REVIEWED: Coding conventions

This commit is contained in:
Ray
2024-12-03 19:14:14 +01:00
parent b50d418ec7
commit 1f45e7af76
7 changed files with 61 additions and 50 deletions

View File

@@ -2462,7 +2462,7 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f
float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.channelsOut);
// At this point we can convert the data to our mixing format
ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */
ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration);
ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration;
ma_data_converter_process_pcm_frames(&audioBuffer->converter, inputBuffer, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration);

View File

@@ -2765,7 +2765,8 @@ unsigned int *ComputeMD5(unsigned char *data, int dataSize)
// Compute SHA-1 hash code
// NOTE: Returns a static int[5] array (20 bytes)
unsigned int *ComputeSHA1(unsigned char *data, int dataSize) {
unsigned int *ComputeSHA1(unsigned char *data, int dataSize)
{
#define ROTATE_LEFT(x, c) (((x) << (c)) | ((x) >> (32 - (c))))
static unsigned int hash[5] = { 0 }; // Hash to be returned
@@ -2800,7 +2801,8 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize) {
{
// Break chunk into sixteen 32-bit words w[j], 0 <= j <= 15
unsigned int w[80] = {0};
for (int i = 0; i < 16; i++) {
for (int i = 0; i < 16; i++)
{
w[i] = (msg[offset + (i*4) + 0] << 24) |
(msg[offset + (i*4) + 1] << 16) |
(msg[offset + (i*4) + 2] << 8) |
@@ -2808,9 +2810,7 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize) {
}
// Message schedule: extend the sixteen 32-bit words into eighty 32-bit words:
for (int i = 16; i < 80; ++i) {
w[i] = ROTATE_LEFT(w[i-3] ^ w[i-8] ^ w[i-14] ^ w[i-16], 1);
}
for (int i = 16; i < 80; i++) w[i] = ROTATE_LEFT(w[i-3] ^ w[i-8] ^ w[i-14] ^ w[i-16], 1);
// Initialize hash value for this chunk
unsigned int a = hash[0];
@@ -2824,16 +2824,23 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize) {
unsigned int f = 0;
unsigned int k = 0;
if (i < 20) {
if (i < 20)
{
f = (b & c) | ((~b) & d);
k = 0x5A827999;
} else if (i < 40) {
}
else if (i < 40)
{
f = b ^ c ^ d;
k = 0x6ED9EBA1;
} else if (i < 60) {
}
else if (i < 60)
{
f = (b & c) | (b & d) | (c & d);
k = 0x8F1BBCDC;
} else {
}
else
{
f = b ^ c ^ d;
k = 0xCA62C1D6;
}

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@@ -2340,6 +2340,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
{
boneWeight = mesh.boneWeights[boneCounter];
boneId = mesh.boneIds[boneCounter];
// Early stop when no transformation will be applied
if (boneWeight == 0.0f) continue;
animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] };
@@ -2348,6 +2349,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
mesh.animVertices[vCounter+1] += animVertex.y*boneWeight;
mesh.animVertices[vCounter+2] += animVertex.z*boneWeight;
updated = true;
// Normals processing
// NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals)
if (mesh.normals != NULL)
@@ -2360,6 +2362,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
}
}
}
if (updated)
{
rlUpdateVertexBuffer(mesh.vboId[0], mesh.animVertices, mesh.vertexCount*3*sizeof(float), 0); // Update vertex position

View File

@@ -847,7 +847,7 @@ Image GenImageGradientLinear(int width, int height, int direction, Color start,
float factor = pos;
factor = (factor > 1.0f)? 1.0f : factor; // Clamp to [-1,1]
factor = (factor < -1.0f)? -1.0f : factor; // Clamp to [-1,1]
factor = factor / 2 + 0.5f;
factor = factor/2.0f + 0.5f;
// Generate the color for this pixel
pixels[j*width + i].r = (int)((float)end.r*factor + (float)start.r*(1.0f - factor));
@@ -1008,6 +1008,7 @@ Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float
Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color));
float aspectRatio = (float)width/(float)height;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)