Fix SDL3 build if using package

This commit is contained in:
λxy.x
2025-08-17 11:04:27 +03:00
committed by Slendi
parent 0dc4ba53dc
commit 16bd18070f

View File

@@ -48,7 +48,9 @@
* *
**********************************************************************************************/ **********************************************************************************************/
#ifdef USING_SDL3_PACKAGE
#define USING_SDL3_PROJECT
#endif
#ifndef SDL_ENABLE_OLD_NAMES #ifndef SDL_ENABLE_OLD_NAMES
#define SDL_ENABLE_OLD_NAMES // Just in case we're on SDL3, we need some in-between compatibily #define SDL_ENABLE_OLD_NAMES // Just in case we're on SDL3, we need some in-between compatibily
#endif #endif
@@ -1620,7 +1622,7 @@ void PollInputEvents(void)
// Add character (codepoint) to the queue // Add character (codepoint) to the queue
#if defined(PLATFORM_DESKTOP_SDL3) #if defined(PLATFORM_DESKTOP_SDL3)
unsigned int textLen = strlen(event.text.text); unsigned int textLen = strlen(event.text.text);
unsigned int codepoint = (unsigned int)SDL_StepUTF8(&event.text.text, textLen); unsigned int codepoint = (unsigned int)SDL_StepUTF8(&event.text.text, &textLen);
#else #else
int codepointSize = 0; int codepointSize = 0;
int codepoint = GetCodepointNextSDL(event.text.text, &codepointSize); int codepoint = GetCodepointNextSDL(event.text.text, &codepointSize);