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	Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
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|  | ||||
|     // Image/Texture2D data loading/unloading functions | ||||
|     Image LoadImage(const char *fileName);                                                              // Load an image into CPU memory (RAM) | ||||
|     Image LoadImageEx(Color *pixels, int width, int height);                                            // Load image data from Color array data (RGBA - 32bit) | ||||
|     Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);        // Load image data from RAW file | ||||
|     Image LoadImageFromRES(const char *rresName, int resId);                                            // Load an image from rRES file (raylib Resource) | ||||
|     Texture2D LoadTexture(const char *fileName);                                                        // Load an image as texture into GPU memory | ||||
|     Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount);     // Load a texture from raw data into GPU memory | ||||
|     Texture2D LoadTextureFromRES(const char *rresName, int resId);                                      // Load an image as texture from rRES file (raylib Resource) | ||||
|     Texture2D LoadTextureFromImage(Image image);                                                        // Load a texture from image data | ||||
|     RenderTexture2D LoadRenderTexture(int width, int height);                                           // Load a texture to be used for rendering | ||||
|     void UnloadImage(Image image);                                                                      // Unload image from CPU memory (RAM) | ||||
|     void UnloadTexture(Texture2D texture);                                                              // Unload texture from GPU memory | ||||
|     void UnloadRenderTexture(RenderTexture2D target);                                                   // Unload render texture from GPU memory | ||||
|     Color *GetImageData(Image image);                                                                   // Get pixel data from image as a Color struct array | ||||
|     Image GetTextureData(Texture2D texture);                                                            // Get pixel data from GPU texture and return an Image | ||||
|     void UpdateTexture(Texture2D texture, void *pixels);                                                // Update GPU texture with new data | ||||
|      | ||||
|     // Image manipulation functions | ||||
|     void ImageToPOT(Image *image, Color fillColor);                                                     // Convert image to POT (power-of-two) | ||||
|     void ImageFormat(Image *image, int newFormat);                                                      // Convert image data to desired format | ||||
|     void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                             // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) | ||||
|     Image ImageCopy(Image image);                                                                       // Create an image duplicate (useful for transformations) | ||||
|     void ImageCrop(Image *image, Rectangle crop);                                                       // Crop an image to a defined rectangle | ||||
|     void ImageResize(Image *image, int newWidth, int newHeight);                                        // Resize and image (bilinear filtering) | ||||
|     void ImageResizeNN(Image *image,int newWidth,int newHeight);                                        // Resize and image (Nearest-Neighbor scaling algorithm) | ||||
|     Image ImageText(const char *text, int fontSize, Color color);                                       // Create an image from text (default font) | ||||
|     Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint);        // Create an image from text (custom sprite font) | ||||
|     void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);                          // Draw a source image within a destination image | ||||
|     void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color);      // Draw text (default font) within an image (destination) | ||||
|     void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,  | ||||
|                          int fontSize, int spacing, Color color);                                       // Draw text (custom sprite font) within image | ||||
|     void ImageFlipVertical(Image *image);                                                               // Flip image vertically | ||||
|     void ImageFlipHorizontal(Image *image);                                                             // Flip image horizontally | ||||
|     void ImageColorTint(Image *image, Color color);                                                     // Modify image color: tint | ||||
|     void ImageColorInvert(Image *image);                                                                // Modify image color: invert | ||||
|     void ImageColorGrayscale(Image *image);                                                             // Modify bimage color: grayscale | ||||
|     void ImageColorContrast(Image *image, float contrast);                                              // Modify image color: contrast (-100 to 100) | ||||
|     void ImageColorBrightness(Image *image, int brightness);                                            // Modify image color: brightness (-255 to 255) | ||||
|      | ||||
|     // Texture2D configuration functions | ||||
|     void GenTextureMipmaps(Texture2D *texture);                                                         // Generate GPU mipmaps for a texture | ||||
|     void SetTextureFilter(Texture2D texture, int filterMode);                                           // Set texture scaling filter mode | ||||
|     void SetTextureWrap(Texture2D texture, int wrapMode);                                               // Set texture wrapping mode | ||||
|  | ||||
|     // Texture2D drawing functions | ||||
|     void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                                // Draw a Texture2D | ||||
|     void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                 // Draw a Texture2D with position defined as Vector2 | ||||
|     void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);   // Draw a Texture2D with extended parameters | ||||
|     void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);          // Draw a part of a texture defined by a rectangle | ||||
|     void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin,      // Draw a part of a texture defined by a rectangle with 'pro' parameters | ||||
|                         float rotation, Color tint); | ||||
|  | ||||
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