From 149062f715d2dac9361a889fa5615f9037bccef9 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue, 24 Feb 2026 00:19:18 +0000 Subject: [PATCH] rlparser: update raylib_api.* by CI --- tools/rlparser/output/raylib_api.json | 167 +++++++--------- tools/rlparser/output/raylib_api.lua | 152 +++++++-------- tools/rlparser/output/raylib_api.txt | 265 +++++++++++++------------- tools/rlparser/output/raylib_api.xml | 69 +++---- 4 files changed, 301 insertions(+), 352 deletions(-) diff --git a/tools/rlparser/output/raylib_api.json b/tools/rlparser/output/raylib_api.json index f102abb1d..3f56434cd 100644 --- a/tools/rlparser/output/raylib_api.json +++ b/tools/rlparser/output/raylib_api.json @@ -837,6 +837,21 @@ "name": "indices", "description": "Vertex indices (in case vertex data comes indexed)" }, + { + "type": "int", + "name": "boneCount", + "description": "Number of bones (MAX: 256 bones)" + }, + { + "type": "unsigned char *", + "name": "boneIndices", + "description": "Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)" + }, + { + "type": "float *", + "name": "boneWeights", + "description": "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)" + }, { "type": "float *", "name": "animVertices", @@ -847,26 +862,6 @@ "name": "animNormals", "description": "Animated normals (after bones transformations)" }, - { - "type": "unsigned char *", - "name": "boneIds", - "description": "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)" - }, - { - "type": "float *", - "name": "boneWeights", - "description": "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)" - }, - { - "type": "Matrix *", - "name": "boneMatrices", - "description": "Bones animated transformation matrices" - }, - { - "type": "int", - "name": "boneCount", - "description": "Number of bones" - }, { "type": "unsigned int", "name": "vaoId", @@ -974,6 +969,27 @@ } ] }, + { + "name": "ModelSkeleton", + "description": "Skeleton, animation bones hierarchy", + "fields": [ + { + "type": "int", + "name": "boneCount", + "description": "Number of bones" + }, + { + "type": "BoneInfo *", + "name": "bones", + "description": "Bones information (skeleton)" + }, + { + "type": "ModelAnimPose", + "name": "bindPose", + "description": "Bones base transformation (Transform[])" + } + ] + }, { "name": "Model", "description": "Model, meshes, materials and animation data", @@ -1009,25 +1025,25 @@ "description": "Mesh material number" }, { - "type": "int", - "name": "boneCount", - "description": "Number of bones" + "type": "ModelSkeleton", + "name": "skeleton", + "description": "Skeleton for animation" }, { - "type": "BoneInfo *", - "name": "bones", - "description": "Bones information (skeleton)" + "type": "ModelAnimPose", + "name": "currentPose", + "description": "Current animation pose (Transform[])" }, { - "type": "Transform *", - "name": "bindPose", - "description": "Bones base transformation (pose)" + "type": "Matrix *", + "name": "boneMatrices", + "description": "Bones animated transformation matrices" } ] }, { "name": "ModelAnimation", - "description": "ModelAnimation", + "description": "ModelAnimation, contains a full animation sequence", "fields": [ { "type": "char[32]", @@ -1037,22 +1053,17 @@ { "type": "int", "name": "boneCount", - "description": "Number of bones" + "description": "Number of bones (per pose)" }, { "type": "int", - "name": "frameCount", - "description": "Number of animation frames" + "name": "keyframeCount", + "description": "Number of animation key frames" }, { - "type": "BoneInfo *", - "name": "bones", - "description": "Bones information (skeleton)" - }, - { - "type": "Transform **", - "name": "framePoses", - "description": "Poses array by frame" + "type": "ModelAnimPose *", + "name": "keyframePoses", + "description": "Animation sequence keyframe poses [keyframe][pose]" } ] }, @@ -1404,6 +1415,11 @@ "type": "Camera3D", "name": "Camera", "description": "Camera type fallback, defaults to Camera3D" + }, + { + "type": "Transform", + "name": "*ModelAnimPose", + "description": "Anim pose, an array of Transform[]" } ], "enums": [ @@ -2502,7 +2518,7 @@ { "name": "SHADER_LOC_MAP_HEIGHT", "value": 21, - "description": "Shader location: sampler2d texture: height" + "description": "Shader location: sampler2d texture: heightmap" }, { "name": "SHADER_LOC_MAP_CUBEMAP", @@ -2527,22 +2543,22 @@ { "name": "SHADER_LOC_VERTEX_BONEIDS", "value": 26, - "description": "Shader location: vertex attribute: boneIds" + "description": "Shader location: vertex attribute: bone indices" }, { "name": "SHADER_LOC_VERTEX_BONEWEIGHTS", "value": 27, - "description": "Shader location: vertex attribute: boneWeights" + "description": "Shader location: vertex attribute: bone weights" }, { - "name": "SHADER_LOC_BONE_MATRICES", + "name": "SHADER_LOC_MATRIX_BONETRANSFORMS", "value": 28, - "description": "Shader location: array of matrices uniform: boneMatrices" + "description": "Shader location: matrix attribute: bone transforms (animation)" }, { - "name": "SHADER_LOC_VERTEX_INSTANCE_TX", + "name": "SHADER_LOC_VERTEX_INSTANCETRANSFORMS", "value": 29, - "description": "Shader location: vertex attribute: instanceTransform" + "description": "Shader location: vertex attribute: instance transforms" } ] }, @@ -11400,7 +11416,7 @@ }, { "name": "UpdateModelAnimation", - "description": "Update model animation pose (CPU)", + "description": "Update model animation pose (vertex buffers and bone matrices)", "returnType": "void", "params": [ { @@ -11412,33 +11428,14 @@ "name": "anim" }, { - "type": "int", + "type": "float", "name": "frame" } ] }, { - "name": "UpdateModelAnimationBones", - "description": "Update model animation mesh bone matrices (GPU skinning)", - "returnType": "void", - "params": [ - { - "type": "Model", - "name": "model" - }, - { - "type": "ModelAnimation", - "name": "anim" - }, - { - "type": "int", - "name": "frame" - } - ] - }, - { - "name": "UpdateModelAnimationBonesLerp", - "description": "Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)", + "name": "UpdateModelAnimationEx", + "description": "Update model animation pose, blending two animations", "returnType": "void", "params": [ { @@ -11450,7 +11447,7 @@ "name": "animA" }, { - "type": "int", + "type": "float", "name": "frameA" }, { @@ -11458,34 +11455,12 @@ "name": "animB" }, { - "type": "int", + "type": "float", "name": "frameB" }, { "type": "float", - "name": "value" - } - ] - }, - { - "name": "UpdateModelVertsToCurrentBones", - "description": "Update model vertices according to mesh bone matrices (CPU)", - "returnType": "void", - "params": [ - { - "type": "Model", - "name": "model" - } - ] - }, - { - "name": "UnloadModelAnimation", - "description": "Unload animation data", - "returnType": "void", - "params": [ - { - "type": "ModelAnimation", - "name": "anim" + "name": "blend" } ] }, diff --git a/tools/rlparser/output/raylib_api.lua b/tools/rlparser/output/raylib_api.lua index 3707896bb..85edb02f1 100644 --- a/tools/rlparser/output/raylib_api.lua +++ b/tools/rlparser/output/raylib_api.lua @@ -837,6 +837,21 @@ return { name = "indices", description = "Vertex indices (in case vertex data comes indexed)" }, + { + type = "int", + name = "boneCount", + description = "Number of bones (MAX: 256 bones)" + }, + { + type = "unsigned char *", + name = "boneIndices", + description = "Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)" + }, + { + type = "float *", + name = "boneWeights", + description = "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)" + }, { type = "float *", name = "animVertices", @@ -847,26 +862,6 @@ return { name = "animNormals", description = "Animated normals (after bones transformations)" }, - { - type = "unsigned char *", - name = "boneIds", - description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)" - }, - { - type = "float *", - name = "boneWeights", - description = "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)" - }, - { - type = "Matrix *", - name = "boneMatrices", - description = "Bones animated transformation matrices" - }, - { - type = "int", - name = "boneCount", - description = "Number of bones" - }, { type = "unsigned int", name = "vaoId", @@ -974,6 +969,27 @@ return { } } }, + { + name = "ModelSkeleton", + description = "Skeleton, animation bones hierarchy", + fields = { + { + type = "int", + name = "boneCount", + description = "Number of bones" + }, + { + type = "BoneInfo *", + name = "bones", + description = "Bones information (skeleton)" + }, + { + type = "ModelAnimPose", + name = "bindPose", + description = "Bones base transformation (Transform[])" + } + } + }, { name = "Model", description = "Model, meshes, materials and animation data", @@ -1009,25 +1025,25 @@ return { description = "Mesh material number" }, { - type = "int", - name = "boneCount", - description = "Number of bones" + type = "ModelSkeleton", + name = "skeleton", + description = "Skeleton for animation" }, { - type = "BoneInfo *", - name = "bones", - description = "Bones information (skeleton)" + type = "ModelAnimPose", + name = "currentPose", + description = "Current animation pose (Transform[])" }, { - type = "Transform *", - name = "bindPose", - description = "Bones base transformation (pose)" + type = "Matrix *", + name = "boneMatrices", + description = "Bones animated transformation matrices" } } }, { name = "ModelAnimation", - description = "ModelAnimation", + description = "ModelAnimation, contains a full animation sequence", fields = { { type = "char[32]", @@ -1037,22 +1053,17 @@ return { { type = "int", name = "boneCount", - description = "Number of bones" + description = "Number of bones (per pose)" }, { type = "int", - name = "frameCount", - description = "Number of animation frames" + name = "keyframeCount", + description = "Number of animation key frames" }, { - type = "BoneInfo *", - name = "bones", - description = "Bones information (skeleton)" - }, - { - type = "Transform **", - name = "framePoses", - description = "Poses array by frame" + type = "ModelAnimPose *", + name = "keyframePoses", + description = "Animation sequence keyframe poses [keyframe][pose]" } } }, @@ -1404,6 +1415,11 @@ return { type = "Camera3D", name = "Camera", description = "Camera type fallback, defaults to Camera3D" + }, + { + type = "Transform", + name = "*ModelAnimPose", + description = "Anim pose, an array of Transform[]" } }, enums = { @@ -2502,7 +2518,7 @@ return { { name = "SHADER_LOC_MAP_HEIGHT", value = 21, - description = "Shader location: sampler2d texture: height" + description = "Shader location: sampler2d texture: heightmap" }, { name = "SHADER_LOC_MAP_CUBEMAP", @@ -2527,22 +2543,22 @@ return { { name = "SHADER_LOC_VERTEX_BONEIDS", value = 26, - description = "Shader location: vertex attribute: boneIds" + description = "Shader location: vertex attribute: bone indices" }, { name = "SHADER_LOC_VERTEX_BONEWEIGHTS", value = 27, - description = "Shader location: vertex attribute: boneWeights" + description = "Shader location: vertex attribute: bone weights" }, { - name = "SHADER_LOC_BONE_MATRICES", + name = "SHADER_LOC_MATRIX_BONETRANSFORMS", value = 28, - description = "Shader location: array of matrices uniform: boneMatrices" + description = "Shader location: matrix attribute: bone transforms (animation)" }, { - name = "SHADER_LOC_VERTEX_INSTANCE_TX", + name = "SHADER_LOC_VERTEX_INSTANCETRANSFORMS", value = 29, - description = "Shader location: vertex attribute: instanceTransform" + description = "Shader location: vertex attribute: instance transforms" } } }, @@ -7794,51 +7810,25 @@ return { }, { name = "UpdateModelAnimation", - description = "Update model animation pose (CPU)", + description = "Update model animation pose (vertex buffers and bone matrices)", returnType = "void", params = { {type = "Model", name = "model"}, {type = "ModelAnimation", name = "anim"}, - {type = "int", name = "frame"} + {type = "float", name = "frame"} } }, { - name = "UpdateModelAnimationBones", - description = "Update model animation mesh bone matrices (GPU skinning)", - returnType = "void", - params = { - {type = "Model", name = "model"}, - {type = "ModelAnimation", name = "anim"}, - {type = "int", name = "frame"} - } - }, - { - name = "UpdateModelAnimationBonesLerp", - description = "Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)", + name = "UpdateModelAnimationEx", + description = "Update model animation pose, blending two animations", returnType = "void", params = { {type = "Model", name = "model"}, {type = "ModelAnimation", name = "animA"}, - {type = "int", name = "frameA"}, + {type = "float", name = "frameA"}, {type = "ModelAnimation", name = "animB"}, - {type = "int", name = "frameB"}, - {type = "float", name = "value"} - } - }, - { - name = "UpdateModelVertsToCurrentBones", - description = "Update model vertices according to mesh bone matrices (CPU)", - returnType = "void", - params = { - {type = "Model", name = "model"} - } - }, - { - name = "UnloadModelAnimation", - description = "Unload animation data", - returnType = "void", - params = { - {type = "ModelAnimation", name = "anim"} + {type = "float", name = "frameB"}, + {type = "float", name = "blend"} } }, { diff --git a/tools/rlparser/output/raylib_api.txt b/tools/rlparser/output/raylib_api.txt index 9c25843f5..da57f2cfd 100644 --- a/tools/rlparser/output/raylib_api.txt +++ b/tools/rlparser/output/raylib_api.txt @@ -287,7 +287,7 @@ Define 057: GetMouseRay Value: GetScreenToWorldRay Description: Compatibility hack for previous raylib versions -Structures found: 34 +Structures found: 35 Struct 01: Vector2 (2 fields) Name: Vector2 @@ -403,7 +403,7 @@ Struct 14: Camera2D (4 fields) Field[2]: Vector2 target // Camera target (world space target point that is mapped to screen space offset) Field[3]: float rotation // Camera rotation in degrees (pivots around target) Field[4]: float zoom // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale -Struct 15: Mesh (17 fields) +Struct 15: Mesh (16 fields) Name: Mesh Description: Mesh, vertex data and vao/vbo Field[1]: int vertexCount // Number of vertices stored in arrays @@ -415,14 +415,13 @@ Struct 15: Mesh (17 fields) Field[7]: float * tangents // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) Field[8]: unsigned char * colors // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) Field[9]: unsigned short * indices // Vertex indices (in case vertex data comes indexed) - Field[10]: float * animVertices // Animated vertex positions (after bones transformations) - Field[11]: float * animNormals // Animated normals (after bones transformations) - Field[12]: unsigned char * boneIds // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) - Field[13]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) - Field[14]: Matrix * boneMatrices // Bones animated transformation matrices - Field[15]: int boneCount // Number of bones - Field[16]: unsigned int vaoId // OpenGL Vertex Array Object id - Field[17]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data) + Field[10]: int boneCount // Number of bones (MAX: 256 bones) + Field[11]: unsigned char * boneIndices // Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6) + Field[12]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) + Field[13]: float * animVertices // Animated vertex positions (after bones transformations) + Field[14]: float * animNormals // Animated normals (after bones transformations) + Field[15]: unsigned int vaoId // OpenGL Vertex Array Object id + Field[16]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data) Struct 16: Shader (2 fields) Name: Shader Description: Shader @@ -451,7 +450,13 @@ Struct 20: BoneInfo (2 fields) Description: Bone, skeletal animation bone Field[1]: char[32] name // Bone name Field[2]: int parent // Bone parent -Struct 21: Model (9 fields) +Struct 21: ModelSkeleton (3 fields) + Name: ModelSkeleton + Description: Skeleton, animation bones hierarchy + Field[1]: int boneCount // Number of bones + Field[2]: BoneInfo * bones // Bones information (skeleton) + Field[3]: ModelAnimPose bindPose // Bones base transformation (Transform[]) +Struct 22: Model (9 fields) Name: Model Description: Model, meshes, materials and animation data Field[1]: Matrix transform // Local transform matrix @@ -460,35 +465,34 @@ Struct 21: Model (9 fields) Field[4]: Mesh * meshes // Meshes array Field[5]: Material * materials // Materials array Field[6]: int * meshMaterial // Mesh material number - Field[7]: int boneCount // Number of bones - Field[8]: BoneInfo * bones // Bones information (skeleton) - Field[9]: Transform * bindPose // Bones base transformation (pose) -Struct 22: ModelAnimation (5 fields) + Field[7]: ModelSkeleton skeleton // Skeleton for animation + Field[8]: ModelAnimPose currentPose // Current animation pose (Transform[]) + Field[9]: Matrix * boneMatrices // Bones animated transformation matrices +Struct 23: ModelAnimation (4 fields) Name: ModelAnimation - Description: ModelAnimation + Description: ModelAnimation, contains a full animation sequence Field[1]: char[32] name // Animation name - Field[2]: int boneCount // Number of bones - Field[3]: int frameCount // Number of animation frames - Field[4]: BoneInfo * bones // Bones information (skeleton) - Field[5]: Transform ** framePoses // Poses array by frame -Struct 23: Ray (2 fields) + Field[2]: int boneCount // Number of bones (per pose) + Field[3]: int keyframeCount // Number of animation key frames + Field[4]: ModelAnimPose * keyframePoses // Animation sequence keyframe poses [keyframe][pose] +Struct 24: Ray (2 fields) Name: Ray Description: Ray, ray for raycasting Field[1]: Vector3 position // Ray position (origin) Field[2]: Vector3 direction // Ray direction (normalized) -Struct 24: RayCollision (4 fields) +Struct 25: RayCollision (4 fields) Name: RayCollision Description: RayCollision, ray hit information Field[1]: bool hit // Did the ray hit something? Field[2]: float distance // Distance to the nearest hit Field[3]: Vector3 point // Point of the nearest hit Field[4]: Vector3 normal // Surface normal of hit -Struct 25: BoundingBox (2 fields) +Struct 26: BoundingBox (2 fields) Name: BoundingBox Description: BoundingBox Field[1]: Vector3 min // Minimum vertex box-corner Field[2]: Vector3 max // Maximum vertex box-corner -Struct 26: Wave (5 fields) +Struct 27: Wave (5 fields) Name: Wave Description: Wave, audio wave data Field[1]: unsigned int frameCount // Total number of frames (considering channels) @@ -496,7 +500,7 @@ Struct 26: Wave (5 fields) Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported) Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...) Field[5]: void * data // Buffer data pointer -Struct 27: AudioStream (5 fields) +Struct 28: AudioStream (5 fields) Name: AudioStream Description: AudioStream, custom audio stream Field[1]: rAudioBuffer * buffer // Pointer to internal data used by the audio system @@ -504,12 +508,12 @@ Struct 27: AudioStream (5 fields) Field[3]: unsigned int sampleRate // Frequency (samples per second) Field[4]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported) Field[5]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...) -Struct 28: Sound (2 fields) +Struct 29: Sound (2 fields) Name: Sound Description: Sound Field[1]: AudioStream stream // Audio stream Field[2]: unsigned int frameCount // Total number of frames (considering channels) -Struct 29: Music (5 fields) +Struct 30: Music (5 fields) Name: Music Description: Music, audio stream, anything longer than ~10 seconds should be streamed Field[1]: AudioStream stream // Audio stream @@ -517,7 +521,7 @@ Struct 29: Music (5 fields) Field[3]: bool looping // Music looping enable Field[4]: int ctxType // Type of music context (audio filetype) Field[5]: void * ctxData // Audio context data, depends on type -Struct 30: VrDeviceInfo (9 fields) +Struct 31: VrDeviceInfo (9 fields) Name: VrDeviceInfo Description: VrDeviceInfo, Head-Mounted-Display device parameters Field[1]: int hResolution // Horizontal resolution in pixels @@ -529,7 +533,7 @@ Struct 30: VrDeviceInfo (9 fields) Field[7]: float interpupillaryDistance // IPD (distance between pupils) in meters Field[8]: float[4] lensDistortionValues // Lens distortion constant parameters Field[9]: float[4] chromaAbCorrection // Chromatic aberration correction parameters -Struct 31: VrStereoConfig (8 fields) +Struct 32: VrStereoConfig (8 fields) Name: VrStereoConfig Description: VrStereoConfig, VR stereo rendering configuration for simulator Field[1]: Matrix[2] projection // VR projection matrices (per eye) @@ -540,25 +544,25 @@ Struct 31: VrStereoConfig (8 fields) Field[6]: float[2] rightScreenCenter // VR right screen center Field[7]: float[2] scale // VR distortion scale Field[8]: float[2] scaleIn // VR distortion scale in -Struct 32: FilePathList (2 fields) +Struct 33: FilePathList (2 fields) Name: FilePathList Description: File path list Field[1]: unsigned int count // Filepaths entries count Field[2]: char ** paths // Filepaths entries -Struct 33: AutomationEvent (3 fields) +Struct 34: AutomationEvent (3 fields) Name: AutomationEvent Description: Automation event Field[1]: unsigned int frame // Event frame Field[2]: unsigned int type // Event type (AutomationEventType) Field[3]: int[4] params // Event parameters (if required) -Struct 34: AutomationEventList (3 fields) +Struct 35: AutomationEventList (3 fields) Name: AutomationEventList Description: Automation event list Field[1]: unsigned int capacity // Events max entries (MAX_AUTOMATION_EVENTS) Field[2]: unsigned int count // Events entries count Field[3]: AutomationEvent * events // Events entries -Aliases found: 5 +Aliases found: 6 Alias 001: Quaternion Type: Vector4 @@ -580,6 +584,10 @@ Alias 005: Camera Type: Camera3D Name: Camera Description: Camera type fallback, defaults to Camera3D +Alias 006: *ModelAnimPose + Type: Transform + Name: *ModelAnimPose + Description: Anim pose, an array of Transform[] Enums found: 21 @@ -825,8 +833,8 @@ Enum 09: ShaderLocationIndex (30 values) Value[SHADER_LOC_MAP_BRDF]: 25 Value[SHADER_LOC_VERTEX_BONEIDS]: 26 Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27 - Value[SHADER_LOC_BONE_MATRICES]: 28 - Value[SHADER_LOC_VERTEX_INSTANCE_TX]: 29 + Value[SHADER_LOC_MATRIX_BONETRANSFORMS]: 28 + Value[SHADER_LOC_VERTEX_INSTANCETRANSFORMS]: 29 Enum 10: ShaderUniformDataType (13 values) Name: ShaderUniformDataType Description: Shader uniform data type @@ -992,7 +1000,7 @@ Callback 006: AudioCallback() (2 input parameters) Param[1]: bufferData (type: void *) Param[2]: frames (type: unsigned int) -Functions found: 601 +Functions found: 598 Function 001: InitWindow() (3 input parameters) Name: InitWindow @@ -4343,50 +4351,33 @@ Function 520: LoadModelAnimations() (2 input parameters) Function 521: UpdateModelAnimation() (3 input parameters) Name: UpdateModelAnimation Return type: void - Description: Update model animation pose (CPU) + Description: Update model animation pose (vertex buffers and bone matrices) Param[1]: model (type: Model) Param[2]: anim (type: ModelAnimation) - Param[3]: frame (type: int) -Function 522: UpdateModelAnimationBones() (3 input parameters) - Name: UpdateModelAnimationBones + Param[3]: frame (type: float) +Function 522: UpdateModelAnimationEx() (6 input parameters) + Name: UpdateModelAnimationEx Return type: void - Description: Update model animation mesh bone matrices (GPU skinning) - Param[1]: model (type: Model) - Param[2]: anim (type: ModelAnimation) - Param[3]: frame (type: int) -Function 523: UpdateModelAnimationBonesLerp() (6 input parameters) - Name: UpdateModelAnimationBonesLerp - Return type: void - Description: Update model animation mesh bone matrices with interpolation between two poses(GPU skinning) + Description: Update model animation pose, blending two animations Param[1]: model (type: Model) Param[2]: animA (type: ModelAnimation) - Param[3]: frameA (type: int) + Param[3]: frameA (type: float) Param[4]: animB (type: ModelAnimation) - Param[5]: frameB (type: int) - Param[6]: value (type: float) -Function 524: UpdateModelVertsToCurrentBones() (1 input parameters) - Name: UpdateModelVertsToCurrentBones - Return type: void - Description: Update model vertices according to mesh bone matrices (CPU) - Param[1]: model (type: Model) -Function 525: UnloadModelAnimation() (1 input parameters) - Name: UnloadModelAnimation - Return type: void - Description: Unload animation data - Param[1]: anim (type: ModelAnimation) -Function 526: UnloadModelAnimations() (2 input parameters) + Param[5]: frameB (type: float) + Param[6]: blend (type: float) +Function 523: UnloadModelAnimations() (2 input parameters) Name: UnloadModelAnimations Return type: void Description: Unload animation array data Param[1]: animations (type: ModelAnimation *) Param[2]: animCount (type: int) -Function 527: IsModelAnimationValid() (2 input parameters) +Function 524: IsModelAnimationValid() (2 input parameters) Name: IsModelAnimationValid Return type: bool Description: Check model animation skeleton match Param[1]: model (type: Model) Param[2]: anim (type: ModelAnimation) -Function 528: CheckCollisionSpheres() (4 input parameters) +Function 525: CheckCollisionSpheres() (4 input parameters) Name: CheckCollisionSpheres Return type: bool Description: Check collision between two spheres @@ -4394,40 +4385,40 @@ Function 528: CheckCollisionSpheres() (4 input parameters) Param[2]: radius1 (type: float) Param[3]: center2 (type: Vector3) Param[4]: radius2 (type: float) -Function 529: CheckCollisionBoxes() (2 input parameters) +Function 526: CheckCollisionBoxes() (2 input parameters) Name: CheckCollisionBoxes Return type: bool Description: Check collision between two bounding boxes Param[1]: box1 (type: BoundingBox) Param[2]: box2 (type: BoundingBox) -Function 530: CheckCollisionBoxSphere() (3 input parameters) +Function 527: CheckCollisionBoxSphere() (3 input parameters) Name: CheckCollisionBoxSphere Return type: bool Description: Check collision between box and sphere Param[1]: box (type: BoundingBox) Param[2]: center (type: Vector3) Param[3]: radius (type: float) -Function 531: GetRayCollisionSphere() (3 input parameters) +Function 528: GetRayCollisionSphere() (3 input parameters) Name: GetRayCollisionSphere Return type: RayCollision Description: Get collision info between ray and sphere Param[1]: ray (type: Ray) Param[2]: center (type: Vector3) Param[3]: radius (type: float) -Function 532: GetRayCollisionBox() (2 input parameters) +Function 529: GetRayCollisionBox() (2 input parameters) Name: GetRayCollisionBox Return type: RayCollision Description: Get collision info between ray and box Param[1]: ray (type: Ray) Param[2]: box (type: BoundingBox) -Function 533: GetRayCollisionMesh() (3 input parameters) +Function 530: GetRayCollisionMesh() (3 input parameters) Name: GetRayCollisionMesh Return type: RayCollision Description: Get collision info between ray and mesh Param[1]: ray (type: Ray) Param[2]: mesh (type: Mesh) Param[3]: transform (type: Matrix) -Function 534: GetRayCollisionTriangle() (4 input parameters) +Function 531: GetRayCollisionTriangle() (4 input parameters) Name: GetRayCollisionTriangle Return type: RayCollision Description: Get collision info between ray and triangle @@ -4435,7 +4426,7 @@ Function 534: GetRayCollisionTriangle() (4 input parameters) Param[2]: p1 (type: Vector3) Param[3]: p2 (type: Vector3) Param[4]: p3 (type: Vector3) -Function 535: GetRayCollisionQuad() (5 input parameters) +Function 532: GetRayCollisionQuad() (5 input parameters) Name: GetRayCollisionQuad Return type: RayCollision Description: Get collision info between ray and quad @@ -4444,158 +4435,158 @@ Function 535: GetRayCollisionQuad() (5 input parameters) Param[3]: p2 (type: Vector3) Param[4]: p3 (type: Vector3) Param[5]: p4 (type: Vector3) -Function 536: InitAudioDevice() (0 input parameters) +Function 533: InitAudioDevice() (0 input parameters) Name: InitAudioDevice Return type: void Description: Initialize audio device and context No input parameters -Function 537: CloseAudioDevice() (0 input parameters) +Function 534: CloseAudioDevice() (0 input parameters) Name: CloseAudioDevice Return type: void Description: Close the audio device and context No input parameters -Function 538: IsAudioDeviceReady() (0 input parameters) +Function 535: IsAudioDeviceReady() (0 input parameters) Name: IsAudioDeviceReady Return type: bool Description: Check if audio device has been initialized successfully No input parameters -Function 539: SetMasterVolume() (1 input parameters) +Function 536: SetMasterVolume() (1 input parameters) Name: SetMasterVolume Return type: void Description: Set master volume (listener) Param[1]: volume (type: float) -Function 540: GetMasterVolume() (0 input parameters) +Function 537: GetMasterVolume() (0 input parameters) Name: GetMasterVolume Return type: float Description: Get master volume (listener) No input parameters -Function 541: LoadWave() (1 input parameters) +Function 538: LoadWave() (1 input parameters) Name: LoadWave Return type: Wave Description: Load wave data from file Param[1]: fileName (type: const char *) -Function 542: LoadWaveFromMemory() (3 input parameters) +Function 539: LoadWaveFromMemory() (3 input parameters) Name: LoadWaveFromMemory Return type: Wave Description: Load wave from memory buffer, fileType refers to extension: i.e. '.wav' Param[1]: fileType (type: const char *) Param[2]: fileData (type: const unsigned char *) Param[3]: dataSize (type: int) -Function 543: IsWaveValid() (1 input parameters) +Function 540: IsWaveValid() (1 input parameters) Name: IsWaveValid Return type: bool Description: Checks if wave data is valid (data loaded and parameters) Param[1]: wave (type: Wave) -Function 544: LoadSound() (1 input parameters) +Function 541: LoadSound() (1 input parameters) Name: LoadSound Return type: Sound Description: Load sound from file Param[1]: fileName (type: const char *) -Function 545: LoadSoundFromWave() (1 input parameters) +Function 542: LoadSoundFromWave() (1 input parameters) Name: LoadSoundFromWave Return type: Sound Description: Load sound from wave data Param[1]: wave (type: Wave) -Function 546: LoadSoundAlias() (1 input parameters) +Function 543: LoadSoundAlias() (1 input parameters) Name: LoadSoundAlias Return type: Sound Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data Param[1]: source (type: Sound) -Function 547: IsSoundValid() (1 input parameters) +Function 544: IsSoundValid() (1 input parameters) Name: IsSoundValid Return type: bool Description: Checks if a sound is valid (data loaded and buffers initialized) Param[1]: sound (type: Sound) -Function 548: UpdateSound() (3 input parameters) +Function 545: UpdateSound() (3 input parameters) Name: UpdateSound Return type: void Description: Update sound buffer with new data (default data format: 32 bit float, stereo) Param[1]: sound (type: Sound) Param[2]: data (type: const void *) Param[3]: sampleCount (type: int) -Function 549: UnloadWave() (1 input parameters) +Function 546: UnloadWave() (1 input parameters) Name: UnloadWave Return type: void Description: Unload wave data Param[1]: wave (type: Wave) -Function 550: UnloadSound() (1 input parameters) +Function 547: UnloadSound() (1 input parameters) Name: UnloadSound Return type: void Description: Unload sound Param[1]: sound (type: Sound) -Function 551: UnloadSoundAlias() (1 input parameters) +Function 548: UnloadSoundAlias() (1 input parameters) Name: UnloadSoundAlias Return type: void Description: Unload a sound alias (does not deallocate sample data) Param[1]: alias (type: Sound) -Function 552: ExportWave() (2 input parameters) +Function 549: ExportWave() (2 input parameters) Name: ExportWave Return type: bool Description: Export wave data to file, returns true on success Param[1]: wave (type: Wave) Param[2]: fileName (type: const char *) -Function 553: ExportWaveAsCode() (2 input parameters) +Function 550: ExportWaveAsCode() (2 input parameters) Name: ExportWaveAsCode Return type: bool Description: Export wave sample data to code (.h), returns true on success Param[1]: wave (type: Wave) Param[2]: fileName (type: const char *) -Function 554: PlaySound() (1 input parameters) +Function 551: PlaySound() (1 input parameters) Name: PlaySound Return type: void Description: Play a sound Param[1]: sound (type: Sound) -Function 555: StopSound() (1 input parameters) +Function 552: StopSound() (1 input parameters) Name: StopSound Return type: void Description: Stop playing a sound Param[1]: sound (type: Sound) -Function 556: PauseSound() (1 input parameters) +Function 553: PauseSound() (1 input parameters) Name: PauseSound Return type: void Description: Pause a sound Param[1]: sound (type: Sound) -Function 557: ResumeSound() (1 input parameters) +Function 554: ResumeSound() (1 input parameters) Name: ResumeSound Return type: void Description: Resume a paused sound Param[1]: sound (type: Sound) -Function 558: IsSoundPlaying() (1 input parameters) +Function 555: IsSoundPlaying() (1 input parameters) Name: IsSoundPlaying Return type: bool Description: Check if a sound is currently playing Param[1]: sound (type: Sound) -Function 559: SetSoundVolume() (2 input parameters) +Function 556: SetSoundVolume() (2 input parameters) Name: SetSoundVolume Return type: void Description: Set volume for a sound (1.0 is max level) Param[1]: sound (type: Sound) Param[2]: volume (type: float) -Function 560: SetSoundPitch() (2 input parameters) +Function 557: SetSoundPitch() (2 input parameters) Name: SetSoundPitch Return type: void Description: Set pitch for a sound (1.0 is base level) Param[1]: sound (type: Sound) Param[2]: pitch (type: float) -Function 561: SetSoundPan() (2 input parameters) +Function 558: SetSoundPan() (2 input parameters) Name: SetSoundPan Return type: void Description: Set pan for a sound (-1.0 left, 0.0 center, 1.0 right) Param[1]: sound (type: Sound) Param[2]: pan (type: float) -Function 562: WaveCopy() (1 input parameters) +Function 559: WaveCopy() (1 input parameters) Name: WaveCopy Return type: Wave Description: Copy a wave to a new wave Param[1]: wave (type: Wave) -Function 563: WaveCrop() (3 input parameters) +Function 560: WaveCrop() (3 input parameters) Name: WaveCrop Return type: void Description: Crop a wave to defined frames range Param[1]: wave (type: Wave *) Param[2]: initFrame (type: int) Param[3]: finalFrame (type: int) -Function 564: WaveFormat() (4 input parameters) +Function 561: WaveFormat() (4 input parameters) Name: WaveFormat Return type: void Description: Convert wave data to desired format @@ -4603,203 +4594,203 @@ Function 564: WaveFormat() (4 input parameters) Param[2]: sampleRate (type: int) Param[3]: sampleSize (type: int) Param[4]: channels (type: int) -Function 565: LoadWaveSamples() (1 input parameters) +Function 562: LoadWaveSamples() (1 input parameters) Name: LoadWaveSamples Return type: float * Description: Load samples data from wave as a 32bit float data array Param[1]: wave (type: Wave) -Function 566: UnloadWaveSamples() (1 input parameters) +Function 563: UnloadWaveSamples() (1 input parameters) Name: UnloadWaveSamples Return type: void Description: Unload samples data loaded with LoadWaveSamples() Param[1]: samples (type: float *) -Function 567: LoadMusicStream() (1 input parameters) +Function 564: LoadMusicStream() (1 input parameters) Name: LoadMusicStream Return type: Music Description: Load music stream from file Param[1]: fileName (type: const char *) -Function 568: LoadMusicStreamFromMemory() (3 input parameters) +Function 565: LoadMusicStreamFromMemory() (3 input parameters) Name: LoadMusicStreamFromMemory Return type: Music Description: Load music stream from data Param[1]: fileType (type: const char *) Param[2]: data (type: const unsigned char *) Param[3]: dataSize (type: int) -Function 569: IsMusicValid() (1 input parameters) +Function 566: IsMusicValid() (1 input parameters) Name: IsMusicValid Return type: bool Description: Checks if a music stream is valid (context and buffers initialized) Param[1]: music (type: Music) -Function 570: UnloadMusicStream() (1 input parameters) +Function 567: UnloadMusicStream() (1 input parameters) Name: UnloadMusicStream Return type: void Description: Unload music stream Param[1]: music (type: Music) -Function 571: PlayMusicStream() (1 input parameters) +Function 568: PlayMusicStream() (1 input parameters) Name: PlayMusicStream Return type: void Description: Start music playing Param[1]: music (type: Music) -Function 572: IsMusicStreamPlaying() (1 input parameters) +Function 569: IsMusicStreamPlaying() (1 input parameters) Name: IsMusicStreamPlaying Return type: bool Description: Check if music is playing Param[1]: music (type: Music) -Function 573: UpdateMusicStream() (1 input parameters) +Function 570: UpdateMusicStream() (1 input parameters) Name: UpdateMusicStream Return type: void Description: Updates buffers for music streaming Param[1]: music (type: Music) -Function 574: StopMusicStream() (1 input parameters) +Function 571: StopMusicStream() (1 input parameters) Name: StopMusicStream Return type: void Description: Stop music playing Param[1]: music (type: Music) -Function 575: PauseMusicStream() (1 input parameters) +Function 572: PauseMusicStream() (1 input parameters) Name: PauseMusicStream Return type: void Description: Pause music playing Param[1]: music (type: Music) -Function 576: ResumeMusicStream() (1 input parameters) +Function 573: ResumeMusicStream() (1 input parameters) Name: ResumeMusicStream Return type: void Description: Resume playing paused music Param[1]: music (type: Music) -Function 577: SeekMusicStream() (2 input parameters) +Function 574: SeekMusicStream() (2 input parameters) Name: SeekMusicStream Return type: void Description: Seek music to a position (in seconds) Param[1]: music (type: Music) Param[2]: position (type: float) -Function 578: SetMusicVolume() (2 input parameters) +Function 575: SetMusicVolume() (2 input parameters) Name: SetMusicVolume Return type: void Description: Set volume for music (1.0 is max level) Param[1]: music (type: Music) Param[2]: volume (type: float) -Function 579: SetMusicPitch() (2 input parameters) +Function 576: SetMusicPitch() (2 input parameters) Name: SetMusicPitch Return type: void Description: Set pitch for a music (1.0 is base level) Param[1]: music (type: Music) Param[2]: pitch (type: float) -Function 580: SetMusicPan() (2 input parameters) +Function 577: SetMusicPan() (2 input parameters) Name: SetMusicPan Return type: void Description: Set pan for a music (-1.0 left, 0.0 center, 1.0 right) Param[1]: music (type: Music) Param[2]: pan (type: float) -Function 581: GetMusicTimeLength() (1 input parameters) +Function 578: GetMusicTimeLength() (1 input parameters) Name: GetMusicTimeLength Return type: float Description: Get music time length (in seconds) Param[1]: music (type: Music) -Function 582: GetMusicTimePlayed() (1 input parameters) +Function 579: GetMusicTimePlayed() (1 input parameters) Name: GetMusicTimePlayed Return type: float Description: Get current music time played (in seconds) Param[1]: music (type: Music) -Function 583: LoadAudioStream() (3 input parameters) +Function 580: LoadAudioStream() (3 input parameters) Name: LoadAudioStream Return type: AudioStream Description: Load audio stream (to stream raw audio pcm data) Param[1]: sampleRate (type: unsigned int) Param[2]: sampleSize (type: unsigned int) Param[3]: channels (type: unsigned int) -Function 584: IsAudioStreamValid() (1 input parameters) +Function 581: IsAudioStreamValid() (1 input parameters) Name: IsAudioStreamValid Return type: bool Description: Checks if an audio stream is valid (buffers initialized) Param[1]: stream (type: AudioStream) -Function 585: UnloadAudioStream() (1 input parameters) +Function 582: UnloadAudioStream() (1 input parameters) Name: UnloadAudioStream Return type: void Description: Unload audio stream and free memory Param[1]: stream (type: AudioStream) -Function 586: UpdateAudioStream() (3 input parameters) +Function 583: UpdateAudioStream() (3 input parameters) Name: UpdateAudioStream Return type: void Description: Update audio stream buffers with data Param[1]: stream (type: AudioStream) Param[2]: data (type: const void *) Param[3]: frameCount (type: int) -Function 587: IsAudioStreamProcessed() (1 input parameters) +Function 584: IsAudioStreamProcessed() (1 input parameters) Name: IsAudioStreamProcessed Return type: bool Description: Check if any audio stream buffers requires refill Param[1]: stream (type: AudioStream) -Function 588: PlayAudioStream() (1 input parameters) +Function 585: PlayAudioStream() (1 input parameters) Name: PlayAudioStream Return type: void Description: Play audio stream Param[1]: stream (type: AudioStream) -Function 589: PauseAudioStream() (1 input parameters) +Function 586: PauseAudioStream() (1 input parameters) Name: PauseAudioStream Return type: void Description: Pause audio stream Param[1]: stream (type: AudioStream) -Function 590: ResumeAudioStream() (1 input parameters) +Function 587: ResumeAudioStream() (1 input parameters) Name: ResumeAudioStream Return type: void Description: Resume audio stream Param[1]: stream (type: AudioStream) -Function 591: IsAudioStreamPlaying() (1 input parameters) +Function 588: IsAudioStreamPlaying() (1 input parameters) Name: IsAudioStreamPlaying Return type: bool Description: Check if audio stream is playing Param[1]: stream (type: AudioStream) -Function 592: StopAudioStream() (1 input parameters) +Function 589: StopAudioStream() (1 input parameters) Name: StopAudioStream Return type: void Description: Stop audio stream Param[1]: stream (type: AudioStream) -Function 593: SetAudioStreamVolume() (2 input parameters) +Function 590: SetAudioStreamVolume() (2 input parameters) Name: SetAudioStreamVolume Return type: void Description: Set volume for audio stream (1.0 is max level) Param[1]: stream (type: AudioStream) Param[2]: volume (type: float) -Function 594: SetAudioStreamPitch() (2 input parameters) +Function 591: SetAudioStreamPitch() (2 input parameters) Name: SetAudioStreamPitch Return type: void Description: Set pitch for audio stream (1.0 is base level) Param[1]: stream (type: AudioStream) Param[2]: pitch (type: float) -Function 595: SetAudioStreamPan() (2 input parameters) +Function 592: SetAudioStreamPan() (2 input parameters) Name: SetAudioStreamPan Return type: void Description: Set pan for audio stream (0.5 is centered) Param[1]: stream (type: AudioStream) Param[2]: pan (type: float) -Function 596: SetAudioStreamBufferSizeDefault() (1 input parameters) +Function 593: SetAudioStreamBufferSizeDefault() (1 input parameters) Name: SetAudioStreamBufferSizeDefault Return type: void Description: Default size for new audio streams Param[1]: size (type: int) -Function 597: SetAudioStreamCallback() (2 input parameters) +Function 594: SetAudioStreamCallback() (2 input parameters) Name: SetAudioStreamCallback Return type: void Description: Audio thread callback to request new data Param[1]: stream (type: AudioStream) Param[2]: callback (type: AudioCallback) -Function 598: AttachAudioStreamProcessor() (2 input parameters) +Function 595: AttachAudioStreamProcessor() (2 input parameters) Name: AttachAudioStreamProcessor Return type: void Description: Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo) Param[1]: stream (type: AudioStream) Param[2]: processor (type: AudioCallback) -Function 599: DetachAudioStreamProcessor() (2 input parameters) +Function 596: DetachAudioStreamProcessor() (2 input parameters) Name: DetachAudioStreamProcessor Return type: void Description: Detach audio stream processor from stream Param[1]: stream (type: AudioStream) Param[2]: processor (type: AudioCallback) -Function 600: AttachAudioMixedProcessor() (1 input parameters) +Function 597: AttachAudioMixedProcessor() (1 input parameters) Name: AttachAudioMixedProcessor Return type: void Description: Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo) Param[1]: processor (type: AudioCallback) -Function 601: DetachAudioMixedProcessor() (1 input parameters) +Function 598: DetachAudioMixedProcessor() (1 input parameters) Name: DetachAudioMixedProcessor Return type: void Description: Detach audio stream processor from the entire audio pipeline diff --git a/tools/rlparser/output/raylib_api.xml b/tools/rlparser/output/raylib_api.xml index d3314a5d1..6c83dc5df 100644 --- a/tools/rlparser/output/raylib_api.xml +++ b/tools/rlparser/output/raylib_api.xml @@ -59,7 +59,7 @@ - + @@ -160,7 +160,7 @@ - + @@ -170,12 +170,11 @@ + + + - - - - @@ -202,6 +201,11 @@ + + + + + @@ -209,16 +213,15 @@ - - - + + + - + - - - - + + + @@ -295,12 +298,13 @@ - + + @@ -528,15 +532,15 @@ - + - - - - + + + + @@ -678,7 +682,7 @@ - + @@ -2908,29 +2912,18 @@ - + - + - - - - - - + - + - - - - - - - - + +