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REVIEWED: Data size type consistency between functions #3168
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@@ -151,18 +151,18 @@ static Model LoadOBJ(const char *fileName); // Load OBJ mesh data
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#endif
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#if defined(SUPPORT_FILEFORMAT_IQM)
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static Model LoadIQM(const char *fileName); // Load IQM mesh data
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static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int *animCount); // Load IQM animation data
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static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount); // Load IQM animation data
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#endif
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#if defined(SUPPORT_FILEFORMAT_GLTF)
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static Model LoadGLTF(const char *fileName); // Load GLTF mesh data
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static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned int *animCount); // Load GLTF animation data
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static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount); // Load GLTF animation data
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#endif
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#if defined(SUPPORT_FILEFORMAT_VOX)
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static Model LoadVOX(const char *filename); // Load VOX mesh data
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#endif
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#if defined(SUPPORT_FILEFORMAT_M3D)
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static Model LoadM3D(const char *filename); // Load M3D mesh data
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static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int *animCount); // Load M3D animation data
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static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount); // Load M3D animation data
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#endif
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#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL)
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static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *materials, int materialCount); // Process obj materials
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@@ -1979,7 +1979,7 @@ void SetModelMeshMaterial(Model *model, int meshId, int materialId)
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}
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// Load model animations from file
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ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount)
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ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount)
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{
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ModelAnimation *animations = NULL;
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@@ -4081,8 +4081,8 @@ static Model LoadIQM(const char *fileName)
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#define MESH_NAME_LENGTH 32 // Mesh name string length
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#define MATERIAL_NAME_LENGTH 32 // Material name string length
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unsigned int fileSize = 0;
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unsigned char *fileData = LoadFileData(fileName, &fileSize);
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int dataSize = 0;
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unsigned char *fileData = LoadFileData(fileName, &dataSize);
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unsigned char *fileDataPtr = fileData;
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// IQM file structs
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@@ -4090,7 +4090,7 @@ static Model LoadIQM(const char *fileName)
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typedef struct IQMHeader {
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char magic[16];
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unsigned int version;
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unsigned int filesize;
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unsigned int dataSize;
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unsigned int flags;
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unsigned int num_text, ofs_text;
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unsigned int num_meshes, ofs_meshes;
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@@ -4443,19 +4443,19 @@ static Model LoadIQM(const char *fileName)
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}
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// Load IQM animation data
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static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int *animCount)
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static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount)
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{
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#define IQM_MAGIC "INTERQUAKEMODEL" // IQM file magic number
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#define IQM_VERSION 2 // only IQM version 2 supported
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unsigned int fileSize = 0;
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unsigned char *fileData = LoadFileData(fileName, &fileSize);
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int dataSize = 0;
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unsigned char *fileData = LoadFileData(fileName, &dataSize);
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unsigned char *fileDataPtr = fileData;
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typedef struct IQMHeader {
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char magic[16];
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unsigned int version;
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unsigned int filesize;
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unsigned int dataSize;
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unsigned int flags;
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unsigned int num_text, ofs_text;
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unsigned int num_meshes, ofs_meshes;
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@@ -4815,7 +4815,7 @@ static Model LoadGLTF(const char *fileName)
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Model model = { 0 };
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// glTF file loading
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unsigned int dataSize = 0;
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int dataSize = 0;
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unsigned char *fileData = LoadFileData(fileName, &dataSize);
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if (fileData == NULL) return model;
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@@ -5295,10 +5295,10 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
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#define GLTF_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms)
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static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned int *animCount)
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static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount)
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{
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// glTF file loading
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unsigned int dataSize = 0;
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int dataSize = 0;
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unsigned char *fileData = LoadFileData(fileName, &dataSize);
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ModelAnimation *animations = NULL;
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@@ -5466,11 +5466,11 @@ static Model LoadVOX(const char *fileName)
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int nbvertices = 0;
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int meshescount = 0;
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unsigned int fileSize = 0;
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unsigned char *fileData = NULL;
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// Read vox file into buffer
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fileData = LoadFileData(fileName, &fileSize);
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int dataSize = 0;
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unsigned char *fileData = LoadFileData(fileName, &dataSize);
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if (fileData == 0)
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{
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TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX file", fileName);
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@@ -5479,7 +5479,7 @@ static Model LoadVOX(const char *fileName)
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// Read and build voxarray description
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VoxArray3D voxarray = { 0 };
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int ret = Vox_LoadFromMemory(fileData, fileSize, &voxarray);
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int ret = Vox_LoadFromMemory(fileData, dataSize, &voxarray);
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if (ret != VOX_SUCCESS)
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{
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@@ -5574,9 +5574,10 @@ static Model LoadM3D(const char *fileName)
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m3d_t *m3d = NULL;
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m3dp_t *prop = NULL;
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unsigned int bytesRead = 0;
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unsigned char *fileData = LoadFileData(fileName, &bytesRead);
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int i, j, k, l, n, mi = -2, vcolor = 0;
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int dataSize = 0;
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unsigned char *fileData = LoadFileData(fileName, &dataSize);
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if (fileData != NULL)
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{
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@@ -5878,16 +5879,17 @@ static Model LoadM3D(const char *fileName)
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#define M3D_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms)
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// Load M3D animation data
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static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int *animCount)
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static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount)
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{
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m3d_t *m3d = NULL;
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unsigned int bytesRead = 0;
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unsigned char *fileData = LoadFileData(fileName, &bytesRead);
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ModelAnimation *animations = NULL;
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m3d_t *m3d = NULL;
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int i = 0, j = 0;
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*animCount = 0;
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int dataSize = 0;
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unsigned char *fileData = LoadFileData(fileName, &dataSize);
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if (fileData != NULL)
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{
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m3d = m3d_load(fileData, m3d_loaderhook, m3d_freehook, NULL);
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