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Update docs for supported blend modes (#1801)
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@@ -2034,8 +2034,8 @@ void EndShaderMode(void)
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rlSetShader(rlGetShaderDefault());
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}
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// Begin blending mode (alpha, additive, multiplied)
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// NOTE: Only 3 blending modes supported, default blend mode is alpha
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// Begin blending mode (alpha, additive, multiplied, subtract, custom)
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// NOTE: Blend modes supported are enumerated in BlendMode enum
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void BeginBlendMode(int mode)
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{
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rlSetBlendMode(mode);
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