Update documentation for Vector2Angle (#4556)

This commit is contained in:
Jonathan Akaba
2024-12-01 13:43:32 -08:00
committed by GitHub
parent 6fbf08cc1f
commit 1b4e73cf2f

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@@ -328,8 +328,9 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
return result; return result;
} }
// Calculate angle between two vectors // Calculate the signed angle from v1 to v2, relative to the origin (0, 0).
// NOTE: Angle is calculated from origin point (0, 0) // NOTE: In Raylib's 2D coordinate system (positive X right, positive Y down),
// positive angles appear clockwise, and negative angles appear counterclockwise.
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
{ {
float result = 0.0f; float result = 0.0f;