Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al

This commit is contained in:
David Reid
2018-07-05 22:33:16 +10:00
114 changed files with 63503 additions and 111220 deletions

22
src/CMakeLists.txt Executable file → Normal file
View File

@@ -17,7 +17,8 @@ include_directories(SYSTEM .)
file(GLOB raylib_sources *.c)
list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/rglfw.c)
if(NOT glfw3_FOUND AND "${PLATFORM}" MATCHES "Desktop")
# Explicitly check against "ON", because USE_EXTERNAL_GLFW is a tristate option
if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MATCHES "Desktop")
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@@ -32,6 +33,8 @@ if(NOT glfw3_FOUND AND "${PLATFORM}" MATCHES "Desktop")
include_directories(external/glfw/include)
list(APPEND raylib_sources $<TARGET_OBJECTS:glfw_objlib>)
else()
set(GLFW_PKG_DEPS glfw)
endif()
include(utils)
@@ -91,7 +94,7 @@ elseif(${PLATFORM} MATCHES "Android")
add_if_flag_compiles(-Wa,--noexecstack CMAKE_C_FLAGS)
add_if_flag_compiles(-no-canonical-prefixes CMAKE_C_FLAGS)
add_definitions(-DANDROID -D__ANDROID_API__=21)
include_directories(external/android/native_app_glue )
include_directories(external/android/native_app_glue)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -uANativeActivity_onCreate")
elseif(${PLATFORM} MATCHES "Raspberry Pi")
@@ -113,8 +116,8 @@ if(${SHARED})
set(CMAKE_MACOSX_RPATH ON)
target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE})
if (${PLATFORM} MATCHES "Desktop")
target_link_libraries(${RAYLIB}_shared glfw ${GLFW_LIBRARIES})
if (${PLATFORM} MATCHES "PLATFORM_DESKTOP")
target_link_libraries(${RAYLIB}_shared glfw)
endif()
if (UNIX AND ${FILESYSTEM_LACKS_SYMLINKS})
MESSAGE(WARNING "Can't version UNIX shared library on file system without symlink support")
@@ -141,6 +144,8 @@ if(${SHARED})
PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif()
add_test("pkg-config" ${PROJECT_SOURCE_DIR}/../cmake/test-pkgconfig.sh)
endif(${SHARED})
if(${STATIC})
@@ -150,8 +155,9 @@ if(${STATIC})
add_library(${RAYLIB} STATIC ${sources})
set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE})
if (${PLATFORM} MATCHES "Desktop")
set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${GLFW_PKG_LIBS})
string (REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}")
if (${PLATFORM} MATCHES "PLATFORM_DESKTOP")
target_link_libraries(${RAYLIB} glfw ${GLFW_LIBRARIES})
endif()
@@ -163,6 +169,8 @@ if(${STATIC})
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
add_test("pkg-config--static" ${PROJECT_SOURCE_DIR}/../cmake/test-pkgconfig.sh --static)
endif(${STATIC})
configure_file(../raylib.pc.in raylib.pc @ONLY)
@@ -199,3 +207,5 @@ SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md")
SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
include(CPack)
enable_testing()

View File

@@ -6,7 +6,7 @@
# PLATFORM_DESKTOP: Windows (Win32, Win64)
# PLATFORM_DESKTOP: Linux (32 and 64 bit)
# PLATFORM_DESKTOP: OSX/macOS
# PLATFORM_DESKTOP: FreeBSD
# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly
# PLATFORM_ANDROID: Android (ARM, ARM64)
# PLATFORM_RPI: Raspberry Pi (Raspbian)
# PLATFORM_WEB: HTML5 (Chrome, Firefox)
@@ -111,7 +111,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
PLATFORM_OS=FREEBSD
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),OpenBSD)
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),NetBSD)
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),DragonFly)
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
@@ -185,8 +194,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
ifeq ($(PLATFORM_OS),FREEBSD)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
ifeq ($(PLATFORM_OS),BSD)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -231,8 +240,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
CC = clang
GLFW_CFLAGS = -x objective-c
endif
ifeq ($(PLATFORM_OS),FREEBSD)
# FreeBSD default compiler
ifeq ($(PLATFORM_OS),BSD)
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
@@ -309,13 +318,14 @@ endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Compiler flags for arquitecture (only ARM, not ARM64)
#CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
CFLAGS += -target aarch64 -mfix-cortex-a53-835769
# Compilation functions attributes options
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC
# Compiler options for the linker
# -Werror=format-security
CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
# Preprocessor macro definitions
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=21
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=21 -DMAL_NO_OSS
endif
# Define required compilation flags for raylib SHARED lib
@@ -345,7 +355,7 @@ endif
INCLUDE_PATHS = -I. -Iexternal -Iexternal/glfw/include
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),FREEBSD)
ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib -L$(RAYLIB_RELEASE_PATH)
endif
@@ -415,6 +425,10 @@ ifeq ($(INCLUDE_AUDIO_MODULE),TRUE)
endif
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
OBJS += external/android/native_app_glue/android_native_app_glue.o
endif
# Default target entry
all: raylib
@@ -454,7 +468,7 @@ else
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.$(RAYLIB_API_VERSION).dylib
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.dylib
endif
ifeq ($(PLATFORM_OS),FREEBSD)
ifeq ($(PLATFORM_OS),BSD)
# WARNING: you should type "gmake clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -lGL -lpthread
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"

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@@ -17,7 +17,7 @@
* Required types and functions are defined in the same module.
*
* #define USE_OPENAL_BACKEND
* Use OpenAL Soft audio backend usage
* Use OpenAL Soft audio backend
*
* #define SUPPORT_FILEFORMAT_WAV
* #define SUPPORT_FILEFORMAT_OGG
@@ -73,11 +73,6 @@
*
**********************************************************************************************/
#include "config.h"
#if !defined(USE_OPENAL_BACKEND)
#define USE_MINI_AL 1 // Set to 1 to use mini_al; 0 to use OpenAL.
#endif
#if defined(AUDIO_STANDALONE)
#include "audio.h"
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
@@ -87,6 +82,10 @@
#include "utils.h" // Required for: fopen() Android mapping
#endif
#if !defined(USE_OPENAL_BACKEND)
#define USE_MINI_AL 1 // Set to 1 to use mini_al; 0 to use OpenAL.
#endif
#include "external/mini_al.h" // Implemented in mini_al.c. Cannot implement this here because it conflicts with Win32 APIs such as CloseWindow(), etc.
#if !defined(USE_MINI_AL) || (USE_MINI_AL == 0)
@@ -668,7 +667,7 @@ AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint3
mal_result resultMAL = mal_dsp_init(&dspConfig, &audioBuffer->dsp);
if (resultMAL != MAL_SUCCESS)
{
TraceLog(LOG_ERROR, "LoadSoundFromWave() : Failed to create data conversion pipeline");
TraceLog(LOG_ERROR, "CreateAudioBuffer() : Failed to create data conversion pipeline");
free(audioBuffer);
return NULL;
}
@@ -696,7 +695,7 @@ void DeleteAudioBuffer(AudioBuffer *audioBuffer)
{
if (audioBuffer == NULL)
{
TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
TraceLog(LOG_ERROR, "DeleteAudioBuffer() : No audio buffer");
return;
}
@@ -709,7 +708,7 @@ bool IsAudioBufferPlaying(AudioBuffer *audioBuffer)
{
if (audioBuffer == NULL)
{
TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
TraceLog(LOG_ERROR, "IsAudioBufferPlaying() : No audio buffer");
return false;
}
@@ -737,7 +736,7 @@ void StopAudioBuffer(AudioBuffer *audioBuffer)
{
if (audioBuffer == NULL)
{
TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
TraceLog(LOG_ERROR, "StopAudioBuffer() : No audio buffer");
return;
}
@@ -756,7 +755,7 @@ void PauseAudioBuffer(AudioBuffer *audioBuffer)
{
if (audioBuffer == NULL)
{
TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
TraceLog(LOG_ERROR, "PauseAudioBuffer() : No audio buffer");
return;
}
@@ -768,7 +767,7 @@ void ResumeAudioBuffer(AudioBuffer *audioBuffer)
{
if (audioBuffer == NULL)
{
TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
TraceLog(LOG_ERROR, "ResumeAudioBuffer() : No audio buffer");
return;
}
@@ -780,7 +779,7 @@ void SetAudioBufferVolume(AudioBuffer *audioBuffer, float volume)
{
if (audioBuffer == NULL)
{
TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
TraceLog(LOG_ERROR, "SetAudioBufferVolume() : No audio buffer");
return;
}
@@ -792,7 +791,7 @@ void SetAudioBufferPitch(AudioBuffer *audioBuffer, float pitch)
{
if (audioBuffer == NULL)
{
TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
TraceLog(LOG_ERROR, "SetAudioBufferPitch() : No audio buffer");
return;
}

View File

@@ -244,8 +244,8 @@ void SetCameraMode(Camera camera, int mode)
distance.y = sqrtf(dx*dx + dy*dy);
// Camera angle calculation
cameraAngle.x = asinf(fabsf(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
cameraAngle.y = -asinf(fabsf(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
cameraAngle.x = asinf(fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
cameraAngle.y = -asinf(fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
// NOTE: Just testing what cameraAngle means
//cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW)

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@@ -5,7 +5,7 @@
* PLATFORMS SUPPORTED:
* - PLATFORM_DESKTOP: Windows (Win32, Win64)
* - PLATFORM_DESKTOP: Linux (X11 desktop mode)
* - PLATFORM_DESKTOP: FreeBSD (X11 desktop)
* - PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
* - PLATFORM_DESKTOP: OSX/macOS
* - PLATFORM_ANDROID: Android 4.0 (ARM, ARM64)
* - PLATFORM_RPI: Raspberry Pi 0,1,2,3 (Raspbian)
@@ -15,7 +15,7 @@
* CONFIGURATION:
*
* #define PLATFORM_DESKTOP
* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD
* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD, OpenBSD, NetBSD, DragonFly
* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it
*
* #define PLATFORM_ANDROID
@@ -57,7 +57,7 @@
* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
*
* DEPENDENCIES:
* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD)
* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD, OpenBSD, NetBSD, DragonFly)
* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion)
* camera - Multiple 3D camera modes (free, orbital, 1st person, 3rd person)
* gestures - Gestures system for touch-ready devices (or simulated from mouse inputs)
@@ -1884,31 +1884,30 @@ static bool InitGraphicsDevice(int width, int height)
displayHeight = screenHeight;
#endif // defined(PLATFORM_WEB)
glfwDefaultWindowHints(); // Set default windows hints
// Check some Window creation flags
if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window
else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
if (configFlags & FLAG_WINDOW_DECORATED) glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
if (configFlags & FLAG_WINDOW_TRANSPARENT)
{
// TODO: Enable transparent window (not ready yet on GLFW 3.2)
}
if (configFlags & FLAG_MSAA_4X_HINT)
{
glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0
TraceLog(LOG_INFO, "Trying to enable MSAA x4");
}
glfwDefaultWindowHints(); // Set default windows hints:
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
//glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default)
//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
//glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits
//glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits
//glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // Default OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
// Check some Window creation flags
if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window
else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
if (configFlags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GL_FALSE); // Border and buttons on Window
else glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Decorated window
#if !defined(PLATFORM_WEB) // FLAG_WINDOW_TRANSPARENT not supported on HTML5
if (configFlags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
#endif
if (configFlags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0
// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version
// with forward compatibility to older OpenGL versions.
// For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible.
@@ -1926,11 +1925,11 @@ static bool InitGraphicsDevice(int width, int height)
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
// Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
#if defined(__APPLE__)
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // OSX Requires
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // OSX Requires fordward compatibility
#else
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above!
#endif
//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); // Request OpenGL DEBUG context
}
if (fullscreen)

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@@ -27,11 +27,6 @@ if (WIN32)
"$ENV{VULKAN_SDK}/Bin32"
"$ENV{VK_SDK_PATH}/Bin32")
endif()
elseif (APPLE)
find_library(VULKAN_LIBRARY vulkan.1 HINTS
"$ENV{VULKAN_SDK}/macOS/lib")
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/macOS/include")
else()
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/include")

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@@ -327,10 +327,10 @@ endif()
# Export GLFW library dependencies
#--------------------------------------------------------------------
foreach(arg ${glfw_PKG_DEPS})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}" PARENT_SCOPE)
endforeach()
foreach(arg ${glfw_PKG_LIBS})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}" PARENT_SCOPE)
endforeach()
#--------------------------------------------------------------------

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@@ -165,6 +165,8 @@ information on what to include when reporting a bug.
- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
(#749,#842)
- Added `GLFW_FOCUS_ON_SHOW` window hint and attribute to control input focus
on calling show window (#1189)
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint

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@@ -819,6 +819,12 @@ extern "C" {
* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
*/
#define GLFW_HOVERED 0x0002000B
/*! @brief Input focus on calling show window hint and attribute
*
* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
*/
#define GLFW_FOCUS_ON_SHOW 0x0002000C
/*! @brief Framebuffer bit depth hint.
*
@@ -3085,6 +3091,11 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
* hidden. If the window is already visible or is in full screen mode, this
* function does nothing.
*
* By default, windowed mode windows are focused when shown
* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
* to change this behavior for all newly created windows, or change the
* behavior for an existing window with @ref glfwSetWindowAttrib.
*
* @param[in] window The window to make visible.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
@@ -3132,6 +3143,10 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
* disable this behavior.
*
* Also by default, windowed mode windows are focused when shown
* with @ref glfwShowWindow. Set the
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
*
* __Do not use this function__ to steal focus from other applications unless
* you are certain that is what the user wants. Focus stealing can be
* extremely disruptive.
@@ -3306,8 +3321,9 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
*
* The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
* [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib).
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
*
* Some of these attributes are ignored for full screen windows. The new
* value will take effect if the window is later made windowed.

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@@ -163,4 +163,3 @@ if (GLFW_INSTALL)
ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
LIBRARY DESTINATION "lib${LIB_SUFFIX}")
endif()

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@@ -32,7 +32,6 @@
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
// Internal key state used for sticky keys
#define _GLFW_STICK 3
@@ -1086,7 +1085,9 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string)
while (*c)
{
if (isxdigit(*c))
if ((*c >= '0' && *c <= '9') ||
(*c >= 'a' && *c <= 'f') ||
(*c >= 'A' && *c <= 'F'))
{
char line[1024];

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@@ -267,6 +267,7 @@ struct _GLFWwndconfig
GLFWbool floating;
GLFWbool maximized;
GLFWbool centerCursor;
GLFWbool focusOnShow;
struct {
GLFWbool retina;
char frameName[256];
@@ -372,6 +373,7 @@ struct _GLFWwindow
GLFWbool decorated;
GLFWbool autoIconify;
GLFWbool floating;
GLFWbool focusOnShow;
GLFWbool shouldClose;
void* userPointer;
GLFWvidmode videoMode;

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@@ -242,7 +242,9 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
#include "egl_context.h"
#include "osmesa_context.h"
#define _GLFW_WNDCLASSNAME L"GLFW30"
#if !defined(_GLFW_WNDCLASSNAME)
#define _GLFW_WNDCLASSNAME L"GLFW30"
#endif
#define _glfw_dlopen(name) LoadLibraryA(name)
#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)

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@@ -201,6 +201,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->decorated = wndconfig.decorated;
window->autoIconify = wndconfig.autoIconify;
window->floating = wndconfig.floating;
window->focusOnShow = wndconfig.focusOnShow;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->minwidth = GLFW_DONT_CARE;
@@ -267,6 +268,7 @@ void glfwDefaultWindowHints(void)
_glfw.hints.window.focused = GLFW_TRUE;
_glfw.hints.window.autoIconify = GLFW_TRUE;
_glfw.hints.window.centerCursor = GLFW_TRUE;
_glfw.hints.window.focusOnShow = GLFW_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered
@@ -370,6 +372,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_CENTER_CURSOR:
_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_FOCUS_ON_SHOW:
_glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CLIENT_API:
_glfw.hints.context.client = value;
return;
@@ -755,7 +760,9 @@ GLFWAPI void glfwShowWindow(GLFWwindow* handle)
return;
_glfwPlatformShowWindow(window);
_glfwPlatformFocusWindow(window);
if (window->focusOnShow)
_glfwPlatformFocusWindow(window);
}
GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
@@ -810,6 +817,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
return _glfwPlatformWindowMaximized(window);
case GLFW_HOVERED:
return _glfwPlatformWindowHovered(window);
case GLFW_FOCUS_ON_SHOW:
return window->focusOnShow;
case GLFW_TRANSPARENT_FRAMEBUFFER:
return _glfwPlatformFramebufferTransparent(window);
case GLFW_RESIZABLE:
@@ -886,6 +895,8 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
if (!window->monitor)
_glfwPlatformSetWindowFloating(window, value);
}
else if (attrib == GLFW_FOCUS_ON_SHOW)
window->focusOnShow = value;
else
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
}

View File

@@ -2672,8 +2672,9 @@ void _glfwPlatformPollEvents(void)
#if defined(__linux__)
_glfwDetectJoystickConnectionLinux();
#endif
int count = XPending(_glfw.x11.display);
while (count--)
XPending(_glfw.x11.display);
while (XQLength(_glfw.x11.display))
{
XEvent event;
XNextEvent(_glfw.x11.display, &event);

View File

@@ -2365,7 +2365,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) {
float panning, volume;
panning = ch->panning +
(ch->panning_envelope_panning - .5f) * (.5f - fabsf(ch->panning - .5f)) * 2.0f;
(ch->panning_envelope_panning - .5f) * (.5f - fabs(ch->panning - .5f)) * 2.0f;
if(ch->tremor_on) {
volume = .0f;

View File

@@ -1837,9 +1837,9 @@ void DrawBoundingBox(BoundingBox box, Color color)
{
Vector3 size;
size.x = fabsf(box.max.x - box.min.x);
size.y = fabsf(box.max.y - box.min.y);
size.z = fabsf(box.max.z - box.min.z);
size.x = fabs(box.max.x - box.min.x);
size.y = fabs(box.max.y - box.min.y);
size.z = fabs(box.max.z - box.min.z);
Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f };
@@ -2074,7 +2074,7 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
RayHitInfo result = { 0 };
if (fabsf(ray.direction.y) > EPSILON)
if (fabs(ray.direction.y) > EPSILON)
{
float distance = (ray.position.y - groundHeight)/-ray.direction.y;

View File

@@ -43,7 +43,7 @@
* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
*
* Use the following code to compile:
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread -lopengl32 -lgdi32 -std=c99
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static -lraylib -lpthread -lopengl32 -lgdi32 -std=c99
*
* VERY THANKS TO:
* Ramon Santamaria (github: @raysan5)

View File

@@ -3,6 +3,8 @@
* raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com)
*
* FEATURES:
* - NO external dependencies, all required libraries included with raylib
* - Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
* - Written in plain C code (C99) in PascalCase/camelCase notation
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
@@ -12,10 +14,8 @@
* - Flexible Materials system, supporting classic maps and PBR maps
* - Shaders support, including Model shaders and Postprocessing shaders
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
* - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
* - Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
* - VR stereo rendering with configurable HMD device parameters
* - NO external dependencies, all required libraries included with raylib
* - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
*
* NOTES:
@@ -33,14 +33,15 @@
* stb_image_resize (Sean Barret) for image resizing algorythms [textures]
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
* stb_truetype (Sean Barret) for ttf fonts loading [text]
* stb_rect_pack (Sean Barret) for rectangles packing [text]
* stb_vorbis (Sean Barret) for OGG audio loading [audio]
* stb_perlin (Sean Barret) for Perlin noise image generation [textures]
* par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
* dr_flac (David Reid) for FLAC audio file loading [audio]
* dr_mp3 (David Reid) for MP3 audio file loading [audio]
* rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core]
* tinfl for data decompression (DEFLATE algorithm) [rres]
*
*
* LICENSE: zlib/libpng
@@ -92,7 +93,7 @@
#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons)
#define FLAG_WINDOW_UNDECORATED 8 // Set to disable window decoration (frame and buttons)
#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
@@ -331,6 +332,8 @@ typedef struct Vector4 {
float w;
} Vector4;
typedef Vector4 Quaternion;
// Matrix type (OpenGL style 4x4 - right handed, column major)
typedef struct Matrix {
float m0, m4, m8, m12;
@@ -389,6 +392,7 @@ typedef struct CharInfo {
int offsetX; // Character offset X when drawing
int offsetY; // Character offset Y when drawing
int advanceX; // Character advance position X
unsigned char *data; // Character pixel data (grayscale)
} CharInfo;
// Font type, includes texture and charSet array data
@@ -539,12 +543,12 @@ typedef struct VrDeviceInfo {
// Enumerators Definition
//----------------------------------------------------------------------------------
// Trace log type
typedef enum {
typedef enum {
LOG_INFO = 1,
LOG_WARNING = 2,
LOG_ERROR = 4,
LOG_DEBUG = 8,
LOG_OTHER = 16
LOG_WARNING = 2,
LOG_ERROR = 4,
LOG_DEBUG = 8,
LOG_OTHER = 16
} LogType;
// Shader location point type
@@ -636,16 +640,16 @@ typedef enum {
} TextureFilterMode;
// Texture parameters: wrap mode
typedef enum {
WRAP_REPEAT = 0,
WRAP_CLAMP,
WRAP_MIRROR
typedef enum {
WRAP_REPEAT = 0,
WRAP_CLAMP,
WRAP_MIRROR
} TextureWrapMode;
// Color blending modes (pre-defined)
typedef enum {
BLEND_ALPHA = 0,
BLEND_ADDITIVE,
typedef enum {
BLEND_ALPHA = 0,
BLEND_ADDITIVE,
BLEND_MULTIPLIED
} BlendMode;
@@ -899,6 +903,7 @@ RLAPI void UnloadImage(Image image);
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized)
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
@@ -912,8 +917,9 @@ RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);
RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (bilinear filtering)
RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color); // Resize canvas and fill with color
RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
@@ -924,11 +930,14 @@ RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fon
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
// Image generation functions
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
@@ -951,29 +960,30 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)
//------------------------------------------------------------------------------------
// Font loading/unloading functions
RLAPI Font GetDefaultFont(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load Font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load Font from file with extended parameters
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
RLAPI Font GetDefaultFont(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters
RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use
RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
// Text drawing functions
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using Font and additional parameters
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
// Text misc. functions
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
RLAPI int GetGlyphIndex(Font font, int character); // Returns index position for a unicode character on sprite font
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on sprite font
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)
@@ -1013,7 +1023,7 @@ RLAPI void ExportMesh(const char *fileName, Mesh mesh);
// Mesh manipulation functions
RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
// Mesh generation functions

Binary file not shown.

View File

@@ -12,9 +12,9 @@
* #define RAYMATH_HEADER_ONLY
* Define static inline functions code, so #include header suffices for use.
* This may use up lots of memory.
*
*
* #define RAYMATH_STANDALONE
* Avoid raylib.h header inclusion in this file.
* Avoid raylib.h header inclusion in this file.
* Vector3 and Matrix data types are defined internally in raymath module.
*
*
@@ -94,7 +94,7 @@
// Return float vector for Vector3
#ifndef Vector3ToFloat
#define Vector3ToFloat(vec) (Vector3ToFloatV(vec).v)
#define Vector3ToFloat(vec) (Vector3ToFloatV(vec).v)
#endif
//----------------------------------------------------------------------------------
@@ -114,6 +114,14 @@
float y;
float z;
} Vector3;
// Quaternion type
typedef struct Quaternion {
float x;
float y;
float z;
float w;
} Quaternion;
// Matrix type (OpenGL style 4x4 - right handed, column major)
typedef struct Matrix {
@@ -128,14 +136,6 @@
typedef struct float3 { float v[3]; } float3;
typedef struct float16 { float v[16]; } float16;
// Quaternion type
typedef struct Quaternion {
float x;
float y;
float z;
float w;
} Quaternion;
#include <math.h> // Required for: sinf(), cosf(), tan(), fabs()
//----------------------------------------------------------------------------------
@@ -143,7 +143,7 @@ typedef struct Quaternion {
//----------------------------------------------------------------------------------
// Clamp float value
RMDEF float Clamp(float value, float min, float max)
RMDEF float Clamp(float value, float min, float max)
{
const float res = value < min ? min : value;
return res > max ? max : res;
@@ -154,15 +154,15 @@ RMDEF float Clamp(float value, float min, float max)
//----------------------------------------------------------------------------------
// Vector with components value 0.0f
RMDEF Vector2 Vector2Zero(void)
{
RMDEF Vector2 Vector2Zero(void)
{
Vector2 result = { 0.0f, 0.0f };
return result;
}
// Vector with components value 1.0f
RMDEF Vector2 Vector2One(void)
{
RMDEF Vector2 Vector2One(void)
{
Vector2 result = { 1.0f, 1.0f };
return result;
}
@@ -243,31 +243,31 @@ RMDEF Vector2 Vector2Normalize(Vector2 v)
//----------------------------------------------------------------------------------
// Vector with components value 0.0f
RMDEF Vector3 Vector3Zero(void)
{
RMDEF Vector3 Vector3Zero(void)
{
Vector3 result = { 0.0f, 0.0f, 0.0f };
return result;
return result;
}
// Vector with components value 1.0f
RMDEF Vector3 Vector3One(void)
{
RMDEF Vector3 Vector3One(void)
{
Vector3 result = { 1.0f, 1.0f, 1.0f };
return result;
return result;
}
// Add two vectors
RMDEF Vector3 Vector3Add(Vector3 v1, Vector3 v2)
{
Vector3 result = { v1.x + v2.x, v1.y + v2.y, v1.z + v2.z };
return result;
return result;
}
// Substract two vectors
RMDEF Vector3 Vector3Subtract(Vector3 v1, Vector3 v2)
{
Vector3 result = { v1.x - v2.x, v1.y - v2.y, v1.z - v2.z };
return result;
return result;
}
// Multiply vector by scalar
@@ -279,7 +279,7 @@ RMDEF Vector3 Vector3Multiply(Vector3 v, float scalar)
// Multiply vector by vector
RMDEF Vector3 Vector3MultiplyV(Vector3 v1, Vector3 v2)
{
{
Vector3 result = { v1.x*v2.x, v1.y*v2.y, v1.z*v2.z };
return result;
}
@@ -296,17 +296,17 @@ RMDEF Vector3 Vector3Perpendicular(Vector3 v)
{
Vector3 result = { 0 };
float min = fabsf(v.x);
float min = fabs(v.x);
Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f};
if (fabsf(v.y) < min)
if (fabs(v.y) < min)
{
min = fabsf(v.y);
min = fabs(v.y);
Vector3 tmp = {0.0f, 1.0f, 0.0f};
cardinalAxis = tmp;
}
if (fabsf(v.z) < min)
if (fabs(v.z) < min)
{
Vector3 tmp = {0.0f, 0.0f, 1.0f};
cardinalAxis = tmp;
@@ -359,7 +359,7 @@ RMDEF Vector3 Vector3Negate(Vector3 v)
RMDEF Vector3 Vector3Normalize(Vector3 v)
{
Vector3 result = v;
float length, ilength;
length = Vector3Length(v);
if (length == 0.0f) length = 1.0f;
@@ -394,10 +394,22 @@ RMDEF Vector3 Vector3Transform(Vector3 v, Matrix mat)
result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12;
result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13;
result.z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14;
return result;
};
// Transform a vector by quaternion rotation
RMDEF Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q)
{
Vector3 result = { 0 };
result.x = v.x*(q.x*q.x + q.w*q.w - q.y*q.y - q.z*q.z) + v.y*(2*q.x*q.y - 2*q.w*q.z) + v.z*(2*q.x*q.z + 2*q.w*q.y);
result.y = v.x*(2*q.w*q.z + 2*q.x*q.y) + v.y*(q.w*q.w - q.x*q.x + q.y*q.y - q.z*q.z) + v.z*(-2*q.w*q.x + 2*q.y*q.z);
result.z = v.x*(-2*q.w*q.y + 2*q.x*q.z) + v.y*(2*q.w*q.x + 2*q.y*q.z)+ v.z*(q.w*q.w - q.x*q.x - q.y*q.y + q.z*q.z);
return result;
}
// Calculate linear interpolation between two vectors
RMDEF Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount)
{
@@ -432,11 +444,11 @@ RMDEF Vector3 Vector3Reflect(Vector3 v, Vector3 normal)
RMDEF Vector3 Vector3Min(Vector3 v1, Vector3 v2)
{
Vector3 result = { 0 };
result.x = fminf(v1.x, v2.x);
result.y = fminf(v1.y, v2.y);
result.z = fminf(v1.z, v2.z);
return result;
}
@@ -444,11 +456,11 @@ RMDEF Vector3 Vector3Min(Vector3 v1, Vector3 v2)
RMDEF Vector3 Vector3Max(Vector3 v1, Vector3 v2)
{
Vector3 result = { 0 };
result.x = fmaxf(v1.x, v2.x);
result.y = fmaxf(v1.y, v2.y);
result.z = fmaxf(v1.z, v2.z);
return result;
}
@@ -457,7 +469,7 @@ RMDEF Vector3 Vector3Max(Vector3 v1, Vector3 v2)
RMDEF Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
{
//Vector v0 = b - a, v1 = c - a, v2 = p - a;
Vector3 v0 = Vector3Subtract(b, a);
Vector3 v1 = Vector3Subtract(c, a);
Vector3 v2 = Vector3Subtract(p, a);
@@ -466,15 +478,15 @@ RMDEF Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
float d11 = Vector3DotProduct(v1, v1);
float d20 = Vector3DotProduct(v2, v0);
float d21 = Vector3DotProduct(v2, v1);
float denom = d00*d11 - d01*d01;
Vector3 result = { 0 };
result.y = (d11*d20 - d01*d21)/denom;
result.z = (d00*d21 - d01*d20)/denom;
result.x = 1.0f - (result.z + result.y);
return result;
}
@@ -598,7 +610,7 @@ RMDEF Matrix MatrixInvert(Matrix mat)
RMDEF Matrix MatrixNormalize(Matrix mat)
{
Matrix result = { 0 };
float det = MatrixDeterminant(mat);
result.m0 = mat.m0/det;
@@ -617,15 +629,15 @@ RMDEF Matrix MatrixNormalize(Matrix mat)
result.m13 = mat.m13/det;
result.m14 = mat.m14/det;
result.m15 = mat.m15/det;
return result;
}
// Returns identity matrix
RMDEF Matrix MatrixIdentity(void)
{
Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
@@ -685,9 +697,9 @@ RMDEF Matrix MatrixSubstract(Matrix left, Matrix right)
// Returns translation matrix
RMDEF Matrix MatrixTranslate(float x, float y, float z)
{
Matrix result = { 1.0f, 0.0f, 0.0f, x,
0.0f, 1.0f, 0.0f, y,
0.0f, 0.0f, 1.0f, z,
Matrix result = { 1.0f, 0.0f, 0.0f, x,
0.0f, 1.0f, 0.0f, y,
0.0f, 0.0f, 1.0f, z,
0.0f, 0.0f, 0.0f, 1.0f };
return result;
@@ -724,12 +736,12 @@ RMDEF Matrix MatrixRotate(Vector3 axis, float angle)
result.m5 = y*y*t + cosres;
result.m6 = z*y*t + x*sinres;
result.m7 = 0.0f;
result.m8 = x*z*t + y*sinres;
result.m9 = y*z*t - x*sinres;
result.m10 = z*z*t + cosres;
result.m11 = 0.0f;
result.m12 = 0.0f;
result.m13 = 0.0f;
result.m14 = 0.0f;
@@ -789,9 +801,9 @@ RMDEF Matrix MatrixRotateZ(float angle)
// Returns scaling matrix
RMDEF Matrix MatrixScale(float x, float y, float z)
{
Matrix result = { x, 0.0f, 0.0f, 0.0f,
0.0f, y, 0.0f, 0.0f,
0.0f, 0.0f, z, 0.0f,
Matrix result = { x, 0.0f, 0.0f, 0.0f,
0.0f, y, 0.0f, 0.0f,
0.0f, 0.0f, z, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
return result;
@@ -859,11 +871,11 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top,
// NOTE: Angle should be provided in radians
RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far)
{
double top = near*tan(fovy*0.5);
double top = near*tan(fovy*0.5);
double right = top*aspect;
Matrix result = MatrixFrustum(-right, right, -top, top, near, far);
return result;
return result;
}
// Returns orthographic projection matrix
@@ -906,7 +918,7 @@ RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up)
x = Vector3Normalize(x);
Vector3 y = Vector3CrossProduct(z, x);
y = Vector3Normalize(y);
result.m0 = x.x;
result.m1 = x.y;
result.m2 = x.z;
@@ -976,7 +988,7 @@ RMDEF float QuaternionLength(Quaternion q)
RMDEF Quaternion QuaternionNormalize(Quaternion q)
{
Quaternion result = { 0 };
float length, ilength;
length = QuaternionLength(q);
if (length == 0.0f) length = 1.0f;
@@ -986,7 +998,7 @@ RMDEF Quaternion QuaternionNormalize(Quaternion q)
result.y = q.y*ilength;
result.z = q.z*ilength;
result.w = q.w*ilength;
return result;
}
@@ -996,17 +1008,17 @@ RMDEF Quaternion QuaternionInvert(Quaternion q)
Quaternion result = q;
float length = QuaternionLength(q);
float lengthSq = length*length;
if (lengthSq != 0.0)
{
float i = 1.0f/lengthSq;
result.x *= -i;
result.y *= -i;
result.z *= -i;
result.w *= i;
}
return result;
}
@@ -1044,7 +1056,7 @@ RMDEF Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount)
{
Quaternion result = QuaternionLerp(q1, q2, amount);
result = QuaternionNormalize(result);
return result;
}
@@ -1096,13 +1108,13 @@ RMDEF Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to)
result.y = cross.y;
result.z = cross.y;
result.w = 1.0f + cos2Theta; // NOTE: Added QuaternioIdentity()
// Normalize to essentially nlerp the original and identity to 0.5
result = QuaternionNormalize(result);
result = QuaternionNormalize(result);
// Above lines are equivalent to:
//Quaternion result = QuaternionNlerp(q, QuaternionIdentity(), 0.5f);
return result;
}
@@ -1172,7 +1184,7 @@ RMDEF Matrix QuaternionToMatrix(Quaternion q)
float x2 = x + x;
float y2 = y + y;
float z2 = z + z;
float length = QuaternionLength(q);
float lengthSquared = length*length;
@@ -1204,7 +1216,7 @@ RMDEF Matrix QuaternionToMatrix(Quaternion q)
result.m13 = 0.0f;
result.m14 = 0.0f;
result.m15 = 1.0f;
return result;
}
@@ -1219,7 +1231,7 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
angle *= 0.5f;
axis = Vector3Normalize(axis);
float sinres = sinf(angle);
float cosres = cosf(angle);
@@ -1277,7 +1289,7 @@ RMDEF Quaternion QuaternionFromEuler(float roll, float pitch, float yaw)
q.y = x0*y1*z0 + x1*y0*z1;
q.z = x0*y0*z1 - x1*y1*z0;
q.w = x0*y0*z0 + x1*y1*z1;
return q;
}
@@ -1300,9 +1312,9 @@ RMDEF Vector3 QuaternionToEuler(Quaternion q)
// yaw (z-axis rotation)
float z0 = 2.0f*(q.w*q.z + q.x*q.y);
float z1 = 1.0f - 2.0f*(q.y*q.y + q.z*q.z);
float z1 = 1.0f - 2.0f*(q.y*q.y + q.z*q.z);
result.z = atan2f(z0, z1)*RAD2DEG;
return result;
}
@@ -1315,7 +1327,7 @@ RMDEF Quaternion QuaternionTransform(Quaternion q, Matrix mat)
result.y = mat.m1*q.x + mat.m5*q.y + mat.m9*q.z + mat.m13*q.w;
result.z = mat.m2*q.x + mat.m6*q.y + mat.m10*q.z + mat.m14*q.w;
result.w = mat.m3*q.x + mat.m7*q.y + mat.m11*q.z + mat.m15*q.w;
return result;
}

View File

@@ -37,7 +37,7 @@
#define _GLFW_X11
#endif
#endif
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined( __NetBSD__)
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
#define _GLFW_X11
#endif
#if defined(__APPLE__)
@@ -91,7 +91,7 @@
#include "external/glfw/src/osmesa_context.c"
#endif
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined( __NetBSD__)
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined( __NetBSD__) || defined(__DragonFly__)
#include "external/glfw/src/x11_init.c"
#include "external/glfw/src/x11_monitor.c"
#include "external/glfw/src/x11_window.c"

View File

@@ -2,8 +2,8 @@
*
* rlgl - raylib OpenGL abstraction layer
*
* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
*
* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
* VBO buffers (and VAOs if available). It requires calling 3 functions:
@@ -657,7 +657,7 @@ void rlEnd(void)
// as well as depth buffer bit-depth (16bit or 24bit or 32bit)
// Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits)
currentDepth += (1.0f/20000.0f);
// Verify internal buffers limits
// NOTE: This check is combined with usage of rlCheckBufferLimit()
if ((lines.vCounter/2 >= MAX_LINES_BATCH - 2) ||
@@ -829,7 +829,7 @@ void rlEnableTexture(unsigned int id)
if (draws[drawsCounter - 1].textureId != id)
{
if (draws[drawsCounter - 1].vertexCount > 0) drawsCounter++;
if (drawsCounter >= MAX_DRAWS_BY_TEXTURE)
{
rlglDraw();
@@ -1126,7 +1126,7 @@ void rlglInit(int width, int height)
// Check NPOT textures support
// NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature
if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) texNPOTSupported = true;
// Check texture float support
if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) texFloatSupported = true;
#endif
@@ -1158,7 +1158,7 @@ void rlglInit(int width, int height)
// Clamp mirror wrap mode supported
if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) texClampMirrorSupported = true;
// Debug marker support
if(strcmp(extList[i], (const char *)"GL_EXT_debug_marker") == 0) debugMarkerSupported = true;
}
@@ -1271,9 +1271,9 @@ void rlglClose(void)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
UnloadShaderDefault(); // Unload default shader
UnloadBuffersDefault(); // Unload default buffers (lines, triangles, quads)
UnloadBuffersDefault(); // Unload default buffers (lines, triangles, quads)
glDeleteTextures(1, &whiteTexture); // Unload default texture
TraceLog(LOG_INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", whiteTexture);
free(draws);
@@ -1438,30 +1438,30 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
#endif
glBindTexture(GL_TEXTURE_2D, id);
int mipWidth = width;
int mipHeight = height;
int mipOffset = 0; // Mipmap data offset
TraceLog(LOG_DEBUG, "Load texture from data memory address: 0x%x", data);
// Load the different mipmap levels
for (int i = 0; i < mipmapCount; i++)
{
unsigned int mipSize = GetPixelDataSize(mipWidth, mipHeight, format);
int glInternalFormat, glFormat, glType;
GetGlFormats(format, &glInternalFormat, &glFormat, &glType);
TraceLog(LOG_DEBUG, "Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
if (glInternalFormat != -1)
{
if (format < COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, (unsigned char *)data + mipOffset);
#if !defined(GRAPHICS_API_OPENGL_11)
#if !defined(GRAPHICS_API_OPENGL_11)
else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset);
#endif
#if defined(GRAPHICS_API_OPENGL_33)
if (format == UNCOMPRESSED_GRAYSCALE)
{
@@ -1479,11 +1479,11 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
}
#endif
}
mipWidth /= 2;
mipHeight /= 2;
mipOffset += mipSize;
// Security check for NPOT textures
if (mipWidth < 1) mipWidth = 1;
if (mipHeight < 1) mipHeight = 1;
@@ -1539,7 +1539,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data)
{
glBindTexture(GL_TEXTURE_2D, id);
int glInternalFormat, glFormat, glType;
GetGlFormats(format, &glInternalFormat, &glFormat, &glType);
@@ -1671,7 +1671,7 @@ void rlGenerateMipmaps(Texture2D *texture)
{
// Retrieve texture data from VRAM
void *data = rlReadTexturePixels(*texture);
// NOTE: data size is reallocated to fit mipmaps data
// NOTE: CPU mipmap generation only supports RGBA 32bit data
int mipmapCount = GenerateMipmaps(data, texture->width, texture->height);
@@ -1696,7 +1696,7 @@ void rlGenerateMipmaps(Texture2D *texture)
texture->mipmaps = mipmapCount + 1;
free(data); // Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data
TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps [%i] generated manually on CPU side", texture->id, texture->mipmaps);
}
else TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps could not be generated for texture format", texture->id);
@@ -1943,27 +1943,27 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Bind shader program
glUseProgram(material.shader.id);
glUseProgram(material.shader.id);
// Matrices and other values required by shader
//-----------------------------------------------------
// Calculate and send to shader model matrix (used by PBR shader)
if (material.shader.locs[LOC_MATRIX_MODEL] != -1) SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_MODEL], transform);
// Upload to shader material.colDiffuse
if (material.shader.locs[LOC_COLOR_DIFFUSE] != -1)
glUniform4f(material.shader.locs[LOC_COLOR_DIFFUSE], (float)material.maps[MAP_DIFFUSE].color.r/255.0f,
(float)material.maps[MAP_DIFFUSE].color.g/255.0f,
(float)material.maps[MAP_DIFFUSE].color.b/255.0f,
glUniform4f(material.shader.locs[LOC_COLOR_DIFFUSE], (float)material.maps[MAP_DIFFUSE].color.r/255.0f,
(float)material.maps[MAP_DIFFUSE].color.g/255.0f,
(float)material.maps[MAP_DIFFUSE].color.b/255.0f,
(float)material.maps[MAP_DIFFUSE].color.a/255.0f);
// Upload to shader material.colSpecular (if available)
if (material.shader.locs[LOC_COLOR_SPECULAR] != -1)
glUniform4f(material.shader.locs[LOC_COLOR_SPECULAR], (float)material.maps[MAP_SPECULAR].color.r/255.0f,
(float)material.maps[MAP_SPECULAR].color.g/255.0f,
(float)material.maps[MAP_SPECULAR].color.b/255.0f,
if (material.shader.locs[LOC_COLOR_SPECULAR] != -1)
glUniform4f(material.shader.locs[LOC_COLOR_SPECULAR], (float)material.maps[MAP_SPECULAR].color.r/255.0f,
(float)material.maps[MAP_SPECULAR].color.g/255.0f,
(float)material.maps[MAP_SPECULAR].color.b/255.0f,
(float)material.maps[MAP_SPECULAR].color.a/255.0f);
if (material.shader.locs[LOC_MATRIX_VIEW] != -1) SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_VIEW], modelview);
if (material.shader.locs[LOC_MATRIX_PROJECTION] != -1) SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_PROJECTION], projection);
@@ -2054,7 +2054,7 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
#if defined(SUPPORT_VR_SIMULATOR)
if (vrStereoRender) eyesCount = 2;
#endif
for (int eye = 0; eye < eyesCount; eye++)
{
if (eyesCount == 1) modelview = matModelView;
@@ -2072,7 +2072,7 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
if (mesh.indices != NULL) glDrawElements(GL_TRIANGLES, mesh.triangleCount*3, GL_UNSIGNED_SHORT, 0); // Indexed vertices draw
else glDrawArrays(GL_TRIANGLES, 0, mesh.vertexCount);
}
// Unbind all binded texture maps
for (int i = 0; i < MAX_MATERIAL_MAPS; i++)
{
@@ -2168,7 +2168,7 @@ void *rlReadTexturePixels(Texture2D texture)
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
// Other texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE
*/
// NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding.
// Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting.
// GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.)
@@ -2178,7 +2178,7 @@ void *rlReadTexturePixels(Texture2D texture)
int glInternalFormat, glFormat, glType;
GetGlFormats(texture.format, &glInternalFormat, &glFormat, &glType);
unsigned int size = GetPixelDataSize(texture.width, texture.height, texture.format);
if ((glInternalFormat != -1) && (texture.format < COMPRESSED_DXT1_RGB))
{
pixels = (unsigned char *)malloc(size);
@@ -2224,7 +2224,7 @@ void *rlReadTexturePixels(Texture2D texture)
//glDisable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
//glDisable(GL_BLEND);
glViewport(0, 0, texture.width, texture.height);
rlOrtho(0.0, texture.width, texture.height, 0.0, 0.0, 1.0);
@@ -2234,17 +2234,17 @@ void *rlReadTexturePixels(Texture2D texture)
GenDrawQuad();
glBindTexture(GL_TEXTURE_2D, 0);
glUseProgram(0);
pixels = (unsigned char *)malloc(texture.width*texture.height*4*sizeof(unsigned char));
glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Bind framebuffer 0, which means render to back buffer
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Reset viewport dimensions to default
glViewport(0, 0, screenWidth, screenHeight);
#endif // GET_TEXTURE_FBO_OPTION
// Clean up temporal fbo
@@ -2349,9 +2349,9 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
if (vsFileName != NULL) vShaderStr = LoadText(vsFileName);
if (fsFileName != NULL) fShaderStr = LoadText(fsFileName);
shader = LoadShaderCode(vShaderStr, fShaderStr);
if (vShaderStr != NULL) free(vShaderStr);
if (fShaderStr != NULL) free(fShaderStr);
@@ -2366,16 +2366,16 @@ Shader LoadShaderCode(char *vsCode, char *fsCode)
// NOTE: All locations must be reseted to -1 (no location)
for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
unsigned int vertexShaderId = defaultVShaderId;
unsigned int fragmentShaderId = defaultFShaderId;
if (vsCode != NULL) vertexShaderId = CompileShader(vsCode, GL_VERTEX_SHADER);
if (fsCode != NULL) fragmentShaderId = CompileShader(fsCode, GL_FRAGMENT_SHADER);
if ((vertexShaderId == defaultVShaderId) && (fragmentShaderId == defaultFShaderId)) shader = defaultShader;
else
else
{
shader.id = LoadShaderProgram(vertexShaderId, fragmentShaderId);
@@ -2387,17 +2387,17 @@ Shader LoadShaderCode(char *vsCode, char *fsCode)
TraceLog(LOG_WARNING, "Custom shader could not be loaded");
shader = defaultShader;
}
// After shader loading, we TRY to set default location names
if (shader.id > 0) SetShaderDefaultLocations(&shader);
}
// Get available shader uniforms
// NOTE: This information is useful for debug...
int uniformCount = -1;
glGetProgramiv(shader.id, GL_ACTIVE_UNIFORMS, &uniformCount);
for(int i = 0; i < uniformCount; i++)
{
int namelen = -1;
@@ -2407,16 +2407,16 @@ Shader LoadShaderCode(char *vsCode, char *fsCode)
// Get the name of the uniforms
glGetActiveUniform(shader.id, i,sizeof(name) - 1, &namelen, &num, &type, name);
name[namelen] = 0;
// Get the location of the named uniform
GLuint location = glGetUniformLocation(shader.id, name);
TraceLog(LOG_DEBUG, "[SHDR ID %i] Active uniform [%s] set at location: %i", shader.id, name, location);
}
#endif
return shader;
}
@@ -2524,7 +2524,7 @@ void SetMatrixModelview(Matrix view)
}
// Return internal modelview matrix
Matrix GetMatrixModelview()
Matrix GetMatrixModelview()
{
Matrix matrix = MatrixIdentity();
#if defined(GRAPHICS_API_OPENGL_11)
@@ -2541,16 +2541,16 @@ Matrix GetMatrixModelview()
Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)
{
Texture2D cubemap = { 0 };
#if defined(GRAPHICS_API_OPENGL_33) // || defined(GRAPHICS_API_OPENGL_ES2)
#if defined(GRAPHICS_API_OPENGL_33) // || defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: SetShaderDefaultLocations() already setups locations for projection and view Matrix in shader
// Other locations should be setup externally in shader before calling the function
// Set up depth face culling and cubemap seamless
glDisable(GL_CULL_FACE);
#if defined(GRAPHICS_API_OPENGL_33)
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // Flag not supported on OpenGL ES 2.0
#endif
// Setup framebuffer
unsigned int fbo, rbo;
@@ -2565,7 +2565,7 @@ Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)
// NOTE: faces are stored with 16 bit floating point values
glGenTextures(1, &cubemap.id);
glBindTexture(GL_TEXTURE_CUBE_MAP, cubemap.id);
for (unsigned int i = 0; i < 6; i++)
for (unsigned int i = 0; i < 6; i++)
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB16F, size, size, 0, GL_RGB, GL_FLOAT, NULL);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@@ -2607,7 +2607,7 @@ Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)
// Unbind framebuffer and textures
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Reset viewport dimensions to default
glViewport(0, 0, screenWidth, screenHeight);
//glEnable(GL_CULL_FACE);
@@ -2623,11 +2623,11 @@ Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)
Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size)
{
Texture2D irradiance = { 0 };
#if defined(GRAPHICS_API_OPENGL_33) // || defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: SetShaderDefaultLocations() already setups locations for projection and view Matrix in shader
// Other locations should be setup externally in shader before calling the function
// Setup framebuffer
unsigned int fbo, rbo;
glGenFramebuffers(1, &fbo);
@@ -2636,18 +2636,18 @@ Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size)
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, size, size);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
// Create an irradiance cubemap, and re-scale capture FBO to irradiance scale
glGenTextures(1, &irradiance.id);
glBindTexture(GL_TEXTURE_CUBE_MAP, irradiance.id);
for (unsigned int i = 0; i < 6; i++)
for (unsigned int i = 0; i < 6; i++)
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB16F, size, size, 0, GL_RGB, GL_FLOAT, NULL);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Create projection (transposed) and different views for each face
Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, 0.01, 1000.0);
//MatrixTranspose(&fboProjection);
@@ -2680,7 +2680,7 @@ Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size)
// Unbind framebuffer and textures
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Reset viewport dimensions to default
glViewport(0, 0, screenWidth, screenHeight);
@@ -2695,13 +2695,13 @@ Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size)
Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
{
Texture2D prefilter = { 0 };
#if defined(GRAPHICS_API_OPENGL_33) // || defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: SetShaderDefaultLocations() already setups locations for projection and view Matrix in shader
// Other locations should be setup externally in shader before calling the function
// TODO: Locations should be taken out of this function... too shader dependant...
int roughnessLoc = GetShaderLocation(shader, "roughness");
// Setup framebuffer
unsigned int fbo, rbo;
glGenFramebuffers(1, &fbo);
@@ -2710,11 +2710,11 @@ Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, size, size);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
// Create a prefiltered HDR environment map
glGenTextures(1, &prefilter.id);
glBindTexture(GL_TEXTURE_CUBE_MAP, prefilter.id);
for (unsigned int i = 0; i < 6; i++)
for (unsigned int i = 0; i < 6; i++)
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB16F, size, size, 0, GL_RGB, GL_FLOAT, NULL);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@@ -2724,7 +2724,7 @@ Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
// Generate mipmaps for the prefiltered HDR texture
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
// Create projection (transposed) and different views for each face
Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, 0.01, 1000.0);
//MatrixTranspose(&fboProjection);
@@ -2744,7 +2744,7 @@ Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
SetShaderValueMatrix(shader, shader.locs[LOC_MATRIX_PROJECTION], fboProjection);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
#define MAX_MIPMAP_LEVELS 5 // Max number of prefilter texture mipmaps
for (unsigned int mip = 0; mip < MAX_MIPMAP_LEVELS; mip++)
@@ -2752,7 +2752,7 @@ Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
// Resize framebuffer according to mip-level size.
unsigned int mipWidth = size*powf(0.5f, mip);
unsigned int mipHeight = size*powf(0.5f, mip);
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, mipWidth, mipHeight);
glViewport(0, 0, mipWidth, mipHeight);
@@ -2771,7 +2771,7 @@ Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
// Unbind framebuffer and textures
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Reset viewport dimensions to default
glViewport(0, 0, screenWidth, screenHeight);
@@ -2804,7 +2804,7 @@ Texture2D GenTextureBRDF(Shader shader, Texture2D cubemap, int size)
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, size, size);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, brdf.id, 0);
glViewport(0, 0, size, size);
glUseProgram(shader.id);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -2812,10 +2812,10 @@ Texture2D GenTextureBRDF(Shader shader, Texture2D cubemap, int size)
// Unbind framebuffer and textures
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Reset viewport dimensions to default
glViewport(0, 0, screenWidth, screenHeight);
brdf.width = size;
brdf.height = size;
#endif
@@ -2853,7 +2853,7 @@ void EndBlendMode(void)
VrDeviceInfo GetVrDeviceInfo(int vrDeviceType)
{
VrDeviceInfo hmd = { 0 }; // Current VR device info
switch (vrDeviceType)
{
case HMD_DEFAULT_DEVICE:
@@ -2881,7 +2881,7 @@ VrDeviceInfo GetVrDeviceInfo(int vrDeviceType)
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
TraceLog(LOG_INFO, "Initializing VR Simulator (Oculus Rift CV1)");
} break;
case HMD_OCULUS_RIFT_DK2:
@@ -2903,9 +2903,9 @@ VrDeviceInfo GetVrDeviceInfo(int vrDeviceType)
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
TraceLog(LOG_INFO, "Initializing VR Simulator (Oculus Rift DK2)");
} break;
} break;
case HMD_OCULUS_GO:
{
// TODO: Provide device display and lens parameters
@@ -2920,7 +2920,7 @@ VrDeviceInfo GetVrDeviceInfo(int vrDeviceType)
}
default: break;
}
return hmd;
}
@@ -2932,12 +2932,12 @@ void InitVrSimulator(VrDeviceInfo info)
// Initialize framebuffer and textures for stereo rendering
// NOTE: Screen size should match HMD aspect ratio
vrConfig.stereoFbo = rlLoadRenderTexture(screenWidth, screenHeight);
#if defined(SUPPORT_DISTORTION_SHADER)
// Load distortion shader
unsigned int vertexShaderId = CompileShader(distortionVShaderStr, GL_VERTEX_SHADER);
unsigned int fragmentShaderId = CompileShader(distortionFShaderStr, GL_FRAGMENT_SHADER);
vrConfig.distortionShader.id = LoadShaderProgram(vertexShaderId, fragmentShaderId);
if (vrConfig.distortionShader.id > 0) SetShaderDefaultLocations(&vrConfig.distortionShader);
#endif
@@ -2997,7 +2997,7 @@ void ToggleVrMode(void)
if (!vrSimulatorReady)
{
vrStereoRender = false;
// Reset viewport and default projection-modelview matrices
rlViewport(0, 0, screenWidth, screenHeight);
projection = MatrixOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0);
@@ -3031,7 +3031,7 @@ void BeginVrDrawing(void)
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
rlClearScreenBuffers(); // Clear current framebuffer(s)
vrStereoRender = true;
}
#endif
@@ -3044,7 +3044,7 @@ void EndVrDrawing(void)
if (vrSimulatorReady)
{
vrStereoRender = false; // Disable stereo render
rlDisableRenderTexture(); // Unbind current framebuffer
rlClearScreenBuffers(); // Clear current framebuffer
@@ -3096,7 +3096,7 @@ void EndVrDrawing(void)
// Update and draw render texture fbo with distortion to backbuffer
UpdateBuffersDefault();
DrawBuffersDefault();
// Restore defaultShader
currentShader = defaultShader;
@@ -3104,7 +3104,7 @@ void EndVrDrawing(void)
rlViewport(0, 0, screenWidth, screenHeight);
projection = MatrixOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0);
modelview = MatrixIdentity();
rlDisableDepthTest();
}
#endif
@@ -3216,7 +3216,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
static Shader LoadShaderDefault(void)
{
Shader shader = { 0 };
// NOTE: All locations must be reseted to -1 (no location)
for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
@@ -3282,10 +3282,10 @@ static Shader LoadShaderDefault(void)
// NOTE: Compiled vertex/fragment shaders are kept for re-use
defaultVShaderId = CompileShader(defaultVShaderStr, GL_VERTEX_SHADER); // Compile default vertex shader
defaultFShaderId = CompileShader(defaultFShaderStr, GL_FRAGMENT_SHADER); // Compile default fragment shader
shader.id = LoadShaderProgram(defaultVShaderId, defaultFShaderId);
if (shader.id > 0)
if (shader.id > 0)
{
TraceLog(LOG_INFO, "[SHDR ID %i] Default shader loaded successfully", shader.id);
@@ -3298,7 +3298,7 @@ static Shader LoadShaderDefault(void)
shader.locs[LOC_MATRIX_MVP] = glGetUniformLocation(shader.id, "mvp");
shader.locs[LOC_COLOR_DIFFUSE] = glGetUniformLocation(shader.id, "colDiffuse");
shader.locs[LOC_MAP_DIFFUSE] = glGetUniformLocation(shader.id, "texture0");
// NOTE: We could also use below function but in case DEFAULT_ATTRIB_* points are
// changed for external custom shaders, we just use direct bindings above
//SetShaderDefaultLocations(&shader);
@@ -3349,7 +3349,7 @@ static void UnloadShaderDefault(void)
glDetachShader(defaultShader.id, defaultFShaderId);
glDeleteShader(defaultVShaderId);
glDeleteShader(defaultFShaderId);
glDeleteProgram(defaultShader.id);
}
@@ -3601,7 +3601,7 @@ static void DrawBuffersDefault(void)
{
Matrix matProjection = projection;
Matrix matModelView = modelview;
int eyesCount = 1;
#if defined(SUPPORT_VR_SIMULATOR)
if (vrStereoRender) eyesCount = 2;
@@ -3825,7 +3825,7 @@ static void GenDrawQuad(void)
{
unsigned int quadVAO = 0;
unsigned int quadVBO = 0;
float vertices[] = {
// Positions // Texture Coords
-1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
@@ -3853,7 +3853,7 @@ static void GenDrawQuad(void)
glBindVertexArray(quadVAO);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindVertexArray(0);
glDeleteBuffers(1, &quadVBO);
glDeleteVertexArrays(1, &quadVAO);
}
@@ -3926,7 +3926,7 @@ static void GenDrawCube(void)
glBindVertexArray(cubeVAO);
glDrawArrays(GL_TRIANGLES, 0, 36);
glBindVertexArray(0);
glDeleteBuffers(1, &cubeVBO);
glDeleteVertexArrays(1, &cubeVAO);
}
@@ -3948,7 +3948,7 @@ static void SetStereoConfig(VrDeviceInfo hmd)
// Compute distortion scale parameters
// NOTE: To get lens max radius, lensShift must be normalized to [-1..1]
float lensRadius = fabsf(-1.0f - 4.0f*lensShift);
float lensRadius = fabs(-1.0f - 4.0f*lensShift);
float lensRadiusSq = lensRadius*lensRadius;
float distortionScale = hmd.lensDistortionValues[0] +
hmd.lensDistortionValues[1]*lensRadiusSq +
@@ -4031,7 +4031,7 @@ static void GetGlFormats(int format, int *glInternalFormat, int *glFormat, int *
*glInternalFormat = -1;
*glFormat = -1;
*glType = -1;
switch (format)
{
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)

View File

@@ -2,10 +2,10 @@
*
* rlgl - raylib OpenGL abstraction layer
*
* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
*
* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
* VBO buffers (and VAOs if available). It requires calling 3 functions:
* rlglInit() - Initialize internal buffers and auxiliar resources
* rlglDraw() - Process internal buffers and send required draw calls
@@ -18,7 +18,7 @@
* #define GRAPHICS_API_OPENGL_33
* #define GRAPHICS_API_OPENGL_ES2
* Use selected OpenGL graphics backend, should be supported by platform
* Those preprocessor defines are only used on rlgl module, if OpenGL version is
* Those preprocessor defines are only used on rlgl module, if OpenGL version is
* required by any other module, use rlGetVersion() tocheck it
*
* #define RLGL_STANDALONE
@@ -124,7 +124,7 @@
#define RL_WRAP_CLAMP_MIRROR 0x8742 // GL_MIRROR_CLAMP_EXT
// Matrix modes (equivalent to OpenGL)
#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
#define RL_PROJECTION 0x1701 // GL_PROJECTION
#define RL_TEXTURE 0x1702 // GL_TEXTURE
@@ -153,7 +153,7 @@ typedef unsigned char byte;
unsigned char b;
unsigned char a;
} Color;
// Rectangle type
typedef struct Rectangle {
int x;
@@ -161,7 +161,7 @@ typedef unsigned char byte;
int width;
int height;
} Rectangle;
// Texture2D type
// NOTE: Data stored in GPU memory
typedef struct Texture2D {
@@ -194,11 +194,11 @@ typedef unsigned char byte;
unsigned int vaoId; // OpenGL Vertex Array Object id
unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data)
} Mesh;
// Shader and material limits
#define MAX_SHADER_LOCATIONS 32
#define MAX_MATERIAL_MAPS 12
// Shader type (generic)
typedef struct Shader {
unsigned int id; // Shader program id
@@ -226,7 +226,7 @@ typedef unsigned char byte;
Vector3 up; // Camera up vector (rotation over its axis)
float fovy; // Camera field-of-view apperture in Y (degrees)
} Camera;
// Head-Mounted-Display device parameters
typedef struct VrDeviceInfo {
int hResolution; // HMD horizontal resolution in pixels
@@ -240,16 +240,16 @@ typedef unsigned char byte;
float lensDistortionValues[4]; // HMD lens distortion constant parameters
float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
} VrDeviceInfo;
// TraceLog message types
typedef enum {
LOG_INFO = 0,
LOG_ERROR,
LOG_WARNING,
LOG_DEBUG,
LOG_OTHER
typedef enum {
LOG_INFO = 0,
LOG_ERROR,
LOG_WARNING,
LOG_DEBUG,
LOG_OTHER
} TraceLogType;
// Texture formats (support depends on OpenGL version)
typedef enum {
UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
@@ -278,7 +278,7 @@ typedef unsigned char byte;
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture
// NOTE 2: Filter is accordingly set for minification and magnification
typedef enum {
typedef enum {
FILTER_POINT = 0, // No filter, just pixel aproximation
FILTER_BILINEAR, // Linear filtering
FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
@@ -286,19 +286,19 @@ typedef unsigned char byte;
FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
} TextureFilterMode;
// Texture parameters: wrap mode
typedef enum {
WRAP_REPEAT = 0,
WRAP_CLAMP,
WRAP_MIRROR
typedef enum {
WRAP_REPEAT = 0,
WRAP_CLAMP,
WRAP_MIRROR
} TextureWrapMode;
// Color blending modes (pre-defined)
typedef enum {
BLEND_ALPHA = 0,
BLEND_ADDITIVE,
BLEND_MULTIPLIED
typedef enum {
BLEND_ALPHA = 0,
BLEND_ADDITIVE,
BLEND_MULTIPLIED
} BlendMode;
// Shader location point type
@@ -465,7 +465,7 @@ void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size);
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
Matrix GetMatrixModelview(); // Get internal modelview matrix
Matrix GetMatrixModelview(); // Get internal modelview matrix
// Texture maps generation (PBR)

View File

@@ -648,8 +648,8 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
{
bool collision = false;
float dx = fabsf((rec1.x + rec1.width/2) - (rec2.x + rec2.width/2));
float dy = fabsf((rec1.y + rec1.height/2) - (rec2.y + rec2.height/2));
float dx = fabs((rec1.x + rec1.width/2) - (rec2.x + rec2.width/2));
float dy = fabs((rec1.y + rec1.height/2) - (rec2.y + rec2.height/2));
if ((dx <= (rec1.width/2 + rec2.width/2)) && ((dy <= (rec1.height/2 + rec2.height/2)))) collision = true;
@@ -678,8 +678,8 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
int recCenterX = rec.x + rec.width/2;
int recCenterY = rec.y + rec.height/2;
float dx = fabsf(center.x - recCenterX);
float dy = fabsf(center.y - recCenterY);
float dx = fabs(center.x - recCenterX);
float dy = fabs(center.y - recCenterY);
if (dx > (rec.width/2.0f + radius)) { return false; }
if (dy > (rec.height/2.0f + radius)) { return false; }
@@ -700,8 +700,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
if (CheckCollisionRecs(rec1, rec2))
{
float dxx = fabsf(rec1.x - rec2.x);
float dyy = fabsf(rec1.y - rec2.y);
float dxx = fabs(rec1.x - rec2.x);
float dyy = fabs(rec1.y - rec2.y);
if (rec1.x <= rec2.x)
{

View File

@@ -47,15 +47,13 @@
#include "utils.h" // Required for: fopen() Android mapping
#if defined(SUPPORT_FILEFORMAT_TTF)
// Following libs are used on LoadTTF()
#define STBTT_STATIC // Define stb_truetype functions static to this module
#define STB_TRUETYPE_IMPLEMENTATION
#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap()
#endif
#define STB_RECT_PACK_IMPLEMENTATION
#include "external/stb_rect_pack.h" // Required for: ttf font rectangles packaging
// Rectangle packing functions (not used at the moment)
//#define STB_RECT_PACK_IMPLEMENTATION
//#include "stb_rect_pack.h"
#define STBTT_STATIC
#define STB_TRUETYPE_IMPLEMENTATION
#include "external/stb_truetype.h" // Required for: ttf font data reading
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
@@ -89,7 +87,7 @@ static Font LoadImageFont(Image image, Color key, int firstChar); // Load a Imag
static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
#endif
#if defined(SUPPORT_FILEFORMAT_TTF)
static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
//static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
#endif
#if defined(SUPPORT_DEFAULT_FONT)
@@ -276,32 +274,40 @@ Font LoadFont(const char *fileName)
// Default hardcoded values for ttf file loading
#define DEFAULT_TTF_FONTSIZE 32 // Font first character (32 - space)
#define DEFAULT_TTF_NUMCHARS 95 // ASCII 32..126 is 95 glyphs
#define DEFAULT_FIRST_CHAR 32 // Expected first char for image spritefont
#define DEFAULT_FIRST_CHAR 32 // Expected first char for image sprite font
Font spriteFont = { 0 };
Font font = { 0 };
#if defined(SUPPORT_FILEFORMAT_TTF)
if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
if (IsFileExtension(fileName, ".ttf"))
{
font.baseSize = DEFAULT_TTF_FONTSIZE;
font.charsCount = DEFAULT_TTF_NUMCHARS;
font.chars = LoadFontData(fileName, font.baseSize, NULL, font.charsCount, false);
Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 4, 0);
font.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
}
else
#endif
#if defined(SUPPORT_FILEFORMAT_FNT)
if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
if (IsFileExtension(fileName, ".fnt")) font = LoadBMFont(fileName);
else
#endif
{
Image image = LoadImage(fileName);
if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, DEFAULT_FIRST_CHAR);
if (image.data != NULL) font = LoadImageFont(image, MAGENTA, DEFAULT_FIRST_CHAR);
UnloadImage(image);
}
if (spriteFont.texture.id == 0)
if (font.texture.id == 0)
{
TraceLog(LOG_WARNING, "[%s] Font could not be loaded, using default font", fileName);
spriteFont = GetDefaultFont();
font = GetDefaultFont();
}
else SetTextureFilter(spriteFont.texture, FILTER_POINT); // By default we set point filter (best performance)
else SetTextureFilter(font.texture, FILTER_POINT); // By default we set point filter (best performance)
return spriteFont;
return font;
}
// Load Font from TTF font file with generation parameters
@@ -309,31 +315,212 @@ Font LoadFont(const char *fileName)
// if array is NULL, default char set is selected 32..126
Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
{
Font spriteFont = { 0 };
int totalChars = 95; // Default charset [32..126]
Font font = { 0 };
font.baseSize = fontSize;
font.charsCount = (charsCount > 0) ? charsCount : 95;
font.chars = LoadFontData(fileName, font.baseSize, fontChars, font.charsCount, false);
Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 0, 0);
font.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
return font;
}
#if defined(SUPPORT_FILEFORMAT_TTF)
if (IsFileExtension(fileName, ".ttf"))
// Load font data for further use
// NOTE: Requires TTF font and can generate SDF data
CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf)
{
// NOTE: Using some SDF generation default values,
// trades off precision with ability to handle *smaller* sizes
#define SDF_CHAR_PADDING 4
#define SDF_ON_EDGE_VALUE 128
#define SDF_PIXEL_DIST_SCALE 64.0f
CharInfo *chars = (CharInfo *)malloc(charsCount*sizeof(CharInfo));
// Load font data (including pixel data) from TTF file
// NOTE: Loaded information should be enough to generate font image atlas,
// using any packaging method
FILE *fontFile = fopen(fileName, "rb"); // Load font file
fseek(fontFile, 0, SEEK_END);
long size = ftell(fontFile); // Get file size
fseek(fontFile, 0, SEEK_SET); // Reset file pointer
unsigned char *fontBuffer = (unsigned char *)malloc(size);
fread(fontBuffer, size, 1, fontFile);
fclose(fontFile);
// Init font for data reading
stbtt_fontinfo fontInfo;
if (!stbtt_InitFont(&fontInfo, fontBuffer, 0)) TraceLog(LOG_WARNING, "Failed to init font!");
// Calculate font scale factor
float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, fontSize);
// Calculate font basic metrics
// NOTE: ascent is equivalent to font baseline
int ascent, descent, lineGap;
stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
ascent *= scaleFactor;
descent *= scaleFactor;
// Fill fontChars in case not provided externally
// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
int genFontChars = false;
if (fontChars == NULL) genFontChars = true;
if (genFontChars)
{
if (charsCount != 0) totalChars = charsCount;
fontChars = (int *)malloc(charsCount*sizeof(int));
for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32;
}
// NOTE: Using simple packaging, one char after another
for (int i = 0; i < charsCount; i++)
{
int chw = 0, chh = 0; // Character width and height (on generation)
int ch = fontChars[i]; // Character value to get info for
chars[i].value = ch;
if (fontChars == NULL)
// Render a unicode codepoint to a bitmap
// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap
// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
if (!sdf) chars[i].data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
else if (ch != 32) chars[i].data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, SDF_CHAR_PADDING, SDF_ON_EDGE_VALUE, SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
chars[i].rec.width = (float)chw;
chars[i].rec.height = (float)chh;
chars[i].offsetY += ascent;
// Get bounding box for character (may be offset to account for chars that dip above or below the line)
int chX1, chY1, chX2, chY2;
stbtt_GetCodepointBitmapBox(&fontInfo, ch, scaleFactor, scaleFactor, &chX1, &chY1, &chX2, &chY2);
TraceLog(LOG_DEBUG, "Character box measures: %i, %i, %i, %i", chX1, chY1, chX2 - chX1, chY2 - chY1);
TraceLog(LOG_DEBUG, "Character offsetY: %i", ascent + chY1);
stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL);
chars[i].advanceX *= scaleFactor;
}
free(fontBuffer);
if (genFontChars) free(fontChars);
return chars;
}
// Generate image font atlas using chars info
// NOTE: Packing method: 0-Default, 1-Skyline
Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod)
{
Image atlas = { 0 };
// Calculate texture size based on required pixel area
// NOTE: Texture is forced to be squared and POT
float requiredArea = 0;
for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].rec.width + 2*padding)*(chars[i].rec.height + 2*padding));
float guessSize = sqrtf(requiredArea)*1.25f;
int textureSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
atlas.width = textureSize; // Atlas bitmap width
atlas.height = textureSize; // Atlas bitmap height
atlas.data = (unsigned char *)calloc(1, atlas.width*atlas.height); // Create a bitmap to store characters (8 bpp)
atlas.format = UNCOMPRESSED_GRAYSCALE;
atlas.mipmaps = 1;
if (packMethod == 0) // Use basic packing algorythm
{
int offsetX = padding;
int offsetY = padding;
// NOTE: Using simple packaging, one char after another
for (int i = 0; i < charsCount; i++)
{
fontChars = (int *)malloc(totalChars*sizeof(int));
for (int i = 0; i < totalChars; i++) fontChars[i] = i + 32; // Default first character: SPACE[32]
// Copy pixel data from fc.data to atlas
for (int y = 0; y < (int)chars[i].rec.height; y++)
{
for (int x = 0; x < (int)chars[i].rec.width; x++)
{
((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = chars[i].data[y*(int)chars[i].rec.width + x];
}
}
chars[i].rec.x = offsetX;
chars[i].rec.y = offsetY;
// Move atlas position X for next character drawing
offsetX += ((int)chars[i].advanceX + 2*padding);
if (offsetX >= (atlas.width - (int)chars[i].rec.width - padding))
{
offsetX = padding;
offsetY += (fontSize + 2*padding);
if (offsetY > (atlas.height - fontSize - padding)) break;
}
}
spriteFont = LoadTTF(fileName, fontSize, totalChars, fontChars);
}
#endif
if (spriteFont.texture.id == 0)
else if (packMethod == 1) // Use Skyline rect packing algorythm (stb_pack_rect)
{
TraceLog(LOG_WARNING, "[%s] Font could not be generated, using default font", fileName);
spriteFont = GetDefaultFont();
stbrp_context *context = (stbrp_context *)malloc(sizeof(*context));
stbrp_node *nodes = (stbrp_node *)malloc(charsCount*sizeof(*nodes));
stbrp_init_target(context, atlas.width, atlas.height, nodes, charsCount);
stbrp_rect *rects = (stbrp_rect *)malloc(charsCount*sizeof(stbrp_rect));
// Fill rectangles for packaging
for (int i = 0; i < charsCount; i++)
{
rects[i].id = i;
rects[i].w = (int)chars[i].rec.width + 2*padding;
rects[i].h = (int)chars[i].rec.height + 2*padding;
}
// Package rectangles into atlas
stbrp_pack_rects(context, rects, charsCount);
for (int i = 0; i < charsCount; i++)
{
chars[i].rec.x = rects[i].x + padding;
chars[i].rec.y = rects[i].y + padding;
if (rects[i].was_packed)
{
// Copy pixel data from fc.data to atlas
for (int y = 0; y < (int)chars[i].rec.height; y++)
{
for (int x = 0; x < (int)chars[i].rec.width; x++)
{
((unsigned char *)atlas.data)[(rects[i].y + padding + y)*atlas.width + (rects[i].x + padding + x)] = chars[i].data[y*(int)chars[i].rec.width + x];
}
}
}
else TraceLog(LOG_WARNING, "Character could not be packed: %i", i);
}
free(nodes);
free(context);
}
// Convert image data from GRAYSCALE to GRAY_ALPHA
// WARNING: ImageAlphaMask(&atlas, atlas) does not work in this case, requires manual operation
unsigned char *dataGrayAlpha = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)*2); // Two channels
for (int i = 0, k = 0; i < atlas.width*atlas.height; i++, k += 2)
{
dataGrayAlpha[k] = 255;
dataGrayAlpha[k + 1] = ((unsigned char *)atlas.data)[i];
}
return spriteFont;
free(atlas.data);
atlas.data = dataGrayAlpha;
atlas.format = UNCOMPRESSED_GRAY_ALPHA;
return atlas;
}
// Unload Font from GPU memory (VRAM)
@@ -807,108 +994,4 @@ static Font LoadBMFont(const char *fileName)
return font;
}
#endif
#if defined(SUPPORT_FILEFORMAT_TTF)
// Generate a sprite font from TTF file data (font size required)
// TODO: Review texture packing method and generation (use oversampling)
static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
{
#define MAX_TTF_SIZE 16 // Maximum ttf file size in MB
// NOTE: Font texture size is predicted (being as much conservative as possible)
// Predictive method consist of supposing same number of chars by line-column (sqrtf)
// and a maximum character width of 3/4 of fontSize... it worked ok with all my tests...
// Calculate next power-of-two value
float guessSize = ceilf((float)fontSize*3/4)*ceilf(sqrtf((float)charsCount));
int textureSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
TraceLog(LOG_INFO, "TTF spritefont loading: Predicted texture size: %ix%i", textureSize, textureSize);
unsigned char *ttfBuffer = (unsigned char *)malloc(MAX_TTF_SIZE*1024*1024);
unsigned char *dataBitmap = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)); // One channel bitmap returned!
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*charsCount);
Font font = { 0 };
FILE *ttfFile = fopen(fileName, "rb");
if (ttfFile == NULL)
{
TraceLog(LOG_WARNING, "[%s] TTF file could not be opened", fileName);
return font;
}
// NOTE: We try reading up to 16 MB of elements of 1 byte
fread(ttfBuffer, 1, MAX_TTF_SIZE*1024*1024, ttfFile);
// Find font baseline (vertical origin of the font)
// NOTE: This value is required because y-offset depends on it!
stbtt_fontinfo fontInfo;
int ascent, baseline;
float scale;
stbtt_InitFont(&fontInfo, ttfBuffer, 0);
scale = stbtt_ScaleForPixelHeight(&fontInfo, fontSize);
stbtt_GetFontVMetrics(&fontInfo, &ascent, 0, 0);
baseline = (int)(ascent*scale);
if (fontChars[0] != 32) TraceLog(LOG_WARNING, "TTF spritefont loading: first character is not SPACE(32) character");
// NOTE: Using stb_truetype crappy packing method, no guarantee the font fits the image...
// TODO: Replace this function by a proper packing method and support random chars order,
// we already receive a list (fontChars) with the ordered expected characters
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], charsCount, charData);
//if (result > 0) TraceLog(LOG_INFO, "TTF spritefont loading: first unused row of generated bitmap: %i", result);
if (result < 0) TraceLog(LOG_WARNING, "TTF spritefont loading: Not all the characters fit in the font");
free(ttfBuffer);
// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
unsigned char *dataGrayAlpha = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)*2); // Two channels
for (int i = 0, k = 0; i < textureSize*textureSize; i++, k += 2)
{
dataGrayAlpha[k] = 0xff;
dataGrayAlpha[k + 1] = dataBitmap[i];
}
free(dataBitmap);
// Sprite font generation from TTF extracted data
Image image;
image.width = textureSize;
image.height = textureSize;
image.mipmaps = 1;
image.format = UNCOMPRESSED_GRAY_ALPHA;
image.data = dataGrayAlpha;
font.texture = LoadTextureFromImage(image); // Load image into texture
UnloadImage(image); // Unloads image data (dataGrayAlpha)
// Fill font characters info data
font.baseSize = fontSize;
font.charsCount = charsCount;
font.chars = (CharInfo *)malloc(font.charsCount*sizeof(CharInfo));
for (int i = 0; i < font.charsCount; i++)
{
font.chars[i].value = fontChars[i];
font.chars[i].rec.x = (int)charData[i].x0;
font.chars[i].rec.y = (int)charData[i].y0;
font.chars[i].rec.width = (int)charData[i].x1 - (int)charData[i].x0;
font.chars[i].rec.height = (int)charData[i].y1 - (int)charData[i].y0;
font.chars[i].offsetX = charData[i].xoff;
font.chars[i].offsetY = baseline + charData[i].yoff;
font.chars[i].advanceX = (int)charData[i].xadvance;
}
free(charData);
return font;
}
#endif
#endif

View File

@@ -405,87 +405,231 @@ void UnloadRenderTexture(RenderTexture2D target)
}
// Get pixel data from image in the form of Color struct array
// TODO: Support float pixel data retrieval
Color *GetImageData(Image image)
{
Color *pixels = (Color *)malloc(image.width*image.height*sizeof(Color));
for (int i = 0, k = 0; i < image.width*image.height; i++)
if (image.format >= COMPRESSED_DXT1_RGB) TraceLog(LOG_WARNING, "Pixel data retrieval not supported for compressed image formats");
else
{
switch (image.format)
if ((image.format == UNCOMPRESSED_R32) ||
(image.format == UNCOMPRESSED_R32G32B32) ||
(image.format == UNCOMPRESSED_R32G32B32A32)) TraceLog(LOG_WARNING, "32bit pixel format converted to 8bit per channel");
for (int i = 0, k = 0; i < image.width*image.height; i++)
{
case UNCOMPRESSED_GRAYSCALE:
switch (image.format)
{
pixels[i].r = ((unsigned char *)image.data)[i];
pixels[i].g = ((unsigned char *)image.data)[i];
pixels[i].b = ((unsigned char *)image.data)[i];
pixels[i].a = 255;
case UNCOMPRESSED_GRAYSCALE:
{
pixels[i].r = ((unsigned char *)image.data)[i];
pixels[i].g = ((unsigned char *)image.data)[i];
pixels[i].b = ((unsigned char *)image.data)[i];
pixels[i].a = 255;
} break;
case UNCOMPRESSED_GRAY_ALPHA:
{
pixels[i].r = ((unsigned char *)image.data)[k];
pixels[i].g = ((unsigned char *)image.data)[k];
pixels[i].b = ((unsigned char *)image.data)[k];
pixels[i].a = ((unsigned char *)image.data)[k + 1];
} break;
case UNCOMPRESSED_GRAY_ALPHA:
{
pixels[i].r = ((unsigned char *)image.data)[k];
pixels[i].g = ((unsigned char *)image.data)[k];
pixels[i].b = ((unsigned char *)image.data)[k];
pixels[i].a = ((unsigned char *)image.data)[k + 1];
k += 2;
} break;
case UNCOMPRESSED_R5G5B5A1:
{
unsigned short pixel = ((unsigned short *)image.data)[i];
k += 2;
} break;
case UNCOMPRESSED_R5G5B5A1:
{
unsigned short pixel = ((unsigned short *)image.data)[i];
pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31));
pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111000000) >> 6)*(255/31));
pixels[i].b = (unsigned char)((float)((pixel & 0b0000000000111110) >> 1)*(255/31));
pixels[i].a = (unsigned char)((pixel & 0b0000000000000001)*255);
pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31));
pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111000000) >> 6)*(255/31));
pixels[i].b = (unsigned char)((float)((pixel & 0b0000000000111110) >> 1)*(255/31));
pixels[i].a = (unsigned char)((pixel & 0b0000000000000001)*255);
} break;
case UNCOMPRESSED_R5G6B5:
{
unsigned short pixel = ((unsigned short *)image.data)[i];
} break;
case UNCOMPRESSED_R5G6B5:
{
unsigned short pixel = ((unsigned short *)image.data)[i];
pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31));
pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111100000) >> 5)*(255/63));
pixels[i].b = (unsigned char)((float)(pixel & 0b0000000000011111)*(255/31));
pixels[i].a = 255;
pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31));
pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111100000) >> 5)*(255/63));
pixels[i].b = (unsigned char)((float)(pixel & 0b0000000000011111)*(255/31));
pixels[i].a = 255;
} break;
case UNCOMPRESSED_R4G4B4A4:
{
unsigned short pixel = ((unsigned short *)image.data)[i];
} break;
case UNCOMPRESSED_R4G4B4A4:
{
unsigned short pixel = ((unsigned short *)image.data)[i];
pixels[i].r = (unsigned char)((float)((pixel & 0b1111000000000000) >> 12)*(255/15));
pixels[i].g = (unsigned char)((float)((pixel & 0b0000111100000000) >> 8)*(255/15));
pixels[i].b = (unsigned char)((float)((pixel & 0b0000000011110000) >> 4)*(255/15));
pixels[i].a = (unsigned char)((float)(pixel & 0b0000000000001111)*(255/15));
pixels[i].r = (unsigned char)((float)((pixel & 0b1111000000000000) >> 12)*(255/15));
pixels[i].g = (unsigned char)((float)((pixel & 0b0000111100000000) >> 8)*(255/15));
pixels[i].b = (unsigned char)((float)((pixel & 0b0000000011110000) >> 4)*(255/15));
pixels[i].a = (unsigned char)((float)(pixel & 0b0000000000001111)*(255/15));
} break;
case UNCOMPRESSED_R8G8B8A8:
{
pixels[i].r = ((unsigned char *)image.data)[k];
pixels[i].g = ((unsigned char *)image.data)[k + 1];
pixels[i].b = ((unsigned char *)image.data)[k + 2];
pixels[i].a = ((unsigned char *)image.data)[k + 3];
} break;
case UNCOMPRESSED_R8G8B8A8:
{
pixels[i].r = ((unsigned char *)image.data)[k];
pixels[i].g = ((unsigned char *)image.data)[k + 1];
pixels[i].b = ((unsigned char *)image.data)[k + 2];
pixels[i].a = ((unsigned char *)image.data)[k + 3];
k += 4;
} break;
case UNCOMPRESSED_R8G8B8:
{
pixels[i].r = (unsigned char)((unsigned char *)image.data)[k];
pixels[i].g = (unsigned char)((unsigned char *)image.data)[k + 1];
pixels[i].b = (unsigned char)((unsigned char *)image.data)[k + 2];
pixels[i].a = 255;
k += 4;
} break;
case UNCOMPRESSED_R8G8B8:
{
pixels[i].r = (unsigned char)((unsigned char *)image.data)[k];
pixels[i].g = (unsigned char)((unsigned char *)image.data)[k + 1];
pixels[i].b = (unsigned char)((unsigned char *)image.data)[k + 2];
pixels[i].a = 255;
k += 3;
} break;
default: TraceLog(LOG_WARNING, "Format not supported for pixel data retrieval"); break;
k += 3;
} break;
case UNCOMPRESSED_R32:
{
pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f);
pixels[i].g = 0;
pixels[i].b = 0;
pixels[i].a = 255;
} break;
case UNCOMPRESSED_R32G32B32:
{
pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f);
pixels[i].g = (unsigned char)(((float *)image.data)[k + 1]*255.0f);
pixels[i].b = (unsigned char)(((float *)image.data)[k + 2]*255.0f);
pixels[i].a = 255;
k += 3;
}
case UNCOMPRESSED_R32G32B32A32:
{
pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f);
pixels[i].g = (unsigned char)(((float *)image.data)[k]*255.0f);
pixels[i].b = (unsigned char)(((float *)image.data)[k]*255.0f);
pixels[i].a = (unsigned char)(((float *)image.data)[k]*255.0f);
k += 4;
}
default: break;
}
}
}
return pixels;
}
// Get pixel data from image as Vector4 array (float normalized)
Vector4 *GetImageDataNormalized(Image image)
{
Vector4 *pixels = (Vector4 *)malloc(image.width*image.height*sizeof(Vector4));
if (image.format >= COMPRESSED_DXT1_RGB) TraceLog(LOG_WARNING, "Pixel data retrieval not supported for compressed image formats");
else
{
for (int i = 0, k = 0; i < image.width*image.height; i++)
{
switch (image.format)
{
case UNCOMPRESSED_GRAYSCALE:
{
pixels[i].x = (float)((unsigned char *)image.data)[i]/255.0f;
pixels[i].y = (float)((unsigned char *)image.data)[i]/255.0f;
pixels[i].z = (float)((unsigned char *)image.data)[i]/255.0f;
pixels[i].w = 1.0f;
} break;
case UNCOMPRESSED_GRAY_ALPHA:
{
pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f;
pixels[i].y = (float)((unsigned char *)image.data)[k]/255.0f;
pixels[i].z = (float)((unsigned char *)image.data)[k]/255.0f;
pixels[i].w = (float)((unsigned char *)image.data)[k + 1]/255.0f;
k += 2;
} break;
case UNCOMPRESSED_R5G5B5A1:
{
unsigned short pixel = ((unsigned short *)image.data)[i];
pixels[i].x = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
pixels[i].y = (float)((pixel & 0b0000011111000000) >> 6)*(1.0f/31);
pixels[i].z = (float)((pixel & 0b0000000000111110) >> 1)*(1.0f/31);
pixels[i].w = ((pixel & 0b0000000000000001) == 0) ? 0.0f : 1.0f;
} break;
case UNCOMPRESSED_R5G6B5:
{
unsigned short pixel = ((unsigned short *)image.data)[i];
pixels[i].x = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
pixels[i].y = (float)((pixel & 0b0000011111100000) >> 5)*(1.0f/63);
pixels[i].z = (float)(pixel & 0b0000000000011111)*(1.0f/31);
pixels[i].w = 1.0f;
} break;
case UNCOMPRESSED_R4G4B4A4:
{
unsigned short pixel = ((unsigned short *)image.data)[i];
pixels[i].x = (float)((pixel & 0b1111000000000000) >> 12)*(1.0f/15);
pixels[i].y = (float)((pixel & 0b0000111100000000) >> 8)*(1.0f/15);
pixels[i].z = (float)((pixel & 0b0000000011110000) >> 4)*(1.0f/15);
pixels[i].w = (float)(pixel & 0b0000000000001111)*(1.0f/15);
} break;
case UNCOMPRESSED_R8G8B8A8:
{
pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f;
pixels[i].y = (float)((unsigned char *)image.data)[k + 1]/255.0f;
pixels[i].z = (float)((unsigned char *)image.data)[k + 2]/255.0f;
pixels[i].w = (float)((unsigned char *)image.data)[k + 3]/255.0f;
k += 4;
} break;
case UNCOMPRESSED_R8G8B8:
{
pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f;
pixels[i].y = (float)((unsigned char *)image.data)[k + 1]/255.0f;
pixels[i].z = (float)((unsigned char *)image.data)[k + 2]/255.0f;
pixels[i].w = 1.0f;
k += 3;
} break;
case UNCOMPRESSED_R32:
{
pixels[i].x = ((float *)image.data)[k];
pixels[i].y = 0.0f;
pixels[i].z = 0.0f;
pixels[i].w = 1.0f;
} break;
case UNCOMPRESSED_R32G32B32:
{
pixels[i].x = ((float *)image.data)[k];
pixels[i].y = ((float *)image.data)[k + 1];
pixels[i].z = ((float *)image.data)[k + 2];
pixels[i].w = 1.0f;
k += 3;
}
case UNCOMPRESSED_R32G32B32A32:
{
pixels[i].x = ((float *)image.data)[k];
pixels[i].y = ((float *)image.data)[k + 1];
pixels[i].z = ((float *)image.data)[k + 2];
pixels[i].w = ((float *)image.data)[k + 3];
k += 4;
}
default: break;
}
}
}
return pixels;
}
// Get pixel data size in bytes (image or texture)
// NOTE: Size depends on pixel format
int GetPixelDataSize(int width, int height, int format)
@@ -567,8 +711,10 @@ void ExportImage(const char *fileName, Image image)
{
// NOTE: Getting Color array as RGBA unsigned char values
unsigned char *imgData = (unsigned char *)GetImageData(image);
// NOTE: SavePNG() not supported by some platforms: PLATFORM_WEB, PLATFORM_ANDROID
SavePNG(fileName, imgData, image.width, image.height, 4);
// FIXME ^ this fails on PLATFORM_WEB, what should we do?
free(imgData);
}
@@ -644,8 +790,7 @@ void ImageToPOT(Image *image, Color fillColor)
int format = image->format; // Store image data format to reconvert later
// TODO: Image width and height changes... do we want to store new values or keep the old ones?
// NOTE: Issues when using image.width and image.height for sprite animations...
// NOTE: Image size changes, new width and height
*image = LoadImageEx(pixelsPOT, potWidth, potHeight);
free(pixelsPOT); // Free POT pixels data
@@ -657,11 +802,11 @@ void ImageToPOT(Image *image, Color fillColor)
// Convert image data to desired format
void ImageFormat(Image *image, int newFormat)
{
if (image->format != newFormat)
if ((newFormat != 0) && (image->format != newFormat))
{
if ((image->format < COMPRESSED_DXT1_RGB) && (newFormat < COMPRESSED_DXT1_RGB))
{
Color *pixels = GetImageData(*image);
Vector4 *pixels = GetImageDataNormalized(*image); // Supports 8 to 32 bit per channel
free(image->data); // WARNING! We loose mipmaps data --> Regenerated at the end...
image->data = NULL;
@@ -677,18 +822,18 @@ void ImageFormat(Image *image, int newFormat)
for (int i = 0; i < image->width*image->height; i++)
{
((unsigned char *)image->data)[i] = (unsigned char)((float)pixels[i].r*0.299f + (float)pixels[i].g*0.587f + (float)pixels[i].b*0.114f);
((unsigned char *)image->data)[i] = (unsigned char)((pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f)*255.0f);
}
} break;
case UNCOMPRESSED_GRAY_ALPHA:
{
image->data = (unsigned char *)malloc(image->width*image->height*2*sizeof(unsigned char));
image->data = (unsigned char *)malloc(image->width*image->height*2*sizeof(unsigned char));
for (int i = 0; i < image->width*image->height*2; i += 2, k++)
for (int i = 0; i < image->width*image->height*2; i += 2, k++)
{
((unsigned char *)image->data)[i] = (unsigned char)((float)pixels[k].r*0.299f + (float)pixels[k].g*0.587f + (float)pixels[k].b*0.114f);
((unsigned char *)image->data)[i + 1] = pixels[k].a;
((unsigned char *)image->data)[i] = (unsigned char)((pixels[k].x*0.299f + (float)pixels[k].y*0.587f + (float)pixels[k].z*0.114f)*255.0f);
((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].w*255.0f);
}
} break;
@@ -702,9 +847,9 @@ void ImageFormat(Image *image, int newFormat)
for (int i = 0; i < image->width*image->height; i++)
{
r = (unsigned char)(round((float)pixels[i].r*31.0f/255));
g = (unsigned char)(round((float)pixels[i].g*63.0f/255));
b = (unsigned char)(round((float)pixels[i].b*31.0f/255));
r = (unsigned char)(round(pixels[i].x*31.0f));
g = (unsigned char)(round(pixels[i].y*63.0f));
b = (unsigned char)(round(pixels[i].z*31.0f));
((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b;
}
@@ -716,9 +861,9 @@ void ImageFormat(Image *image, int newFormat)
for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++)
{
((unsigned char *)image->data)[i] = pixels[k].r;
((unsigned char *)image->data)[i + 1] = pixels[k].g;
((unsigned char *)image->data)[i + 2] = pixels[k].b;
((unsigned char *)image->data)[i] = (unsigned char)(pixels[k].x*255.0f);
((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].y*255.0f);
((unsigned char *)image->data)[i + 2] = (unsigned char)(pixels[k].z*255.0f);
}
} break;
case UNCOMPRESSED_R5G5B5A1:
@@ -734,10 +879,10 @@ void ImageFormat(Image *image, int newFormat)
for (int i = 0; i < image->width*image->height; i++)
{
r = (unsigned char)(round((float)pixels[i].r*31.0f/255));
g = (unsigned char)(round((float)pixels[i].g*31.0f/255));
b = (unsigned char)(round((float)pixels[i].b*31.0f/255));
a = (pixels[i].a > ALPHA_THRESHOLD) ? 1 : 0;
r = (unsigned char)(round(pixels[i].x*31.0f));
g = (unsigned char)(round(pixels[i].y*31.0f));
b = (unsigned char)(round(pixels[i].z*31.0f));
a = (pixels[i].w > ((float)ALPHA_THRESHOLD/255.0f)) ? 1 : 0;
((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
}
@@ -754,10 +899,10 @@ void ImageFormat(Image *image, int newFormat)
for (int i = 0; i < image->width*image->height; i++)
{
r = (unsigned char)(round((float)pixels[i].r*15.0f/255));
g = (unsigned char)(round((float)pixels[i].g*15.0f/255));
b = (unsigned char)(round((float)pixels[i].b*15.0f/255));
a = (unsigned char)(round((float)pixels[i].a*15.0f/255));
r = (unsigned char)(round(pixels[i].x*15.0f));
g = (unsigned char)(round(pixels[i].y*15.0f));
b = (unsigned char)(round(pixels[i].z*15.0f));
a = (unsigned char)(round(pixels[i].w*15.0f));
((unsigned short *)image->data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a;
}
@@ -769,19 +914,21 @@ void ImageFormat(Image *image, int newFormat)
for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++)
{
((unsigned char *)image->data)[i] = pixels[k].r;
((unsigned char *)image->data)[i + 1] = pixels[k].g;
((unsigned char *)image->data)[i + 2] = pixels[k].b;
((unsigned char *)image->data)[i + 3] = pixels[k].a;
((unsigned char *)image->data)[i] = (unsigned char)(pixels[k].x*255.0f);
((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].y*255.0f);
((unsigned char *)image->data)[i + 2] = (unsigned char)(pixels[k].z*255.0f);
((unsigned char *)image->data)[i + 3] = (unsigned char)(pixels[k].w*255.0f);
}
} break;
case UNCOMPRESSED_R32:
{
// WARNING: Image is converted to GRAYSCALE eqeuivalent 32bit
image->data = (float *)malloc(image->width*image->height*sizeof(float));
for (int i = 0; i < image->width*image->height; i++)
{
((float *)image->data)[i] = (float)((float)pixels[i].r*0.299f/255.0f + (float)pixels[i].g*0.587f/255.0f + (float)pixels[i].b*0.114f/255.0f);
((float *)image->data)[i] = (float)(pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f);
}
} break;
case UNCOMPRESSED_R32G32B32:
@@ -790,9 +937,9 @@ void ImageFormat(Image *image, int newFormat)
for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++)
{
((float *)image->data)[i] = (float)pixels[k].r/255.0f;
((float *)image->data)[i + 1] = (float)pixels[k].g/255.0f;
((float *)image->data)[i + 2] = (float)pixels[k].b/255.0f;
((float *)image->data)[i] = pixels[k].x;
((float *)image->data)[i + 1] = pixels[k].y;
((float *)image->data)[i + 2] = pixels[k].z;
}
} break;
case UNCOMPRESSED_R32G32B32A32:
@@ -801,10 +948,10 @@ void ImageFormat(Image *image, int newFormat)
for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++)
{
((float *)image->data)[i] = (float)pixels[k].r/255.0f;
((float *)image->data)[i + 1] = (float)pixels[k].g/255.0f;
((float *)image->data)[i + 2] = (float)pixels[k].b/255.0f;
((float *)image->data)[i + 3] = (float)pixels[k].a/255.0f;
((float *)image->data)[i] = pixels[k].x;
((float *)image->data)[i + 1] = pixels[k].y;
((float *)image->data)[i + 2] = pixels[k].z;
((float *)image->data)[i + 3] = pixels[k].w;
}
} break;
default: break;
@@ -812,13 +959,13 @@ void ImageFormat(Image *image, int newFormat)
free(pixels);
pixels = NULL;
// In case original image had mipmaps, generate mipmaps for formated image
// NOTE: Original mipmaps are replaced by new ones, if custom mipmaps were used, they are lost
if (image->mipmaps > 1)
{
image->mipmaps = 1;
assert(image->data != NULL);
ImageMipmaps(image);
if (image->data != NULL) ImageMipmaps(image);
}
}
else TraceLog(LOG_WARNING, "Image data format is compressed, can not be converted");
@@ -1064,6 +1211,29 @@ void ImageResizeNN(Image *image,int newWidth,int newHeight)
free(pixels);
}
// Resize canvas and fill with color
// NOTE: Resize offset is relative to the top-left corner of the original image
void ImageResizeCanvas(Image *image, int newWidth,int newHeight, int offsetX, int offsetY, Color color)
{
Image imTemp = GenImageColor(newWidth, newHeight, color);
Rectangle srcRec = { 0, 0, image->width, image->height };
Rectangle dstRec = { offsetX, offsetY, srcRec.width, srcRec.height };
// TODO: Review different scaling situations
if ((newWidth > image->width) && (newHeight > image->height))
{
ImageDraw(&imTemp, *image, srcRec, dstRec);
ImageFormat(&imTemp, image->format);
UnloadImage(*image);
*image = imTemp;
}
else
{
// TODO: ImageCrop(), define proper cropping rectangle
}
}
// Generate all mipmap levels for a provided image
// NOTE 1: Supports POT and NPOT images
// NOTE 2: image.data is scaled to include mipmap levels
@@ -1269,7 +1439,6 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
{
srcRec.height = src.height - srcRec.y;
TraceLog(LOG_WARNING, "Source rectangle height out of bounds, rescaled height: %i", srcRec.height);
cropRequired = true;
}
Image srcCopy = ImageCopy(src); // Make a copy of source image to work with it
@@ -1281,10 +1450,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
if (dstRec.y < 0) dstRec.y = 0;
// Scale source image in case destination rec size is different than source rec size
if ((dstRec.width != srcRec.width) || (dstRec.height != srcRec.height))
{
ImageResize(&srcCopy, dstRec.width, dstRec.height);
}
if ((dstRec.width != srcRec.width) || (dstRec.height != srcRec.height)) ImageResize(&srcCopy, dstRec.width, dstRec.height);
if ((dstRec.x + dstRec.width) > dst->width)
{
@@ -1483,7 +1649,7 @@ void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text,
void ImageFlipVertical(Image *image)
{
Color *srcPixels = GetImageData(*image);
Color *dstPixels = (Color *)malloc(sizeof(Color)*image->width*image->height);
Color *dstPixels = (Color *)malloc(image->width*image->height*sizeof(Color));
for (int y = 0; y < image->height; y++)
{
@@ -1507,7 +1673,7 @@ void ImageFlipVertical(Image *image)
void ImageFlipHorizontal(Image *image)
{
Color *srcPixels = GetImageData(*image);
Color *dstPixels = (Color *)malloc(sizeof(Color)*image->width*image->height);
Color *dstPixels = (Color *)malloc(image->width*image->height*sizeof(Color));
for (int y = 0; y < image->height; y++)
{
@@ -1527,6 +1693,58 @@ void ImageFlipHorizontal(Image *image)
image->data = processed.data;
}
// Rotate image clockwise 90deg
void ImageRotateCW(Image *image)
{
Color *srcPixels = GetImageData(*image);
Color *rotPixels = (Color *)malloc(image->width*image->height*sizeof(Color));
for (int y = 0; y < image->height; y++)
{
for (int x = 0; x < image->width; x++)
{
rotPixels[x*image->height + (image->height - y - 1)] = srcPixels[y*image->width + x];
}
}
Image processed = LoadImageEx(rotPixels, image->height, image->width);
ImageFormat(&processed, image->format);
UnloadImage(*image);
free(srcPixels);
free(rotPixels);
image->data = processed.data;
image->width = processed.width;
image->height = processed.height;
}
// Rotate image counter-clockwise 90deg
void ImageRotateCCW(Image *image)
{
Color *srcPixels = GetImageData(*image);
Color *rotPixels = (Color *)malloc(image->width*image->height*sizeof(Color));
for (int y = 0; y < image->height; y++)
{
for (int x = 0; x < image->width; x++)
{
rotPixels[x*image->height + y] = srcPixels[y*image->width + (image->width - x - 1)];
}
}
Image processed = LoadImageEx(rotPixels, image->height, image->width);
ImageFormat(&processed, image->format);
UnloadImage(*image);
free(srcPixels);
free(rotPixels);
image->data = processed.data;
image->width = processed.width;
image->height = processed.height;
}
// Modify image color: tint
void ImageColorTint(Image *image, Color color)
{
@@ -1683,6 +1901,36 @@ void ImageColorBrightness(Image *image, int brightness)
image->data = processed.data;
}
// Modify image color: replace color
void ImageColorReplace(Image *image, Color color, Color replace)
{
Color *pixels = GetImageData(*image);
for (int y = 0; y < image->height; y++)
{
for (int x = 0; x < image->width; x++)
{
if ((pixels[y*image->width + x].r == color.r) &&
(pixels[y*image->width + x].g == color.g) &&
(pixels[y*image->width + x].b == color.b) &&
(pixels[y*image->width + x].a == color.a))
{
pixels[y*image->width + x].r = replace.r;
pixels[y*image->width + x].g = replace.g;
pixels[y*image->width + x].b = replace.b;
pixels[y*image->width + x].a = replace.a;
}
}
}
Image processed = LoadImageEx(pixels, image->width, image->height);
ImageFormat(&processed, image->format);
UnloadImage(*image);
free(pixels);
image->data = processed.data;
}
#endif // SUPPORT_IMAGE_MANIPULATION
#if defined(SUPPORT_IMAGE_GENERATION)
@@ -2020,9 +2268,9 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
// Draw a Texture2D with extended parameters
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
{
Rectangle sourceRec = { 0, 0, texture.width, texture.height };
Rectangle destRec = { position.x, position.y, texture.width*scale, texture.height*scale };
Vector2 origin = { 0, 0 };
Rectangle sourceRec = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
Rectangle destRec = { position.x, position.y, (float)texture.width*scale, (float)texture.height*scale };
Vector2 origin = { 0.0f, 0.0f };
DrawTexturePro(texture, sourceRec, destRec, origin, rotation, tint);
}
@@ -2030,8 +2278,8 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
// Draw a part of a texture (defined by a rectangle)
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
{
Rectangle destRec = { position.x, position.y, sourceRec.width, fabsf(sourceRec.height) };
Vector2 origin = { 0, 0 };
Rectangle destRec = { position.x, position.y, sourceRec.width, fabs(sourceRec.height) };
Vector2 origin = { 0.0f, 0.0f };
DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);
}
@@ -2043,6 +2291,9 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
// Check if texture is valid
if (texture.id > 0)
{
float width = (float)texture.width;
float height = (float)texture.height;
if (sourceRec.width < 0) sourceRec.x -= sourceRec.width;
if (sourceRec.height < 0) sourceRec.y -= sourceRec.height;
@@ -2058,19 +2309,19 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
// Bottom-left corner for texture and quad
rlTexCoord2f(sourceRec.x/texture.width, sourceRec.y/texture.height);
rlTexCoord2f(sourceRec.x/width, sourceRec.y/height);
rlVertex2f(0.0f, 0.0f);
// Bottom-right corner for texture and quad
rlTexCoord2f(sourceRec.x/texture.width, (sourceRec.y + sourceRec.height)/texture.height);
rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height);
rlVertex2f(0.0f, destRec.height);
// Top-right corner for texture and quad
rlTexCoord2f((sourceRec.x + sourceRec.width)/texture.width, (sourceRec.y + sourceRec.height)/texture.height);
rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height);
rlVertex2f(destRec.width, destRec.height);
// Top-left corner for texture and quad
rlTexCoord2f((sourceRec.x + sourceRec.width)/texture.width, sourceRec.y/texture.height);
rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height);
rlVertex2f(destRec.width, 0.0f);
rlEnd();
rlPopMatrix();