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	Update raylib_api.* by CI
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		| @@ -3906,11 +3906,11 @@ | ||||
|           "name": "camera" | ||||
|         }, | ||||
|         { | ||||
|           "type": "float", | ||||
|           "type": "int", | ||||
|           "name": "width" | ||||
|         }, | ||||
|         { | ||||
|           "type": "float", | ||||
|           "type": "int", | ||||
|           "name": "height" | ||||
|         } | ||||
|       ] | ||||
|   | ||||
| @@ -3656,8 +3656,8 @@ return { | ||||
|       params = { | ||||
|         {type = "Vector2", name = "position"}, | ||||
|         {type = "Camera", name = "camera"}, | ||||
|         {type = "float", name = "width"}, | ||||
|         {type = "float", name = "height"} | ||||
|         {type = "int", name = "width"}, | ||||
|         {type = "int", name = "height"} | ||||
|       } | ||||
|     }, | ||||
|     { | ||||
|   | ||||
| @@ -1438,8 +1438,8 @@ Function 085: GetScreenToWorldRayEx() (4 input parameters) | ||||
|   Description: Get a ray trace from screen position (i.e mouse) in a viewport | ||||
|   Param[1]: position (type: Vector2) | ||||
|   Param[2]: camera (type: Camera) | ||||
|   Param[3]: width (type: float) | ||||
|   Param[4]: height (type: float) | ||||
|   Param[3]: width (type: int) | ||||
|   Param[4]: height (type: int) | ||||
| Function 086: GetWorldToScreen() (2 input parameters) | ||||
|   Name: GetWorldToScreen | ||||
|   Return type: Vector2 | ||||
|   | ||||
| @@ -910,8 +910,8 @@ | ||||
|         <Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from screen position (i.e mouse) in a viewport"> | ||||
|             <Param type="Vector2" name="position" desc="" /> | ||||
|             <Param type="Camera" name="camera" desc="" /> | ||||
|             <Param type="float" name="width" desc="" /> | ||||
|             <Param type="float" name="height" desc="" /> | ||||
|             <Param type="int" name="width" desc="" /> | ||||
|             <Param type="int" name="height" desc="" /> | ||||
|         </Function> | ||||
|         <Function name="GetWorldToScreen" retType="Vector2" paramCount="2" desc="Get the screen space position for a 3d world space position"> | ||||
|             <Param type="Vector3" name="position" desc="" /> | ||||
|   | ||||
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