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ADDED: New function ColorIsEqual()
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@@ -1408,6 +1408,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, V
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RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
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RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
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// Color/pixel related functions
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// Color/pixel related functions
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RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
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RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
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RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
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RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color
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RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color
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RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
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RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
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@@ -4453,6 +4453,16 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
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}
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}
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}
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}
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// Check if two colors are equal
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bool ColorIsEqual(Color col1, Color col2)
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{
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bool result = false;
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if ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a)) result = true;
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return result;
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}
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// Get color with alpha applied, alpha goes from 0.0f to 1.0f
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// Get color with alpha applied, alpha goes from 0.0f to 1.0f
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Color Fade(Color color, float alpha)
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Color Fade(Color color, float alpha)
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{
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{
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