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ADDED: SetGamepadMappings() #1506
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@@ -2976,6 +2976,14 @@ int GetGamepadButtonPressed(void)
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return CORE.Input.Gamepad.lastButtonPressed;
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}
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// Set internal gamepad mappings
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int SetGamepadMappings(const char *mappings)
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{
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#if defined(PLATFORM_DESKTOP)
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return glfwUpdateGamepadMappings(mappings);
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#endif
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}
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// Detect if a mouse button has been pressed once
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bool IsMouseButtonPressed(int button)
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{
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