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REVIEWED: Formatting, follow raylib coding conventions
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@@ -1560,7 +1560,7 @@ void rlNormal3f(float x, float y, float z)
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float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz);
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if (length != 0.0f)
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{
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float ilength = 1.0f / length;
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float ilength = 1.0f/length;
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normalx *= ilength;
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normaly *= ilength;
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normalz *= ilength;
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