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Multiple code changes:
- Renamed function rlEnableFBO() -> rlEnablePostproFBO() - Defined struct FBO - Moved FBO creation to function: rlglLoadFBO() - Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN PROGRESS-
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@@ -232,7 +232,7 @@ void rlDeleteBuffers(unsigned int id); // Unload vertex data (VBO) from
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void rlClearColor(byte r, byte g, byte b, byte a); // Clear color buffer with color
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void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth)
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int rlGetVersion(void); // Returns current OpenGL version
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void rlEnableFBO(void); // Enable rendering to postprocessing FBO
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void rlEnablePostproFBO(void); // Enable rendering to postprocessing FBO
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//------------------------------------------------------------------------------------
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// Functions Declaration - rlgl functionality
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