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https://github.com/raysan5/raylib.git
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Corrected several issues...
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21
src/text.c
21
src/text.c
@@ -66,8 +66,8 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MAX_FORMATTEXT_LENGTH 64
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#define MAX_SUBTEXT_LENGTH 64
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#define MAX_FORMATTEXT_LENGTH 256
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#define MAX_SUBTEXT_LENGTH 256
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@@ -318,21 +318,20 @@ SpriteFont LoadSpriteFont(const char *fileName)
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SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
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{
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SpriteFont spriteFont = { 0 };
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int totalChars = 95; // Default charset [32..126]
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#if defined(SUPPORT_FILEFORMAT_TTF)
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if (IsFileExtension(fileName, ".ttf"))
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{
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if ((fontChars == NULL) || (charsCount == 0))
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if (charsCount != 0) totalChars = charsCount;
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if (fontChars == NULL)
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{
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int totalChars = 95; // Default charset [32..126]
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int *defaultFontChars = (int *)malloc(totalChars*sizeof(int));
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for (int i = 0; i < totalChars; i++) defaultFontChars[i] = i + 32; // Default first character: SPACE[32]
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spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars);
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fontChars = (int *)malloc(totalChars*sizeof(int));
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for (int i = 0; i < totalChars; i++) fontChars[i] = i + 32; // Default first character: SPACE[32]
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}
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else spriteFont = LoadTTF(fileName, fontSize, charsCount, fontChars);
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spriteFont = LoadTTF(fileName, fontSize, totalChars, fontChars);
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}
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#endif
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