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	Add drawing for generic gamepad on core_input_gamepad example (#4424)
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		| @@ -119,7 +119,6 @@ int main(void) | |||||||
|                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED); |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED); | ||||||
|  |  | ||||||
|                     // Draw axis: left joystick |                     // Draw axis: left joystick | ||||||
|  |  | ||||||
|                     Color leftGamepadColor = BLACK; |                     Color leftGamepadColor = BLACK; | ||||||
|                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; | ||||||
|                     DrawCircle(259, 152, 39, BLACK); |                     DrawCircle(259, 152, 39, BLACK); | ||||||
| @@ -195,9 +194,64 @@ int main(void) | |||||||
|                 } |                 } | ||||||
|                 else |                 else | ||||||
|                 { |                 { | ||||||
|                     DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY); |  | ||||||
|  |  | ||||||
|                     // TODO: Draw generic gamepad |                     // Draw background: generic | ||||||
|  |                     DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, 0.0f, DARKGRAY); | ||||||
|  |  | ||||||
|  |                     // Draw buttons: basic | ||||||
|  |                     DrawCircle(365, 170, 12, RAYWHITE); | ||||||
|  |                     DrawCircle(405, 170, 12, RAYWHITE); | ||||||
|  |                     DrawCircle(445, 170, 12, RAYWHITE); | ||||||
|  |                     DrawCircle(516, 191, 17, RAYWHITE); | ||||||
|  |                     DrawCircle(551, 227, 17, RAYWHITE); | ||||||
|  |                     DrawCircle(587, 191, 17, RAYWHITE); | ||||||
|  |                     DrawCircle(551, 155, 17, RAYWHITE); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(365, 170, 10, RED); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(405, 170, 10, GREEN); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(445, 170, 10, BLUE); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(516, 191, 15, GOLD); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(551, 227, 15, BLUE); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(587, 191, 15, GREEN); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(551, 155, 15, RED); | ||||||
|  |  | ||||||
|  |                     // Draw buttons: d-pad | ||||||
|  |                     DrawRectangle(245, 145, 28, 88, RAYWHITE); | ||||||
|  |                     DrawRectangle(215, 174, 88, 29, RAYWHITE); | ||||||
|  |                     DrawRectangle(247, 147, 24, 84, BLACK); | ||||||
|  |                     DrawRectangle(217, 176, 84, 25, BLACK); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(247, 147, 24, 29, RED); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(247, 147 + 54, 24, 30, RED); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(217, 176, 30, 25, RED); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(217 + 54, 176, 30, 25, RED); | ||||||
|  |  | ||||||
|  |                     // Draw buttons: left-right back | ||||||
|  |                     DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 0.0f, DARKGRAY); | ||||||
|  |                     DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 0.0f, DARKGRAY); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 0.0f, RED); | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 0.0f, RED); | ||||||
|  |  | ||||||
|  |                     // Draw axis: left joystick | ||||||
|  |                     Color leftGamepadColor = BLACK; | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; | ||||||
|  |                     DrawCircle(345, 260, 40, BLACK); | ||||||
|  |                     DrawCircle(345, 260, 35, LIGHTGRAY); | ||||||
|  |                     DrawCircle(345 + (int)(leftStickX*20), | ||||||
|  |                                260 + (int)(leftStickY*20), 25, leftGamepadColor); | ||||||
|  |  | ||||||
|  |                     // Draw axis: right joystick | ||||||
|  |                     Color rightGamepadColor = BLACK; | ||||||
|  |                     if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; | ||||||
|  |                     DrawCircle(465, 260, 40, BLACK); | ||||||
|  |                     DrawCircle(465, 260, 35, LIGHTGRAY); | ||||||
|  |                     DrawCircle(465 + (int)(rightStickX*20), | ||||||
|  |                                260 + (int)(rightStickY*20), 25, rightGamepadColor); | ||||||
|  |  | ||||||
|  |                     // Draw axis: left-right triggers | ||||||
|  |                     DrawRectangle(151, 110, 15, 70, GRAY); | ||||||
|  |                     DrawRectangle(644, 110, 15, 70, GRAY); | ||||||
|  |                     DrawRectangle(151, 110, 15, (int)(((1 + leftTrigger)/2)*70), RED); | ||||||
|  |                     DrawRectangle(644, 110, 15, (int)(((1 + rightTrigger)/2)*70), RED); | ||||||
|  |  | ||||||
|                 } |                 } | ||||||
|  |  | ||||||
|                 DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(0)), 10, 50, 10, MAROON); |                 DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(0)), 10, 50, 10, MAROON); | ||||||
|   | |||||||
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