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Minor code tweaks
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@@ -41,7 +41,7 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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// Define the camera to look into our 3d world
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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@@ -39,6 +39,8 @@
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// Default supported features
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//-------------------------------------
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#define SUPPORT_DEFAULT_FONT
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#define SUPPORT_FILEFORMAT_FNT
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#define SUPPORT_FILEFORMAT_TTF
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//-------------------------------------
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#include "raylib.h"
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