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REXM: RENAME: example: shaders_deferred_render
--> shaders_deferred_rendering
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@@ -629,7 +629,7 @@ SHADERS = \
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shaders/shaders_basic_lighting \
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shaders/shaders_basic_pbr \
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shaders/shaders_custom_uniform \
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shaders/shaders_deferred_render \
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shaders/shaders_deferred_rendering \
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shaders/shaders_eratosthenes \
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shaders/shaders_fog_rendering \
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shaders/shaders_hot_reloading \
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@@ -629,7 +629,7 @@ SHADERS = \
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shaders/shaders_basic_lighting \
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shaders/shaders_basic_pbr \
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shaders/shaders_custom_uniform \
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shaders/shaders_deferred_render \
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shaders/shaders_deferred_rendering \
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shaders/shaders_eratosthenes \
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shaders/shaders_fog_rendering \
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shaders/shaders_hot_reloading \
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@@ -1150,7 +1150,7 @@ shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
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--preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
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--preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
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shaders/shaders_deferred_render: shaders/shaders_deferred_render.c
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shaders/shaders_deferred_rendering: shaders/shaders_deferred_rendering.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \
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--preload-file shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \
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@@ -196,7 +196,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
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| [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐⭐☆☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [shaders_normal_map](shaders/shaders_normal_map.c) | <img src="shaders/shaders_normal_map.png" alt="shaders_normal_map" width="80"> | ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
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| [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
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| [shaders_deferred_render](shaders/shaders_deferred_render.c) | <img src="shaders/shaders_deferred_render.png" alt="shaders_deferred_render" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
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| [shaders_deferred_rendering](shaders/shaders_deferred_rendering.c) | <img src="shaders/shaders_deferred_rendering.png" alt="shaders_deferred_rendering" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
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| [shaders_hybrid_render](shaders/shaders_hybrid_render.c) | <img src="shaders/shaders_hybrid_render.png" alt="shaders_hybrid_render" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
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| [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | <img src="shaders/shaders_texture_tiling.png" alt="shaders_texture_tiling" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
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| [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
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@@ -143,7 +143,7 @@ shaders;shaders_mesh_instancing;★★★★;3.7;4.2;2020;2025;"seanpringle";@se
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shaders;shaders_multi_sample2d;★★☆☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5
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shaders;shaders_normal_map;★★★★;5.6;5.6;2025;2025;"Jeremy Montgomery";@Sir_Irk
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shaders;shaders_spotlight;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho
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shaders;shaders_deferred_render;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin
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shaders;shaders_deferred_rendering;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin
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shaders;shaders_hybrid_render;★★★★;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
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shaders;shaders_texture_tiling;★★☆☆;4.5;4.5;2023;2025;"Luis Almeida";@luis605
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shaders;shaders_shadowmap;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev
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Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 79 KiB |
@@ -53,9 +53,9 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{88DE5AD6-0074-4A5A-BE22-C840153E35D5}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>shaders_deferred_render</RootNamespace>
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<RootNamespace>shaders_deferred_rendering</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>shaders_deferred_render</ProjectName>
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<ProjectName>shaders_deferred_rendering</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@@ -553,7 +553,7 @@
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\examples\shaders\shaders_deferred_render.c" />
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<ClCompile Include="..\..\..\examples\shaders\shaders_deferred_rendering.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\examples\examples.rc" />
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@@ -287,7 +287,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_smooth_pixelperfect",
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_draw_cube_texture", "examples\models_draw_cube_texture.vcxproj", "{4B39E5FC-0A96-4057-9AA5-8D5A52880DA7}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_deferred_render", "examples\shaders_deferred_render.vcxproj", "{88DE5AD6-0074-4A5A-BE22-C840153E35D5}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_deferred_rendering", "examples\shaders_deferred_rendering.vcxproj", "{88DE5AD6-0074-4A5A-BE22-C840153E35D5}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_outline", "examples\shaders_texture_outline.vcxproj", "{A546E75A-5242-46E6-9A9E-6C91554EAB84}"
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EndProject
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