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Update core_window_flags.c
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@@ -26,17 +26,17 @@ int main(void)
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FLAG_WINDOW_UNDECORATED
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FLAG_WINDOW_UNDECORATED
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FLAG_WINDOW_TRANSPARENT
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FLAG_WINDOW_TRANSPARENT
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FLAG_WINDOW_HIDDEN
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FLAG_WINDOW_HIDDEN
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FLAG_WINDOW_MINIMIZED -> not working properly -> Support it on window creation?
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FLAG_WINDOW_MINIMIZED -> Not supported on window creation
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FLAG_WINDOW_MAXIMIZED -> not working properly -> Support it on window creation?
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FLAG_WINDOW_MAXIMIZED -> Not supported on window creation
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FLAG_WINDOW_UNFOCUSED
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FLAG_WINDOW_UNFOCUSED
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FLAG_WINDOW_TOPMOST
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FLAG_WINDOW_TOPMOST
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FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
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FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
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FLAG_WINDOW_ALWAYS_RUN -> not working?
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FLAG_WINDOW_ALWAYS_RUN
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FLAG_MSAA_4X_HINT
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FLAG_MSAA_4X_HINT
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*/
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*/
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// Set configuration flags for window creation
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// Set configuration flags for window creation
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_ALWAYS_RUN);
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
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Vector2 ballPosition = { GetScreenWidth() / 2, GetScreenHeight() / 2 };
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Vector2 ballPosition = { GetScreenWidth() / 2, GetScreenHeight() / 2 };
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