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Setting up for raylib 1.5.0
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@@ -304,7 +304,7 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent
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// Initialize Window and Graphics Context (OpenGL)
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// Initialize Window and Graphics Context (OpenGL)
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void InitWindow(int width, int height, const char *title)
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void InitWindow(int width, int height, const char *title)
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{
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{
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TraceLog(INFO, "Initializing raylib (v1.4.0)");
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TraceLog(INFO, "Initializing raylib (v1.5.0)");
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// Store window title (could be useful...)
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// Store window title (could be useful...)
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windowTitle = title;
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windowTitle = title;
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@@ -360,7 +360,7 @@ void InitWindow(int width, int height, const char *title)
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// Android activity initialization
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// Android activity initialization
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void InitWindow(int width, int height, struct android_app *state)
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void InitWindow(int width, int height, struct android_app *state)
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{
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{
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TraceLog(INFO, "Initializing raylib (v1.4.0)");
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TraceLog(INFO, "Initializing raylib (v1.5.0)");
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app_dummy();
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app_dummy();
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