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REMOVED: MeshNormalsSmooth() #1421
Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
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@@ -1378,7 +1378,6 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
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RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
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RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
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RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
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RLAPI void MeshNormalsSmooth(Mesh *mesh); // Smooth (average) vertex normals
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// Model drawing functions
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RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
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