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[rshapes] Fix incorrect parameter names in DrawRectangleGradientEx
Examining the code shows that the rectangle is drawn winding counterclockwise, starting with the top left. Therefore the colors used should be in the order: topLeft, bottomLeft, bottomRight, topRight. However, the variables actually being used are topLeft, bottomLeft, topRight, bottomRight. I was confused by this as I was getting striping where I didn't expect any. Put another way, the last two parameters are misnamed. This diff swaps the parameter names and their usages. The result is that no runtime behaviour changes: the same parameter order yields the same visual result both before and after this change, but the parameter names now correctly reflect what they are actually used for. You can actually see this in the implementation of DrawRectangleGradientV, which (correctly) passes top, bottom, bottom, top to DrawRectangleGradientEx.
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@@ -774,7 +774,7 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color lef
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}
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// Draw a gradient-filled rectangle
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void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight)
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void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight)
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{
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rlSetTexture(GetShapesTexture().id);
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Rectangle shapeRect = GetShapesTextureRectangle();
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@@ -791,11 +791,11 @@ void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Col
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rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
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rlVertex2f(rec.x, rec.y + rec.height);
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rlColor4ub(topRight.r, topRight.g, topRight.b, topRight.a);
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rlColor4ub(bottomRight.r, bottomRight.g, bottomRight.b, bottomRight.a);
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
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rlVertex2f(rec.x + rec.width, rec.y + rec.height);
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rlColor4ub(bottomRight.r, bottomRight.g, bottomRight.b, bottomRight.a);
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rlColor4ub(topRight.r, topRight.g, topRight.b, topRight.a);
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
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rlVertex2f(rec.x + rec.width, rec.y);
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rlEnd();
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