From 149062f715d2dac9361a889fa5615f9037bccef9 Mon Sep 17 00:00:00 2001
From: "github-actions[bot]"
<41898282+github-actions[bot]@users.noreply.github.com>
Date: Tue, 24 Feb 2026 00:19:18 +0000
Subject: [PATCH] rlparser: update raylib_api.* by CI
---
tools/rlparser/output/raylib_api.json | 167 +++++++---------
tools/rlparser/output/raylib_api.lua | 152 +++++++--------
tools/rlparser/output/raylib_api.txt | 265 +++++++++++++-------------
tools/rlparser/output/raylib_api.xml | 69 +++----
4 files changed, 301 insertions(+), 352 deletions(-)
diff --git a/tools/rlparser/output/raylib_api.json b/tools/rlparser/output/raylib_api.json
index f102abb1d..3f56434cd 100644
--- a/tools/rlparser/output/raylib_api.json
+++ b/tools/rlparser/output/raylib_api.json
@@ -837,6 +837,21 @@
"name": "indices",
"description": "Vertex indices (in case vertex data comes indexed)"
},
+ {
+ "type": "int",
+ "name": "boneCount",
+ "description": "Number of bones (MAX: 256 bones)"
+ },
+ {
+ "type": "unsigned char *",
+ "name": "boneIndices",
+ "description": "Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
+ },
+ {
+ "type": "float *",
+ "name": "boneWeights",
+ "description": "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
+ },
{
"type": "float *",
"name": "animVertices",
@@ -847,26 +862,6 @@
"name": "animNormals",
"description": "Animated normals (after bones transformations)"
},
- {
- "type": "unsigned char *",
- "name": "boneIds",
- "description": "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
- },
- {
- "type": "float *",
- "name": "boneWeights",
- "description": "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
- },
- {
- "type": "Matrix *",
- "name": "boneMatrices",
- "description": "Bones animated transformation matrices"
- },
- {
- "type": "int",
- "name": "boneCount",
- "description": "Number of bones"
- },
{
"type": "unsigned int",
"name": "vaoId",
@@ -974,6 +969,27 @@
}
]
},
+ {
+ "name": "ModelSkeleton",
+ "description": "Skeleton, animation bones hierarchy",
+ "fields": [
+ {
+ "type": "int",
+ "name": "boneCount",
+ "description": "Number of bones"
+ },
+ {
+ "type": "BoneInfo *",
+ "name": "bones",
+ "description": "Bones information (skeleton)"
+ },
+ {
+ "type": "ModelAnimPose",
+ "name": "bindPose",
+ "description": "Bones base transformation (Transform[])"
+ }
+ ]
+ },
{
"name": "Model",
"description": "Model, meshes, materials and animation data",
@@ -1009,25 +1025,25 @@
"description": "Mesh material number"
},
{
- "type": "int",
- "name": "boneCount",
- "description": "Number of bones"
+ "type": "ModelSkeleton",
+ "name": "skeleton",
+ "description": "Skeleton for animation"
},
{
- "type": "BoneInfo *",
- "name": "bones",
- "description": "Bones information (skeleton)"
+ "type": "ModelAnimPose",
+ "name": "currentPose",
+ "description": "Current animation pose (Transform[])"
},
{
- "type": "Transform *",
- "name": "bindPose",
- "description": "Bones base transformation (pose)"
+ "type": "Matrix *",
+ "name": "boneMatrices",
+ "description": "Bones animated transformation matrices"
}
]
},
{
"name": "ModelAnimation",
- "description": "ModelAnimation",
+ "description": "ModelAnimation, contains a full animation sequence",
"fields": [
{
"type": "char[32]",
@@ -1037,22 +1053,17 @@
{
"type": "int",
"name": "boneCount",
- "description": "Number of bones"
+ "description": "Number of bones (per pose)"
},
{
"type": "int",
- "name": "frameCount",
- "description": "Number of animation frames"
+ "name": "keyframeCount",
+ "description": "Number of animation key frames"
},
{
- "type": "BoneInfo *",
- "name": "bones",
- "description": "Bones information (skeleton)"
- },
- {
- "type": "Transform **",
- "name": "framePoses",
- "description": "Poses array by frame"
+ "type": "ModelAnimPose *",
+ "name": "keyframePoses",
+ "description": "Animation sequence keyframe poses [keyframe][pose]"
}
]
},
@@ -1404,6 +1415,11 @@
"type": "Camera3D",
"name": "Camera",
"description": "Camera type fallback, defaults to Camera3D"
+ },
+ {
+ "type": "Transform",
+ "name": "*ModelAnimPose",
+ "description": "Anim pose, an array of Transform[]"
}
],
"enums": [
@@ -2502,7 +2518,7 @@
{
"name": "SHADER_LOC_MAP_HEIGHT",
"value": 21,
- "description": "Shader location: sampler2d texture: height"
+ "description": "Shader location: sampler2d texture: heightmap"
},
{
"name": "SHADER_LOC_MAP_CUBEMAP",
@@ -2527,22 +2543,22 @@
{
"name": "SHADER_LOC_VERTEX_BONEIDS",
"value": 26,
- "description": "Shader location: vertex attribute: boneIds"
+ "description": "Shader location: vertex attribute: bone indices"
},
{
"name": "SHADER_LOC_VERTEX_BONEWEIGHTS",
"value": 27,
- "description": "Shader location: vertex attribute: boneWeights"
+ "description": "Shader location: vertex attribute: bone weights"
},
{
- "name": "SHADER_LOC_BONE_MATRICES",
+ "name": "SHADER_LOC_MATRIX_BONETRANSFORMS",
"value": 28,
- "description": "Shader location: array of matrices uniform: boneMatrices"
+ "description": "Shader location: matrix attribute: bone transforms (animation)"
},
{
- "name": "SHADER_LOC_VERTEX_INSTANCE_TX",
+ "name": "SHADER_LOC_VERTEX_INSTANCETRANSFORMS",
"value": 29,
- "description": "Shader location: vertex attribute: instanceTransform"
+ "description": "Shader location: vertex attribute: instance transforms"
}
]
},
@@ -11400,7 +11416,7 @@
},
{
"name": "UpdateModelAnimation",
- "description": "Update model animation pose (CPU)",
+ "description": "Update model animation pose (vertex buffers and bone matrices)",
"returnType": "void",
"params": [
{
@@ -11412,33 +11428,14 @@
"name": "anim"
},
{
- "type": "int",
+ "type": "float",
"name": "frame"
}
]
},
{
- "name": "UpdateModelAnimationBones",
- "description": "Update model animation mesh bone matrices (GPU skinning)",
- "returnType": "void",
- "params": [
- {
- "type": "Model",
- "name": "model"
- },
- {
- "type": "ModelAnimation",
- "name": "anim"
- },
- {
- "type": "int",
- "name": "frame"
- }
- ]
- },
- {
- "name": "UpdateModelAnimationBonesLerp",
- "description": "Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)",
+ "name": "UpdateModelAnimationEx",
+ "description": "Update model animation pose, blending two animations",
"returnType": "void",
"params": [
{
@@ -11450,7 +11447,7 @@
"name": "animA"
},
{
- "type": "int",
+ "type": "float",
"name": "frameA"
},
{
@@ -11458,34 +11455,12 @@
"name": "animB"
},
{
- "type": "int",
+ "type": "float",
"name": "frameB"
},
{
"type": "float",
- "name": "value"
- }
- ]
- },
- {
- "name": "UpdateModelVertsToCurrentBones",
- "description": "Update model vertices according to mesh bone matrices (CPU)",
- "returnType": "void",
- "params": [
- {
- "type": "Model",
- "name": "model"
- }
- ]
- },
- {
- "name": "UnloadModelAnimation",
- "description": "Unload animation data",
- "returnType": "void",
- "params": [
- {
- "type": "ModelAnimation",
- "name": "anim"
+ "name": "blend"
}
]
},
diff --git a/tools/rlparser/output/raylib_api.lua b/tools/rlparser/output/raylib_api.lua
index 3707896bb..85edb02f1 100644
--- a/tools/rlparser/output/raylib_api.lua
+++ b/tools/rlparser/output/raylib_api.lua
@@ -837,6 +837,21 @@ return {
name = "indices",
description = "Vertex indices (in case vertex data comes indexed)"
},
+ {
+ type = "int",
+ name = "boneCount",
+ description = "Number of bones (MAX: 256 bones)"
+ },
+ {
+ type = "unsigned char *",
+ name = "boneIndices",
+ description = "Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
+ },
+ {
+ type = "float *",
+ name = "boneWeights",
+ description = "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
+ },
{
type = "float *",
name = "animVertices",
@@ -847,26 +862,6 @@ return {
name = "animNormals",
description = "Animated normals (after bones transformations)"
},
- {
- type = "unsigned char *",
- name = "boneIds",
- description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
- },
- {
- type = "float *",
- name = "boneWeights",
- description = "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
- },
- {
- type = "Matrix *",
- name = "boneMatrices",
- description = "Bones animated transformation matrices"
- },
- {
- type = "int",
- name = "boneCount",
- description = "Number of bones"
- },
{
type = "unsigned int",
name = "vaoId",
@@ -974,6 +969,27 @@ return {
}
}
},
+ {
+ name = "ModelSkeleton",
+ description = "Skeleton, animation bones hierarchy",
+ fields = {
+ {
+ type = "int",
+ name = "boneCount",
+ description = "Number of bones"
+ },
+ {
+ type = "BoneInfo *",
+ name = "bones",
+ description = "Bones information (skeleton)"
+ },
+ {
+ type = "ModelAnimPose",
+ name = "bindPose",
+ description = "Bones base transformation (Transform[])"
+ }
+ }
+ },
{
name = "Model",
description = "Model, meshes, materials and animation data",
@@ -1009,25 +1025,25 @@ return {
description = "Mesh material number"
},
{
- type = "int",
- name = "boneCount",
- description = "Number of bones"
+ type = "ModelSkeleton",
+ name = "skeleton",
+ description = "Skeleton for animation"
},
{
- type = "BoneInfo *",
- name = "bones",
- description = "Bones information (skeleton)"
+ type = "ModelAnimPose",
+ name = "currentPose",
+ description = "Current animation pose (Transform[])"
},
{
- type = "Transform *",
- name = "bindPose",
- description = "Bones base transformation (pose)"
+ type = "Matrix *",
+ name = "boneMatrices",
+ description = "Bones animated transformation matrices"
}
}
},
{
name = "ModelAnimation",
- description = "ModelAnimation",
+ description = "ModelAnimation, contains a full animation sequence",
fields = {
{
type = "char[32]",
@@ -1037,22 +1053,17 @@ return {
{
type = "int",
name = "boneCount",
- description = "Number of bones"
+ description = "Number of bones (per pose)"
},
{
type = "int",
- name = "frameCount",
- description = "Number of animation frames"
+ name = "keyframeCount",
+ description = "Number of animation key frames"
},
{
- type = "BoneInfo *",
- name = "bones",
- description = "Bones information (skeleton)"
- },
- {
- type = "Transform **",
- name = "framePoses",
- description = "Poses array by frame"
+ type = "ModelAnimPose *",
+ name = "keyframePoses",
+ description = "Animation sequence keyframe poses [keyframe][pose]"
}
}
},
@@ -1404,6 +1415,11 @@ return {
type = "Camera3D",
name = "Camera",
description = "Camera type fallback, defaults to Camera3D"
+ },
+ {
+ type = "Transform",
+ name = "*ModelAnimPose",
+ description = "Anim pose, an array of Transform[]"
}
},
enums = {
@@ -2502,7 +2518,7 @@ return {
{
name = "SHADER_LOC_MAP_HEIGHT",
value = 21,
- description = "Shader location: sampler2d texture: height"
+ description = "Shader location: sampler2d texture: heightmap"
},
{
name = "SHADER_LOC_MAP_CUBEMAP",
@@ -2527,22 +2543,22 @@ return {
{
name = "SHADER_LOC_VERTEX_BONEIDS",
value = 26,
- description = "Shader location: vertex attribute: boneIds"
+ description = "Shader location: vertex attribute: bone indices"
},
{
name = "SHADER_LOC_VERTEX_BONEWEIGHTS",
value = 27,
- description = "Shader location: vertex attribute: boneWeights"
+ description = "Shader location: vertex attribute: bone weights"
},
{
- name = "SHADER_LOC_BONE_MATRICES",
+ name = "SHADER_LOC_MATRIX_BONETRANSFORMS",
value = 28,
- description = "Shader location: array of matrices uniform: boneMatrices"
+ description = "Shader location: matrix attribute: bone transforms (animation)"
},
{
- name = "SHADER_LOC_VERTEX_INSTANCE_TX",
+ name = "SHADER_LOC_VERTEX_INSTANCETRANSFORMS",
value = 29,
- description = "Shader location: vertex attribute: instanceTransform"
+ description = "Shader location: vertex attribute: instance transforms"
}
}
},
@@ -7794,51 +7810,25 @@ return {
},
{
name = "UpdateModelAnimation",
- description = "Update model animation pose (CPU)",
+ description = "Update model animation pose (vertex buffers and bone matrices)",
returnType = "void",
params = {
{type = "Model", name = "model"},
{type = "ModelAnimation", name = "anim"},
- {type = "int", name = "frame"}
+ {type = "float", name = "frame"}
}
},
{
- name = "UpdateModelAnimationBones",
- description = "Update model animation mesh bone matrices (GPU skinning)",
- returnType = "void",
- params = {
- {type = "Model", name = "model"},
- {type = "ModelAnimation", name = "anim"},
- {type = "int", name = "frame"}
- }
- },
- {
- name = "UpdateModelAnimationBonesLerp",
- description = "Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)",
+ name = "UpdateModelAnimationEx",
+ description = "Update model animation pose, blending two animations",
returnType = "void",
params = {
{type = "Model", name = "model"},
{type = "ModelAnimation", name = "animA"},
- {type = "int", name = "frameA"},
+ {type = "float", name = "frameA"},
{type = "ModelAnimation", name = "animB"},
- {type = "int", name = "frameB"},
- {type = "float", name = "value"}
- }
- },
- {
- name = "UpdateModelVertsToCurrentBones",
- description = "Update model vertices according to mesh bone matrices (CPU)",
- returnType = "void",
- params = {
- {type = "Model", name = "model"}
- }
- },
- {
- name = "UnloadModelAnimation",
- description = "Unload animation data",
- returnType = "void",
- params = {
- {type = "ModelAnimation", name = "anim"}
+ {type = "float", name = "frameB"},
+ {type = "float", name = "blend"}
}
},
{
diff --git a/tools/rlparser/output/raylib_api.txt b/tools/rlparser/output/raylib_api.txt
index 9c25843f5..da57f2cfd 100644
--- a/tools/rlparser/output/raylib_api.txt
+++ b/tools/rlparser/output/raylib_api.txt
@@ -287,7 +287,7 @@ Define 057: GetMouseRay
Value: GetScreenToWorldRay
Description: Compatibility hack for previous raylib versions
-Structures found: 34
+Structures found: 35
Struct 01: Vector2 (2 fields)
Name: Vector2
@@ -403,7 +403,7 @@ Struct 14: Camera2D (4 fields)
Field[2]: Vector2 target // Camera target (world space target point that is mapped to screen space offset)
Field[3]: float rotation // Camera rotation in degrees (pivots around target)
Field[4]: float zoom // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
-Struct 15: Mesh (17 fields)
+Struct 15: Mesh (16 fields)
Name: Mesh
Description: Mesh, vertex data and vao/vbo
Field[1]: int vertexCount // Number of vertices stored in arrays
@@ -415,14 +415,13 @@ Struct 15: Mesh (17 fields)
Field[7]: float * tangents // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
Field[8]: unsigned char * colors // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
Field[9]: unsigned short * indices // Vertex indices (in case vertex data comes indexed)
- Field[10]: float * animVertices // Animated vertex positions (after bones transformations)
- Field[11]: float * animNormals // Animated normals (after bones transformations)
- Field[12]: unsigned char * boneIds // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
- Field[13]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
- Field[14]: Matrix * boneMatrices // Bones animated transformation matrices
- Field[15]: int boneCount // Number of bones
- Field[16]: unsigned int vaoId // OpenGL Vertex Array Object id
- Field[17]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data)
+ Field[10]: int boneCount // Number of bones (MAX: 256 bones)
+ Field[11]: unsigned char * boneIndices // Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)
+ Field[12]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
+ Field[13]: float * animVertices // Animated vertex positions (after bones transformations)
+ Field[14]: float * animNormals // Animated normals (after bones transformations)
+ Field[15]: unsigned int vaoId // OpenGL Vertex Array Object id
+ Field[16]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data)
Struct 16: Shader (2 fields)
Name: Shader
Description: Shader
@@ -451,7 +450,13 @@ Struct 20: BoneInfo (2 fields)
Description: Bone, skeletal animation bone
Field[1]: char[32] name // Bone name
Field[2]: int parent // Bone parent
-Struct 21: Model (9 fields)
+Struct 21: ModelSkeleton (3 fields)
+ Name: ModelSkeleton
+ Description: Skeleton, animation bones hierarchy
+ Field[1]: int boneCount // Number of bones
+ Field[2]: BoneInfo * bones // Bones information (skeleton)
+ Field[3]: ModelAnimPose bindPose // Bones base transformation (Transform[])
+Struct 22: Model (9 fields)
Name: Model
Description: Model, meshes, materials and animation data
Field[1]: Matrix transform // Local transform matrix
@@ -460,35 +465,34 @@ Struct 21: Model (9 fields)
Field[4]: Mesh * meshes // Meshes array
Field[5]: Material * materials // Materials array
Field[6]: int * meshMaterial // Mesh material number
- Field[7]: int boneCount // Number of bones
- Field[8]: BoneInfo * bones // Bones information (skeleton)
- Field[9]: Transform * bindPose // Bones base transformation (pose)
-Struct 22: ModelAnimation (5 fields)
+ Field[7]: ModelSkeleton skeleton // Skeleton for animation
+ Field[8]: ModelAnimPose currentPose // Current animation pose (Transform[])
+ Field[9]: Matrix * boneMatrices // Bones animated transformation matrices
+Struct 23: ModelAnimation (4 fields)
Name: ModelAnimation
- Description: ModelAnimation
+ Description: ModelAnimation, contains a full animation sequence
Field[1]: char[32] name // Animation name
- Field[2]: int boneCount // Number of bones
- Field[3]: int frameCount // Number of animation frames
- Field[4]: BoneInfo * bones // Bones information (skeleton)
- Field[5]: Transform ** framePoses // Poses array by frame
-Struct 23: Ray (2 fields)
+ Field[2]: int boneCount // Number of bones (per pose)
+ Field[3]: int keyframeCount // Number of animation key frames
+ Field[4]: ModelAnimPose * keyframePoses // Animation sequence keyframe poses [keyframe][pose]
+Struct 24: Ray (2 fields)
Name: Ray
Description: Ray, ray for raycasting
Field[1]: Vector3 position // Ray position (origin)
Field[2]: Vector3 direction // Ray direction (normalized)
-Struct 24: RayCollision (4 fields)
+Struct 25: RayCollision (4 fields)
Name: RayCollision
Description: RayCollision, ray hit information
Field[1]: bool hit // Did the ray hit something?
Field[2]: float distance // Distance to the nearest hit
Field[3]: Vector3 point // Point of the nearest hit
Field[4]: Vector3 normal // Surface normal of hit
-Struct 25: BoundingBox (2 fields)
+Struct 26: BoundingBox (2 fields)
Name: BoundingBox
Description: BoundingBox
Field[1]: Vector3 min // Minimum vertex box-corner
Field[2]: Vector3 max // Maximum vertex box-corner
-Struct 26: Wave (5 fields)
+Struct 27: Wave (5 fields)
Name: Wave
Description: Wave, audio wave data
Field[1]: unsigned int frameCount // Total number of frames (considering channels)
@@ -496,7 +500,7 @@ Struct 26: Wave (5 fields)
Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...)
Field[5]: void * data // Buffer data pointer
-Struct 27: AudioStream (5 fields)
+Struct 28: AudioStream (5 fields)
Name: AudioStream
Description: AudioStream, custom audio stream
Field[1]: rAudioBuffer * buffer // Pointer to internal data used by the audio system
@@ -504,12 +508,12 @@ Struct 27: AudioStream (5 fields)
Field[3]: unsigned int sampleRate // Frequency (samples per second)
Field[4]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
Field[5]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...)
-Struct 28: Sound (2 fields)
+Struct 29: Sound (2 fields)
Name: Sound
Description: Sound
Field[1]: AudioStream stream // Audio stream
Field[2]: unsigned int frameCount // Total number of frames (considering channels)
-Struct 29: Music (5 fields)
+Struct 30: Music (5 fields)
Name: Music
Description: Music, audio stream, anything longer than ~10 seconds should be streamed
Field[1]: AudioStream stream // Audio stream
@@ -517,7 +521,7 @@ Struct 29: Music (5 fields)
Field[3]: bool looping // Music looping enable
Field[4]: int ctxType // Type of music context (audio filetype)
Field[5]: void * ctxData // Audio context data, depends on type
-Struct 30: VrDeviceInfo (9 fields)
+Struct 31: VrDeviceInfo (9 fields)
Name: VrDeviceInfo
Description: VrDeviceInfo, Head-Mounted-Display device parameters
Field[1]: int hResolution // Horizontal resolution in pixels
@@ -529,7 +533,7 @@ Struct 30: VrDeviceInfo (9 fields)
Field[7]: float interpupillaryDistance // IPD (distance between pupils) in meters
Field[8]: float[4] lensDistortionValues // Lens distortion constant parameters
Field[9]: float[4] chromaAbCorrection // Chromatic aberration correction parameters
-Struct 31: VrStereoConfig (8 fields)
+Struct 32: VrStereoConfig (8 fields)
Name: VrStereoConfig
Description: VrStereoConfig, VR stereo rendering configuration for simulator
Field[1]: Matrix[2] projection // VR projection matrices (per eye)
@@ -540,25 +544,25 @@ Struct 31: VrStereoConfig (8 fields)
Field[6]: float[2] rightScreenCenter // VR right screen center
Field[7]: float[2] scale // VR distortion scale
Field[8]: float[2] scaleIn // VR distortion scale in
-Struct 32: FilePathList (2 fields)
+Struct 33: FilePathList (2 fields)
Name: FilePathList
Description: File path list
Field[1]: unsigned int count // Filepaths entries count
Field[2]: char ** paths // Filepaths entries
-Struct 33: AutomationEvent (3 fields)
+Struct 34: AutomationEvent (3 fields)
Name: AutomationEvent
Description: Automation event
Field[1]: unsigned int frame // Event frame
Field[2]: unsigned int type // Event type (AutomationEventType)
Field[3]: int[4] params // Event parameters (if required)
-Struct 34: AutomationEventList (3 fields)
+Struct 35: AutomationEventList (3 fields)
Name: AutomationEventList
Description: Automation event list
Field[1]: unsigned int capacity // Events max entries (MAX_AUTOMATION_EVENTS)
Field[2]: unsigned int count // Events entries count
Field[3]: AutomationEvent * events // Events entries
-Aliases found: 5
+Aliases found: 6
Alias 001: Quaternion
Type: Vector4
@@ -580,6 +584,10 @@ Alias 005: Camera
Type: Camera3D
Name: Camera
Description: Camera type fallback, defaults to Camera3D
+Alias 006: *ModelAnimPose
+ Type: Transform
+ Name: *ModelAnimPose
+ Description: Anim pose, an array of Transform[]
Enums found: 21
@@ -825,8 +833,8 @@ Enum 09: ShaderLocationIndex (30 values)
Value[SHADER_LOC_MAP_BRDF]: 25
Value[SHADER_LOC_VERTEX_BONEIDS]: 26
Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
- Value[SHADER_LOC_BONE_MATRICES]: 28
- Value[SHADER_LOC_VERTEX_INSTANCE_TX]: 29
+ Value[SHADER_LOC_MATRIX_BONETRANSFORMS]: 28
+ Value[SHADER_LOC_VERTEX_INSTANCETRANSFORMS]: 29
Enum 10: ShaderUniformDataType (13 values)
Name: ShaderUniformDataType
Description: Shader uniform data type
@@ -992,7 +1000,7 @@ Callback 006: AudioCallback() (2 input parameters)
Param[1]: bufferData (type: void *)
Param[2]: frames (type: unsigned int)
-Functions found: 601
+Functions found: 598
Function 001: InitWindow() (3 input parameters)
Name: InitWindow
@@ -4343,50 +4351,33 @@ Function 520: LoadModelAnimations() (2 input parameters)
Function 521: UpdateModelAnimation() (3 input parameters)
Name: UpdateModelAnimation
Return type: void
- Description: Update model animation pose (CPU)
+ Description: Update model animation pose (vertex buffers and bone matrices)
Param[1]: model (type: Model)
Param[2]: anim (type: ModelAnimation)
- Param[3]: frame (type: int)
-Function 522: UpdateModelAnimationBones() (3 input parameters)
- Name: UpdateModelAnimationBones
+ Param[3]: frame (type: float)
+Function 522: UpdateModelAnimationEx() (6 input parameters)
+ Name: UpdateModelAnimationEx
Return type: void
- Description: Update model animation mesh bone matrices (GPU skinning)
- Param[1]: model (type: Model)
- Param[2]: anim (type: ModelAnimation)
- Param[3]: frame (type: int)
-Function 523: UpdateModelAnimationBonesLerp() (6 input parameters)
- Name: UpdateModelAnimationBonesLerp
- Return type: void
- Description: Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)
+ Description: Update model animation pose, blending two animations
Param[1]: model (type: Model)
Param[2]: animA (type: ModelAnimation)
- Param[3]: frameA (type: int)
+ Param[3]: frameA (type: float)
Param[4]: animB (type: ModelAnimation)
- Param[5]: frameB (type: int)
- Param[6]: value (type: float)
-Function 524: UpdateModelVertsToCurrentBones() (1 input parameters)
- Name: UpdateModelVertsToCurrentBones
- Return type: void
- Description: Update model vertices according to mesh bone matrices (CPU)
- Param[1]: model (type: Model)
-Function 525: UnloadModelAnimation() (1 input parameters)
- Name: UnloadModelAnimation
- Return type: void
- Description: Unload animation data
- Param[1]: anim (type: ModelAnimation)
-Function 526: UnloadModelAnimations() (2 input parameters)
+ Param[5]: frameB (type: float)
+ Param[6]: blend (type: float)
+Function 523: UnloadModelAnimations() (2 input parameters)
Name: UnloadModelAnimations
Return type: void
Description: Unload animation array data
Param[1]: animations (type: ModelAnimation *)
Param[2]: animCount (type: int)
-Function 527: IsModelAnimationValid() (2 input parameters)
+Function 524: IsModelAnimationValid() (2 input parameters)
Name: IsModelAnimationValid
Return type: bool
Description: Check model animation skeleton match
Param[1]: model (type: Model)
Param[2]: anim (type: ModelAnimation)
-Function 528: CheckCollisionSpheres() (4 input parameters)
+Function 525: CheckCollisionSpheres() (4 input parameters)
Name: CheckCollisionSpheres
Return type: bool
Description: Check collision between two spheres
@@ -4394,40 +4385,40 @@ Function 528: CheckCollisionSpheres() (4 input parameters)
Param[2]: radius1 (type: float)
Param[3]: center2 (type: Vector3)
Param[4]: radius2 (type: float)
-Function 529: CheckCollisionBoxes() (2 input parameters)
+Function 526: CheckCollisionBoxes() (2 input parameters)
Name: CheckCollisionBoxes
Return type: bool
Description: Check collision between two bounding boxes
Param[1]: box1 (type: BoundingBox)
Param[2]: box2 (type: BoundingBox)
-Function 530: CheckCollisionBoxSphere() (3 input parameters)
+Function 527: CheckCollisionBoxSphere() (3 input parameters)
Name: CheckCollisionBoxSphere
Return type: bool
Description: Check collision between box and sphere
Param[1]: box (type: BoundingBox)
Param[2]: center (type: Vector3)
Param[3]: radius (type: float)
-Function 531: GetRayCollisionSphere() (3 input parameters)
+Function 528: GetRayCollisionSphere() (3 input parameters)
Name: GetRayCollisionSphere
Return type: RayCollision
Description: Get collision info between ray and sphere
Param[1]: ray (type: Ray)
Param[2]: center (type: Vector3)
Param[3]: radius (type: float)
-Function 532: GetRayCollisionBox() (2 input parameters)
+Function 529: GetRayCollisionBox() (2 input parameters)
Name: GetRayCollisionBox
Return type: RayCollision
Description: Get collision info between ray and box
Param[1]: ray (type: Ray)
Param[2]: box (type: BoundingBox)
-Function 533: GetRayCollisionMesh() (3 input parameters)
+Function 530: GetRayCollisionMesh() (3 input parameters)
Name: GetRayCollisionMesh
Return type: RayCollision
Description: Get collision info between ray and mesh
Param[1]: ray (type: Ray)
Param[2]: mesh (type: Mesh)
Param[3]: transform (type: Matrix)
-Function 534: GetRayCollisionTriangle() (4 input parameters)
+Function 531: GetRayCollisionTriangle() (4 input parameters)
Name: GetRayCollisionTriangle
Return type: RayCollision
Description: Get collision info between ray and triangle
@@ -4435,7 +4426,7 @@ Function 534: GetRayCollisionTriangle() (4 input parameters)
Param[2]: p1 (type: Vector3)
Param[3]: p2 (type: Vector3)
Param[4]: p3 (type: Vector3)
-Function 535: GetRayCollisionQuad() (5 input parameters)
+Function 532: GetRayCollisionQuad() (5 input parameters)
Name: GetRayCollisionQuad
Return type: RayCollision
Description: Get collision info between ray and quad
@@ -4444,158 +4435,158 @@ Function 535: GetRayCollisionQuad() (5 input parameters)
Param[3]: p2 (type: Vector3)
Param[4]: p3 (type: Vector3)
Param[5]: p4 (type: Vector3)
-Function 536: InitAudioDevice() (0 input parameters)
+Function 533: InitAudioDevice() (0 input parameters)
Name: InitAudioDevice
Return type: void
Description: Initialize audio device and context
No input parameters
-Function 537: CloseAudioDevice() (0 input parameters)
+Function 534: CloseAudioDevice() (0 input parameters)
Name: CloseAudioDevice
Return type: void
Description: Close the audio device and context
No input parameters
-Function 538: IsAudioDeviceReady() (0 input parameters)
+Function 535: IsAudioDeviceReady() (0 input parameters)
Name: IsAudioDeviceReady
Return type: bool
Description: Check if audio device has been initialized successfully
No input parameters
-Function 539: SetMasterVolume() (1 input parameters)
+Function 536: SetMasterVolume() (1 input parameters)
Name: SetMasterVolume
Return type: void
Description: Set master volume (listener)
Param[1]: volume (type: float)
-Function 540: GetMasterVolume() (0 input parameters)
+Function 537: GetMasterVolume() (0 input parameters)
Name: GetMasterVolume
Return type: float
Description: Get master volume (listener)
No input parameters
-Function 541: LoadWave() (1 input parameters)
+Function 538: LoadWave() (1 input parameters)
Name: LoadWave
Return type: Wave
Description: Load wave data from file
Param[1]: fileName (type: const char *)
-Function 542: LoadWaveFromMemory() (3 input parameters)
+Function 539: LoadWaveFromMemory() (3 input parameters)
Name: LoadWaveFromMemory
Return type: Wave
Description: Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
Param[1]: fileType (type: const char *)
Param[2]: fileData (type: const unsigned char *)
Param[3]: dataSize (type: int)
-Function 543: IsWaveValid() (1 input parameters)
+Function 540: IsWaveValid() (1 input parameters)
Name: IsWaveValid
Return type: bool
Description: Checks if wave data is valid (data loaded and parameters)
Param[1]: wave (type: Wave)
-Function 544: LoadSound() (1 input parameters)
+Function 541: LoadSound() (1 input parameters)
Name: LoadSound
Return type: Sound
Description: Load sound from file
Param[1]: fileName (type: const char *)
-Function 545: LoadSoundFromWave() (1 input parameters)
+Function 542: LoadSoundFromWave() (1 input parameters)
Name: LoadSoundFromWave
Return type: Sound
Description: Load sound from wave data
Param[1]: wave (type: Wave)
-Function 546: LoadSoundAlias() (1 input parameters)
+Function 543: LoadSoundAlias() (1 input parameters)
Name: LoadSoundAlias
Return type: Sound
Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data
Param[1]: source (type: Sound)
-Function 547: IsSoundValid() (1 input parameters)
+Function 544: IsSoundValid() (1 input parameters)
Name: IsSoundValid
Return type: bool
Description: Checks if a sound is valid (data loaded and buffers initialized)
Param[1]: sound (type: Sound)
-Function 548: UpdateSound() (3 input parameters)
+Function 545: UpdateSound() (3 input parameters)
Name: UpdateSound
Return type: void
Description: Update sound buffer with new data (default data format: 32 bit float, stereo)
Param[1]: sound (type: Sound)
Param[2]: data (type: const void *)
Param[3]: sampleCount (type: int)
-Function 549: UnloadWave() (1 input parameters)
+Function 546: UnloadWave() (1 input parameters)
Name: UnloadWave
Return type: void
Description: Unload wave data
Param[1]: wave (type: Wave)
-Function 550: UnloadSound() (1 input parameters)
+Function 547: UnloadSound() (1 input parameters)
Name: UnloadSound
Return type: void
Description: Unload sound
Param[1]: sound (type: Sound)
-Function 551: UnloadSoundAlias() (1 input parameters)
+Function 548: UnloadSoundAlias() (1 input parameters)
Name: UnloadSoundAlias
Return type: void
Description: Unload a sound alias (does not deallocate sample data)
Param[1]: alias (type: Sound)
-Function 552: ExportWave() (2 input parameters)
+Function 549: ExportWave() (2 input parameters)
Name: ExportWave
Return type: bool
Description: Export wave data to file, returns true on success
Param[1]: wave (type: Wave)
Param[2]: fileName (type: const char *)
-Function 553: ExportWaveAsCode() (2 input parameters)
+Function 550: ExportWaveAsCode() (2 input parameters)
Name: ExportWaveAsCode
Return type: bool
Description: Export wave sample data to code (.h), returns true on success
Param[1]: wave (type: Wave)
Param[2]: fileName (type: const char *)
-Function 554: PlaySound() (1 input parameters)
+Function 551: PlaySound() (1 input parameters)
Name: PlaySound
Return type: void
Description: Play a sound
Param[1]: sound (type: Sound)
-Function 555: StopSound() (1 input parameters)
+Function 552: StopSound() (1 input parameters)
Name: StopSound
Return type: void
Description: Stop playing a sound
Param[1]: sound (type: Sound)
-Function 556: PauseSound() (1 input parameters)
+Function 553: PauseSound() (1 input parameters)
Name: PauseSound
Return type: void
Description: Pause a sound
Param[1]: sound (type: Sound)
-Function 557: ResumeSound() (1 input parameters)
+Function 554: ResumeSound() (1 input parameters)
Name: ResumeSound
Return type: void
Description: Resume a paused sound
Param[1]: sound (type: Sound)
-Function 558: IsSoundPlaying() (1 input parameters)
+Function 555: IsSoundPlaying() (1 input parameters)
Name: IsSoundPlaying
Return type: bool
Description: Check if a sound is currently playing
Param[1]: sound (type: Sound)
-Function 559: SetSoundVolume() (2 input parameters)
+Function 556: SetSoundVolume() (2 input parameters)
Name: SetSoundVolume
Return type: void
Description: Set volume for a sound (1.0 is max level)
Param[1]: sound (type: Sound)
Param[2]: volume (type: float)
-Function 560: SetSoundPitch() (2 input parameters)
+Function 557: SetSoundPitch() (2 input parameters)
Name: SetSoundPitch
Return type: void
Description: Set pitch for a sound (1.0 is base level)
Param[1]: sound (type: Sound)
Param[2]: pitch (type: float)
-Function 561: SetSoundPan() (2 input parameters)
+Function 558: SetSoundPan() (2 input parameters)
Name: SetSoundPan
Return type: void
Description: Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)
Param[1]: sound (type: Sound)
Param[2]: pan (type: float)
-Function 562: WaveCopy() (1 input parameters)
+Function 559: WaveCopy() (1 input parameters)
Name: WaveCopy
Return type: Wave
Description: Copy a wave to a new wave
Param[1]: wave (type: Wave)
-Function 563: WaveCrop() (3 input parameters)
+Function 560: WaveCrop() (3 input parameters)
Name: WaveCrop
Return type: void
Description: Crop a wave to defined frames range
Param[1]: wave (type: Wave *)
Param[2]: initFrame (type: int)
Param[3]: finalFrame (type: int)
-Function 564: WaveFormat() (4 input parameters)
+Function 561: WaveFormat() (4 input parameters)
Name: WaveFormat
Return type: void
Description: Convert wave data to desired format
@@ -4603,203 +4594,203 @@ Function 564: WaveFormat() (4 input parameters)
Param[2]: sampleRate (type: int)
Param[3]: sampleSize (type: int)
Param[4]: channels (type: int)
-Function 565: LoadWaveSamples() (1 input parameters)
+Function 562: LoadWaveSamples() (1 input parameters)
Name: LoadWaveSamples
Return type: float *
Description: Load samples data from wave as a 32bit float data array
Param[1]: wave (type: Wave)
-Function 566: UnloadWaveSamples() (1 input parameters)
+Function 563: UnloadWaveSamples() (1 input parameters)
Name: UnloadWaveSamples
Return type: void
Description: Unload samples data loaded with LoadWaveSamples()
Param[1]: samples (type: float *)
-Function 567: LoadMusicStream() (1 input parameters)
+Function 564: LoadMusicStream() (1 input parameters)
Name: LoadMusicStream
Return type: Music
Description: Load music stream from file
Param[1]: fileName (type: const char *)
-Function 568: LoadMusicStreamFromMemory() (3 input parameters)
+Function 565: LoadMusicStreamFromMemory() (3 input parameters)
Name: LoadMusicStreamFromMemory
Return type: Music
Description: Load music stream from data
Param[1]: fileType (type: const char *)
Param[2]: data (type: const unsigned char *)
Param[3]: dataSize (type: int)
-Function 569: IsMusicValid() (1 input parameters)
+Function 566: IsMusicValid() (1 input parameters)
Name: IsMusicValid
Return type: bool
Description: Checks if a music stream is valid (context and buffers initialized)
Param[1]: music (type: Music)
-Function 570: UnloadMusicStream() (1 input parameters)
+Function 567: UnloadMusicStream() (1 input parameters)
Name: UnloadMusicStream
Return type: void
Description: Unload music stream
Param[1]: music (type: Music)
-Function 571: PlayMusicStream() (1 input parameters)
+Function 568: PlayMusicStream() (1 input parameters)
Name: PlayMusicStream
Return type: void
Description: Start music playing
Param[1]: music (type: Music)
-Function 572: IsMusicStreamPlaying() (1 input parameters)
+Function 569: IsMusicStreamPlaying() (1 input parameters)
Name: IsMusicStreamPlaying
Return type: bool
Description: Check if music is playing
Param[1]: music (type: Music)
-Function 573: UpdateMusicStream() (1 input parameters)
+Function 570: UpdateMusicStream() (1 input parameters)
Name: UpdateMusicStream
Return type: void
Description: Updates buffers for music streaming
Param[1]: music (type: Music)
-Function 574: StopMusicStream() (1 input parameters)
+Function 571: StopMusicStream() (1 input parameters)
Name: StopMusicStream
Return type: void
Description: Stop music playing
Param[1]: music (type: Music)
-Function 575: PauseMusicStream() (1 input parameters)
+Function 572: PauseMusicStream() (1 input parameters)
Name: PauseMusicStream
Return type: void
Description: Pause music playing
Param[1]: music (type: Music)
-Function 576: ResumeMusicStream() (1 input parameters)
+Function 573: ResumeMusicStream() (1 input parameters)
Name: ResumeMusicStream
Return type: void
Description: Resume playing paused music
Param[1]: music (type: Music)
-Function 577: SeekMusicStream() (2 input parameters)
+Function 574: SeekMusicStream() (2 input parameters)
Name: SeekMusicStream
Return type: void
Description: Seek music to a position (in seconds)
Param[1]: music (type: Music)
Param[2]: position (type: float)
-Function 578: SetMusicVolume() (2 input parameters)
+Function 575: SetMusicVolume() (2 input parameters)
Name: SetMusicVolume
Return type: void
Description: Set volume for music (1.0 is max level)
Param[1]: music (type: Music)
Param[2]: volume (type: float)
-Function 579: SetMusicPitch() (2 input parameters)
+Function 576: SetMusicPitch() (2 input parameters)
Name: SetMusicPitch
Return type: void
Description: Set pitch for a music (1.0 is base level)
Param[1]: music (type: Music)
Param[2]: pitch (type: float)
-Function 580: SetMusicPan() (2 input parameters)
+Function 577: SetMusicPan() (2 input parameters)
Name: SetMusicPan
Return type: void
Description: Set pan for a music (-1.0 left, 0.0 center, 1.0 right)
Param[1]: music (type: Music)
Param[2]: pan (type: float)
-Function 581: GetMusicTimeLength() (1 input parameters)
+Function 578: GetMusicTimeLength() (1 input parameters)
Name: GetMusicTimeLength
Return type: float
Description: Get music time length (in seconds)
Param[1]: music (type: Music)
-Function 582: GetMusicTimePlayed() (1 input parameters)
+Function 579: GetMusicTimePlayed() (1 input parameters)
Name: GetMusicTimePlayed
Return type: float
Description: Get current music time played (in seconds)
Param[1]: music (type: Music)
-Function 583: LoadAudioStream() (3 input parameters)
+Function 580: LoadAudioStream() (3 input parameters)
Name: LoadAudioStream
Return type: AudioStream
Description: Load audio stream (to stream raw audio pcm data)
Param[1]: sampleRate (type: unsigned int)
Param[2]: sampleSize (type: unsigned int)
Param[3]: channels (type: unsigned int)
-Function 584: IsAudioStreamValid() (1 input parameters)
+Function 581: IsAudioStreamValid() (1 input parameters)
Name: IsAudioStreamValid
Return type: bool
Description: Checks if an audio stream is valid (buffers initialized)
Param[1]: stream (type: AudioStream)
-Function 585: UnloadAudioStream() (1 input parameters)
+Function 582: UnloadAudioStream() (1 input parameters)
Name: UnloadAudioStream
Return type: void
Description: Unload audio stream and free memory
Param[1]: stream (type: AudioStream)
-Function 586: UpdateAudioStream() (3 input parameters)
+Function 583: UpdateAudioStream() (3 input parameters)
Name: UpdateAudioStream
Return type: void
Description: Update audio stream buffers with data
Param[1]: stream (type: AudioStream)
Param[2]: data (type: const void *)
Param[3]: frameCount (type: int)
-Function 587: IsAudioStreamProcessed() (1 input parameters)
+Function 584: IsAudioStreamProcessed() (1 input parameters)
Name: IsAudioStreamProcessed
Return type: bool
Description: Check if any audio stream buffers requires refill
Param[1]: stream (type: AudioStream)
-Function 588: PlayAudioStream() (1 input parameters)
+Function 585: PlayAudioStream() (1 input parameters)
Name: PlayAudioStream
Return type: void
Description: Play audio stream
Param[1]: stream (type: AudioStream)
-Function 589: PauseAudioStream() (1 input parameters)
+Function 586: PauseAudioStream() (1 input parameters)
Name: PauseAudioStream
Return type: void
Description: Pause audio stream
Param[1]: stream (type: AudioStream)
-Function 590: ResumeAudioStream() (1 input parameters)
+Function 587: ResumeAudioStream() (1 input parameters)
Name: ResumeAudioStream
Return type: void
Description: Resume audio stream
Param[1]: stream (type: AudioStream)
-Function 591: IsAudioStreamPlaying() (1 input parameters)
+Function 588: IsAudioStreamPlaying() (1 input parameters)
Name: IsAudioStreamPlaying
Return type: bool
Description: Check if audio stream is playing
Param[1]: stream (type: AudioStream)
-Function 592: StopAudioStream() (1 input parameters)
+Function 589: StopAudioStream() (1 input parameters)
Name: StopAudioStream
Return type: void
Description: Stop audio stream
Param[1]: stream (type: AudioStream)
-Function 593: SetAudioStreamVolume() (2 input parameters)
+Function 590: SetAudioStreamVolume() (2 input parameters)
Name: SetAudioStreamVolume
Return type: void
Description: Set volume for audio stream (1.0 is max level)
Param[1]: stream (type: AudioStream)
Param[2]: volume (type: float)
-Function 594: SetAudioStreamPitch() (2 input parameters)
+Function 591: SetAudioStreamPitch() (2 input parameters)
Name: SetAudioStreamPitch
Return type: void
Description: Set pitch for audio stream (1.0 is base level)
Param[1]: stream (type: AudioStream)
Param[2]: pitch (type: float)
-Function 595: SetAudioStreamPan() (2 input parameters)
+Function 592: SetAudioStreamPan() (2 input parameters)
Name: SetAudioStreamPan
Return type: void
Description: Set pan for audio stream (0.5 is centered)
Param[1]: stream (type: AudioStream)
Param[2]: pan (type: float)
-Function 596: SetAudioStreamBufferSizeDefault() (1 input parameters)
+Function 593: SetAudioStreamBufferSizeDefault() (1 input parameters)
Name: SetAudioStreamBufferSizeDefault
Return type: void
Description: Default size for new audio streams
Param[1]: size (type: int)
-Function 597: SetAudioStreamCallback() (2 input parameters)
+Function 594: SetAudioStreamCallback() (2 input parameters)
Name: SetAudioStreamCallback
Return type: void
Description: Audio thread callback to request new data
Param[1]: stream (type: AudioStream)
Param[2]: callback (type: AudioCallback)
-Function 598: AttachAudioStreamProcessor() (2 input parameters)
+Function 595: AttachAudioStreamProcessor() (2 input parameters)
Name: AttachAudioStreamProcessor
Return type: void
Description: Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)
Param[1]: stream (type: AudioStream)
Param[2]: processor (type: AudioCallback)
-Function 599: DetachAudioStreamProcessor() (2 input parameters)
+Function 596: DetachAudioStreamProcessor() (2 input parameters)
Name: DetachAudioStreamProcessor
Return type: void
Description: Detach audio stream processor from stream
Param[1]: stream (type: AudioStream)
Param[2]: processor (type: AudioCallback)
-Function 600: AttachAudioMixedProcessor() (1 input parameters)
+Function 597: AttachAudioMixedProcessor() (1 input parameters)
Name: AttachAudioMixedProcessor
Return type: void
Description: Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
Param[1]: processor (type: AudioCallback)
-Function 601: DetachAudioMixedProcessor() (1 input parameters)
+Function 598: DetachAudioMixedProcessor() (1 input parameters)
Name: DetachAudioMixedProcessor
Return type: void
Description: Detach audio stream processor from the entire audio pipeline
diff --git a/tools/rlparser/output/raylib_api.xml b/tools/rlparser/output/raylib_api.xml
index d3314a5d1..6c83dc5df 100644
--- a/tools/rlparser/output/raylib_api.xml
+++ b/tools/rlparser/output/raylib_api.xml
@@ -59,7 +59,7 @@
-
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@@ -160,7 +160,7 @@
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@@ -170,12 +170,11 @@
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@@ -209,16 +213,15 @@
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@@ -295,12 +298,13 @@
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@@ -528,15 +532,15 @@
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@@ -678,7 +682,7 @@
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@@ -2908,29 +2912,18 @@
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