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	Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
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|  | ||||
|     struct Color;           // Color type, RGBA (32bit) | ||||
|     struct Rectangle;       // Rectangle type | ||||
|     struct Vector2;         // Vector2 type | ||||
|     struct Vector3;         // Vector3 type | ||||
|     struct Matrix;          // Matrix type (OpenGL style 4x4) | ||||
|      | ||||
|     struct Image;           // Image type (multiple data formats supported) | ||||
|                             // NOTE: Data stored in CPU memory (RAM)                | ||||
|     struct Texture2D;       // Texture2D type (multiple internal formats supported) | ||||
|                             // NOTE: Data stored in GPU memory (VRAM) | ||||
|     struct RenderTexture2D; // RenderTexture2D type, for texture rendering | ||||
|     struct SpriteFont;      // SpriteFont type, includes texture and chars data | ||||
|      | ||||
|     struct Camera;          // Camera type, defines 3d camera position/orientation | ||||
|     struct Camera2D;        // Camera2D type, defines a 2d camera | ||||
|     struct Mesh;            // Vertex data definning a mesh | ||||
|     struct Shader;          // Shader type (generic shader) | ||||
|     struct Material;        // Material type | ||||
|     struct Light;           // Light type, defines light properties | ||||
|     struct Model;           // Basic 3d Model type | ||||
|     struct Ray;             // Ray type (useful for raycast) | ||||
|      | ||||
|     struct Wave;            // Wave type, defines audio wave data | ||||
|     struct Sound;           // Basic Sound source and buffer | ||||
|     struct Music;           // Music type (file streaming from memory) | ||||
|     struct AudioStream;     // Raw audio stream type | ||||
|      | ||||
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