Added simple starfield example (#5255)

This commit is contained in:
themushroompirates
2025-10-15 19:34:39 +02:00
committed by GitHub
parent 047c9d2052
commit 1c39d47b5b
5 changed files with 147 additions and 1 deletions

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@@ -566,6 +566,7 @@ SHAPES = \
shapes/shapes_ring_drawing \ shapes/shapes_ring_drawing \
shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_splines_drawing \ shapes/shapes_splines_drawing \
shapes/shapes_starfield \
shapes/shapes_top_down_lights \ shapes/shapes_top_down_lights \
shapes/shapes_triangle_strip \ shapes/shapes_triangle_strip \
shapes/shapes_vector_angle shapes/shapes_vector_angle

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@@ -566,6 +566,7 @@ SHAPES = \
shapes/shapes_ring_drawing \ shapes/shapes_ring_drawing \
shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_splines_drawing \ shapes/shapes_splines_drawing \
shapes/shapes_starfield \
shapes/shapes_top_down_lights \ shapes/shapes_top_down_lights \
shapes/shapes_triangle_strip \ shapes/shapes_triangle_strip \
shapes/shapes_vector_angle shapes/shapes_vector_angle

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@@ -67,7 +67,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) | | [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
| [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) | | [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
### category: shapes [26] ### category: shapes [27]
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module. Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
@@ -93,6 +93,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) | | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
| [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | <img src="shapes/shapes_rectangle_advanced.png" alt="shapes_rectangle_advanced" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.5 | [Everton Jr.](https://github.com/evertonse) | | [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | <img src="shapes/shapes_rectangle_advanced.png" alt="shapes_rectangle_advanced" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.5 | [Everton Jr.](https://github.com/evertonse) |
| [shapes_splines_drawing](shapes/shapes_splines_drawing.c) | <img src="shapes/shapes_splines_drawing.png" alt="shapes_splines_drawing" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) | | [shapes_splines_drawing](shapes/shapes_splines_drawing.c) | <img src="shapes/shapes_splines_drawing.png" alt="shapes_splines_drawing" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_starfield](shapes/shapes_starfield.c) | <img src="shapes/shapes_starfield.png" alt="shapes_starfield" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [JP Mortiboys](https://github.com/themushroompirates) |
| [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) | | [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
| [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) | | [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
| [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) | | [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |

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@@ -0,0 +1,143 @@
/*******************************************************************************************
*
* raylib [shapes] example - simple starfield
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.5
*
* Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 JP Mortiboys (@themushroompirates)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h" // Required for: Lerp()
#define STAR_COUNT 420
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - starfield");
Color bgColor = ColorLerp(DARKBLUE, BLACK, 0.69f);
// Speed at which we fly forward
float speed = 10.0f/9.0f;
// We're either drawing lines or circles
bool drawLines = true;
Vector3 stars[STAR_COUNT] = { 0 };
Vector2 starsScreenPos[STAR_COUNT] = { 0 };
// Setup the stars with a random position
for (int i = 0; i < STAR_COUNT; i++) {
stars[i].x = GetRandomValue(-screenWidth*.5, screenWidth*.5);
stars[i].y = GetRandomValue(-screenHeight*.5, screenHeight*.5);
stars[i].z = 1.0f;
}
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Change speed based on number keys
for (int i = 0; i <= 9; i++) {
if (IsKeyPressed(KEY_ZERO + i)) {
speed = 2.0f * (float)i / 9.0f;
}
}
// Toggle lines / points with space bar
if (IsKeyPressed(KEY_SPACE)) {
drawLines = !drawLines;
}
float dt = GetFrameTime();
for (int i = 0; i < STAR_COUNT; i++) {
// Update star's timer
stars[i].z -= dt * speed;
// Calculate the screen position
starsScreenPos[i] = (Vector2) {
screenWidth*.5f + stars[i].x / stars[i].z,
screenHeight*.5f + stars[i].y / stars[i].z,
};
// If the star is too old, or offscreen, it dies and we make a new random one
if (stars[i].z < 0.0f
|| starsScreenPos[i].x < 0 || starsScreenPos[i].y < 0.0f
|| starsScreenPos[i].x > screenWidth || starsScreenPos[i].y > screenHeight) {
stars[i].x = GetRandomValue(-screenWidth*.5, screenWidth*.5);
stars[i].y = GetRandomValue(-screenHeight*.5, screenHeight*.5);
stars[i].z = 1.0f;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(bgColor);
for (int i = 0; i < STAR_COUNT; i++) {
if (drawLines) {
// Get the time a little while ago for this star, but clamp it
float t = Clamp(stars[i].z + 1.0f/32.0f, 0.0f, 1.0f);
// If it's different enough from the current time, we proceed
if (t - stars[i].z > 1e-3) {
// Calculate the screen position of the old point
Vector2 startPos = (Vector2) {
screenWidth*.5f + stars[i].x / t,
screenHeight*.5f + stars[i].y / t,
};
// Draw a line connecting the old point to the current point
DrawLineV(startPos, starsScreenPos[i], RAYWHITE);
}
}
else {
// Make the radius grow as the star ages
float radius = Lerp(stars[i].z, 1.0f, 5.0f);
// Draw the circle
DrawCircleV(starsScreenPos[i], radius, RAYWHITE);
}
}
DrawFPS(10, 10);
DrawText(TextFormat("Current Speed: %.0f [Number keys to change]", 9.0f * speed / 2.0f), 10, 30, 20, RAYWHITE);
DrawText(TextFormat("Drawing %s [Space to change]", drawLines ? "Lines" : "Circles"), 10, 50, 20, RAYWHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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