Merge pull request #4926 from karl-zylinski/draw-sphere-normals

Add normals to DrawSphereEx
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Ray
2025-05-08 00:26:21 +02:00
committed by GitHub

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@@ -496,12 +496,18 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
vertices[2] = (Vector3){ cosslice*vertices[2].x - sinslice*vertices[2].z, vertices[2].y, sinslice*vertices[2].x + cosslice*vertices[2].z }; // Rotation matrix around y axis vertices[2] = (Vector3){ cosslice*vertices[2].x - sinslice*vertices[2].z, vertices[2].y, sinslice*vertices[2].x + cosslice*vertices[2].z }; // Rotation matrix around y axis
vertices[3] = (Vector3){ cosslice*vertices[3].x - sinslice*vertices[3].z, vertices[3].y, sinslice*vertices[3].x + cosslice*vertices[3].z }; vertices[3] = (Vector3){ cosslice*vertices[3].x - sinslice*vertices[3].z, vertices[3].y, sinslice*vertices[3].x + cosslice*vertices[3].z };
rlNormal3f(vertices[0].x, vertices[0].y, vertices[0].z);
rlVertex3f(vertices[0].x, vertices[0].y, vertices[0].z); rlVertex3f(vertices[0].x, vertices[0].y, vertices[0].z);
rlNormal3f(vertices[3].x, vertices[3].y, vertices[3].z);
rlVertex3f(vertices[3].x, vertices[3].y, vertices[3].z); rlVertex3f(vertices[3].x, vertices[3].y, vertices[3].z);
rlNormal3f(vertices[1].x, vertices[1].y, vertices[1].z);
rlVertex3f(vertices[1].x, vertices[1].y, vertices[1].z); rlVertex3f(vertices[1].x, vertices[1].y, vertices[1].z);
rlNormal3f(vertices[0].x, vertices[0].y, vertices[0].z);
rlVertex3f(vertices[0].x, vertices[0].y, vertices[0].z); rlVertex3f(vertices[0].x, vertices[0].y, vertices[0].z);
rlNormal3f(vertices[2].x, vertices[2].y, vertices[2].z);
rlVertex3f(vertices[2].x, vertices[2].y, vertices[2].z); rlVertex3f(vertices[2].x, vertices[2].y, vertices[2].z);
rlNormal3f(vertices[3].x, vertices[3].y, vertices[3].z);
rlVertex3f(vertices[3].x, vertices[3].y, vertices[3].z); rlVertex3f(vertices[3].x, vertices[3].y, vertices[3].z);
} }