From 109b3b2d2e5832fbce00dbe2513c3fbfc0013c92 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 10 Sep 2025 18:31:49 +0200 Subject: [PATCH] REXM: ADDED: example: `text_inline_styling` --- examples/Makefile | 1 + examples/Makefile.Web | 4 + examples/README.md | 7 +- examples/examples_list.txt | 1 + examples/text/text_inline_styling.c | 273 +++++++++ examples/text/text_inline_styling.png | Bin 0 -> 16596 bytes .../examples/text_inline_styling.vcxproj | 569 ++++++++++++++++++ projects/VS2022/raylib.sln | 27 + 8 files changed, 879 insertions(+), 3 deletions(-) create mode 100644 examples/text/text_inline_styling.c create mode 100644 examples/text/text_inline_styling.png create mode 100644 projects/VS2022/examples/text_inline_styling.vcxproj diff --git a/examples/Makefile b/examples/Makefile index d7c9dcb81..23c976681 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -594,6 +594,7 @@ TEXT = \ text/text_font_sdf \ text/text_font_spritefont \ text/text_format_text \ + text/text_inline_styling \ text/text_input_box \ text/text_rectangle_bounds \ text/text_sprite_fonts \ diff --git a/examples/Makefile.Web b/examples/Makefile.Web index d9c27b19d..0b2fdec0b 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -594,6 +594,7 @@ TEXT = \ text/text_font_sdf \ text/text_font_spritefont \ text/text_format_text \ + text/text_inline_styling \ text/text_input_box \ text/text_rectangle_bounds \ text/text_sprite_fonts \ @@ -991,6 +992,9 @@ text/text_font_spritefont: text/text_font_spritefont.c text/text_format_text: text/text_format_text.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +text/text_inline_styling: text/text_inline_styling.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + text/text_input_box: text/text_input_box.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) diff --git a/examples/README.md b/examples/README.md index 0f20913e2..bc50cfc1d 100644 --- a/examples/README.md +++ b/examples/README.md @@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to - `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) -## EXAMPLES COLLECTION [TOTAL: 161] +## EXAMPLES COLLECTION [TOTAL: 162] ### category: core [36] @@ -60,7 +60,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c | [core_random_sequence](core/core_random_sequence.c) | core_random_sequence | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) | | [core_automation_events](core/core_automation_events.c) | core_automation_events | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) | | [core_high_dpi](core/core_high_dpi.c) | core_high_dpi | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) | -| [core_render_texture](core/core_render_texture.c) | core_render_texture | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [@raysan5](https://github.com/ Santamaria") | +| [core_render_texture](core/core_render_texture.c) | core_render_texture | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) | ### category: shapes [20] @@ -122,7 +122,7 @@ Examples using raylib textures functionality, including image/textures loading/g | [textures_image_rotate](textures/textures_image_rotate.c) | textures_image_rotate | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) | | [textures_textured_curve](textures/textures_textured_curve.c) | textures_textured_curve | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) | -### category: text [13] +### category: text [14] Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module. @@ -141,6 +141,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat | [text_unicode_ranges](text/text_unicode_ranges.c) | text_unicode_ranges | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vlad Adrian](https://github.com/demizdor) | | [text_3d_drawing](text/text_3d_drawing.c) | text_3d_drawing | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) | | [text_codepoints_loading](text/text_codepoints_loading.c) | text_codepoints_loading | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | +| [text_inline_styling](text/text_inline_styling.c) | text_inline_styling | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) | ### category: models [23] diff --git a/examples/examples_list.txt b/examples/examples_list.txt index 1cbc5b80b..c76176c86 100644 --- a/examples/examples_list.txt +++ b/examples/examples_list.txt @@ -102,6 +102,7 @@ text;text_unicode_emojis;★★★★;2.5;4.0;2019;2025;"Vlad Adrian";@demizdor text;text_unicode_ranges;★★★★;5.5;5.6;2025;2025;"Vlad Adrian";@demizdor text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5 +text;text_inline_styling;★★★☆;5.6-dev;5.6-dev;2025;2025;"Wagner Barongello";@SultansOfCode models;models_animation_playing;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant models;models_billboard_rendering;★★★☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5 models;models_box_collisions;★☆☆☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5 diff --git a/examples/text/text_inline_styling.c b/examples/text/text_inline_styling.c new file mode 100644 index 000000000..865b1c5d0 --- /dev/null +++ b/examples/text/text_inline_styling.c @@ -0,0 +1,273 @@ +/******************************************************************************************* +* +* raylib [text] example - inline styling +* +* Example complexity rating: [★★★☆] 3/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev +* +* Example contributed by Wagner Barongello (@SultansOfCode) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Wagner Barongello (@SultansOfCode) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include // Required for: strtoul(), NULL + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +static void DrawTextStyled(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color color); +static Vector2 MeasureTextStyled(Font font, const char *text, float fontSize, float spacing); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - inline styling"); + + Vector2 textSize = { 0 }; // Measure text box for provided font and text + Color colRandom = RED; // Random color used on text + int frameCounter = 0; // Used to generate a new random color every certain frames + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + frameCounter++; + + if ((frameCounter%20) == 0) + { + colRandom.r = (unsigned char)GetRandomValue(0, 255); + colRandom.g = (unsigned char)GetRandomValue(0, 255); + colRandom.b = (unsigned char)GetRandomValue(0, 255); + colRandom.a = 255; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Text inline styling strategy used: [ ] delimiters for format + // - Define foreground color: [cRRGGBBAA] + // - Define background color: [bRRGGBBAA] + // - Reset formating: [r] + // Example: [bAA00AAFF][cFF0000FF]red text on gray background[r] normal text + + DrawTextStyled(GetFontDefault(), "This changes the [cFF0000FF]foreground color[r] of provided text!!!", + (Vector2){ 100, 80 }, 20.0f, 2.0f, BLACK); + + DrawTextStyled(GetFontDefault(), "This changes the [bFF00FFFF]background color[r] of provided text!!!", + (Vector2){ 100, 120 }, 20.0f, 2.0f, BLACK); + + DrawTextStyled(GetFontDefault(), "This changes the [c00ff00ff][bff0000ff]foreground and background colors[r]!!!", + (Vector2){ 100, 160 }, 20.0f, 2.0f, BLACK); + + // Get pointer to formated text + const char *text = TextFormat("Let's be [c%02x%02x%02xFF]CREATIVE[r] !!!", colRandom.r, colRandom.g, colRandom.b); + DrawTextStyled(GetFontDefault(), text, (Vector2){ 100, 220 }, 40.0f, 2.0f, BLACK); + + textSize = MeasureTextStyled(GetFontDefault(), text, 40.0f, 2.0f); + DrawRectangleLines(100, 220, textSize.x, textSize.y, GREEN); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +// Draw text using inline styling +// PARAM: color is the default text color, background color is BLANK by default +static void DrawTextStyled(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color color) +{ + // Text inline styling strategy used: [ ] delimiters for format + // - Define foreground color: [cRRGGBBAA] + // - Define background color: [bRRGGBBAA] + // - Reset formating: [r] + // Example: [bAA00AAFF][cFF0000FF]red text on gray background[r] normal text + + if (font.texture.id == 0) font = GetFontDefault(); + + int textLen = TextLength(text); + + Color colFront = color; + Color colBack = BLANK; + int backRecPadding = 4; // Background rectangle padding + + float textOffsetY = 0.0f; + float textOffsetX = 0.0f; + float textLineSpacing = 0.0f; + float scaleFactor = fontSize/font.baseSize; + + for (int i = 0; i < textLen;) + { + int codepointByteCount = 0; + int codepoint = GetCodepointNext(&text[i], &codepointByteCount); + + if (codepoint == '\n') + { + textOffsetY += (fontSize + textLineSpacing); + textOffsetX = 0.0f; + } + else + { + if (codepoint == '[') // Process pipe styling + { + if (((i + 2) < textLen) && (text[i + 1] == 'r') && (text[i + 2] == ']')) // Reset styling + { + colFront = color; + colBack = BLANK; + + i += 3; // Skip "[r]" + continue; // Do not draw characters + } + else if (((i + 1) < textLen) && ((text[i + 1] == 'c') || (text[i + 1] == 'b'))) + { + i += 2; // Skip "[c" or "[b" to start parsing color + + // Parse following color + char colHexText[9] = { 0 }; + char *textPtr = &text[i]; // Color should start here, let's see... + + int colHexCount = 0; + while ((textPtr != NULL) && (textPtr[colHexCount] != '\0') && (textPtr[colHexCount] != ']')) + { + if (((textPtr[colHexCount] >= '0') && (textPtr[colHexCount] <= '9')) || + ((textPtr[colHexCount] >= 'A') && (textPtr[colHexCount] <= 'F')) || + ((textPtr[colHexCount] >= 'a') && (textPtr[colHexCount] <= 'f'))) + { + colHexText[colHexCount] = textPtr[colHexCount]; + colHexCount++; + } + else break; // Only affects while loop + } + + // Convert hex color text into actual Color + unsigned int colHexValue = strtoul(colHexText, NULL, 16); + if (text[i - 1] == 'c') colFront = GetColor(colHexValue); + else if (text[i - 1] == 'b') colBack = GetColor(colHexValue); + + i += (colHexCount + 1); // Skip color value retrieved and ']' + continue; // Do not draw characters + } + } + + int index = GetGlyphIndex(font, codepoint); + float increaseX = 0.0f; + + if (font.glyphs[index].advanceX == 0) increaseX = ((float)font.recs[index].width*scaleFactor + spacing); + else increaseX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing); + + // Draw background rectangle color (if required) + if (colBack.a > 0) DrawRectangle(position.x + textOffsetX, position.y + textOffsetY - backRecPadding, increaseX, fontSize + 2*backRecPadding, colBack); + + if ((codepoint != ' ') && (codepoint != '\t')) + { + DrawTextCodepoint(font, codepoint, (Vector2){ position.x + textOffsetX, position.y + textOffsetY }, fontSize, colFront); + } + + textOffsetX += increaseX; + } + + i += codepointByteCount; + } +} + +// Measure inline styled text +// NOTE: Measuring styled text requires skipping styling data +// WARNING: Not considering line breaks +static Vector2 MeasureTextStyled(Font font, const char *text, float fontSize, float spacing) +{ + Vector2 textSize = { 0 }; + + if ((font.texture.id == 0) || (text == NULL) || (text[0] == '\0')) return textSize; // Security check + + int textLen = TextLength(text); // Get size in bytes of text + float textLineSpacing = fontSize*1.5f; + + float textWidth = 0.0f; + float textHeight = fontSize; + float scaleFactor = fontSize/(float)font.baseSize; + + int codepoint = 0; // Current character + int index = 0; // Index position in sprite font + int validCodepointCounter = 0; + + for (int i = 0; i < textLen;) + { + int codepointByteCount = 0; + codepoint = GetCodepointNext(&text[i], &codepointByteCount); + + if (codepoint == '[') // Ignore pipe inline styling + { + if (((i + 2) < textLen) && (text[i + 1] == 'r') && (text[i + 2] == ']')) // Reset styling + { + i += 3; // Skip "[r]" + continue; // Do not measure characters + } + else if (((i + 1) < textLen) && ((text[i + 1] == 'c') || (text[i + 1] == 'b'))) + { + i += 2; // Skip "[c" or "[b" to start parsing color + + char *textPtr = &text[i]; // Color should start here, let's see... + + int colHexCount = 0; + while ((textPtr != NULL) && (textPtr[colHexCount] != '\0') && (textPtr[colHexCount] != ']')) + { + if (((textPtr[colHexCount] >= '0') && (textPtr[colHexCount] <= '9')) || + ((textPtr[colHexCount] >= 'A') && (textPtr[colHexCount] <= 'F')) || + ((textPtr[colHexCount] >= 'a') && (textPtr[colHexCount] <= 'f'))) + { + colHexCount++; + } + else break; // Only affects while loop + } + + i += (colHexCount + 1); // Skip color value retrieved and ']' + continue; // Do not measure characters + } + } + else if (codepoint != '\n') + { + index = GetGlyphIndex(font, codepoint); + + if (font.glyphs[index].advanceX > 0) textWidth += font.glyphs[index].advanceX; + else textWidth += (font.recs[index].width + font.glyphs[index].offsetX); + + validCodepointCounter++; + i += codepointByteCount; + } + } + + textSize.x = textWidth*scaleFactor + (validCodepointCounter - 1)*spacing; + textSize.y = textHeight; + + return textSize; +} diff --git a/examples/text/text_inline_styling.png b/examples/text/text_inline_styling.png new file mode 100644 index 0000000000000000000000000000000000000000..fac734d4921e7086429f2115f8d793d3d1a5b214 GIT binary patch literal 16596 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+ $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index 4d9486e43..7ccb1b704 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -341,6 +341,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gestures_testbed EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_render_texture", "examples\core_render_texture.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_inline_styling", "examples\text_inline_styling.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug.DLL|ARM64 = Debug.DLL|ARM64 @@ -4195,6 +4197,30 @@ Global {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64 {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32 {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.Build.0 = Debug|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.ActiveCfg = Debug|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.Build.0 = Debug|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.ActiveCfg = Debug|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.Build.0 = Debug|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.ActiveCfg = Release|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.Build.0 = Release|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.ActiveCfg = Release|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -4367,6 +4393,7 @@ Global {6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} {A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}