Reviewed shaders and added comments

This commit is contained in:
raysan5
2016-04-07 12:32:32 +02:00
parent 78b502b0bf
commit 1d545449bb
18 changed files with 234 additions and 124 deletions

View File

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#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
// Input uniform values
uniform mat4 mvpMatrix;
// Output vertex attributes (to fragment shader)
out vec2 fragTexCoord;
out vec3 fragNormal;
// NOTE: Add here your custom variables
uniform mat4 modelMatrix;
void main()
{
// Send vertex attributes to fragment shader
fragTexCoord = vertexTexCoord;
// Calculate view vector normal from model
mat3 normalMatrix = transpose(inverse(mat3(modelMatrix)));
fragNormal = normalize(normalMatrix*vertexNormal);
// Calculate final vertex position
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
}