From 0e2e8ce22527c79f25845c06c31aa10e0de1e718 Mon Sep 17 00:00:00 2001 From: Jopestpe <47086979+Jopestpe@users.noreply.github.com> Date: Tue, 30 Sep 2025 13:32:25 -0300 Subject: [PATCH] [examples] Update `shapes_bouncing_ball` with gravity (#5217) * [examples] Add shapes_bouncing_ball with gravity * gravity could be enabled/disabled --- examples/shapes/shapes_bouncing_ball.c | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/examples/shapes/shapes_bouncing_ball.c b/examples/shapes/shapes_bouncing_ball.c index 187cd41af..73dca0011 100644 --- a/examples/shapes/shapes_bouncing_ball.c +++ b/examples/shapes/shapes_bouncing_ball.c @@ -4,8 +4,10 @@ * * Example complexity rating: [★☆☆☆] 1/4 * -* Example originally created with raylib 2.5, last time updated with raylib 2.5 +* Example originally created with raylib 2.5, last time updated with raylib 5.6 * +* Example contributed by Jopestpe (@jopestpe) +* * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * @@ -31,7 +33,9 @@ int main(void) Vector2 ballPosition = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; Vector2 ballSpeed = { 5.0f, 4.0f }; int ballRadius = 20; + float gravity = 0.2f; + bool useGravity = true; bool pause = 0; int framesCounter = 0; @@ -43,16 +47,19 @@ int main(void) { // Update //----------------------------------------------------- + if (IsKeyPressed(KEY_G)) useGravity = !useGravity; if (IsKeyPressed(KEY_SPACE)) pause = !pause; - + if (!pause) { ballPosition.x += ballSpeed.x; ballPosition.y += ballSpeed.y; + if (useGravity) ballSpeed.y += gravity; + // Check walls collision for bouncing if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; - if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; + if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -0.95f; } else framesCounter++; //----------------------------------------------------- @@ -65,12 +72,15 @@ int main(void) DrawCircleV(ballPosition, (float)ballRadius, MAROON); DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); + + if (useGravity) DrawText("GRAVITY: ON (Press G to disable)", 10, GetScreenHeight() - 50, 20, DARKGREEN); + else DrawText("GRAVITY: OFF (Press G to enable)", 10, GetScreenHeight() - 50, 20, RED); // On pause, we draw a blinking message if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY); DrawFPS(10, 10); - + EndDrawing(); //----------------------------------------------------- }