Review heades usage

This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
This commit is contained in:
Ray
2016-06-02 01:26:44 +02:00
parent 7afa0b09ab
commit 17878550b1
8 changed files with 54 additions and 52 deletions

View File

@@ -32,15 +32,15 @@
//#define RLGL_STANDALONE // NOTE: To use rlgl as standalone lib, just uncomment this line
#ifndef RLGL_STANDALONE
#include "raylib.h" // Required for typedef(s): Model, Shader, Texture2D
#include "utils.h" // Required for function TraceLog()
#include "raylib.h" // Required for: Model, Shader, Texture2D
#include "utils.h" // Required for: TraceLog()
#endif
#ifdef RLGL_STANDALONE
#define RAYMATH_STANDALONE
#endif
#include "raymath.h" // Required for types: Vector3, Matrix
#include "raymath.h" // Required for: Vector3, Matrix
// Select desired OpenGL version
// NOTE: Those preprocessor defines are only used on rlgl module,