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WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
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@@ -1530,9 +1530,6 @@ RLAPI void PlaySound(Sound sound); // Play a
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RLAPI void StopSound(Sound sound); // Stop playing a sound
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RLAPI void PauseSound(Sound sound); // Pause a sound
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RLAPI void ResumeSound(Sound sound); // Resume a paused sound
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RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
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RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
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RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
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RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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