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Replaced fabs() by fabsf() when required
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12
src/models.c
12
src/models.c
@@ -45,10 +45,10 @@
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#include "utils.h" // Required for: fopen() Android mapping
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#include <stdlib.h> // Required for: malloc(), free(), fabs()
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#include <stdlib.h> // Required for: malloc(), free()
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#include <stdio.h> // Required for: FILE, fopen(), fclose()
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#include <string.h> // Required for: strncmp() [Used in LoadModelAnimations()], strlen() [Used in LoadTextureFromCgltfImage()]
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#include <math.h> // Required for: sinf(), cosf(), sqrtf()
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#include <math.h> // Required for: sinf(), cosf(), sqrtf(), fabsf()
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
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@@ -2513,9 +2513,9 @@ void DrawBoundingBox(BoundingBox box, Color color)
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{
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Vector3 size;
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size.x = (float)fabs(box.max.x - box.min.x);
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size.y = (float)fabs(box.max.y - box.min.y);
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size.z = (float)fabs(box.max.z - box.min.z);
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size.x = fabsf(box.max.x - box.min.x);
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size.y = fabsf(box.max.y - box.min.y);
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size.z = fabsf(box.max.z - box.min.z);
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Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f };
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@@ -2761,7 +2761,7 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
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RayHitInfo result = { 0 };
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if (fabs(ray.direction.y) > EPSILON)
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if (fabsf(ray.direction.y) > EPSILON)
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{
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float distance = (ray.position.y - groundHeight)/-ray.direction.y;
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