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https://github.com/raysan5/raylib.git
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Reviewed Windows building
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@@ -297,10 +297,9 @@ static bool eventsRecording = false; // Record events
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// Module specific Functions Declaration
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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static void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow()
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extern void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow()
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static void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory
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extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory
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#endif
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#endif
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static void InitTimer(void); // Initialize timer (hi-resolution if available)
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static void InitTimer(void); // Initialize timer (hi-resolution if available)
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@@ -1,12 +1,12 @@
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#include <stdlib.h>
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#include "raylib.h"
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#include "rcore.h"
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#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
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#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
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// NOTE: Already provided by rlgl implementation (on glad.h)
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// NOTE: Already provided by rlgl implementation (on glad.h)
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#include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management
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#include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management
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// NOTE: GLFW3 already includes gl.h (OpenGL) headers
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// NOTE: GLFW3 already includes gl.h (OpenGL) headers
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extern CoreData CORE; // Global CORE state context
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// Support retrieving native window handlers
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// Support retrieving native window handlers
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#if defined(_WIN32)
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#if defined(_WIN32)
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typedef void *PVOID;
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typedef void *PVOID;
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@@ -1173,19 +1173,22 @@ void *GetWindowHandle(void)
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// Get number of monitors
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// Get number of monitors
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int GetMonitorCount(void)
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int GetMonitorCount(void)
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{
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{
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int monitorCount;
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int monitorCount = 0;
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glfwGetMonitors(&monitorCount);
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glfwGetMonitors(&monitorCount);
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return monitorCount;
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return monitorCount;
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}
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}
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// Get number of monitors
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// Get number of monitors
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int GetCurrentMonitor(void)
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int GetCurrentMonitor(void)
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{
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{
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int index = 0;
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int index = 0;
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int monitorCount;
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int monitorCount = 0;
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GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
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GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
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GLFWmonitor *monitor = NULL;
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GLFWmonitor *monitor = NULL;
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if (monitorCount > 1)
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if (monitorCount >= 1)
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{
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{
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if (IsWindowFullscreen())
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if (IsWindowFullscreen())
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{
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{
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@@ -1216,6 +1219,7 @@ int GetCurrentMonitor(void)
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monitor = monitors[i];
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monitor = monitors[i];
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glfwGetMonitorPos(monitor, &mx, &my);
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glfwGetMonitorPos(monitor, &mx, &my);
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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if (mode)
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if (mode)
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{
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{
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const int width = mode->width;
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const int width = mode->width;
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@@ -1234,6 +1238,8 @@ int GetCurrentMonitor(void)
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}
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}
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}
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}
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}
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}
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return index;
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}
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}
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// Get selected monitor position
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// Get selected monitor position
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@@ -1256,7 +1262,7 @@ Vector2 GetMonitorPosition(int monitor)
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// Get selected monitor width (currently used by monitor)
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// Get selected monitor width (currently used by monitor)
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int GetMonitorWidth(int monitor)
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int GetMonitorWidth(int monitor)
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{
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{
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int monitorCount;
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int monitorCount = 0;
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GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
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GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
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if ((monitor >= 0) && (monitor < monitorCount))
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if ((monitor >= 0) && (monitor < monitorCount))
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@@ -1267,6 +1273,7 @@ int GetMonitorWidth(int monitor)
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor");
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor");
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}
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}
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
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return 0;
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return 0;
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}
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}
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