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Reviewed shaders and added comments
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@@ -38,8 +38,8 @@ int main()
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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Shader shader = LoadShader("resources/shaders/base.vs",
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"resources/shaders/bloom.fs"); // Load postpro shader
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Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
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"resources/shaders/glsl330/bloom.fs"); // Load postpro shader
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// Create a RenderTexture2D to be used for render to texture
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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@@ -76,7 +76,7 @@ int main()
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End3dMode();
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DrawText("HELLO TEXTURE!!!", 120, 200, 60, RED);
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DrawText("HELLO POSTPROCESSING!", 70, 190, 50, RED);
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EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)
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