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Review literals type
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@@ -22,11 +22,11 @@ int main()
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// Define the camera to look into our 3d world
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Camera camera;
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camera.position = (Vector3){ 0.0, 10.0, 10.0 };
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camera.target = (Vector3){ 0.0, 0.0, 0.0 };
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camera.up = (Vector3){ 0.0, 1.0, 0.0 };
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camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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Vector3 cubePosition = { 0.0, 0.0, 0.0 };
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -47,10 +47,10 @@ int main()
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Begin3dMode(camera);
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DrawCube(cubePosition, 2.0, 2.0, 2.0, RED);
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DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10.0, 1.0);
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DrawGrid(10, 1.0f);
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End3dMode();
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