REVIEWED: Formatting, follow raylib coding conventions

This commit is contained in:
Ray
2024-06-30 11:37:58 +02:00
parent 13e3092511
commit 1e1061d5c7
11 changed files with 77 additions and 78 deletions

View File

@@ -3599,7 +3599,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
}
// Calculate fixed-point increment for shorter length
int decInc = (longLen == 0)? 0 : (shortLen<<16) / longLen;
int decInc = (longLen == 0)? 0 : (shortLen << 16)/longLen;
// Draw the line pixel by pixel
if (yLonger)
@@ -3608,7 +3608,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc)
{
// Calculate pixel position and draw it
ImageDrawPixel(dst, startPosX + (j>>16), startPosY + i, color);
ImageDrawPixel(dst, startPosX + (j >> 16), startPosY + i, color);
}
}
else
@@ -3617,7 +3617,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc)
{
// Calculate pixel position and draw it
ImageDrawPixel(dst, startPosX + i, startPosY + (j>>16), color);
ImageDrawPixel(dst, startPosX + i, startPosY + (j >> 16), color);
}
}
}
@@ -3815,10 +3815,10 @@ void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color col
{
// Calculate the 2D bounding box of the triangle
// Determine the minimum and maximum x and y coordinates of the triangle vertices
int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x) ? v1.x : v3.x) : ((v2.x < v3.x) ? v2.x : v3.x));
int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y) ? v1.y : v3.y) : ((v2.y < v3.y) ? v2.y : v3.y));
int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x) ? v1.x : v3.x) : ((v2.x > v3.x) ? v2.x : v3.x));
int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y) ? v1.y : v3.y) : ((v2.y > v3.y) ? v2.y : v3.y));
int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x));
int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y));
int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x));
int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y));
// Clamp the bounding box to the image dimensions
if (xMin < 0) xMin = 0;