diff --git a/examples/Makefile b/examples/Makefile index 9a3f640b7..f594e2867 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -616,6 +616,7 @@ MODELS = \ models/models_cubicmap_rendering \ models/models_first_person_maze \ models/models_geometric_shapes \ + models/models_geometry_textures_cube \ models/models_heightmap_rendering \ models/models_loading \ models/models_loading_gltf \ diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 20d737c38..e5dad0430 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -616,6 +616,7 @@ MODELS = \ models/models_cubicmap_rendering \ models/models_first_person_maze \ models/models_geometric_shapes \ + models/models_geometry_textures_cube \ models/models_heightmap_rendering \ models/models_loading \ models/models_loading_gltf \ @@ -1085,6 +1086,10 @@ models/models_first_person_maze: models/models_first_person_maze.c models/models_geometric_shapes: models/models_geometric_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +models/models_geometry_textures_cube: models/models_geometry_textures_cube.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png + models/models_heightmap_rendering: models/models_heightmap_rendering.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/heightmap.png@resources/heightmap.png diff --git a/examples/README.md b/examples/README.md index a5ee53afd..d52f96280 100644 --- a/examples/README.md +++ b/examples/README.md @@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to - `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) -## EXAMPLES COLLECTION [TOTAL: 165] +## EXAMPLES COLLECTION [TOTAL: 166] ### category: core [38] @@ -147,7 +147,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat | [text_codepoints_loading](text/text_codepoints_loading.c) | text_codepoints_loading | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [text_inline_styling](text/text_inline_styling.c) | text_inline_styling | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) | -### category: models [24] +### category: models [25] Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module. @@ -177,6 +177,7 @@ Examples using raylib models functionality, including models loading/generation | [models_bone_socket](models/models_bone_socket.c) | models_bone_socket | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) | | [models_tesseract_view](models/models_tesseract_view.c) | models_tesseract_view | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) | | [models_basic_voxel](models/models_basic_voxel.c) | models_basic_voxel | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) | +| [models_geometry_textures_cube](models/models_geometry_textures_cube.c) | models_geometry_textures_cube | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) | ### category: shaders [29] diff --git a/examples/examples_list.txt b/examples/examples_list.txt index 10bf09ceb..52104fbd9 100644 --- a/examples/examples_list.txt +++ b/examples/examples_list.txt @@ -131,6 +131,7 @@ models;models_animation_gpu_skinning;★★★☆;4.5;4.5;2024;2025;"Daniel Hold models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle +models;models_geometry_textures_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5 shaders;shaders_shapes_textures;★★☆☆;1.7;3.7;2015;2025;"Ramon Santamaria";@raysan5 diff --git a/examples/models/models_geometry_textures_cube.c b/examples/models/models_geometry_textures_cube.c new file mode 100644 index 000000000..4608ad951 --- /dev/null +++ b/examples/models/models_geometry_textures_cube.c @@ -0,0 +1,88 @@ +/******************************************************************************************* +* +* raylib [models] example - geometry textures cube +* +* Example complexity rating: [★☆☆☆] 1/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev +* +* Example contributed by Jopestpe (@jopestpe) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025-2025 Jopestpe (@jopestpe) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - geometry textures cube"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 0.0f, 0.0f, 4.0f }; + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + camera.fovy = 45.0f; + camera.projection = CAMERA_PERSPECTIVE; + + // Load image to create texture for the cube + Model model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f)); + Image img = LoadImage("resources/cubicmap_atlas.png"); + Image crop = ImageFromImage(img, (Rectangle){0, img.height/2, img.width/2, img.height/2}); + Texture2D texture = LoadTextureFromImage(crop); + UnloadImage(img); + UnloadImage(crop); + + model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; + + float rotation = 0.0f; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + rotation += 1.0f; + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + DrawModelEx(model, (Vector3){0,0,0}, (Vector3){0.5f,1,0}, rotation, (Vector3){1,1,1}, WHITE); + + EndMode3D(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModel(model); // Unload model + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/models/models_geometry_textures_cube.png b/examples/models/models_geometry_textures_cube.png new file mode 100644 index 000000000..4c199bdc4 Binary files /dev/null and b/examples/models/models_geometry_textures_cube.png differ