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https://github.com/raysan5/raylib.git
synced 2025-09-14 15:28:14 +00:00
REVIEWED: Avoid realloc() calls, small security improvement
This commit is contained in:
19
src/rcore.c
19
src/rcore.c
@@ -2562,19 +2562,20 @@ unsigned char *DecompressData(const unsigned char *compData, int compDataSize, i
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#if defined(SUPPORT_COMPRESSION_API)
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#if defined(SUPPORT_COMPRESSION_API)
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// Decompress data from a valid DEFLATE stream
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// Decompress data from a valid DEFLATE stream
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data = (unsigned char *)RL_CALLOC(MAX_DECOMPRESSION_SIZE*1024*1024, 1);
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unsigned char *data0 = (unsigned char *)RL_CALLOC(MAX_DECOMPRESSION_SIZE*1024*1024, 1);
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int length = sinflate(data, MAX_DECOMPRESSION_SIZE*1024*1024, compData, compDataSize);
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int length = sinflate(data, MAX_DECOMPRESSION_SIZE*1024*1024, compData, compDataSize);
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// WARNING: RL_REALLOC can make (and leave) data copies in memory, be careful with sensitive compressed data!
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// WARNING: RL_REALLOC can make (and leave) data copies in memory,
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// TODO: Use a different approach, create another buffer, copy data manually to it and wipe original buffer memory
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// that can be a security concern in case of compression of sensitive data
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unsigned char *temp = (unsigned char *)RL_REALLOC(data, length);
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// So, we use a second buffer to copy data manually, wiping original buffer memory
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data = (unsigned char *)RL_CALLOC(length, 1);
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if (temp != NULL) data = temp;
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memcpy(data, data0, length);
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else TRACELOG(LOG_WARNING, "SYSTEM: Failed to re-allocate required decompression memory");
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memset(data0, 0, MAX_DECOMPRESSION_SIZE*1024*1024); // Wipe memory, is memset() safe?
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RL_FREE(data0);
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TRACELOG(LOG_INFO, "SYSTEM: Decompress data: Comp. size: %i -> Original size: %i", compDataSize, length);
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*dataSize = length;
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*dataSize = length;
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TRACELOG(LOG_INFO, "SYSTEM: Decompress data: Comp. size: %i -> Original size: %i", compDataSize, *dataSize);
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#endif
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#endif
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return data;
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return data;
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@@ -6573,13 +6573,23 @@ static Model LoadM3D(const char *fileName)
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// Materials are grouped together
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// Materials are grouped together
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if (mi != m3d->face[i].materialid)
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if (mi != m3d->face[i].materialid)
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{
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{
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// there should be only one material switch per material kind, but be bulletproof for non-optimal model files
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// There should be only one material switch per material kind,
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// but be bulletproof for non-optimal model files
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if (k + 1 >= model.meshCount)
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if (k + 1 >= model.meshCount)
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{
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{
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model.meshCount++;
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model.meshCount++;
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model.meshes = (Mesh *)RL_REALLOC(model.meshes, model.meshCount*sizeof(Mesh));
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memset(&model.meshes[model.meshCount - 1], 0, sizeof(Mesh));
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// Create a second buffer for mesh re-allocation
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model.meshMaterial = (int *)RL_REALLOC(model.meshMaterial, model.meshCount*sizeof(int));
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Mesh *tempMeshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
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memcpy(tempMeshes, model.meshes, (model.meshCount - 1)*sizeof(Mesh));
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RL_FREE(model.meshes);
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model.meshes = tempMeshes;
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// Create a second buffer for material re-allocation
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int *tempMeshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
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memcpy(tempMeshMaterial, model.meshMaterial, (model.meshCount - 1)*sizeof(int));
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RL_FREE(model.meshMaterial);
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model.meshMaterial = tempMeshMaterial;
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}
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}
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k++;
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k++;
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16
src/rtext.c
16
src/rtext.c
@@ -1920,10 +1920,11 @@ char *LoadUTF8(const int *codepoints, int length)
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size += bytes;
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size += bytes;
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}
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}
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// Resize memory to text length + string NULL terminator
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// Create second buffer and copy data manually to it
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void *ptr = RL_REALLOC(text, size + 1);
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char *temp = (char *)RL_CALLOC(size + 1, 1);
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memcpy(temp, text, size);
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if (ptr != NULL) text = (char *)ptr;
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RL_FREE(text);
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text = temp;
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return text;
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return text;
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}
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}
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@@ -1951,8 +1952,11 @@ int *LoadCodepoints(const char *text, int *count)
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i += codepointSize;
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i += codepointSize;
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}
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}
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// Re-allocate buffer to the actual number of codepoints loaded
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// Create second buffer and copy data manually to it
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codepoints = (int *)RL_REALLOC(codepoints, codepointCount*sizeof(int));
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int *temp = (int *)RL_CALLOC(codepointCount, sizeof(int));
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for (int i = 0; i < codepointCount; i++) temp[i] = codepoints[i];
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RL_FREE(codepoints);
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codepoints = temp;
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*count = codepointCount;
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*count = codepointCount;
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@@ -2400,10 +2400,11 @@ void ImageMipmaps(Image *image)
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if (image->mipmaps < mipCount)
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if (image->mipmaps < mipCount)
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{
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{
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void *temp = RL_REALLOC(image->data, mipSize);
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// Create second buffer and copy data manually to it
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void *temp = RL_CALLOC(mipSize, 1);
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if (temp != NULL) image->data = temp; // Assign new pointer (new size) to store mipmaps data
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memcpy(temp, image->data, GetPixelDataSize(image->width, image->height, image->format));
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else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps required memory could not be allocated");
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RL_FREE(image->data);
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image->data = temp;
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// Pointer to allocated memory point where store next mipmap level data
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// Pointer to allocated memory point where store next mipmap level data
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unsigned char *nextmip = image->data;
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unsigned char *nextmip = image->data;
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@@ -2429,9 +2430,7 @@ void ImageMipmaps(Image *image)
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if (i < image->mipmaps) continue;
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if (i < image->mipmaps) continue;
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TRACELOGD("IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip);
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TRACELOGD("IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip);
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ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter
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ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter
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memcpy(nextmip, imCopy.data, mipSize);
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memcpy(nextmip, imCopy.data, mipSize);
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}
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}
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