mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-22 03:08:24 +00:00
Remove functions from user exposure
This commit is contained in:
@@ -332,6 +332,10 @@ Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world
|
||||
unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
|
||||
void *rlglReadTexturePixels(Texture2D texture); // Read texture pixel data
|
||||
|
||||
// VR functions exposed to core module but not to raylib users
|
||||
void BeginVrDrawing(void); // Begin VR drawing configuration
|
||||
void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
|
||||
|
||||
// NOTE: There is a set of shader related functions that are available to end user,
|
||||
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
|
||||
|
||||
@@ -368,10 +372,8 @@ float *MatrixToFloat(Matrix mat);
|
||||
|
||||
void InitVrDevice(int vrDevice); // Init VR device
|
||||
void CloseVrDevice(void); // Close VR device
|
||||
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
|
||||
void BeginVrDrawing(void); // Begin VR drawing configuration
|
||||
void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
|
||||
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
|
||||
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
|
||||
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||
|
||||
// Oculus Rift API for direct access the device (no simulator)
|
||||
|
Reference in New Issue
Block a user