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@@ -105,7 +105,8 @@ int main(void)
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// Check ray collision against test sphere
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RayCollision sphereHitInfo = GetRayCollisionSphere(ray, sp, sr);
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if ((sphereHitInfo.hit) && (sphereHitInfo.distance < collision.distance)) {
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if ((sphereHitInfo.hit) && (sphereHitInfo.distance < collision.distance))
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{
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collision = sphereHitInfo;
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cursorColor = ORANGE;
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hitObjectName = "Sphere";
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