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Add flag: SUPPORT_EVENTS_WAITING
Wait for input events passively (sleep) instead of polling events actively every frame
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@@ -50,6 +50,9 @@
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* #define SUPPORT_BUSY_WAIT_LOOP
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* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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*
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* #define SUPPORT_EVENTS_WAITING
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* Wait for events passively (sleeping while no events) instead of polling them actively every frame
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*
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* #define SUPPORT_SCREEN_CAPTURE
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* Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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*
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@@ -2933,7 +2936,6 @@ static void PollInputEvents(void)
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previousMouseState[i] = currentMouseState[i];
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currentMouseState[i] = currentMouseStateEvdev[i];
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}
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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@@ -3007,8 +3009,12 @@ static void PollInputEvents(void)
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}
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}
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#if defined(SUPPORT_EVENTS_WAITING)
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glfwWaitEvents();
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#else
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glfwPollEvents(); // Register keyboard/mouse events (callbacks)... and window events!
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#endif
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#endif //defined(PLATFORM_DESKTOP)
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// Gamepad support using emscripten API
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// NOTE: GLFW3 joystick functionality not available in web
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