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Reviewed shaders and added comments
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@@ -36,10 +36,10 @@ int main()
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Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
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SetModelTexture(&dwarf, texture); // Bind texture to model
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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Shader shader = LoadShader("resources/shaders/base.vs",
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"resources/shaders/swirl.fs"); // Load postpro shader
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Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
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"resources/shaders/glsl330/swirl.fs"); // Load postpro shader
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// Get variable (uniform) location on the shader to connect with the program
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// NOTE: If uniform variable could not be found in the shader, function returns -1
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