Fixes gl state after HDR texture functions. (#1621)

Updates skybox demo to show how to do both HDR and non HDR skyboxes

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
This commit is contained in:
Jeffery Myers
2021-02-28 14:31:25 -08:00
committed by GitHub
parent b64fe4dfed
commit 0f10c44578
5 changed files with 67 additions and 28 deletions

View File

@@ -3530,7 +3530,7 @@ TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, in
// Reset viewport dimensions to default
rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight);
//rlEnableBackfaceCulling();
rlEnableBackfaceCulling();
//------------------------------------------------------------------------------------------
cubemap.width = size;
@@ -3603,7 +3603,7 @@ TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int s
// Reset viewport dimensions to default
rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight);
//rlEnableBackfaceCulling();
rlEnableBackfaceCulling();
//------------------------------------------------------------------------------------------
irradiance.width = size;
@@ -3701,7 +3701,7 @@ TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int si
// Reset viewport dimensions to default
rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight);
//rlEnableBackfaceCulling();
rlEnableBackfaceCulling();
//------------------------------------------------------------------------------------------
prefilter.width = size;