From 0fb5c98293ceaf3333cb44baa126fa3d2cd9c88a Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 25 Aug 2026 19:44:14 +0200 Subject: [PATCH] Update models_mesh_uv_painting.c --- examples/models/models_mesh_uv_painting.c | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/examples/models/models_mesh_uv_painting.c b/examples/models/models_mesh_uv_painting.c index 17b3199d6..6b103c91a 100644 --- a/examples/models/models_mesh_uv_painting.c +++ b/examples/models/models_mesh_uv_painting.c @@ -20,9 +20,12 @@ ********************************************************************************************/ #include "raylib.h" + +#include "raymath.h" + #define RAYGUI_IMPLEMENTATION #include "raygui.h" -#include "raymath.h" + #include // Required for: fabsf(), floorf() #include // Required for: NULL @@ -154,7 +157,7 @@ int main(void) // Side panel DrawRectangleRec(uiPanelRec, Fade(BLACK, 0.8f)); DrawRectangleLinesEx(uiPanelRec, 2.0f, DARKGRAY); - DrawText("MESH UV PAINTER", 25, 22, 18, GOLD); + DrawText("MESH UV PAINTER", 25, 22, 20, GOLD); // Tool selection toggles bool paintActive = (currentTool == TOOL_PAINT); @@ -163,7 +166,7 @@ int main(void) if (GuiToggle((Rectangle){ 125, 55, 95, 32 }, "PICKER", &pickerActive)) currentTool = TOOL_PICKER; // Shape selection toggles - DrawText("Mesh Shape:", 25, 100, 12, LIGHTGRAY); + DrawText("Mesh Shape:", 25, 100, 10, LIGHTGRAY); bool sphereActive = (currentShape == SHAPE_SPHERE); bool cubeActive = (currentShape == SHAPE_CUBE); bool cylinderActive = (currentShape == SHAPE_CYLINDER); @@ -179,12 +182,12 @@ int main(void) ChangeShape(&model, &modelBBox, ¤tShape, SHAPE_TORUS, canvasTexture); // Color display - DrawText("Active Color:", 25, 195, 12, LIGHTGRAY); + DrawText("Active Color:", 25, 195, 10, LIGHTGRAY); DrawRectangle(125, 193, 95, 20, activeColor); DrawRectangleLines(125, 193, 95, 20, WHITE); // Color swatches - DrawText("Palette Swatches:", 25, 225, 12, LIGHTGRAY); + DrawText("Palette Swatches:", 25, 225, 10, LIGHTGRAY); for (int i = 0; i < PALETTE_COUNT; i++) { Rectangle swatchRec = { 25.0f + (i%4)*48, 245.0f + (i/4)*45, 40.0f, 38.0f }; @@ -194,7 +197,7 @@ int main(void) } // Brush size buttons - DrawText(TextFormat("Brush Size: %dpx", brushRadius), 25, 345, 12, LIGHTGRAY); + DrawText(TextFormat("Brush Size: %dpx", brushRadius), 25, 345, 10, LIGHTGRAY); if (GuiButton((Rectangle){ 25, 365, 95, 30 }, "SIZE -") && (brushRadius > 2)) brushRadius -= 2; if (GuiButton((Rectangle){ 125, 365, 95, 30 }, "SIZE +") && (brushRadius < 64)) brushRadius += 2; @@ -210,7 +213,7 @@ int main(void) UpdateTexture(canvasTexture, canvasImage.data); } - DrawText("Left click: paint / pick color | Right drag: orbit camera", 260, screenHeight - 25, 12, RAYWHITE); + DrawText("Left click: paint / pick color | Right drag: orbit camera", 260, screenHeight - 25, 10, RAYWHITE); DrawFPS(screenWidth - 90, 15); EndDrawing(); @@ -247,7 +250,7 @@ static void ChangeShape(Model *model, BoundingBox *bbox, ShapeType *currentShape case SHAPE_CUBE: mesh = GenMeshCube(2.2f, 2.2f, 2.2f); break; case SHAPE_CYLINDER: mesh = GenMeshCylinder(1.2f, 2.5f, 24); break; case SHAPE_TORUS: mesh = GenMeshTorus(0.6f, 1.6f, 24, 36); break; - default: mesh = GenMeshSphere(1.5f, 32, 32); break; + default: mesh = GenMeshSphere(1.5f, 32, 32); break; } *model = LoadModelFromMesh(mesh); @@ -269,7 +272,7 @@ static void ChangeShape(Model *model, BoundingBox *bbox, ShapeType *currentShape // closest hit, interpolated from the hit triangle's vertices with barycentric weights static bool GetMeshHitUV(Ray ray, Model model, BoundingBox bbox, Vector2 *outUV) { - if (!GetRayCollisionBox(ray, bbox).hit) return false; // Fast reject + if (!GetRayCollisionBox(ray, bbox).hit) return false; // Fast reject Mesh mesh = model.meshes[0]; float closestDistance = 1e9f;