Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
							
								
								
									
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| www.raylib.com | ||||
							
								
								
									
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| 		<meta name="title" content="raylib - cheatsheet"> | ||||
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| 		<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan"> | ||||
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| 	 | ||||
| 	<body> | ||||
|         <div id="header"> | ||||
|             <a id="logo" href="http://www.raylib.com/index.html"></a> | ||||
|             <p id="title">[simple and easy-to-use library to learn videogames programming]</p> | ||||
|             <p id="plinks">[<a href="http://www.facebook.com/raylibgames" target="_blank">www.facebook.com/raylibgames</a>][<a href="https://github.com/raysan5/raylib">github.com/raysan5/raylib</a>]</p> | ||||
|             <p id="version">v1.6.0 quick reference card</p> | ||||
|         </div> | ||||
|         <br> | ||||
|         <div id="fulldata"> | ||||
|             <p id="pcore">module: core</p> | ||||
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|             <p id="pshapes">module: shapes</p> | ||||
|             <div id="shapes"><pre><code class="cpp"></code></pre></div> | ||||
|             <p id="ptextures">module: textures</p> | ||||
|             <div id="textures"><pre><code class="cpp"></code></pre></div> | ||||
|             <p id="ptext">module: text</p> | ||||
|             <div id="text"><pre><code class="cpp"></code></pre></div> | ||||
|             <p id="pmodels">module: models</p> | ||||
|             <div id="models"><pre><code class="cpp"></code></pre></div> | ||||
|             <p id="pshaders">module: shaders (rlgl)</p> | ||||
|             <div id="shaders"><pre><code class="cpp"></code></pre></div> | ||||
|             <p id="paudio">module: audio</p> | ||||
|             <div id="audio"><pre><code class="cpp"></code></pre></div> | ||||
|                      | ||||
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|                 </div> | ||||
|                 <p id="pcolors">colors</p> | ||||
|                 <div id="colors"><pre><code class="cpp"></code></pre></div> | ||||
|             </div> | ||||
|             <p id="copyright">raylib quick reference card - Copyright (c) 2013-2016 Ramon Santamaria (<a href="http://www.twitter.com/raysan5">@raysan5</a>)</p> | ||||
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|  | ||||
|     // Audio device management functions | ||||
|     void InitAudioDevice(void);                                                     // Initialize audio device and context | ||||
|     void CloseAudioDevice(void);                                                    // Close the audio device and context (and music stream) | ||||
|     bool IsAudioDeviceReady(void);                                                  // Check if audio device is ready | ||||
|  | ||||
|     // Wave/Sound loading/unloading functions | ||||
|     Wave LoadWave(const char *fileName);                                            // Load wave data from file into RAM | ||||
|     Wave LoadWaveEx(float *data, int sampleCount, int sampleRate,  | ||||
|                     int sampleSize, int channels);                                  // Load wave data from float array data (32bit) | ||||
|     Sound LoadSound(const char *fileName);                                          // Load sound to memory | ||||
|     Sound LoadSoundFromWave(Wave wave);                                             // Load sound to memory from wave data | ||||
|     Sound LoadSoundFromRES(const char *rresName, int resId);                        // Load sound to memory from rRES file (raylib Resource) | ||||
|     void UpdateSound(Sound sound, void *data, int numSamples);                      // Update sound buffer with new data | ||||
|     void UnloadWave(Wave wave);                                                     // Unload wave data | ||||
|     void UnloadSound(Sound sound);                                                  // Unload sound | ||||
|      | ||||
|     // Wave/Sound management functions | ||||
|     void PlaySound(Sound sound);                                                    // Play a sound | ||||
|     void PauseSound(Sound sound);                                                   // Pause a sound | ||||
|     void ResumeSound(Sound sound);                                                  // Resume a paused sound | ||||
|     void StopSound(Sound sound);                                                    // Stop playing a sound | ||||
|     bool IsSoundPlaying(Sound sound);                                               // Check if a sound is currently playing | ||||
|     void SetSoundVolume(Sound sound, float volume);                                 // Set volume for a sound (1.0 is max level) | ||||
|     void SetSoundPitch(Sound sound, float pitch);                                   // Set pitch for a sound (1.0 is base level) | ||||
|     void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);      // Convert wave data to desired format | ||||
|     Wave WaveCopy(Wave wave);                                                       // Copy a wave to a new wave | ||||
|     void WaveCrop(Wave *wave, int initSample, int finalSample);                     // Crop a wave to defined samples range | ||||
|     float *GetWaveData(Wave wave);                                                  // Get samples data from wave as a floats array | ||||
|      | ||||
|     // Music management functions | ||||
|     Music LoadMusicStream(const char *fileName);                                    // Load music stream from file | ||||
|     void UnloadMusicStream(Music music);                                            // Unload music stream | ||||
|     void PlayMusicStream(Music music);                                              // Start music playing | ||||
|     void UpdateMusicStream(Music music);                                            // Updates buffers for music streaming | ||||
|     void StopMusicStream(Music music);                                              // Stop music playing | ||||
|     void PauseMusicStream(Music music);                                             // Pause music playing | ||||
|     void ResumeMusicStream(Music music);                                            // Resume playing paused music | ||||
|     bool IsMusicPlaying(Music music);                                               // Check if music is playing | ||||
|     void SetMusicVolume(Music music, float volume);                                 // Set volume for music (1.0 is max level) | ||||
|     void SetMusicPitch(Music music, float pitch);                                   // Set pitch for a music (1.0 is base level) | ||||
|     float GetMusicTimeLength(Music music);                                          // Get music time length (in seconds) | ||||
|     float GetMusicTimePlayed(Music music);                                          // Get current music time played (in seconds) | ||||
|  | ||||
|     // AudioStream management functions | ||||
|     AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, | ||||
|                                 unsigned int channels);                             // Init audio stream (to stream raw audio pcm data) | ||||
|     void UpdateAudioStream(AudioStream stream, void *data, int numSamples);         // Update audio stream buffers with data | ||||
|     void CloseAudioStream(AudioStream stream);                                      // Close audio stream and free memory | ||||
|     bool IsAudioBufferProcessed(AudioStream stream);                                // Check if any audio stream buffers requires refill | ||||
|     void PlayAudioStream(AudioStream stream);                                       // Play audio stream | ||||
|     void PauseAudioStream(AudioStream stream);                                      // Pause audio stream | ||||
|     void ResumeAudioStream(AudioStream stream);                                     // Resume audio stream | ||||
|     void StopAudioStream(AudioStream stream);                                       // Stop audio stream | ||||
|      | ||||
							
								
								
									
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|  | ||||
|     // Custom raylib color palette for amazing visuals | ||||
|     #define LIGHTGRAY  (Color){ 200, 200, 200, 255 }        // Light Gray | ||||
|     #define GRAY       (Color){ 130, 130, 130, 255 }        // Gray | ||||
|     #define DARKGRAY   (Color){ 80, 80, 80, 255 }           // Dark Gray | ||||
|     #define YELLOW     (Color){ 253, 249, 0, 255 }          // Yellow | ||||
|     #define GOLD       (Color){ 255, 203, 0, 255 }          // Gold | ||||
|     #define ORANGE     (Color){ 255, 161, 0, 255 }          // Orange | ||||
|     #define PINK       (Color){ 255, 109, 194, 255 }        // Pink | ||||
|     #define RED        (Color){ 230, 41, 55, 255 }          // Red | ||||
|     #define MAROON     (Color){ 190, 33, 55, 255 }          // Maroon | ||||
|     #define GREEN      (Color){ 0, 228, 48, 255 }           // Green | ||||
|     #define LIME       (Color){ 0, 158, 47, 255 }           // Lime | ||||
|     #define DARKGREEN  (Color){ 0, 117, 44, 255 }           // Dark Green | ||||
|     #define SKYBLUE    (Color){ 102, 191, 255, 255 }        // Sky Blue | ||||
|     #define BLUE       (Color){ 0, 121, 241, 255 }          // Blue | ||||
|     #define DARKBLUE   (Color){ 0, 82, 172, 255 }           // Dark Blue | ||||
|     #define PURPLE     (Color){ 200, 122, 255, 255 }        // Purple | ||||
|     #define VIOLET     (Color){ 135, 60, 190, 255 }         // Violet | ||||
|     #define DARKPURPLE (Color){ 112, 31, 126, 255 }         // Dark Purple | ||||
|     #define BEIGE      (Color){ 211, 176, 131, 255 }        // Beige | ||||
|     #define BROWN      (Color){ 127, 106, 79, 255 }         // Brown | ||||
|     #define DARKBROWN  (Color){ 76, 63, 47, 255 }           // Dark Brown | ||||
|  | ||||
|     #define WHITE      (Color){ 255, 255, 255, 255 }        // White | ||||
|     #define BLACK      (Color){ 0, 0, 0, 255 }              // Black | ||||
|     #define BLANK      (Color){ 0, 0, 0, 0 }                // Transparent | ||||
|     #define MAGENTA    (Color){ 255, 0, 255, 255 }          // Magenta | ||||
|     #define RAYWHITE   (Color){ 245, 245, 245, 255 }        // Ray White | ||||
|      | ||||
							
								
								
									
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|  | ||||
|     // Window-related functions | ||||
|     void InitWindow(int width, int height, char* title);                    // Initialize Window and Graphics Context (OpenGL) | ||||
|     void CloseWindow(void);                                                 // Close Window and Terminate Context | ||||
|     bool WindowShouldClose(void);                                           // Detect if KEY_ESCAPE pressed or Close icon pressed | ||||
|     bool IsWindowMinimized(void);                                           // Detect if window has been minimized (or lost focus) | ||||
|     void ToggleFullscreen(void);                                            // Fullscreen toggle (by default F11) | ||||
|     int GetScreenWidth(void);                                               // Get current screen width | ||||
|     int GetScreenHeight(void);                                              // Get current screen height | ||||
|      | ||||
|     // Cursor-related functions | ||||
|     void ShowCursor(void);                                                  // Shows cursor | ||||
|     void HideCursor(void);                                                  // Hides cursor | ||||
|     bool IsCursorHidden(void);                                              // Returns true if cursor is not visible | ||||
|     void EnableCursor(void);                                                // Enables cursor | ||||
|     void DisableCursor(void);                                               // Disables cursor | ||||
|  | ||||
|     // Drawing-related functions | ||||
|     void ClearBackground(Color color);                                      // Sets Background Color | ||||
|     void BeginDrawing(void);                                                // Setup drawing canvas to start drawing | ||||
|     void EndDrawing(void);                                                  // End canvas drawing and Swap Buffers (Double Buffering) | ||||
|  | ||||
|     void Begin2dMode(Camera2D camera);                                      // Initialize 2D mode with custom camera | ||||
|     void End2dMode(void);                                                   // Ends 2D mode custom camera usage | ||||
|     void Begin3dMode(Camera camera);                                        // Initializes 3D mode for drawing (Camera setup) | ||||
|     void End3dMode(void);                                                   // Ends 3D mode and returns to default 2D orthographic mode | ||||
|     void BeginTextureMode(RenderTexture2D target);                          // Initializes render texture for drawing | ||||
|     void EndTextureMode(void);                                              // Ends drawing to render texture | ||||
|      | ||||
|     Ray GetMouseRay(Vector2 mousePosition, Camera camera);                  // Returns a ray trace from mouse position | ||||
|     Vector2 GetWorldToScreen(Vector3 position, Camera camera);              // Returns the screen space position from a 3d world space position | ||||
|     Matrix GetCameraMatrix(Camera camera);                                  // Returns camera transform matrix (view matrix) | ||||
|  | ||||
|     // Timming-related functions | ||||
|     void SetTargetFPS(int fps);                                             // Set target FPS (maximum) | ||||
|     float GetFPS(void);                                                     // Returns current FPS | ||||
|     float GetFrameTime(void);                                               // Returns time in seconds for one frame | ||||
|  | ||||
|     // Color-related functions | ||||
|     Color GetColor(int hexValue);                                           // Returns a Color struct from hexadecimal value | ||||
|     int GetHexValue(Color color);                                           // Returns hexadecimal value for a Color | ||||
|     float *ColorToFloat(Color color);                                       // Converts Color to float array and normalizes | ||||
|     float *VectorToFloat(Vector3 vec);                                      // Converts Vector3 to float array | ||||
|     float *MatrixToFloat(Matrix mat);                                       // Converts Matrix to float array | ||||
|  | ||||
|     // Misc. functions | ||||
|     int GetRandomValue(int min, int max);                                   // Returns a random value between min and max (both included) | ||||
|     Color Fade(Color color, float alpha);                                   // Color fade-in or fade-out, alpha goes from 0.0 to 1.0 | ||||
|     void SetConfigFlags(char flags);                                        // Setup some window configuration flags | ||||
|     void ShowLogo(void);                                                    // Activates raylib logo at startup (can be done with flags) | ||||
|  | ||||
|     // Drag-and-drop files functions | ||||
|     bool IsFileDropped(void);                                               // Check if a file have been dropped into window | ||||
|     char **GetDroppedFiles(int *count);                                     // Retrieve dropped files into window | ||||
|     void ClearDroppedFiles(void);                                           // Clear dropped files paths buffer | ||||
|  | ||||
|     // Persistent storage management | ||||
|     void StorageSaveValue(int position, int value);                         // Storage save integer value (to defined position) | ||||
|     int StorageLoadValue(int position);                                     // Storage load integer value (from defined position) | ||||
|      | ||||
|     // Input-related functions: keyboard | ||||
|     bool IsKeyPressed(int key);                                             // Detect if a key has been pressed once | ||||
|     bool IsKeyDown(int key);                                                // Detect if a key is being pressed | ||||
|     bool IsKeyReleased(int key);                                            // Detect if a key has been released once | ||||
|     bool IsKeyUp(int key);                                                  // Detect if a key is NOT being pressed | ||||
|     int GetKeyPressed(void);                                                // Get latest key pressed | ||||
|     void SetExitKey(int key);                                               // Set a custom key to exit program (default is ESC) | ||||
|  | ||||
|     // Input-related functions: gamepads | ||||
|     bool IsGamepadAvailable(int gamepad);                                   // Detect if a gamepad is available | ||||
|     bool IsGamepadName(int gamepad, const char *name);                      // Check gamepad name (if available) | ||||
|     const char *GetGamepadName(int gamepad);                                // Return gamepad internal name id | ||||
|     bool IsGamepadButtonPressed(int gamepad, int button);                   // Detect if a gamepad button has been pressed once | ||||
|     bool IsGamepadButtonDown(int gamepad, int button);                      // Detect if a gamepad button is being pressed | ||||
|     bool IsGamepadButtonReleased(int gamepad, int button);                  // Detect if a gamepad button has been released once | ||||
|     bool IsGamepadButtonUp(int gamepad, int button);                        // Detect if a gamepad button is NOT being pressed | ||||
|     int GetGamepadButtonPressed(void);                                      // Get the last gamepad button pressed | ||||
|     int GetGamepadAxisCount(int gamepad);                                   // Return gamepad axis count for a gamepad | ||||
|     float GetGamepadAxisMovement(int gamepad, int axis);                    // Return axis movement value for a gamepad axis | ||||
|  | ||||
|     // Input-related functions: mouse | ||||
|     bool IsMouseButtonPressed(int button);                                  // Detect if a mouse button has been pressed once | ||||
|     bool IsMouseButtonDown(int button);                                     // Detect if a mouse button is being pressed | ||||
|     bool IsMouseButtonReleased(int button);                                 // Detect if a mouse button has been released once | ||||
|     bool IsMouseButtonUp(int button);                                       // Detect if a mouse button is NOT being pressed | ||||
|     int GetMouseX(void);                                                    // Returns mouse position X | ||||
|     int GetMouseY(void);                                                    // Returns mouse position Y | ||||
|     Vector2 GetMousePosition(void);                                         // Returns mouse position XY | ||||
|     void SetMousePosition(Vector2 position);                                // Set mouse position XY | ||||
|     int GetMouseWheelMove(void);                                            // Returns mouse wheel movement Y | ||||
|  | ||||
|     // Input-related functions: touch | ||||
|     int GetTouchX(void);                                                    // Get touch position X for touch point 0 (relative to screen size) | ||||
|     int GetTouchY(void);                                                    // Get touch position Y for touch point 0 (relative to screen size) | ||||
|     Vector2 GetTouchPosition(int index);                                    // Get touch position XY for a touch point index (relative to screen size) | ||||
|  | ||||
|     // Gestures-related functions | ||||
|     void SetGesturesEnabled(unsigned int gestureFlags);                     // Enable a set of gestures using flags | ||||
|     bool IsGestureDetected(int gesture);                                    // Check if a gesture have been detected | ||||
|     int GetGestureDetected(void);                                           // Get latest detected gesture | ||||
|     int GetTouchPointsCount(void);                                          // Get touch points count | ||||
|     float GetGestureHoldDuration(void);                                     // Get gesture hold time in milliseconds | ||||
|     Vector2 GetGestureDragVector(void);                                     // Get gesture drag vector | ||||
|     float GetGestureDragAngle(void);                                        // Get gesture drag angle | ||||
|     Vector2 GetGesturePinchVector(void);                                    // Get gesture pinch delta | ||||
|     float GetGesturePinchAngle(void);                                       // Get gesture pinch angle | ||||
|      | ||||
|     // Camera-related functions | ||||
|     SetCameraMode(Camera camera, int mode);                                 // Set camera mode (multiple camera modes available) | ||||
|     void UpdateCamera(Camera *camera);                                      // Update camera position for selected mode | ||||
|     void SetCameraPanControl(int panKey);                                   // Set camera pan key to combine with mouse movement (free camera) | ||||
|     void SetCameraAltControl(int altKey);                                   // Set camera alt key to combine with mouse movement (free camera) | ||||
|     void SetCameraSmoothZoomControl(int szKey);                             // Set camera smooth zoom key to combine with mouse (free camera) | ||||
|     void SetCameraMoveControls(int frontKey, int backKey, | ||||
|                                int rightKey, int leftKey, | ||||
|                                int upKey, int downKey);                     // Set camera move controls (1st person and 3rd person cameras) | ||||
|  | ||||
|                                 | ||||
							
								
								
									
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|  | ||||
|  | ||||
|     // Keyboard Function Keys | ||||
|     #define KEY_SPACE            32 | ||||
|     #define KEY_ESCAPE          256 | ||||
|     #define KEY_ENTER           257 | ||||
|     #define KEY_BACKSPACE       259 | ||||
|     #define KEY_RIGHT           262 | ||||
|     #define KEY_LEFT            263 | ||||
|     #define KEY_DOWN            264 | ||||
|     #define KEY_UP              265 | ||||
|     #define KEY_F1              290 | ||||
|     #define KEY_F2              291 | ||||
|     #define KEY_F3              292 | ||||
|     #define KEY_F4              293 | ||||
|     #define KEY_F5              294 | ||||
|     #define KEY_F6              295 | ||||
|     #define KEY_F7              296 | ||||
|     #define KEY_F8              297 | ||||
|     #define KEY_F9              298 | ||||
|     #define KEY_F10             299 | ||||
|     #define KEY_LEFT_SHIFT      340 | ||||
|     #define KEY_LEFT_CONTROL    341 | ||||
|     #define KEY_LEFT_ALT        342 | ||||
|     #define KEY_RIGHT_SHIFT     344 | ||||
|     #define KEY_RIGHT_CONTROL   345 | ||||
|     #define KEY_RIGHT_ALT       346 | ||||
|  | ||||
|     // Mouse Buttons | ||||
|     #define MOUSE_LEFT_BUTTON     0 | ||||
|     #define MOUSE_RIGHT_BUTTON    1 | ||||
|     #define MOUSE_MIDDLE_BUTTON   2 | ||||
|  | ||||
|     // Gamepad Number | ||||
|     #define GAMEPAD_PLAYER1       0 | ||||
|     #define GAMEPAD_PLAYER2       1 | ||||
|     #define GAMEPAD_PLAYER3       2 | ||||
|     #define GAMEPAD_PLAYER4       3 | ||||
|  | ||||
|     // Gamepad Buttons | ||||
|     // NOTE: Adjusted for a PS3 USB Controller | ||||
|     #define GAMEPAD_BUTTON_A      2 | ||||
|     #define GAMEPAD_BUTTON_B      1 | ||||
|     #define GAMEPAD_BUTTON_X      3 | ||||
|     #define GAMEPAD_BUTTON_Y      4 | ||||
|     #define GAMEPAD_BUTTON_R1     7 | ||||
|     #define GAMEPAD_BUTTON_R2     5 | ||||
|     #define GAMEPAD_BUTTON_L1     6 | ||||
|     #define GAMEPAD_BUTTON_L2     8 | ||||
|     #define GAMEPAD_BUTTON_SELECT 9 | ||||
|     #define GAMEPAD_BUTTON_START 10 | ||||
|  | ||||
|  | ||||
|     // Some Basic Colors | ||||
|     // NOTE: Custom raylib color palette for amazing visuals | ||||
|     #define LIGHTGRAY  (Color){ 200, 200, 200, 255 }   // Light Gray | ||||
|     #define GRAY       (Color){ 130, 130, 130, 255 }   // Gray | ||||
|     #define DARKGRAY   (Color){ 80, 80, 80, 255 }      // Dark Gray | ||||
|     #define YELLOW     (Color){ 253, 249, 0, 255 }     // Yellow | ||||
|     #define GOLD       (Color){ 255, 203, 0, 255 }     // Gold | ||||
|     #define ORANGE     (Color){ 255, 161, 0, 255 }     // Orange | ||||
|     #define PINK       (Color){ 255, 109, 194, 255 }   // Pink | ||||
|     #define RED        (Color){ 230, 41, 55, 255 }     // Red | ||||
|     #define MAROON     (Color){ 190, 33, 55, 255 }     // Maroon | ||||
|     #define GREEN      (Color){ 0, 228, 48, 255 }      // Green | ||||
|     #define LIME       (Color){ 0, 158, 47, 255 }      // Lime | ||||
|     #define DARKGREEN  (Color){ 0, 117, 44, 255 }      // Dark Green | ||||
|     #define SKYBLUE    (Color){ 102, 191, 255, 255 }   // Sky Blue | ||||
|     #define BLUE       (Color){ 0, 121, 241, 255 }     // Blue | ||||
|     #define DARKBLUE   (Color){ 0, 82, 172, 255 }      // Dark Blue | ||||
|     #define PURPLE     (Color){ 200, 122, 255, 255 }   // Purple | ||||
|     #define VIOLET     (Color){ 135, 60, 190, 255 }    // Violet | ||||
|     #define DARKPURPLE (Color){ 112, 31, 126, 255 }    // Dark Purple | ||||
|     #define BEIGE      (Color){ 211, 176, 131, 255 }   // Beige | ||||
|     #define BROWN      (Color){ 127, 106, 79, 255 }    // Brown | ||||
|     #define DARKBROWN  (Color){ 76, 63, 47, 255 }      // Dark Brown | ||||
|  | ||||
|     #define WHITE      (Color){ 255, 255, 255, 255 }   // White | ||||
|     #define BLACK      (Color){ 0, 0, 0, 255 }         // Black | ||||
|     #define BLANK      (Color){ 0, 0, 0, 0 }           // Blank (Transparent) | ||||
|     #define MAGENTA    (Color){ 255, 0, 255, 255 }     // Magenta | ||||
|     #define RAYWHITE   (Color){ 245, 245, 245, 255 }   // Ray White (raylib logo) | ||||
							
								
								
									
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|  | ||||
|     // Basic geometric 3D shapes drawing functions | ||||
|     void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                     // Draw a line in 3D world space | ||||
|     void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis,  | ||||
|                       float rotationAngle, Color color);                                                // Draw a circle in 3D world space | ||||
|     void DrawCube(Vector3 position, float width, float height, float lenght, Color color);              // Draw cube | ||||
|     void DrawCubeV(Vector3 position, Vector3 size, Color color);                                        // Draw cube (Vector version) | ||||
|     void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);         // Draw cube wires | ||||
|     void DrawCubeTexture(Texture2D texture, Vector3 position, float width,  | ||||
|                          float height, float lenght, Color color);                                      // Draw cube textured | ||||
|     void DrawSphere(Vector3 centerPos, float radius, Color color);                                      // Draw sphere | ||||
|     void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);             // Draw sphere with extended parameters | ||||
|     void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);          // Draw sphere wires | ||||
|     void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom,  | ||||
|                       float height, int slices, Color color);                                           // Draw a cylinder/cone | ||||
|     void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom,  | ||||
|                            float height, int slices, Color color);                                      // Draw a cylinder/cone wires | ||||
|     void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                       // Draw a plane XZ | ||||
|     void DrawRay(Ray ray, Color color);                                                                 // Draw a ray line | ||||
|     void DrawGrid(int slices, float spacing);                                                           // Draw a grid (centered at (0, 0, 0)) | ||||
|     void DrawGizmo(Vector3 position);                                                                   // Draw simple gizmo | ||||
|     void DrawLight(Light light);                                                                        // Draw light in 3D world | ||||
|  | ||||
|     // Model loading/unloading functions | ||||
|     Model LoadModel(const char *fileName);                                                              // Load a 3d model (.OBJ) | ||||
|     Model LoadModelEx(Mesh data, bool dynamic);                                                         // Load a 3d model (from mesh data) | ||||
|     Model LoadModelFromRES(const char *rresName, int resId);                                            // Load a 3d model from rRES file (raylib Resource) | ||||
|     Model LoadHeightmap(Image heightmap, Vector3 size);                                                 // Load a heightmap image as a 3d model | ||||
|     Model LoadCubicmap(Image cubicmap);                                                                 // Load a map image as a 3d model (cubes based) | ||||
|     void UnloadModel(Model model);                                                                      // Unload 3d model from memory | ||||
|  | ||||
|     // Material loading/unloading functions | ||||
|     Material LoadMaterial(const char *fileName);                                                        // Load material data (from file) | ||||
|     Material LoadDefaultMaterial(void);                                                                 // Load default material (uses default models shader) | ||||
|     Material LoadStandardMaterial(void);                                                                // Load standard material (uses material attributes and lighting shader) | ||||
|     void UnloadMaterial(Material material);                                                             // Unload material textures from VRAM | ||||
|  | ||||
|     // Model drawing functions | ||||
|     void DrawModel(Model model, Vector3 position, float scale, Color tint);                             // Draw a model (with texture if set) | ||||
|     void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,  | ||||
|                      float rotationAngle, Vector3 scale, Color tint);                                   // Draw a model with extended parameters | ||||
|     void DrawModelWires(Model model, Vector3 position, float scale, Color tint);                        // Draw a model wires (with texture if set) | ||||
|     void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,  | ||||
|                           float rotationAngle, Vector3 scale, Color tint);                              // Draw a model wires | ||||
|     void DrawBoundingBox(BoundingBox box, Color color);                                                 // Draw bounding box (wires) | ||||
|     void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);       // Draw a billboard texture | ||||
|     void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,  | ||||
|                           Vector3 center, float size, Color tint);                                      // Draw a billboard texture defined by sourceRec | ||||
|  | ||||
|     // Collision detection functions | ||||
|     bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);                     // Detect collision between two spheres | ||||
|     bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2);               // Detect collision between two boxes | ||||
|     bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere);       // Detect collision between box and sphere | ||||
|     bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius);                              // Detect collision between ray and sphere | ||||
|     bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint);   // Detect collision between ray and sphere ex. | ||||
|     bool CheckCollisionRayBox(Ray ray, Vector3 minBBox, Vector3 maxBBox);                                           // Detect collision between ray and box | ||||
|     BoundingBox CalculateBoundingBox(Mesh mesh);                                                                    // Calculate mesh bounding box limits | ||||
|      | ||||
							
								
								
									
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|  | ||||
|     // Shader loading/unloading functions | ||||
|     Shader LoadShader(char *vsFileName, char *fsFileName);                                              // Load a custom shader and bind default locations | ||||
|     void UnloadShader(Shader shader);                                                                   // Unload a custom shader from memory | ||||
|     Shader GetDefaultShader(void);                                                                      // Get default shader | ||||
|     Shader GetStandardShader(void);                                                                     // Get standard shader | ||||
|     Texture2D GetDefaultTexture(void);                                                                  // Get default texture | ||||
|  | ||||
|     // Shader access functions | ||||
|     int GetShaderLocation(Shader shader, const char *uniformName);                                      // Get shader uniform location | ||||
|     void SetShaderValue(Shader shader, int uniformLoc, float *value, int size);                         // Set shader uniform value (float) | ||||
|     void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size);                          // Set shader uniform value (int) | ||||
|     void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);                               // Set shader uniform value (matrix 4x4) | ||||
|     void SetMatrixProjection(Matrix proj);                                                              // Set a custom projection matrix (replaces internal projection matrix) | ||||
|     void SetMatrixModelview(Matrix view);                                                               // Set a custom modelview matrix (replaces internal modelview matrix) | ||||
|  | ||||
|     // Shading beegin/end functions | ||||
|     void BeginShaderMode(Shader shader);                                                                // Begin custom shader drawing | ||||
|     void EndShaderMode(void);                                                                           // End custom shader drawing (use default shader) | ||||
|     void BeginBlendMode(int mode);                                                                      // Begin blending mode (alpha, additive, multiplied) | ||||
|     void EndBlendMode(void);                                                                            // End blending mode (reset to default: alpha blending) | ||||
|      | ||||
|     // Light creation/destruction functions | ||||
|     Light CreateLight(int type, Vector3 position, Color diffuse);                                       // Create a new light, initialize it and add to pool | ||||
|     void DestroyLight(Light light);                                                                     // Destroy a light and take it out of the list | ||||
|      | ||||
|     // VR control functions | ||||
|     void InitVrDevice(int vrDevice);                                                                    // Init VR device | ||||
|     void CloseVrDevice(void);                                                                           // Close VR device | ||||
|     bool IsVrDeviceReady(void);                                                                         // Detect if VR device is ready | ||||
|     bool IsVrSimulator(void);                                                                           // Detect if VR simulator is running | ||||
|     void UpdateVrTracking(Camera *camera);                                                              // Update VR tracking (position and orientation) and camera | ||||
|     void ToggleVrMode(void);                                                                            // Enable/Disable VR experience (device or simulator) | ||||
|      | ||||
							
								
								
									
										30
									
								
								docs/cheatsheet/raylib_shapes.c
									
									
									
									
									
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|  | ||||
|     // Basic shapes drawing functions | ||||
|     void DrawPixel(int posX, int posY, Color color);                                                    // Draw a pixel | ||||
|     void DrawPixelV(Vector2 position, Color color);                                                     // Draw a pixel (Vector version) | ||||
|     void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                 // Draw a line | ||||
|     void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                      // Draw a line (Vector version) | ||||
|     void DrawCircle(int centerX, int centerY, float radius, Color color);                               // Draw a color-filled circle | ||||
|     void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);        // Draw a gradient-filled circle | ||||
|     void DrawCircleV(Vector2 center, float radius, Color color);                                        // Draw a color-filled circle (Vector version) | ||||
|     void DrawCircleLines(int centerX, int centerY, float radius, Color color);                          // Draw circle outline | ||||
|     void DrawRectangle(int posX, int posY, int width, int height, Color color);                         // Draw a color-filled rectangle | ||||
|     void DrawRectangleRec(Rectangle rec, Color color);                                                  // Draw a color-filled rectangle | ||||
|     void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2);  // Draw a gradient-filled rectangle | ||||
|     void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                   // Draw a color-filled rectangle (Vector version) | ||||
|     void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                    // Draw rectangle outline | ||||
|     void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                 // Draw a color-filled triangle | ||||
|     void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                            // Draw triangle outline | ||||
|     void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);                // Draw a regular polygon (Vector version) | ||||
|     void DrawPolyEx(Vector2 *points, int numPoints, Color color);                                       // Draw a closed polygon defined by points | ||||
|     void DrawPolyExLines(Vector2 *points, int numPoints, Color color);                                  // Draw polygon lines | ||||
|  | ||||
|     // Basic shapes collision detection functions | ||||
|     bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                            // Check collision between two rectangles | ||||
|     bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);         // Check collision between two circles | ||||
|     bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                          // Check collision between circle and rectangle | ||||
|     Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                          // Get collision rectangle for two rectangles collision | ||||
|     bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                          // Check if point is inside rectangle | ||||
|     bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                        // Check if point is inside circle | ||||
|     bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);                // Check if point is inside a triangle | ||||
|  | ||||
							
								
								
									
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|  | ||||
|     struct Color;           // Color type, RGBA (32bit) | ||||
|     struct Rectangle;       // Rectangle type | ||||
|     struct Vector2;         // Vector2 type | ||||
|     struct Vector3;         // Vector3 type | ||||
|     struct Matrix;          // Matrix type (OpenGL style 4x4) | ||||
|      | ||||
|     struct Image;           // Image type (multiple data formats supported) | ||||
|                             // NOTE: Data stored in CPU memory (RAM)                | ||||
|     struct Texture2D;       // Texture2D type (multiple internal formats supported) | ||||
|                             // NOTE: Data stored in GPU memory (VRAM) | ||||
|     struct RenderTexture2D; // RenderTexture2D type, for texture rendering | ||||
|     struct SpriteFont;      // SpriteFont type, includes texture and chars data | ||||
|      | ||||
|     struct Camera;          // Camera type, defines 3d camera position/orientation | ||||
|     struct Camera2D;        // Camera2D type, defines a 2d camera | ||||
|     struct Mesh;            // Vertex data definning a mesh | ||||
|     struct Shader;          // Shader type (generic shader) | ||||
|     struct Material;        // Material type | ||||
|     struct Light;           // Light type, defines light properties | ||||
|     struct Model;           // Basic 3d Model type | ||||
|     struct Ray;             // Ray type (useful for raycast) | ||||
|      | ||||
|     struct Wave;            // Wave type, defines audio wave data | ||||
|     struct Sound;           // Basic Sound source and buffer | ||||
|     struct Music;           // Music type (file streaming from memory) | ||||
|     struct AudioStream;     // Raw audio stream type | ||||
|      | ||||
							
								
								
									
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|  | ||||
|     // SpriteFont loading/unloading functions | ||||
|     SpriteFont GetDefaultFont(void);                                                                    // Get the default SpriteFont | ||||
|     SpriteFont LoadSpriteFont(const char *fileName);                                                    // Load a SpriteFont image into GPU memory | ||||
|     SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars);     // Load a SpriteFont from TTF font with parameters | ||||
|     void UnloadSpriteFont(SpriteFont spriteFont);                                                       // Unload SpriteFont from GPU memory | ||||
|  | ||||
|     // Text drawing functions | ||||
|     void DrawText(const char *text, int posX, int posY, int fontSize, Color color);                     // Draw text (using default font) | ||||
|     void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,                          // Draw text using SpriteFont and additional parameters | ||||
|                     int fontSize, int spacing, Color tint); | ||||
|     void DrawFPS(int posX, int posY);                                                                   // Shows current FPS on top-left corner | ||||
|      | ||||
|     // Text misc. functions | ||||
|     int MeasureText(const char *text, int fontSize);                                                    // Measure string width for default font | ||||
|     Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing);          // Measure string size for SpriteFont | ||||
|     const char *FormatText(const char *text, ...);                                                      // Formatting of text with variables to 'embed' | ||||
|     const char *SubText(const char *text, int position, int length);                                    // Get a piece of a text string | ||||
|  | ||||
							
								
								
									
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|  | ||||
|     // Image/Texture2D data loading/unloading functions | ||||
|     Image LoadImage(const char *fileName);                                                              // Load an image into CPU memory (RAM) | ||||
|     Image LoadImageEx(Color *pixels, int width, int height);                                            // Load image data from Color array data (RGBA - 32bit) | ||||
|     Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);        // Load image data from RAW file | ||||
|     Image LoadImageFromRES(const char *rresName, int resId);                                            // Load an image from rRES file (raylib Resource) | ||||
|     Texture2D LoadTexture(const char *fileName);                                                        // Load an image as texture into GPU memory | ||||
|     Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount);     // Load a texture from raw data into GPU memory | ||||
|     Texture2D LoadTextureFromRES(const char *rresName, int resId);                                      // Load an image as texture from rRES file (raylib Resource) | ||||
|     Texture2D LoadTextureFromImage(Image image);                                                        // Load a texture from image data | ||||
|     RenderTexture2D LoadRenderTexture(int width, int height);                                           // Load a texture to be used for rendering | ||||
|     void UnloadImage(Image image);                                                                      // Unload image from CPU memory (RAM) | ||||
|     void UnloadTexture(Texture2D texture);                                                              // Unload texture from GPU memory | ||||
|     void UnloadRenderTexture(RenderTexture2D target);                                                   // Unload render texture from GPU memory | ||||
|     Color *GetImageData(Image image);                                                                   // Get pixel data from image as a Color struct array | ||||
|     Image GetTextureData(Texture2D texture);                                                            // Get pixel data from GPU texture and return an Image | ||||
|     void UpdateTexture(Texture2D texture, void *pixels);                                                // Update GPU texture with new data | ||||
|      | ||||
|     // Image manipulation functions | ||||
|     void ImageToPOT(Image *image, Color fillColor);                                                     // Convert image to POT (power-of-two) | ||||
|     void ImageFormat(Image *image, int newFormat);                                                      // Convert image data to desired format | ||||
|     void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                             // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) | ||||
|     Image ImageCopy(Image image);                                                                       // Create an image duplicate (useful for transformations) | ||||
|     void ImageCrop(Image *image, Rectangle crop);                                                       // Crop an image to a defined rectangle | ||||
|     void ImageResize(Image *image, int newWidth, int newHeight);                                        // Resize and image (bilinear filtering) | ||||
|     void ImageResizeNN(Image *image,int newWidth,int newHeight);                                        // Resize and image (Nearest-Neighbor scaling algorithm) | ||||
|     Image ImageText(const char *text, int fontSize, Color color);                                       // Create an image from text (default font) | ||||
|     Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint);        // Create an image from text (custom sprite font) | ||||
|     void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);                          // Draw a source image within a destination image | ||||
|     void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color);      // Draw text (default font) within an image (destination) | ||||
|     void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,  | ||||
|                          int fontSize, int spacing, Color color);                                       // Draw text (custom sprite font) within image | ||||
|     void ImageFlipVertical(Image *image);                                                               // Flip image vertically | ||||
|     void ImageFlipHorizontal(Image *image);                                                             // Flip image horizontally | ||||
|     void ImageColorTint(Image *image, Color color);                                                     // Modify image color: tint | ||||
|     void ImageColorInvert(Image *image);                                                                // Modify image color: invert | ||||
|     void ImageColorGrayscale(Image *image);                                                             // Modify bimage color: grayscale | ||||
|     void ImageColorContrast(Image *image, float contrast);                                              // Modify image color: contrast (-100 to 100) | ||||
|     void ImageColorBrightness(Image *image, int brightness);                                            // Modify image color: brightness (-255 to 255) | ||||
|      | ||||
|     // Texture2D configuration functions | ||||
|     void GenTextureMipmaps(Texture2D *texture);                                                         // Generate GPU mipmaps for a texture | ||||
|     void SetTextureFilter(Texture2D texture, int filterMode);                                           // Set texture scaling filter mode | ||||
|     void SetTextureWrap(Texture2D texture, int wrapMode);                                               // Set texture wrapping mode | ||||
|  | ||||
|     // Texture2D drawing functions | ||||
|     void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                                // Draw a Texture2D | ||||
|     void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                 // Draw a Texture2D with position defined as Vector2 | ||||
|     void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);   // Draw a Texture2D with extended parameters | ||||
|     void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);          // Draw a part of a texture defined by a rectangle | ||||
|     void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin,      // Draw a part of a texture defined by a rectangle with 'pro' parameters | ||||
|                         float rotation, Color tint); | ||||
|  | ||||
							
								
								
									
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| #container .mix{ position: relative;  display: none; } | ||||
| #container .extext { top: 160px!important; width: 400px!important; } | ||||
|  | ||||
| #filter_menu { width: 820px; height: 80px; margin-left: 18px; } | ||||
|  | ||||
| .legendButton { padding:5px 15px; float:left; margin-left:10px; margin-right:10px; margin-bottom: 20px; } | ||||
| #core { cursor:pointer; background-color:#e1e1e1; color:#5c5a5a; border:3px solid #898888; } | ||||
| #shapes { cursor:pointer; background-color:#f0d6d6; color:#c55757; border:3px solid #e66666; } | ||||
| #textures { cursor:pointer; background-color:#c8eabf; color:#60815a; border:3px solid #75a06d; } | ||||
| #text { cursor:pointer; background-color:#bef0dd; color:#377764; border:3px solid #52b296; } | ||||
| #models { cursor:pointer; background-color:#bedce8; color:#417794; border:3px solid #5d9cbd; } | ||||
| #shaders { cursor:pointer; background-color:#e2c3f5; color:#a864d2; border:3px solid #a864d2; } | ||||
| #audio { cursor:pointer; background-color:#ebddae; color:#8c7539; border:3px solid #d3b157; } | ||||
|  | ||||
| .core:hover { background-color:#e1e1e1; color:#5c5a5a; border:4px solid #898888; } | ||||
| .shapes:hover { background-color:#f0d6d6; color:#c55757; border:4px solid #e66666; } | ||||
| .textures:hover { background-color:#c8eabf; color:#60815a; border:4px solid #75a06d; } | ||||
| .text:hover { background-color:#bef0dd; color:#377764; border:4px solid #52b296; } | ||||
| .models:hover { background-color:#bedce8; color:#417794; border:4px solid #5d9cbd; } | ||||
| .audio:hover { background-color:#ebddae; color:#8c7539; border:4px solid #d3b157; } | ||||
|  | ||||
| .fcore { border: 1px solid #898888; margin-left: 12px; } | ||||
| .fshapes { border: 1px solid #e66666; margin-left: 12px; } | ||||
| .ftextures { border: 1px solid #75a06d; margin-left: 12px; } | ||||
| .ftext { border: 1px solid #52b296; margin-left: 12px; } | ||||
| .fmodels { border: 1px solid #5d9cbd; margin-left: 12px; } | ||||
| .fshaders { border: 1px solid #a864d2; margin-left: 12px; } | ||||
| .faudio { border: 1px solid #d3b157; margin-left: 12px; } | ||||
|  | ||||
| .fcore p { color:#5c5a5a!important; } | ||||
| .fshapes p { color:#c55757!important; } | ||||
| .ftextures p { color:#60815a!important; } | ||||
| .ftext p { color:#377764!important; } | ||||
| .fmodels p { color:#417794!important; } | ||||
| .fshaders p { color:#a864d2!important; } | ||||
| .faudio p { color:#8c7539!important; } | ||||
|  | ||||
| #container .fcore a img, #container .fcore a { border: none; overflow: hidden; float: left; background-color: #e1e1e1; opacity: 1; } | ||||
| #container .fcore a:hover { border: 10px solid #898888; } | ||||
| #container .fcore a:hover img { margin: -10px; opacity: 0.4; } | ||||
|  | ||||
| #container .fshapes a img, #container .fshapes a { border: none; overflow: hidden; float: left; background-color: #f0d6d6; opacity: 1; } | ||||
| #container .fshapes a:hover { border: 10px solid #e66666; } | ||||
| #container .fshapes a:hover img { margin: -10px; opacity: 0.3; } | ||||
|  | ||||
| #container .ftextures a img, #container .ftextures a { border: none; overflow: hidden; float: left; background-color: #c8eabf; opacity: 1; } | ||||
| #container .ftextures a:hover { border: 10px solid #75a06d; } | ||||
| #container .ftextures a:hover img { margin: -10px; opacity: 0.3; } | ||||
|  | ||||
| #container .ftext a img, #container .ftext a { border: none; overflow: hidden; float: left; background-color: #bef0dd; opacity: 1; } | ||||
| #container .ftext a:hover { border: 10px solid #52b296; } | ||||
| #container .ftext a:hover img { margin: -10px; opacity: 0.3; } | ||||
|  | ||||
| #container .fmodels a img, #container .fmodels a { border: none; overflow: hidden; float: left; background-color: #bedce8; opacity: 1; } | ||||
| #container .fmodels a:hover { border: 10px solid #5d9cbd; } | ||||
| #container .fmodels a:hover img { margin: -10px; opacity: 0.3; } | ||||
|  | ||||
| #container .fshaders a img, #container .fshaders a { border: none; overflow: hidden; float: left; background-color: #e0c6f1; opacity: 1; } | ||||
| #container .fshaders a:hover { border: 10px solid #a864d2; } | ||||
| #container .fshaders a:hover img { margin: -10px; opacity: 0.3; } | ||||
|  | ||||
| #container .faudio a img, #container .faudio a { border: none; overflow: hidden; float: left; background-color: #ebddae; opacity: 1; } | ||||
| #container .faudio a:hover { border: 10px solid #d3b157; } | ||||
| #container .faudio a:hover img { margin: -10px; opacity: 0.3; } | ||||
|  | ||||
| #container .extext { position:absolute; top:140px; width:320px; text-align: center; display: none; } | ||||
							
								
								
									
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| #container .mix{ position: relative;  display: none; } | ||||
| #container .extext { top: 160px!important; width: 400px!important; } | ||||
|  | ||||
| #filter_menu { width: 820px; height: 80px; margin-left: 18px; } | ||||
|  | ||||
| .legendButton { padding:5px 15px; float:left; margin-left:10px; margin-right:10px; margin-bottom: 20px; } | ||||
| #sample { cursor:pointer; background-color:#e1e1e1; color:#5c5a5a; border:3px solid #898888; } | ||||
| #game { cursor:pointer; background-color:#f0d6d6; color:#c55757; border:3px solid #e66666; } | ||||
| #user { cursor:pointer; background-color:#bedce8; color:#417794; border:3px solid #5d9cbd; } | ||||
|  | ||||
| .sample:hover { background-color:#e1e1e1; color:#5c5a5a; border:4px solid #898888; } | ||||
| .game:hover { background-color:#f0d6d6; color:#c55757; border:4px solid #e66666; } | ||||
| .user:hover { background-color:#bedce8; color:#417794; border:4px solid #5d9cbd; } | ||||
|  | ||||
| .fsample { border: 1px solid #898888; margin-left: 12px; } | ||||
| .fgame { border: 1px solid #e66666; margin-left: 12px; } | ||||
| .fuser { border: 1px solid #5d9cbd; margin-left: 12px; } | ||||
|  | ||||
| .fsample p { color:#5c5a5a!important; } | ||||
| .fgame p { color:#c55757!important; } | ||||
| .fuser p { color:#417794!important; } | ||||
|  | ||||
| #container .fsample a img, #container .fsample a { border: none; overflow: hidden; float: left; background-color: #e1e1e1; opacity: 1; } | ||||
| #container .fsample a:hover { border: 10px solid #898888; } | ||||
| #container .fsample a:hover img { margin: -10px; opacity: 0.4; } | ||||
|  | ||||
| #container .fgame a img, #container .fgame a { border: none; overflow: hidden; float: left; background-color: #f0d6d6; opacity: 1; } | ||||
| #container .fgame a:hover { border: 10px solid #e66666; } | ||||
| #container .fgame a:hover img { margin: -10px; opacity: 0.3; } | ||||
|  | ||||
| #container .fuser a img, #container .fuser a { border: none; overflow: hidden; float: left; background-color: #bedce8; opacity: 1; } | ||||
| #container .fuser a:hover { border: 10px solid #5d9cbd; } | ||||
| #container .fuser a:hover img { margin: -10px; opacity: 0.3; } | ||||
|  | ||||
| #container .extext { position:absolute; top:140px; width:320px; text-align: center; display: none; } | ||||
							
								
								
									
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| @font-face { | ||||
|     font-family: 'grixel_acme_7_wide_xtnd'; | ||||
|     src: url('../font/acme_7_wide_xtnd.eot'); | ||||
|     src: url('../font/acme_7_wide_xtnd.eot?#iefix') format('embedded-opentype'), | ||||
|          url('../font/acme_7_wide_xtnd.woff') format('woff'), | ||||
|          url('../font/acme_7_wide_xtnd.ttf') format('truetype'); | ||||
|     font-weight: normal; | ||||
|     font-style: normal; | ||||
| 	font-size-adjust:0.49; | ||||
| } | ||||
|  | ||||
| ::-webkit-scrollbar { width: 10px; height: 10px; } | ||||
| ::-webkit-scrollbar-button:start:decrement, | ||||
| ::-webkit-scrollbar-button:end:increment { display: block; height: 10px; } | ||||
| ::-webkit-scrollbar-button:vertical:increment { background-color: #fff; } | ||||
| ::-webkit-scrollbar-track-piece { background-color: #bdbdbd; } | ||||
| ::-webkit-scrollbar-thumb:vertical { height: 50px; background-color: #000000; } | ||||
| ::-webkit-scrollbar-thumb:horizontal { width: 50px; background-color: #000000; } | ||||
|  | ||||
| *{padding:0px; margin:0px; font-family: grixel_acme_7_wide_xtnd, Courier New, Verdana, Arial; -moz-font-smoothing: none;-webkit-font-smoothing: none; line-height:24px;} | ||||
| a{text-decoration: none; color:black;} | ||||
| body{background-color:#f5f5f5;} | ||||
| p a:hover{text-decoration: none; color:gray;} | ||||
|  | ||||
| .page{width:840px; margin:0 auto;} | ||||
|  | ||||
| .header{width:100%; float:left; position:relative; height:128px; font-size:10pt; margin-top:40px; margin-left:10px;} | ||||
| .content{font-size:8pt; width:840px; padding:10px; padding-top:30px; float:left; position:relative; padding-bottom:50px;} | ||||
| .footer{width:100%; float:left; position:relative; border-top:1px solid black; text-align: right;  height:40px; padding-top:10px;} | ||||
| .footer p a{color:#aaaaaa;} | ||||
| .footer p a:hover{color:#444;} | ||||
| .footer p { font-size:6pt; color:#aaaaaa; margin-top:-8px; } | ||||
| .simplelink { font-weight: bold; color: #ff6060; } | ||||
|  | ||||
| /* font change for better reading... */ | ||||
| .content p, .content a, .content p strong, .content strong, .content .downloadText{font-family: Courier New, Verdana, Arial!important; font-size: medium; line-height: 200%;  } | ||||
| .downloadButtonInstaller { font-size: x-small; } | ||||
| .list, .list strong {font-family: Courier New, Verdana, Arial!important; font-size: medium; line-height: 200%;  } | ||||
|  | ||||
| #logo{width:128px; height:128px; float:left; position:relative; background-image:url(../img/raylib_logo.png);} | ||||
| .menu{width:680px; height:39px; text-align:right; right:0px; bottom:7px; position:relative; float:left; margin-left: 30px;} | ||||
| .menu a{padding:5px 20px; color:black; font-size:12pt; float:left; position:relative; border-bottom:1px solid black;} | ||||
| .menu a:hover{margin-top:-20px; padding:15px 15px; background: rgb(254,255,255);  | ||||
| 	background: -moz-linear-gradient(top, rgba(245,245,245,1) 0%, rgba(224,224,224,1) 100%);  | ||||
| 	background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(245,245,245,1)), color-stop(100%,rgba(224,224,224,1)));  | ||||
| 	background: -webkit-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);  | ||||
| 	background: -o-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);  | ||||
| 	background: -ms-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);  | ||||
| 	background: linear-gradient(to bottom,  rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);  | ||||
| 	filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f5f5f5', endColorstr='#e0e0e0',GradientType=0 ); } | ||||
|  | ||||
| #active{ | ||||
| 	padding:5px 15px; color:#707070; font-size:12pt; float:left; position:relative; border-bottom:1px solid black; | ||||
| 	margin-top:-20px; padding:15px 15px; background: rgb(254,255,255);  | ||||
| 	background: -moz-linear-gradient(top, rgba(245,245,245,1) 0%, rgba(224,224,224,1) 100%);  | ||||
| 	background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(245,245,245,1)), color-stop(100%,rgba(224,224,224,1)));  | ||||
| 	background: -webkit-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);  | ||||
| 	background: -o-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);  | ||||
| 	background: -ms-linear-gradient(top, rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);  | ||||
| 	background: linear-gradient(to bottom,  rgba(245,245,245,1) 0%,rgba(224,224,224,1) 100%);  | ||||
| 	filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f5f5f5', endColorstr='#e0e0e0',GradientType=0 ); | ||||
| } | ||||
| 	 | ||||
| #social{ width:300px; height:50px; position:relative; float:right; margin-right:8px; margin-top:20px; margin-bottom:20px; } | ||||
| #social a:hover{ background-position: 0 -36px;} | ||||
| #twitch{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_twitch.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;} | ||||
| #patreon{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_patreon.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;} | ||||
| #itchio{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_itchio.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;} | ||||
| #reddit{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_reddit.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;} | ||||
| #freenode{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_freenode_irc.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;} | ||||
| #facebook{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_facebook.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;} | ||||
| #twitter{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_twitter.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;} | ||||
| #github{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_github.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;} | ||||
| .list{margin-top:10px; margin-left:30px; display: inline-block} | ||||
|  | ||||
| #licensebox { width:808px; height:400px; border:12px solid; border-color:#d0d0d0; background-color:#e4e4e4;} | ||||
| #licensebox p { font-size:12px; margin-top: 15px; margin-left: 10px;} | ||||
| .licensepoint { margin-left: 25px!important;} | ||||
|  | ||||
| .downloadText{width:420px; height:40px; float:left; position:relative; margin-left:40px;} | ||||
| .downloadButton{width:220px; height:35px; float:left; position: relative; cursor:pointer; font-weight: bold; line-height:35px; text-align: center; border-width:5px!important;} | ||||
| .downloadButtonInstaller{width:460px; height:35px; position: relative; margin: auto auto; margin-top:20px!important; cursor:pointer; font-weight: bold; line-height:35px; text-align: center; border-width:5px!important;} | ||||
| #btngit{background-color:#e1e1e1; color:#5c5a5a; border:4px solid #898888;} | ||||
| #btngit:hover{background-color:#bedce8; color:#417794; border:4px solid #5d9cbd;} | ||||
| #btnlib{background-color:#e1e1e1; color:#5c5a5a; border:4px solid #898888; margin-top: 15px;} | ||||
| #btnlib:hover{background-color:#f0d6d6; color:#c55757; border:4px solid #e66666; margin-top: 15px;} | ||||
| #btnmac{font-weight: normal; cursor:default; background-color:#f0f0f0; color:#5c5a5a; border:4px solid #d3d3d3;} | ||||
| #newVersion{background-color:#f0d6d6; color:#e55757; border:1px solid #f66666; margin-top: 15px; margin-left: -5px; width:100%; height:30px; position: relative; margin: auto auto; line-height:30px; text-align: center;} | ||||
| #raylib13{position:relative; background-color:#222222; color:#f5f5f5; width:100vw; left:calc(-52vw + 50%); padding:30px; text-align:center; margin: 10px;} | ||||
|  | ||||
| #basicgrid{width:580px; margin-left:60px; float:left; position:relative; text-align: center} | ||||
| #advgrid{width:560px; margin-left:70px; float:left; position:relative; text-align: center} | ||||
| .exampleBox{cursor:pointer; margin:15px 20px; width:54px; padding-right:2px; height:56px; border:4px solid black; display:inline-block; text-align: right; font-weight: bold; vertical-align: bottom;} | ||||
| .exampleBox .in{display: table-cell; vertical-align: bottom; width:52px; height:56px;} | ||||
|  | ||||
| .specialBox{cursor:pointer; vertical-align: bottom; color:#818181; width:56px; height:58px; padding-right:2px; padding-top:4px; padding-left:4px; margin:15px 20px; display:inline-block; border:1px solid #b9b9b9; text-align:right;} | ||||
| .specialBox .in{display: table-cell; vertical-align: bottom; width:52px; height:52px; border:1px solid #b9b9b9; margin-top:-5px;} | ||||
| .specialBox:hover{ color: black; border:1px solid black; } | ||||
| .specialBox .in:hover{ color: black; border:1px solid black; } | ||||
| .boxintext{margin-bottom: 3px; margin-right: 2px; line-height:10px; font-size:6pt;} | ||||
| .boxintextex{margin-bottom: 3px; margin-right: -2px; line-height:10px; font-size:6pt; width:54px!important; height:53px!important; font-weight: normal!important;} | ||||
| .boxtodo{margin-bottom: 13px; margin-right: 7px;} | ||||
|  | ||||
| .help{font-size:8px; margin-left: 25px;} | ||||
| #paypalbox{width:200px; height:50px; border:12px solid; border-color:#d0d0d0; background-color:#e4e4e4; margin:0 auto;} | ||||
| #paypalform input {margin-top: 12px; margin-left: 50px;} | ||||
| #forum{color: maroon;} | ||||
|  | ||||
| #itchioframe{display:block;text-align:center;} | ||||
							
								
								
									
										
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| $(document).ready(function() { | ||||
|      | ||||
|     // Init fancybox | ||||
|     $('.fancybox').fancybox(); | ||||
|  | ||||
|     var exampleName = [  | ||||
|         'core_basic_window', | ||||
|         'core_input_keys', | ||||
|         'core_input_mouse', | ||||
|         'core_mouse_wheel', | ||||
|         'core_input_gamepad', | ||||
|         'core_random_values', | ||||
|         'core_color_select', | ||||
|         'core_drop_files', | ||||
|         'core_storage_values', | ||||
|         'core_gestures_detection', | ||||
|         'core_3d_mode', | ||||
|         'core_3d_picking', | ||||
|         'core_3d_camera_free', | ||||
|         'core_3d_camera_first_person', | ||||
|         'core_2d_camera', | ||||
|         'core_world_screen', | ||||
|         'core_oculus_rift', | ||||
|         'shapes_logo_raylib', | ||||
|         'shapes_basic_shapes', | ||||
|         'shapes_colors_palette', | ||||
|         'shapes_logo_raylib_anim', | ||||
|         'textures_logo_raylib', | ||||
|         'textures_image_loading', | ||||
|         'textures_rectangle', | ||||
|         'textures_srcrec_dstrec', | ||||
|         'textures_to_image', | ||||
|         'textures_raw_data', | ||||
|         'textures_formats_loading', | ||||
|         'textures_particles_trail_blending', | ||||
|         'textures_image_processing', | ||||
|         'textures_image_drawing', | ||||
|         'text_sprite_fonts', | ||||
|         'text_bmfont_ttf', | ||||
|         'text_rbmf_fonts', | ||||
|         'text_format_text', | ||||
|         'text_font_select', | ||||
|         'text_writing_anim', | ||||
|         'text_ttf_loading', | ||||
|         'text_bmfont_unordered', | ||||
|         'models_geometric_shapes', | ||||
|         'models_box_collisions', | ||||
|         'models_billboard', | ||||
|         'models_obj_loading', | ||||
|         'models_heightmap', | ||||
|         'models_cubicmap', | ||||
|         'shaders_model_shader', | ||||
|         'shaders_shapes_textures', | ||||
|         'shaders_custom_uniform', | ||||
|         'shaders_postprocessing', | ||||
|         'shaders_standard_lighting', | ||||
|         'audio_sound_loading', | ||||
|         'audio_music_stream', | ||||
|         'audio_module_playing', | ||||
|         'audio_raw_stream']; | ||||
|  | ||||
|     var exampleDesc = [ | ||||
|         'basic window', | ||||
|         'input keys',  | ||||
|         'input mouse', | ||||
|         'mouse wheel', | ||||
|         'input gamepad', | ||||
|         'random values', | ||||
|         'color select', | ||||
|         'drop files', | ||||
|         'storage values', | ||||
|         'gestures detection', | ||||
|         '3d mode', | ||||
|         '3d picking', | ||||
|         '3d camera free', | ||||
|         '3d camera first person', | ||||
|         '2d camera', | ||||
|         'world screen', | ||||
|         'oculus rift', | ||||
|         'logo raylib shapes', | ||||
|         'basic shapes', | ||||
|         'colors palette', | ||||
|         'logo raylib anim', | ||||
|         'logo raylib texture', | ||||
|         'image loading', | ||||
|         'texture rectangle', | ||||
|         'src-dest. rectangles', | ||||
|         'texture to image', | ||||
|         'raw data loading', | ||||
|         'textures formats loading', | ||||
|         'particles trail blending', | ||||
|         'image processing', | ||||
|         'image drawing', | ||||
|         'sprite fonts', | ||||
|         'bmfonts ttf', | ||||
|         'rbmf fonts', | ||||
|         'text formatting', | ||||
|         'font selection', | ||||
|         'writing animation', | ||||
|         'ttf loading', | ||||
|         'bmfont unordered', | ||||
|         'geometric shapes', | ||||
|         'box collisions', | ||||
|         'billboard drawing', | ||||
|         'obj loading', | ||||
|         'heightmap loading', | ||||
|         'cubesmap loading', | ||||
|         'model shader', | ||||
|         'shapes textures shader', | ||||
|         'custom uniform in shaders', | ||||
|         'postprocessing shaders', | ||||
|         'standard lighting', | ||||
|         'sound loading', | ||||
|         'music streaming', | ||||
|         'module playing', | ||||
|         'raw stream']; | ||||
|  | ||||
|     for (var i = 0; i < exampleName.length; i++) | ||||
|     { | ||||
|         var filterType = exampleName[i].substring(0, exampleName[i].indexOf("_")); | ||||
|  | ||||
|         $('#container').append( | ||||
|             '<div class="mix f' + filterType + '">' + | ||||
|             '<a class="fancybox fancybox.iframe" href="examples/web/loader.html?name=' + exampleName[i] + '" title="' + exampleDesc[i] + '">' + | ||||
|             '<img width="400" height="225" src="../examples/img/' + exampleName[i] + '.png"><div class="extext"><p>' + exampleDesc[i] + '</p></div></a>' + | ||||
|             '</div>'); | ||||
|  | ||||
|         $('#container a .extext').hide(); | ||||
|     } | ||||
|  | ||||
|     // Instantiate MixItUp: | ||||
| 	$('#container').mixItUp(); | ||||
|  | ||||
|     $("#container a").hover( | ||||
|         function(){ $(this).find(".extext").show(); }, | ||||
|         function(){ $(this).find(".extext").hide(); }); | ||||
|  | ||||
| /* | ||||
|     $("#container a img").hover( | ||||
|         function() { $(this).stop().animate({ opacity:0.6 }, 200, "easeOutQuad" ); }, | ||||
|         function() { $(this).stop().animate({ opacity:0 }, 200, "easeOutQuad" ); } | ||||
|     ) | ||||
| */ | ||||
| }); | ||||
							
								
								
									
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| $(document).ready(function() { | ||||
|      | ||||
|     // Init fancybox | ||||
|     $('.fancybox').fancybox(); | ||||
|  | ||||
|     var exampleName = [  | ||||
|         'sample_arkanoid', | ||||
|         'sample_missile_commander', | ||||
|         'sample_gorilas', | ||||
|         'sample_snake', | ||||
|         'sample_asteroids', | ||||
|         'sample_asteroids_survival', | ||||
|         'sample_pang', | ||||
|         'sample_space_invaders', | ||||
|         'sample_floppy', | ||||
|         'sample_tetris', | ||||
|         'sample_gold_fever', | ||||
|         'sample_doom', | ||||
|         'game_raylib_features', | ||||
|         'game_drturtle', | ||||
|         'game_just_do', | ||||
|         'game_skully_escape', | ||||
|         'game_koala_seasons', | ||||
|         'game_light_my_ritual', | ||||
|         'user_raymario',     | ||||
|         'user_crazyball', | ||||
|         'user_tictactoe', | ||||
|         'user_super_red_rope', | ||||
|         'user_taptojamp',     | ||||
|         'user_funwithsat']; | ||||
|  | ||||
|     var exampleDesc = [ | ||||
|         'arkanoid', | ||||
|         'missile commander', | ||||
|         'gorilas', | ||||
|         'snake', | ||||
|         'asteroids', | ||||
|         'asteroids survival', | ||||
|         'pang', | ||||
|         'space invaders', | ||||
|         'floppy', | ||||
|         'tetris', | ||||
|         'gold fever', | ||||
|         'doom', | ||||
|         'raylib Features DEMO', | ||||
|         'Dr Turtle & Mr Gamera', | ||||
|         'JUST DO', | ||||
|         'Skully Escape', | ||||
|         'Koala Seasons', | ||||
|         'LIGHT MY RITUAL', | ||||
|         'RayMario (Victor Fisac)',     | ||||
|         'CrazyBall (Victor Fisac)', | ||||
|         'Tic-Tac-Toe (LelixSuper)', | ||||
|         'Super Red Rope Puzzles (Kurnic)', | ||||
|         'TapToJAmp (MarcMDE)',     | ||||
|         'FunWithSATCollisions (MarcMDE)']; | ||||
|  | ||||
|     for (var i = 0; i < exampleName.length; i++) | ||||
|     { | ||||
|         var filterType = exampleName[i].substring(0, exampleName[i].indexOf("_")); | ||||
|          | ||||
|         var linkTag; | ||||
|          | ||||
|         if (filterType == 'sample') linkTag = '<a class="fancybox fancybox.iframe" href="games/loader.html?name=' + exampleName[i] + '" title="' + exampleDesc[i] + '">'; | ||||
|         else if (filterType == 'game') linkTag = '<a target="_blank" href="games/' + exampleName[i].substring(5) + '.html" title="' + exampleDesc[i] + '">'; | ||||
|         else if (filterType == 'user') | ||||
|         { | ||||
|             switch (exampleName[i]) | ||||
|             { | ||||
|                 case 'user_raymario': linkTag = '<a target="_blank" href="https://github.com/victorfisac/RayMario" title="' + exampleDesc[i] + '">'; break; | ||||
|                 case 'user_crazyball': linkTag = '<a target="_blank" href="https://github.com/victorfisac/CrazyBall" title="' + exampleDesc[i] + '">'; break; | ||||
|                 case 'user_tictactoe': linkTag = '<a target="_blank" href="https://github.com/LelixSuper/TicTacToe" title="' + exampleDesc[i] + '">'; break; | ||||
|                 case 'user_super_red_rope': linkTag = '<a target="_blank" href="https://kurnic.itch.io/super-red-rope-puzzles" title="' + exampleDesc[i] + '">'; break; | ||||
|                 case 'user_taptojamp': linkTag = '<a target="_blank" href="http://marcmde.github.io/TapToJAmp_v2_0/" title="' + exampleDesc[i] + '">'; break; | ||||
|                 case 'user_funwithsat': linkTag = '<a target="_blank" href="http://marcmde.github.io/FunWithSATCollisions_v_1_0_Browser/" title="' + exampleDesc[i] + '">'; break; | ||||
|                 default: break; | ||||
|             } | ||||
|             /* | ||||
|             https://github.com/MarcMDE/TapToJump    //http://marcmde.github.io/TapToJump_v1_0_Browser/ | ||||
|             https://github.com/MarcMDE/TapToJAmp    //http://marcmde.github.io/TapToJAmp_v2_0/ | ||||
|             https://github.com/MarcMDE/FunWithSATCollisions //http://marcmde.github.io/FunWithSATCollisions_v_1_0_Browser/ | ||||
|             https://kurnic.wordpress.com/portfolio/flappy-jetpack/ | ||||
|             */ | ||||
|         } | ||||
|          | ||||
|         if (exampleName[i] == 'game_koala_seasons') linkTag = '<a target="_blank" href="http://www.koalaseasons.com" title="' + exampleDesc[i] + '">'; | ||||
|  | ||||
|         $('#container').append( | ||||
|             '<div class="mix f' + filterType + '">' + linkTag + | ||||
|             '<img width="400" height="225" src="../games/img/' + exampleName[i] + '.png"><div class="extext"><p>' + exampleDesc[i] + '</p></div></a>' + | ||||
|             '</div>'); | ||||
|  | ||||
|         $('#container a .extext').hide(); | ||||
|     } | ||||
|  | ||||
|     // Instantiate MixItUp: | ||||
| 	$('#container').mixItUp(); | ||||
|  | ||||
|     $("#container a").hover( | ||||
|         function(){ $(this).find(".extext").show(); }, | ||||
|         function(){ $(this).find(".extext").hide(); }); | ||||
|  | ||||
| /* | ||||
|     $("#container a img").hover( | ||||
|         function() { $(this).stop().animate({ opacity:0.6 }, 200, "easeOutQuad" ); }, | ||||
|         function() { $(this).stop().animate({ opacity:0 }, 200, "easeOutQuad" ); } | ||||
|     ) | ||||
| */ | ||||
| }); | ||||
							
								
								
									
										
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| @@ -0,0 +1,97 @@ | ||||
| #fancybox-buttons { | ||||
| 	position: fixed; | ||||
| 	left: 0; | ||||
| 	width: 100%; | ||||
| 	z-index: 8050; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons.top { | ||||
| 	top: 10px; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons.bottom { | ||||
| 	bottom: 10px; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons ul { | ||||
| 	display: block; | ||||
| 	width: 166px; | ||||
| 	height: 30px; | ||||
| 	margin: 0 auto; | ||||
| 	padding: 0; | ||||
| 	list-style: none; | ||||
| 	border: 1px solid #111; | ||||
| 	border-radius: 3px; | ||||
| 	-webkit-box-shadow: inset 0 0 0 1px rgba(255,255,255,.05); | ||||
| 	   -moz-box-shadow: inset 0 0 0 1px rgba(255,255,255,.05); | ||||
| 	        box-shadow: inset 0 0 0 1px rgba(255,255,255,.05); | ||||
| 	background: rgb(50,50,50); | ||||
| 	background: -moz-linear-gradient(top, rgb(68,68,68) 0%, rgb(52,52,52) 50%, rgb(41,41,41) 50%, rgb(51,51,51) 100%); | ||||
| 	background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgb(68,68,68)), color-stop(50%,rgb(52,52,52)), color-stop(50%,rgb(41,41,41)), color-stop(100%,rgb(51,51,51))); | ||||
| 	background: -webkit-linear-gradient(top, rgb(68,68,68) 0%,rgb(52,52,52) 50%,rgb(41,41,41) 50%,rgb(51,51,51) 100%); | ||||
| 	background: -o-linear-gradient(top, rgb(68,68,68) 0%,rgb(52,52,52) 50%,rgb(41,41,41) 50%,rgb(51,51,51) 100%); | ||||
| 	background: -ms-linear-gradient(top, rgb(68,68,68) 0%,rgb(52,52,52) 50%,rgb(41,41,41) 50%,rgb(51,51,51) 100%); | ||||
| 	background: linear-gradient(top, rgb(68,68,68) 0%,rgb(52,52,52) 50%,rgb(41,41,41) 50%,rgb(51,51,51) 100%); | ||||
| 	filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#444444', endColorstr='#222222',GradientType=0 ); | ||||
| } | ||||
|  | ||||
| #fancybox-buttons ul li { | ||||
| 	float: left; | ||||
| 	margin: 0; | ||||
| 	padding: 0; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons a { | ||||
| 	display: block; | ||||
| 	width: 30px; | ||||
| 	height: 30px; | ||||
| 	text-indent: -9999px; | ||||
| 	background-color: transparent; | ||||
| 	background-image: url('fancybox_buttons.png'); | ||||
| 	background-repeat: no-repeat; | ||||
| 	outline: none; | ||||
| 	opacity: 0.8; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons a:hover { | ||||
| 	opacity: 1; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons a.btnPrev { | ||||
| 	background-position: 5px 0; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons a.btnNext { | ||||
| 	background-position: -33px 0; | ||||
| 	border-right: 1px solid #3e3e3e; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons a.btnPlay { | ||||
| 	background-position: 0 -30px; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons a.btnPlayOn { | ||||
| 	background-position: -30px -30px; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons a.btnToggle { | ||||
| 	background-position: 3px -60px; | ||||
| 	border-left: 1px solid #111; | ||||
| 	border-right: 1px solid #3e3e3e; | ||||
| 	width: 35px | ||||
| } | ||||
|  | ||||
| #fancybox-buttons a.btnToggleOn { | ||||
| 	background-position: -27px -60px; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons a.btnClose { | ||||
| 	border-left: 1px solid #111; | ||||
| 	width: 35px; | ||||
| 	background-position: -56px 0px; | ||||
| } | ||||
|  | ||||
| #fancybox-buttons a.btnDisabled { | ||||
| 	opacity : 0.4; | ||||
| 	cursor: default; | ||||
| } | ||||
							
								
								
									
										122
									
								
								docs/common/libs/fancybox/helpers/jquery.fancybox-buttons.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,122 @@ | ||||
|  /*! | ||||
|  * Buttons helper for fancyBox | ||||
|  * version: 1.0.5 (Mon, 15 Oct 2012) | ||||
|  * @requires fancyBox v2.0 or later | ||||
|  * | ||||
|  * Usage: | ||||
|  *     $(".fancybox").fancybox({ | ||||
|  *         helpers : { | ||||
|  *             buttons: { | ||||
|  *                 position : 'top' | ||||
|  *             } | ||||
|  *         } | ||||
|  *     }); | ||||
|  * | ||||
|  */ | ||||
| (function ($) { | ||||
| 	//Shortcut for fancyBox object | ||||
| 	var F = $.fancybox; | ||||
|  | ||||
| 	//Add helper object | ||||
| 	F.helpers.buttons = { | ||||
| 		defaults : { | ||||
| 			skipSingle : false, // disables if gallery contains single image | ||||
| 			position   : 'top', // 'top' or 'bottom' | ||||
| 			tpl        : '<div id="fancybox-buttons"><ul><li><a class="btnPrev" title="Previous" href="javascript:;"></a></li><li><a class="btnPlay" title="Start slideshow" href="javascript:;"></a></li><li><a class="btnNext" title="Next" href="javascript:;"></a></li><li><a class="btnToggle" title="Toggle size" href="javascript:;"></a></li><li><a class="btnClose" title="Close" href="javascript:;"></a></li></ul></div>' | ||||
| 		}, | ||||
|  | ||||
| 		list : null, | ||||
| 		buttons: null, | ||||
|  | ||||
| 		beforeLoad: function (opts, obj) { | ||||
| 			//Remove self if gallery do not have at least two items | ||||
|  | ||||
| 			if (opts.skipSingle && obj.group.length < 2) { | ||||
| 				obj.helpers.buttons = false; | ||||
| 				obj.closeBtn = true; | ||||
|  | ||||
| 				return; | ||||
| 			} | ||||
|  | ||||
| 			//Increase top margin to give space for buttons | ||||
| 			obj.margin[ opts.position === 'bottom' ? 2 : 0 ] += 30; | ||||
| 		}, | ||||
|  | ||||
| 		onPlayStart: function () { | ||||
| 			if (this.buttons) { | ||||
| 				this.buttons.play.attr('title', 'Pause slideshow').addClass('btnPlayOn'); | ||||
| 			} | ||||
| 		}, | ||||
|  | ||||
| 		onPlayEnd: function () { | ||||
| 			if (this.buttons) { | ||||
| 				this.buttons.play.attr('title', 'Start slideshow').removeClass('btnPlayOn'); | ||||
| 			} | ||||
| 		}, | ||||
|  | ||||
| 		afterShow: function (opts, obj) { | ||||
| 			var buttons = this.buttons; | ||||
|  | ||||
| 			if (!buttons) { | ||||
| 				this.list = $(opts.tpl).addClass(opts.position).appendTo('body'); | ||||
|  | ||||
| 				buttons = { | ||||
| 					prev   : this.list.find('.btnPrev').click( F.prev ), | ||||
| 					next   : this.list.find('.btnNext').click( F.next ), | ||||
| 					play   : this.list.find('.btnPlay').click( F.play ), | ||||
| 					toggle : this.list.find('.btnToggle').click( F.toggle ), | ||||
| 					close  : this.list.find('.btnClose').click( F.close ) | ||||
| 				} | ||||
| 			} | ||||
|  | ||||
| 			//Prev | ||||
| 			if (obj.index > 0 || obj.loop) { | ||||
| 				buttons.prev.removeClass('btnDisabled'); | ||||
| 			} else { | ||||
| 				buttons.prev.addClass('btnDisabled'); | ||||
| 			} | ||||
|  | ||||
| 			//Next / Play | ||||
| 			if (obj.loop || obj.index < obj.group.length - 1) { | ||||
| 				buttons.next.removeClass('btnDisabled'); | ||||
| 				buttons.play.removeClass('btnDisabled'); | ||||
|  | ||||
| 			} else { | ||||
| 				buttons.next.addClass('btnDisabled'); | ||||
| 				buttons.play.addClass('btnDisabled'); | ||||
| 			} | ||||
|  | ||||
| 			this.buttons = buttons; | ||||
|  | ||||
| 			this.onUpdate(opts, obj); | ||||
| 		}, | ||||
|  | ||||
| 		onUpdate: function (opts, obj) { | ||||
| 			var toggle; | ||||
|  | ||||
| 			if (!this.buttons) { | ||||
| 				return; | ||||
| 			} | ||||
|  | ||||
| 			toggle = this.buttons.toggle.removeClass('btnDisabled btnToggleOn'); | ||||
|  | ||||
| 			//Size toggle button | ||||
| 			if (obj.canShrink) { | ||||
| 				toggle.addClass('btnToggleOn'); | ||||
|  | ||||
| 			} else if (!obj.canExpand) { | ||||
| 				toggle.addClass('btnDisabled'); | ||||
| 			} | ||||
| 		}, | ||||
|  | ||||
| 		beforeClose: function () { | ||||
| 			if (this.list) { | ||||
| 				this.list.remove(); | ||||
| 			} | ||||
|  | ||||
| 			this.list    = null; | ||||
| 			this.buttons = null; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| }(jQuery)); | ||||
							
								
								
									
										199
									
								
								docs/common/libs/fancybox/helpers/jquery.fancybox-media.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,199 @@ | ||||
| /*! | ||||
|  * Media helper for fancyBox | ||||
|  * version: 1.0.6 (Fri, 14 Jun 2013) | ||||
|  * @requires fancyBox v2.0 or later | ||||
|  * | ||||
|  * Usage: | ||||
|  *     $(".fancybox").fancybox({ | ||||
|  *         helpers : { | ||||
|  *             media: true | ||||
|  *         } | ||||
|  *     }); | ||||
|  * | ||||
|  * Set custom URL parameters: | ||||
|  *     $(".fancybox").fancybox({ | ||||
|  *         helpers : { | ||||
|  *             media: { | ||||
|  *                 youtube : { | ||||
|  *                     params : { | ||||
|  *                         autoplay : 0 | ||||
|  *                     } | ||||
|  *                 } | ||||
|  *             } | ||||
|  *         } | ||||
|  *     }); | ||||
|  * | ||||
|  * Or: | ||||
|  *     $(".fancybox").fancybox({, | ||||
|  *         helpers : { | ||||
|  *             media: true | ||||
|  *         }, | ||||
|  *         youtube : { | ||||
|  *             autoplay: 0 | ||||
|  *         } | ||||
|  *     }); | ||||
|  * | ||||
|  *  Supports: | ||||
|  * | ||||
|  *      Youtube | ||||
|  *          http://www.youtube.com/watch?v=opj24KnzrWo | ||||
|  *          http://www.youtube.com/embed/opj24KnzrWo | ||||
|  *          http://youtu.be/opj24KnzrWo | ||||
|  *			http://www.youtube-nocookie.com/embed/opj24KnzrWo | ||||
|  *      Vimeo | ||||
|  *          http://vimeo.com/40648169 | ||||
|  *          http://vimeo.com/channels/staffpicks/38843628 | ||||
|  *          http://vimeo.com/groups/surrealism/videos/36516384 | ||||
|  *          http://player.vimeo.com/video/45074303 | ||||
|  *      Metacafe | ||||
|  *          http://www.metacafe.com/watch/7635964/dr_seuss_the_lorax_movie_trailer/ | ||||
|  *          http://www.metacafe.com/watch/7635964/ | ||||
|  *      Dailymotion | ||||
|  *          http://www.dailymotion.com/video/xoytqh_dr-seuss-the-lorax-premiere_people | ||||
|  *      Twitvid | ||||
|  *          http://twitvid.com/QY7MD | ||||
|  *      Twitpic | ||||
|  *          http://twitpic.com/7p93st | ||||
|  *      Instagram | ||||
|  *          http://instagr.am/p/IejkuUGxQn/ | ||||
|  *          http://instagram.com/p/IejkuUGxQn/ | ||||
|  *      Google maps | ||||
|  *          http://maps.google.com/maps?q=Eiffel+Tower,+Avenue+Gustave+Eiffel,+Paris,+France&t=h&z=17 | ||||
|  *          http://maps.google.com/?ll=48.857995,2.294297&spn=0.007666,0.021136&t=m&z=16 | ||||
|  *          http://maps.google.com/?ll=48.859463,2.292626&spn=0.000965,0.002642&t=m&z=19&layer=c&cbll=48.859524,2.292532&panoid=YJ0lq28OOy3VT2IqIuVY0g&cbp=12,151.58,,0,-15.56 | ||||
|  */ | ||||
| (function ($) { | ||||
| 	"use strict"; | ||||
|  | ||||
| 	//Shortcut for fancyBox object | ||||
| 	var F = $.fancybox, | ||||
| 		format = function( url, rez, params ) { | ||||
| 			params = params || ''; | ||||
|  | ||||
| 			if ( $.type( params ) === "object" ) { | ||||
| 				params = $.param(params, true); | ||||
| 			} | ||||
|  | ||||
| 			$.each(rez, function(key, value) { | ||||
| 				url = url.replace( '$' + key, value || '' ); | ||||
| 			}); | ||||
|  | ||||
| 			if (params.length) { | ||||
| 				url += ( url.indexOf('?') > 0 ? '&' : '?' ) + params; | ||||
| 			} | ||||
|  | ||||
| 			return url; | ||||
| 		}; | ||||
|  | ||||
| 	//Add helper object | ||||
| 	F.helpers.media = { | ||||
| 		defaults : { | ||||
| 			youtube : { | ||||
| 				matcher : /(youtube\.com|youtu\.be|youtube-nocookie\.com)\/(watch\?v=|v\/|u\/|embed\/?)?(videoseries\?list=(.*)|[\w-]{11}|\?listType=(.*)&list=(.*)).*/i, | ||||
| 				params  : { | ||||
| 					autoplay    : 1, | ||||
| 					autohide    : 1, | ||||
| 					fs          : 1, | ||||
| 					rel         : 0, | ||||
| 					hd          : 1, | ||||
| 					wmode       : 'opaque', | ||||
| 					enablejsapi : 1 | ||||
| 				}, | ||||
| 				type : 'iframe', | ||||
| 				url  : '//www.youtube.com/embed/$3' | ||||
| 			}, | ||||
| 			vimeo : { | ||||
| 				matcher : /(?:vimeo(?:pro)?.com)\/(?:[^\d]+)?(\d+)(?:.*)/, | ||||
| 				params  : { | ||||
| 					autoplay      : 1, | ||||
| 					hd            : 1, | ||||
| 					show_title    : 1, | ||||
| 					show_byline   : 1, | ||||
| 					show_portrait : 0, | ||||
| 					fullscreen    : 1 | ||||
| 				}, | ||||
| 				type : 'iframe', | ||||
| 				url  : '//player.vimeo.com/video/$1' | ||||
| 			}, | ||||
| 			metacafe : { | ||||
| 				matcher : /metacafe.com\/(?:watch|fplayer)\/([\w\-]{1,10})/, | ||||
| 				params  : { | ||||
| 					autoPlay : 'yes' | ||||
| 				}, | ||||
| 				type : 'swf', | ||||
| 				url  : function( rez, params, obj ) { | ||||
| 					obj.swf.flashVars = 'playerVars=' + $.param( params, true ); | ||||
|  | ||||
| 					return '//www.metacafe.com/fplayer/' + rez[1] + '/.swf'; | ||||
| 				} | ||||
| 			}, | ||||
| 			dailymotion : { | ||||
| 				matcher : /dailymotion.com\/video\/(.*)\/?(.*)/, | ||||
| 				params  : { | ||||
| 					additionalInfos : 0, | ||||
| 					autoStart : 1 | ||||
| 				}, | ||||
| 				type : 'swf', | ||||
| 				url  : '//www.dailymotion.com/swf/video/$1' | ||||
| 			}, | ||||
| 			twitvid : { | ||||
| 				matcher : /twitvid\.com\/([a-zA-Z0-9_\-\?\=]+)/i, | ||||
| 				params  : { | ||||
| 					autoplay : 0 | ||||
| 				}, | ||||
| 				type : 'iframe', | ||||
| 				url  : '//www.twitvid.com/embed.php?guid=$1' | ||||
| 			}, | ||||
| 			twitpic : { | ||||
| 				matcher : /twitpic\.com\/(?!(?:place|photos|events)\/)([a-zA-Z0-9\?\=\-]+)/i, | ||||
| 				type : 'image', | ||||
| 				url  : '//twitpic.com/show/full/$1/' | ||||
| 			}, | ||||
| 			instagram : { | ||||
| 				matcher : /(instagr\.am|instagram\.com)\/p\/([a-zA-Z0-9_\-]+)\/?/i, | ||||
| 				type : 'image', | ||||
| 				url  : '//$1/p/$2/media/?size=l' | ||||
| 			}, | ||||
| 			google_maps : { | ||||
| 				matcher : /maps\.google\.([a-z]{2,3}(\.[a-z]{2})?)\/(\?ll=|maps\?)(.*)/i, | ||||
| 				type : 'iframe', | ||||
| 				url  : function( rez ) { | ||||
| 					return '//maps.google.' + rez[1] + '/' + rez[3] + '' + rez[4] + '&output=' + (rez[4].indexOf('layer=c') > 0 ? 'svembed' : 'embed'); | ||||
| 				} | ||||
| 			} | ||||
| 		}, | ||||
|  | ||||
| 		beforeLoad : function(opts, obj) { | ||||
| 			var url   = obj.href || '', | ||||
| 				type  = false, | ||||
| 				what, | ||||
| 				item, | ||||
| 				rez, | ||||
| 				params; | ||||
|  | ||||
| 			for (what in opts) { | ||||
| 				if (opts.hasOwnProperty(what)) { | ||||
| 					item = opts[ what ]; | ||||
| 					rez  = url.match( item.matcher ); | ||||
|  | ||||
| 					if (rez) { | ||||
| 						type   = item.type; | ||||
| 						params = $.extend(true, {}, item.params, obj[ what ] || ($.isPlainObject(opts[ what ]) ? opts[ what ].params : null)); | ||||
|  | ||||
| 						url = $.type( item.url ) === "function" ? item.url.call( this, rez, params, obj ) : format( item.url, rez, params ); | ||||
|  | ||||
| 						break; | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
|  | ||||
| 			if (type) { | ||||
| 				obj.href = url; | ||||
| 				obj.type = type; | ||||
|  | ||||
| 				obj.autoHeight = false; | ||||
| 			} | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| }(jQuery)); | ||||
							
								
								
									
										55
									
								
								docs/common/libs/fancybox/helpers/jquery.fancybox-thumbs.css
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,55 @@ | ||||
| #fancybox-thumbs { | ||||
| 	position: fixed; | ||||
| 	left: 0; | ||||
| 	width: 100%; | ||||
| 	overflow: hidden; | ||||
| 	z-index: 8050; | ||||
| } | ||||
|  | ||||
| #fancybox-thumbs.bottom { | ||||
| 	bottom: 2px; | ||||
| } | ||||
|  | ||||
| #fancybox-thumbs.top { | ||||
| 	top: 2px; | ||||
| } | ||||
|  | ||||
| #fancybox-thumbs ul { | ||||
| 	position: relative; | ||||
| 	list-style: none; | ||||
| 	margin: 0; | ||||
| 	padding: 0; | ||||
| } | ||||
|  | ||||
| #fancybox-thumbs ul li { | ||||
| 	float: left; | ||||
| 	padding: 1px; | ||||
| 	opacity: 0.5; | ||||
| } | ||||
|  | ||||
| #fancybox-thumbs ul li.active { | ||||
| 	opacity: 0.75; | ||||
| 	padding: 0; | ||||
| 	border: 1px solid #fff; | ||||
| } | ||||
|  | ||||
| #fancybox-thumbs ul li:hover { | ||||
| 	opacity: 1; | ||||
| } | ||||
|  | ||||
| #fancybox-thumbs ul li a { | ||||
| 	display: block; | ||||
| 	position: relative; | ||||
| 	overflow: hidden; | ||||
| 	border: 1px solid #222; | ||||
| 	background: #111; | ||||
| 	outline: none; | ||||
| } | ||||
|  | ||||
| #fancybox-thumbs ul li img { | ||||
| 	display: block; | ||||
| 	position: relative; | ||||
| 	border: 0; | ||||
| 	padding: 0; | ||||
| 	max-width: none; | ||||
| } | ||||
							
								
								
									
										162
									
								
								docs/common/libs/fancybox/helpers/jquery.fancybox-thumbs.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,162 @@ | ||||
|  /*! | ||||
|  * Thumbnail helper for fancyBox | ||||
|  * version: 1.0.7 (Mon, 01 Oct 2012) | ||||
|  * @requires fancyBox v2.0 or later | ||||
|  * | ||||
|  * Usage: | ||||
|  *     $(".fancybox").fancybox({ | ||||
|  *         helpers : { | ||||
|  *             thumbs: { | ||||
|  *                 width  : 50, | ||||
|  *                 height : 50 | ||||
|  *             } | ||||
|  *         } | ||||
|  *     }); | ||||
|  * | ||||
|  */ | ||||
| (function ($) { | ||||
| 	//Shortcut for fancyBox object | ||||
| 	var F = $.fancybox; | ||||
|  | ||||
| 	//Add helper object | ||||
| 	F.helpers.thumbs = { | ||||
| 		defaults : { | ||||
| 			width    : 50,       // thumbnail width | ||||
| 			height   : 50,       // thumbnail height | ||||
| 			position : 'bottom', // 'top' or 'bottom' | ||||
| 			source   : function ( item ) {  // function to obtain the URL of the thumbnail image | ||||
| 				var href; | ||||
|  | ||||
| 				if (item.element) { | ||||
| 					href = $(item.element).find('img').attr('src'); | ||||
| 				} | ||||
|  | ||||
| 				if (!href && item.type === 'image' && item.href) { | ||||
| 					href = item.href; | ||||
| 				} | ||||
|  | ||||
| 				return href; | ||||
| 			} | ||||
| 		}, | ||||
|  | ||||
| 		wrap  : null, | ||||
| 		list  : null, | ||||
| 		width : 0, | ||||
|  | ||||
| 		init: function (opts, obj) { | ||||
| 			var that = this, | ||||
| 				list, | ||||
| 				thumbWidth  = opts.width, | ||||
| 				thumbHeight = opts.height, | ||||
| 				thumbSource = opts.source; | ||||
|  | ||||
| 			//Build list structure | ||||
| 			list = ''; | ||||
|  | ||||
| 			for (var n = 0; n < obj.group.length; n++) { | ||||
| 				list += '<li><a style="width:' + thumbWidth + 'px;height:' + thumbHeight + 'px;" href="javascript:jQuery.fancybox.jumpto(' + n + ');"></a></li>'; | ||||
| 			} | ||||
|  | ||||
| 			this.wrap = $('<div id="fancybox-thumbs"></div>').addClass(opts.position).appendTo('body'); | ||||
| 			this.list = $('<ul>' + list + '</ul>').appendTo(this.wrap); | ||||
|  | ||||
| 			//Load each thumbnail | ||||
| 			$.each(obj.group, function (i) { | ||||
| 				var href = thumbSource( obj.group[ i ] ); | ||||
|  | ||||
| 				if (!href) { | ||||
| 					return; | ||||
| 				} | ||||
|  | ||||
| 				$("<img />").load(function () { | ||||
| 					var width  = this.width, | ||||
| 						height = this.height, | ||||
| 						widthRatio, heightRatio, parent; | ||||
|  | ||||
| 					if (!that.list || !width || !height) { | ||||
| 						return; | ||||
| 					} | ||||
|  | ||||
| 					//Calculate thumbnail width/height and center it | ||||
| 					widthRatio  = width / thumbWidth; | ||||
| 					heightRatio = height / thumbHeight; | ||||
|  | ||||
| 					parent = that.list.children().eq(i).find('a'); | ||||
|  | ||||
| 					if (widthRatio >= 1 && heightRatio >= 1) { | ||||
| 						if (widthRatio > heightRatio) { | ||||
| 							width  = Math.floor(width / heightRatio); | ||||
| 							height = thumbHeight; | ||||
|  | ||||
| 						} else { | ||||
| 							width  = thumbWidth; | ||||
| 							height = Math.floor(height / widthRatio); | ||||
| 						} | ||||
| 					} | ||||
|  | ||||
| 					$(this).css({ | ||||
| 						width  : width, | ||||
| 						height : height, | ||||
| 						top    : Math.floor(thumbHeight / 2 - height / 2), | ||||
| 						left   : Math.floor(thumbWidth / 2 - width / 2) | ||||
| 					}); | ||||
|  | ||||
| 					parent.width(thumbWidth).height(thumbHeight); | ||||
|  | ||||
| 					$(this).hide().appendTo(parent).fadeIn(300); | ||||
|  | ||||
| 				}).attr('src', href); | ||||
| 			}); | ||||
|  | ||||
| 			//Set initial width | ||||
| 			this.width = this.list.children().eq(0).outerWidth(true); | ||||
|  | ||||
| 			this.list.width(this.width * (obj.group.length + 1)).css('left', Math.floor($(window).width() * 0.5 - (obj.index * this.width + this.width * 0.5))); | ||||
| 		}, | ||||
|  | ||||
| 		beforeLoad: function (opts, obj) { | ||||
| 			//Remove self if gallery do not have at least two items | ||||
| 			if (obj.group.length < 2) { | ||||
| 				obj.helpers.thumbs = false; | ||||
|  | ||||
| 				return; | ||||
| 			} | ||||
|  | ||||
| 			//Increase bottom margin to give space for thumbs | ||||
| 			obj.margin[ opts.position === 'top' ? 0 : 2 ] += ((opts.height) + 15); | ||||
| 		}, | ||||
|  | ||||
| 		afterShow: function (opts, obj) { | ||||
| 			//Check if exists and create or update list | ||||
| 			if (this.list) { | ||||
| 				this.onUpdate(opts, obj); | ||||
|  | ||||
| 			} else { | ||||
| 				this.init(opts, obj); | ||||
| 			} | ||||
|  | ||||
| 			//Set active element | ||||
| 			this.list.children().removeClass('active').eq(obj.index).addClass('active'); | ||||
| 		}, | ||||
|  | ||||
| 		//Center list | ||||
| 		onUpdate: function (opts, obj) { | ||||
| 			if (this.list) { | ||||
| 				this.list.stop(true).animate({ | ||||
| 					'left': Math.floor($(window).width() * 0.5 - (obj.index * this.width + this.width * 0.5)) | ||||
| 				}, 150); | ||||
| 			} | ||||
| 		}, | ||||
|  | ||||
| 		beforeClose: function () { | ||||
| 			if (this.wrap) { | ||||
| 				this.wrap.remove(); | ||||
| 			} | ||||
|  | ||||
| 			this.wrap  = null; | ||||
| 			this.list  = null; | ||||
| 			this.width = 0; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| }(jQuery)); | ||||
							
								
								
									
										284
									
								
								docs/common/libs/fancybox/jquery.fancybox.css
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,284 @@ | ||||
| /*! fancyBox v2.1.5 fancyapps.com | fancyapps.com/fancybox/#license */ | ||||
| .fancybox-wrap, | ||||
| .fancybox-skin, | ||||
| .fancybox-outer, | ||||
| .fancybox-inner, | ||||
| .fancybox-image, | ||||
| .fancybox-wrap iframe, | ||||
| .fancybox-wrap object, | ||||
| .fancybox-nav, | ||||
| .fancybox-nav span, | ||||
| .fancybox-tmp | ||||
| { | ||||
| 	padding: 0; | ||||
| 	margin: 0; | ||||
| 	border: 0; | ||||
| 	outline: none; | ||||
| 	vertical-align: top; | ||||
| } | ||||
|  | ||||
| /* Ray: modified for raylib examples */ | ||||
| .fancybox-inner | ||||
| { | ||||
|     overflow: hidden!important; | ||||
|     min-height: 520px!important; | ||||
| } | ||||
|  | ||||
| /* Ray: modified for raylib examples */ | ||||
| .fancybox-wrap { | ||||
|     width: 860px!important; | ||||
| } | ||||
|  | ||||
| .fancybox-wrap { | ||||
| 	position: absolute; | ||||
| 	top: 0; | ||||
| 	left: 0; | ||||
| 	z-index: 8020; | ||||
| 	border: 4px solid; | ||||
| } | ||||
|  | ||||
| .fancybox-skin { | ||||
| 	position: relative; | ||||
| 	background: #f9f9f9; | ||||
| 	color: #444; | ||||
| 	text-shadow: none; | ||||
| } | ||||
|  | ||||
| .fancybox-opened { | ||||
| 	z-index: 8030; | ||||
| } | ||||
|  | ||||
| .fancybox-opened .fancybox-skin { | ||||
| 	-webkit-box-shadow: 0 10px 25px rgba(0, 0, 0, 0.5); | ||||
| 	   -moz-box-shadow: 0 10px 25px rgba(0, 0, 0, 0.5); | ||||
| 	        box-shadow: 0 10px 25px rgba(0, 0, 0, 0.5); | ||||
| } | ||||
|  | ||||
| .fancybox-outer, .fancybox-inner { | ||||
| 	position: relative; | ||||
| } | ||||
|  | ||||
| /* Ray: modified for raylib examples */ | ||||
| .fancybox-inner { | ||||
| 	overflow: hidden; | ||||
|     width: 850px!important;      | ||||
| } | ||||
|  | ||||
| .fancybox-type-iframe .fancybox-inner { | ||||
| 	-webkit-overflow-scrolling: touch; | ||||
| } | ||||
|  | ||||
| .fancybox-error { | ||||
| 	color: #444; | ||||
| 	font: 14px/20px "Helvetica Neue",Helvetica,Arial,sans-serif; | ||||
| 	margin: 0; | ||||
| 	padding: 15px; | ||||
| 	white-space: nowrap; | ||||
| } | ||||
|  | ||||
| /* Ray: modified for raylib examples */ | ||||
| .fancybox-image, .fancybox-iframe { | ||||
| 	display: block; | ||||
| 	width: 830px;       | ||||
| 	height: 100%; | ||||
| } | ||||
|  | ||||
| .fancybox-image { | ||||
| 	max-width: 100%; | ||||
| 	max-height: 100%; | ||||
| } | ||||
|  | ||||
| #fancybox-loading, .fancybox-close, .fancybox-prev span, .fancybox-next span { | ||||
| 	background-image: url('fancybox_sprite.png'); | ||||
| } | ||||
|  | ||||
| #fancybox-loading { | ||||
| 	position: fixed; | ||||
| 	top: 50%; | ||||
| 	left: 50%; | ||||
| 	margin-top: -22px; | ||||
| 	margin-left: -22px; | ||||
| 	background-position: 0 -108px; | ||||
| 	opacity: 0.8; | ||||
| 	cursor: pointer; | ||||
| 	z-index: 8060; | ||||
| } | ||||
|  | ||||
| #fancybox-loading div { | ||||
| 	width: 44px; | ||||
| 	height: 44px; | ||||
| 	background: url('fancybox_loading.gif') center center no-repeat; | ||||
| } | ||||
|  | ||||
| .fancybox-close { | ||||
| 	position: absolute; | ||||
| 	top: -18px; | ||||
| 	right: -18px; | ||||
| 	width: 36px; | ||||
| 	height: 36px; | ||||
| 	cursor: pointer; | ||||
| 	z-index: 8040; | ||||
| } | ||||
|  | ||||
| .fancybox-nav { | ||||
| 	position: absolute; | ||||
| 	top: 0; | ||||
| 	width: 40%; | ||||
| 	height: 100%; | ||||
| 	cursor: pointer; | ||||
| 	text-decoration: none; | ||||
| 	background: transparent url('blank.gif'); /* helps IE */ | ||||
| 	-webkit-tap-highlight-color: rgba(0,0,0,0); | ||||
| 	z-index: 8040; | ||||
| } | ||||
|  | ||||
| .fancybox-prev { | ||||
| 	left: 0; | ||||
| } | ||||
|  | ||||
| .fancybox-next { | ||||
| 	right: 0; | ||||
| } | ||||
|  | ||||
| .fancybox-nav span { | ||||
| 	position: absolute; | ||||
| 	top: 50%; | ||||
| 	width: 36px; | ||||
| 	height: 34px; | ||||
| 	margin-top: -18px; | ||||
| 	cursor: pointer; | ||||
| 	z-index: 8040; | ||||
| 	visibility: hidden; | ||||
| } | ||||
|  | ||||
| .fancybox-prev span { | ||||
| 	left: 10px; | ||||
| 	background-position: 0 -36px; | ||||
| } | ||||
|  | ||||
| .fancybox-next span { | ||||
| 	right: 10px; | ||||
| 	background-position: 0 -72px; | ||||
| } | ||||
|  | ||||
| .fancybox-nav:hover span { | ||||
| 	visibility: visible; | ||||
| } | ||||
|  | ||||
| .fancybox-tmp { | ||||
| 	position: absolute; | ||||
| 	top: -99999px; | ||||
| 	left: -99999px; | ||||
| 	visibility: hidden; | ||||
| 	max-width: 99999px; | ||||
| 	max-height: 99999px; | ||||
| 	overflow: visible !important; | ||||
| } | ||||
|  | ||||
| /* Overlay helper */ | ||||
|  | ||||
| .fancybox-lock { | ||||
|     overflow: hidden !important; | ||||
|     width: auto; | ||||
| } | ||||
|  | ||||
| .fancybox-lock body { | ||||
|     overflow: hidden !important; | ||||
| } | ||||
|  | ||||
| .fancybox-lock-test { | ||||
|     overflow-y: hidden !important; | ||||
| } | ||||
|  | ||||
| .fancybox-overlay { | ||||
| 	position: absolute; | ||||
| 	top: 0; | ||||
| 	left: 0; | ||||
| 	overflow: hidden; | ||||
| 	display: none; | ||||
| 	z-index: 8010; | ||||
| 	background: url('fancybox_overlay.png'); | ||||
| } | ||||
|  | ||||
| .fancybox-overlay-fixed { | ||||
| 	position: fixed; | ||||
| 	bottom: 0; | ||||
| 	right: 0; | ||||
| } | ||||
|  | ||||
| .fancybox-lock .fancybox-overlay { | ||||
| 	overflow: auto; | ||||
| 	overflow-y: scroll; | ||||
| } | ||||
|  | ||||
| /* Title helper */ | ||||
|  | ||||
| .fancybox-title { | ||||
| 	visibility: hidden; | ||||
| 	font: normal 13px/20px "Helvetica Neue",Helvetica,Arial,sans-serif; | ||||
| 	position: relative; | ||||
| 	text-shadow: none; | ||||
| 	z-index: 8050; | ||||
| } | ||||
|  | ||||
| .fancybox-opened .fancybox-title { | ||||
| 	visibility: visible; | ||||
| } | ||||
|  | ||||
| .fancybox-title-float-wrap { | ||||
| 	position: absolute; | ||||
| 	bottom: 0; | ||||
| 	right: 50%; | ||||
| 	margin-bottom: -35px; | ||||
| 	z-index: 8050; | ||||
| 	text-align: center; | ||||
| } | ||||
|  | ||||
| .fancybox-title-float-wrap .child { | ||||
| 	display: inline-block; | ||||
| 	margin-right: -100%; | ||||
| 	padding: 2px 20px; | ||||
| 	background: transparent; /* Fallback for web browsers that doesn't support RGBa */ | ||||
| 	background: rgba(0, 0, 0, 0.8); | ||||
| 	text-shadow: 0 1px 2px #222; | ||||
| 	color: #FFF; | ||||
| 	font-size: 10px; | ||||
| 	line-height: 24px; | ||||
| 	white-space: nowrap; | ||||
| } | ||||
|  | ||||
| .fancybox-title-outside-wrap { | ||||
| 	position: relative; | ||||
| 	margin-top: 10px; | ||||
| 	color: #fff; | ||||
| } | ||||
|  | ||||
| .fancybox-title-inside-wrap { | ||||
| 	padding-top: 10px; | ||||
| } | ||||
|  | ||||
| .fancybox-title-over-wrap { | ||||
| 	position: absolute; | ||||
| 	bottom: 0; | ||||
| 	left: 0; | ||||
| 	color: #fff; | ||||
| 	padding: 10px; | ||||
| 	background: #000; | ||||
| 	background: rgba(0, 0, 0, .8); | ||||
| } | ||||
|  | ||||
| /*Retina graphics!*/ | ||||
| @media only screen and (-webkit-min-device-pixel-ratio: 1.5), | ||||
| 	   only screen and (min--moz-device-pixel-ratio: 1.5), | ||||
| 	   only screen and (min-device-pixel-ratio: 1.5){ | ||||
|  | ||||
| 	#fancybox-loading, .fancybox-close, .fancybox-prev span, .fancybox-next span { | ||||
| 		background-image: url('fancybox_sprite@2x.png'); | ||||
| 		background-size: 44px 152px; /*The size of the normal image, half the size of the hi-res image*/ | ||||
| 	} | ||||
|  | ||||
| 	#fancybox-loading div { | ||||
| 		background-image: url('fancybox_loading@2x.gif'); | ||||
| 		background-size: 24px 24px; /*The size of the normal image, half the size of the hi-res image*/ | ||||
| 	} | ||||
| } | ||||
							
								
								
									
										2020
									
								
								docs/common/libs/fancybox/jquery.fancybox.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										46
									
								
								docs/common/libs/fancybox/jquery.fancybox.pack.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | ||||
| /*! fancyBox v2.1.5 fancyapps.com | fancyapps.com/fancybox/#license */ | ||||
| (function(r,G,f,v){var J=f("html"),n=f(r),p=f(G),b=f.fancybox=function(){b.open.apply(this,arguments)},I=navigator.userAgent.match(/msie/i),B=null,s=G.createTouch!==v,t=function(a){return a&&a.hasOwnProperty&&a instanceof f},q=function(a){return a&&"string"===f.type(a)},E=function(a){return q(a)&&0<a.indexOf("%")},l=function(a,d){var e=parseInt(a,10)||0;d&&E(a)&&(e*=b.getViewport()[d]/100);return Math.ceil(e)},w=function(a,b){return l(a,b)+"px"};f.extend(b,{version:"2.1.5",defaults:{padding:15,margin:20, | ||||
| width:800,height:600,minWidth:100,minHeight:100,maxWidth:9999,maxHeight:9999,pixelRatio:1,autoSize:!0,autoHeight:!1,autoWidth:!1,autoResize:!0,autoCenter:!s,fitToView:!0,aspectRatio:!1,topRatio:0.5,leftRatio:0.5,scrolling:"auto",wrapCSS:"",arrows:!0,closeBtn:!0,closeClick:!1,nextClick:!1,mouseWheel:!0,autoPlay:!1,playSpeed:3E3,preload:3,modal:!1,loop:!0,ajax:{dataType:"html",headers:{"X-fancyBox":!0}},iframe:{scrolling:"auto",preload:!0},swf:{wmode:"transparent",allowfullscreen:"true",allowscriptaccess:"always"}, | ||||
| keys:{next:{13:"left",34:"up",39:"left",40:"up"},prev:{8:"right",33:"down",37:"right",38:"down"},close:[27],play:[32],toggle:[70]},direction:{next:"left",prev:"right"},scrollOutside:!0,index:0,type:null,href:null,content:null,title:null,tpl:{wrap:'<div class="fancybox-wrap" tabIndex="-1"><div class="fancybox-skin"><div class="fancybox-outer"><div class="fancybox-inner"></div></div></div></div>',image:'<img class="fancybox-image" src="{href}" alt="" />',iframe:'<iframe id="fancybox-frame{rnd}" name="fancybox-frame{rnd}" class="fancybox-iframe" frameborder="0" vspace="0" hspace="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen'+ | ||||
| (I?' allowtransparency="true"':"")+"></iframe>",error:'<p class="fancybox-error">The requested content cannot be loaded.<br/>Please try again later.</p>',closeBtn:'<a title="Close" class="fancybox-item fancybox-close" href="javascript:;"></a>',next:'<a title="Next" class="fancybox-nav fancybox-next" href="javascript:;"><span></span></a>',prev:'<a title="Previous" class="fancybox-nav fancybox-prev" href="javascript:;"><span></span></a>'},openEffect:"fade",openSpeed:250,openEasing:"swing",openOpacity:!0, | ||||
| openMethod:"zoomIn",closeEffect:"fade",closeSpeed:250,closeEasing:"swing",closeOpacity:!0,closeMethod:"zoomOut",nextEffect:"elastic",nextSpeed:250,nextEasing:"swing",nextMethod:"changeIn",prevEffect:"elastic",prevSpeed:250,prevEasing:"swing",prevMethod:"changeOut",helpers:{overlay:!0,title:!0},onCancel:f.noop,beforeLoad:f.noop,afterLoad:f.noop,beforeShow:f.noop,afterShow:f.noop,beforeChange:f.noop,beforeClose:f.noop,afterClose:f.noop},group:{},opts:{},previous:null,coming:null,current:null,isActive:!1, | ||||
| isOpen:!1,isOpened:!1,wrap:null,skin:null,outer:null,inner:null,player:{timer:null,isActive:!1},ajaxLoad:null,imgPreload:null,transitions:{},helpers:{},open:function(a,d){if(a&&(f.isPlainObject(d)||(d={}),!1!==b.close(!0)))return f.isArray(a)||(a=t(a)?f(a).get():[a]),f.each(a,function(e,c){var k={},g,h,j,m,l;"object"===f.type(c)&&(c.nodeType&&(c=f(c)),t(c)?(k={href:c.data("fancybox-href")||c.attr("href"),title:c.data("fancybox-title")||c.attr("title"),isDom:!0,element:c},f.metadata&&f.extend(!0,k, | ||||
| c.metadata())):k=c);g=d.href||k.href||(q(c)?c:null);h=d.title!==v?d.title:k.title||"";m=(j=d.content||k.content)?"html":d.type||k.type;!m&&k.isDom&&(m=c.data("fancybox-type"),m||(m=(m=c.prop("class").match(/fancybox\.(\w+)/))?m[1]:null));q(g)&&(m||(b.isImage(g)?m="image":b.isSWF(g)?m="swf":"#"===g.charAt(0)?m="inline":q(c)&&(m="html",j=c)),"ajax"===m&&(l=g.split(/\s+/,2),g=l.shift(),l=l.shift()));j||("inline"===m?g?j=f(q(g)?g.replace(/.*(?=#[^\s]+$)/,""):g):k.isDom&&(j=c):"html"===m?j=g:!m&&(!g&& | ||||
| k.isDom)&&(m="inline",j=c));f.extend(k,{href:g,type:m,content:j,title:h,selector:l});a[e]=k}),b.opts=f.extend(!0,{},b.defaults,d),d.keys!==v&&(b.opts.keys=d.keys?f.extend({},b.defaults.keys,d.keys):!1),b.group=a,b._start(b.opts.index)},cancel:function(){var a=b.coming;a&&!1!==b.trigger("onCancel")&&(b.hideLoading(),b.ajaxLoad&&b.ajaxLoad.abort(),b.ajaxLoad=null,b.imgPreload&&(b.imgPreload.onload=b.imgPreload.onerror=null),a.wrap&&a.wrap.stop(!0,!0).trigger("onReset").remove(),b.coming=null,b.current|| | ||||
| b._afterZoomOut(a))},close:function(a){b.cancel();!1!==b.trigger("beforeClose")&&(b.unbindEvents(),b.isActive&&(!b.isOpen||!0===a?(f(".fancybox-wrap").stop(!0).trigger("onReset").remove(),b._afterZoomOut()):(b.isOpen=b.isOpened=!1,b.isClosing=!0,f(".fancybox-item, .fancybox-nav").remove(),b.wrap.stop(!0,!0).removeClass("fancybox-opened"),b.transitions[b.current.closeMethod]())))},play:function(a){var d=function(){clearTimeout(b.player.timer)},e=function(){d();b.current&&b.player.isActive&&(b.player.timer= | ||||
| setTimeout(b.next,b.current.playSpeed))},c=function(){d();p.unbind(".player");b.player.isActive=!1;b.trigger("onPlayEnd")};if(!0===a||!b.player.isActive&&!1!==a){if(b.current&&(b.current.loop||b.current.index<b.group.length-1))b.player.isActive=!0,p.bind({"onCancel.player beforeClose.player":c,"onUpdate.player":e,"beforeLoad.player":d}),e(),b.trigger("onPlayStart")}else c()},next:function(a){var d=b.current;d&&(q(a)||(a=d.direction.next),b.jumpto(d.index+1,a,"next"))},prev:function(a){var d=b.current; | ||||
| d&&(q(a)||(a=d.direction.prev),b.jumpto(d.index-1,a,"prev"))},jumpto:function(a,d,e){var c=b.current;c&&(a=l(a),b.direction=d||c.direction[a>=c.index?"next":"prev"],b.router=e||"jumpto",c.loop&&(0>a&&(a=c.group.length+a%c.group.length),a%=c.group.length),c.group[a]!==v&&(b.cancel(),b._start(a)))},reposition:function(a,d){var e=b.current,c=e?e.wrap:null,k;c&&(k=b._getPosition(d),a&&"scroll"===a.type?(delete k.position,c.stop(!0,!0).animate(k,200)):(c.css(k),e.pos=f.extend({},e.dim,k)))},update:function(a){var d= | ||||
| a&&a.type,e=!d||"orientationchange"===d;e&&(clearTimeout(B),B=null);b.isOpen&&!B&&(B=setTimeout(function(){var c=b.current;c&&!b.isClosing&&(b.wrap.removeClass("fancybox-tmp"),(e||"load"===d||"resize"===d&&c.autoResize)&&b._setDimension(),"scroll"===d&&c.canShrink||b.reposition(a),b.trigger("onUpdate"),B=null)},e&&!s?0:300))},toggle:function(a){b.isOpen&&(b.current.fitToView="boolean"===f.type(a)?a:!b.current.fitToView,s&&(b.wrap.removeAttr("style").addClass("fancybox-tmp"),b.trigger("onUpdate")), | ||||
| b.update())},hideLoading:function(){p.unbind(".loading");f("#fancybox-loading").remove()},showLoading:function(){var a,d;b.hideLoading();a=f('<div id="fancybox-loading"><div></div></div>').click(b.cancel).appendTo("body");p.bind("keydown.loading",function(a){if(27===(a.which||a.keyCode))a.preventDefault(),b.cancel()});b.defaults.fixed||(d=b.getViewport(),a.css({position:"absolute",top:0.5*d.h+d.y,left:0.5*d.w+d.x}))},getViewport:function(){var a=b.current&&b.current.locked||!1,d={x:n.scrollLeft(), | ||||
| y:n.scrollTop()};a?(d.w=a[0].clientWidth,d.h=a[0].clientHeight):(d.w=s&&r.innerWidth?r.innerWidth:n.width(),d.h=s&&r.innerHeight?r.innerHeight:n.height());return d},unbindEvents:function(){b.wrap&&t(b.wrap)&&b.wrap.unbind(".fb");p.unbind(".fb");n.unbind(".fb")},bindEvents:function(){var a=b.current,d;a&&(n.bind("orientationchange.fb"+(s?"":" resize.fb")+(a.autoCenter&&!a.locked?" scroll.fb":""),b.update),(d=a.keys)&&p.bind("keydown.fb",function(e){var c=e.which||e.keyCode,k=e.target||e.srcElement; | ||||
| if(27===c&&b.coming)return!1;!e.ctrlKey&&(!e.altKey&&!e.shiftKey&&!e.metaKey&&(!k||!k.type&&!f(k).is("[contenteditable]")))&&f.each(d,function(d,k){if(1<a.group.length&&k[c]!==v)return b[d](k[c]),e.preventDefault(),!1;if(-1<f.inArray(c,k))return b[d](),e.preventDefault(),!1})}),f.fn.mousewheel&&a.mouseWheel&&b.wrap.bind("mousewheel.fb",function(d,c,k,g){for(var h=f(d.target||null),j=!1;h.length&&!j&&!h.is(".fancybox-skin")&&!h.is(".fancybox-wrap");)j=h[0]&&!(h[0].style.overflow&&"hidden"===h[0].style.overflow)&& | ||||
| (h[0].clientWidth&&h[0].scrollWidth>h[0].clientWidth||h[0].clientHeight&&h[0].scrollHeight>h[0].clientHeight),h=f(h).parent();if(0!==c&&!j&&1<b.group.length&&!a.canShrink){if(0<g||0<k)b.prev(0<g?"down":"left");else if(0>g||0>k)b.next(0>g?"up":"right");d.preventDefault()}}))},trigger:function(a,d){var e,c=d||b.coming||b.current;if(c){f.isFunction(c[a])&&(e=c[a].apply(c,Array.prototype.slice.call(arguments,1)));if(!1===e)return!1;c.helpers&&f.each(c.helpers,function(d,e){if(e&&b.helpers[d]&&f.isFunction(b.helpers[d][a]))b.helpers[d][a](f.extend(!0, | ||||
| {},b.helpers[d].defaults,e),c)});p.trigger(a)}},isImage:function(a){return q(a)&&a.match(/(^data:image\/.*,)|(\.(jp(e|g|eg)|gif|png|bmp|webp|svg)((\?|#).*)?$)/i)},isSWF:function(a){return q(a)&&a.match(/\.(swf)((\?|#).*)?$/i)},_start:function(a){var d={},e,c;a=l(a);e=b.group[a]||null;if(!e)return!1;d=f.extend(!0,{},b.opts,e);e=d.margin;c=d.padding;"number"===f.type(e)&&(d.margin=[e,e,e,e]);"number"===f.type(c)&&(d.padding=[c,c,c,c]);d.modal&&f.extend(!0,d,{closeBtn:!1,closeClick:!1,nextClick:!1,arrows:!1, | ||||
| mouseWheel:!1,keys:null,helpers:{overlay:{closeClick:!1}}});d.autoSize&&(d.autoWidth=d.autoHeight=!0);"auto"===d.width&&(d.autoWidth=!0);"auto"===d.height&&(d.autoHeight=!0);d.group=b.group;d.index=a;b.coming=d;if(!1===b.trigger("beforeLoad"))b.coming=null;else{c=d.type;e=d.href;if(!c)return b.coming=null,b.current&&b.router&&"jumpto"!==b.router?(b.current.index=a,b[b.router](b.direction)):!1;b.isActive=!0;if("image"===c||"swf"===c)d.autoHeight=d.autoWidth=!1,d.scrolling="visible";"image"===c&&(d.aspectRatio= | ||||
| !0);"iframe"===c&&s&&(d.scrolling="scroll");d.wrap=f(d.tpl.wrap).addClass("fancybox-"+(s?"mobile":"desktop")+" fancybox-type-"+c+" fancybox-tmp "+d.wrapCSS).appendTo(d.parent||"body");f.extend(d,{skin:f(".fancybox-skin",d.wrap),outer:f(".fancybox-outer",d.wrap),inner:f(".fancybox-inner",d.wrap)});f.each(["Top","Right","Bottom","Left"],function(a,b){d.skin.css("padding"+b,w(d.padding[a]))});b.trigger("onReady");if("inline"===c||"html"===c){if(!d.content||!d.content.length)return b._error("content")}else if(!e)return b._error("href"); | ||||
| "image"===c?b._loadImage():"ajax"===c?b._loadAjax():"iframe"===c?b._loadIframe():b._afterLoad()}},_error:function(a){f.extend(b.coming,{type:"html",autoWidth:!0,autoHeight:!0,minWidth:0,minHeight:0,scrolling:"no",hasError:a,content:b.coming.tpl.error});b._afterLoad()},_loadImage:function(){var a=b.imgPreload=new Image;a.onload=function(){this.onload=this.onerror=null;b.coming.width=this.width/b.opts.pixelRatio;b.coming.height=this.height/b.opts.pixelRatio;b._afterLoad()};a.onerror=function(){this.onload= | ||||
| this.onerror=null;b._error("image")};a.src=b.coming.href;!0!==a.complete&&b.showLoading()},_loadAjax:function(){var a=b.coming;b.showLoading();b.ajaxLoad=f.ajax(f.extend({},a.ajax,{url:a.href,error:function(a,e){b.coming&&"abort"!==e?b._error("ajax",a):b.hideLoading()},success:function(d,e){"success"===e&&(a.content=d,b._afterLoad())}}))},_loadIframe:function(){var a=b.coming,d=f(a.tpl.iframe.replace(/\{rnd\}/g,(new Date).getTime())).attr("scrolling",s?"auto":a.iframe.scrolling).attr("src",a.href); | ||||
| f(a.wrap).bind("onReset",function(){try{f(this).find("iframe").hide().attr("src","//about:blank").end().empty()}catch(a){}});a.iframe.preload&&(b.showLoading(),d.one("load",function(){f(this).data("ready",1);s||f(this).bind("load.fb",b.update);f(this).parents(".fancybox-wrap").width("100%").removeClass("fancybox-tmp").show();b._afterLoad()}));a.content=d.appendTo(a.inner);a.iframe.preload||b._afterLoad()},_preloadImages:function(){var a=b.group,d=b.current,e=a.length,c=d.preload?Math.min(d.preload, | ||||
| e-1):0,f,g;for(g=1;g<=c;g+=1)f=a[(d.index+g)%e],"image"===f.type&&f.href&&((new Image).src=f.href)},_afterLoad:function(){var a=b.coming,d=b.current,e,c,k,g,h;b.hideLoading();if(a&&!1!==b.isActive)if(!1===b.trigger("afterLoad",a,d))a.wrap.stop(!0).trigger("onReset").remove(),b.coming=null;else{d&&(b.trigger("beforeChange",d),d.wrap.stop(!0).removeClass("fancybox-opened").find(".fancybox-item, .fancybox-nav").remove());b.unbindEvents();e=a.content;c=a.type;k=a.scrolling;f.extend(b,{wrap:a.wrap,skin:a.skin, | ||||
| outer:a.outer,inner:a.inner,current:a,previous:d});g=a.href;switch(c){case "inline":case "ajax":case "html":a.selector?e=f("<div>").html(e).find(a.selector):t(e)&&(e.data("fancybox-placeholder")||e.data("fancybox-placeholder",f('<div class="fancybox-placeholder"></div>').insertAfter(e).hide()),e=e.show().detach(),a.wrap.bind("onReset",function(){f(this).find(e).length&&e.hide().replaceAll(e.data("fancybox-placeholder")).data("fancybox-placeholder",!1)}));break;case "image":e=a.tpl.image.replace("{href}", | ||||
| g);break;case "swf":e='<object id="fancybox-swf" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="100%" height="100%"><param name="movie" value="'+g+'"></param>',h="",f.each(a.swf,function(a,b){e+='<param name="'+a+'" value="'+b+'"></param>';h+=" "+a+'="'+b+'"'}),e+='<embed src="'+g+'" type="application/x-shockwave-flash" width="100%" height="100%"'+h+"></embed></object>"}(!t(e)||!e.parent().is(a.inner))&&a.inner.append(e);b.trigger("beforeShow");a.inner.css("overflow","yes"===k?"scroll": | ||||
| "no"===k?"hidden":k);b._setDimension();b.reposition();b.isOpen=!1;b.coming=null;b.bindEvents();if(b.isOpened){if(d.prevMethod)b.transitions[d.prevMethod]()}else f(".fancybox-wrap").not(a.wrap).stop(!0).trigger("onReset").remove();b.transitions[b.isOpened?a.nextMethod:a.openMethod]();b._preloadImages()}},_setDimension:function(){var a=b.getViewport(),d=0,e=!1,c=!1,e=b.wrap,k=b.skin,g=b.inner,h=b.current,c=h.width,j=h.height,m=h.minWidth,u=h.minHeight,n=h.maxWidth,p=h.maxHeight,s=h.scrolling,q=h.scrollOutside? | ||||
| h.scrollbarWidth:0,x=h.margin,y=l(x[1]+x[3]),r=l(x[0]+x[2]),v,z,t,C,A,F,B,D,H;e.add(k).add(g).width("auto").height("auto").removeClass("fancybox-tmp");x=l(k.outerWidth(!0)-k.width());v=l(k.outerHeight(!0)-k.height());z=y+x;t=r+v;C=E(c)?(a.w-z)*l(c)/100:c;A=E(j)?(a.h-t)*l(j)/100:j;if("iframe"===h.type){if(H=h.content,h.autoHeight&&1===H.data("ready"))try{H[0].contentWindow.document.location&&(g.width(C).height(9999),F=H.contents().find("body"),q&&F.css("overflow-x","hidden"),A=F.outerHeight(!0))}catch(G){}}else if(h.autoWidth|| | ||||
| h.autoHeight)g.addClass("fancybox-tmp"),h.autoWidth||g.width(C),h.autoHeight||g.height(A),h.autoWidth&&(C=g.width()),h.autoHeight&&(A=g.height()),g.removeClass("fancybox-tmp");c=l(C);j=l(A);D=C/A;m=l(E(m)?l(m,"w")-z:m);n=l(E(n)?l(n,"w")-z:n);u=l(E(u)?l(u,"h")-t:u);p=l(E(p)?l(p,"h")-t:p);F=n;B=p;h.fitToView&&(n=Math.min(a.w-z,n),p=Math.min(a.h-t,p));z=a.w-y;r=a.h-r;h.aspectRatio?(c>n&&(c=n,j=l(c/D)),j>p&&(j=p,c=l(j*D)),c<m&&(c=m,j=l(c/D)),j<u&&(j=u,c=l(j*D))):(c=Math.max(m,Math.min(c,n)),h.autoHeight&& | ||||
| "iframe"!==h.type&&(g.width(c),j=g.height()),j=Math.max(u,Math.min(j,p)));if(h.fitToView)if(g.width(c).height(j),e.width(c+x),a=e.width(),y=e.height(),h.aspectRatio)for(;(a>z||y>r)&&(c>m&&j>u)&&!(19<d++);)j=Math.max(u,Math.min(p,j-10)),c=l(j*D),c<m&&(c=m,j=l(c/D)),c>n&&(c=n,j=l(c/D)),g.width(c).height(j),e.width(c+x),a=e.width(),y=e.height();else c=Math.max(m,Math.min(c,c-(a-z))),j=Math.max(u,Math.min(j,j-(y-r)));q&&("auto"===s&&j<A&&c+x+q<z)&&(c+=q);g.width(c).height(j);e.width(c+x);a=e.width(); | ||||
| y=e.height();e=(a>z||y>r)&&c>m&&j>u;c=h.aspectRatio?c<F&&j<B&&c<C&&j<A:(c<F||j<B)&&(c<C||j<A);f.extend(h,{dim:{width:w(a),height:w(y)},origWidth:C,origHeight:A,canShrink:e,canExpand:c,wPadding:x,hPadding:v,wrapSpace:y-k.outerHeight(!0),skinSpace:k.height()-j});!H&&(h.autoHeight&&j>u&&j<p&&!c)&&g.height("auto")},_getPosition:function(a){var d=b.current,e=b.getViewport(),c=d.margin,f=b.wrap.width()+c[1]+c[3],g=b.wrap.height()+c[0]+c[2],c={position:"absolute",top:c[0],left:c[3]};d.autoCenter&&d.fixed&& | ||||
| !a&&g<=e.h&&f<=e.w?c.position="fixed":d.locked||(c.top+=e.y,c.left+=e.x);c.top=w(Math.max(c.top,c.top+(e.h-g)*d.topRatio));c.left=w(Math.max(c.left,c.left+(e.w-f)*d.leftRatio));return c},_afterZoomIn:function(){var a=b.current;a&&(b.isOpen=b.isOpened=!0,b.wrap.css("overflow","visible").addClass("fancybox-opened"),b.update(),(a.closeClick||a.nextClick&&1<b.group.length)&&b.inner.css("cursor","pointer").bind("click.fb",function(d){!f(d.target).is("a")&&!f(d.target).parent().is("a")&&(d.preventDefault(), | ||||
| b[a.closeClick?"close":"next"]())}),a.closeBtn&&f(a.tpl.closeBtn).appendTo(b.skin).bind("click.fb",function(a){a.preventDefault();b.close()}),a.arrows&&1<b.group.length&&((a.loop||0<a.index)&&f(a.tpl.prev).appendTo(b.outer).bind("click.fb",b.prev),(a.loop||a.index<b.group.length-1)&&f(a.tpl.next).appendTo(b.outer).bind("click.fb",b.next)),b.trigger("afterShow"),!a.loop&&a.index===a.group.length-1?b.play(!1):b.opts.autoPlay&&!b.player.isActive&&(b.opts.autoPlay=!1,b.play()))},_afterZoomOut:function(a){a= | ||||
| a||b.current;f(".fancybox-wrap").trigger("onReset").remove();f.extend(b,{group:{},opts:{},router:!1,current:null,isActive:!1,isOpened:!1,isOpen:!1,isClosing:!1,wrap:null,skin:null,outer:null,inner:null});b.trigger("afterClose",a)}});b.transitions={getOrigPosition:function(){var a=b.current,d=a.element,e=a.orig,c={},f=50,g=50,h=a.hPadding,j=a.wPadding,m=b.getViewport();!e&&(a.isDom&&d.is(":visible"))&&(e=d.find("img:first"),e.length||(e=d));t(e)?(c=e.offset(),e.is("img")&&(f=e.outerWidth(),g=e.outerHeight())): | ||||
| (c.top=m.y+(m.h-g)*a.topRatio,c.left=m.x+(m.w-f)*a.leftRatio);if("fixed"===b.wrap.css("position")||a.locked)c.top-=m.y,c.left-=m.x;return c={top:w(c.top-h*a.topRatio),left:w(c.left-j*a.leftRatio),width:w(f+j),height:w(g+h)}},step:function(a,d){var e,c,f=d.prop;c=b.current;var g=c.wrapSpace,h=c.skinSpace;if("width"===f||"height"===f)e=d.end===d.start?1:(a-d.start)/(d.end-d.start),b.isClosing&&(e=1-e),c="width"===f?c.wPadding:c.hPadding,c=a-c,b.skin[f](l("width"===f?c:c-g*e)),b.inner[f](l("width"=== | ||||
| f?c:c-g*e-h*e))},zoomIn:function(){var a=b.current,d=a.pos,e=a.openEffect,c="elastic"===e,k=f.extend({opacity:1},d);delete k.position;c?(d=this.getOrigPosition(),a.openOpacity&&(d.opacity=0.1)):"fade"===e&&(d.opacity=0.1);b.wrap.css(d).animate(k,{duration:"none"===e?0:a.openSpeed,easing:a.openEasing,step:c?this.step:null,complete:b._afterZoomIn})},zoomOut:function(){var a=b.current,d=a.closeEffect,e="elastic"===d,c={opacity:0.1};e&&(c=this.getOrigPosition(),a.closeOpacity&&(c.opacity=0.1));b.wrap.animate(c, | ||||
| {duration:"none"===d?0:a.closeSpeed,easing:a.closeEasing,step:e?this.step:null,complete:b._afterZoomOut})},changeIn:function(){var a=b.current,d=a.nextEffect,e=a.pos,c={opacity:1},f=b.direction,g;e.opacity=0.1;"elastic"===d&&(g="down"===f||"up"===f?"top":"left","down"===f||"right"===f?(e[g]=w(l(e[g])-200),c[g]="+=200px"):(e[g]=w(l(e[g])+200),c[g]="-=200px"));"none"===d?b._afterZoomIn():b.wrap.css(e).animate(c,{duration:a.nextSpeed,easing:a.nextEasing,complete:b._afterZoomIn})},changeOut:function(){var a= | ||||
| b.previous,d=a.prevEffect,e={opacity:0.1},c=b.direction;"elastic"===d&&(e["down"===c||"up"===c?"top":"left"]=("up"===c||"left"===c?"-":"+")+"=200px");a.wrap.animate(e,{duration:"none"===d?0:a.prevSpeed,easing:a.prevEasing,complete:function(){f(this).trigger("onReset").remove()}})}};b.helpers.overlay={defaults:{closeClick:!0,speedOut:200,showEarly:!0,css:{},locked:!s,fixed:!0},overlay:null,fixed:!1,el:f("html"),create:function(a){a=f.extend({},this.defaults,a);this.overlay&&this.close();this.overlay= | ||||
| f('<div class="fancybox-overlay"></div>').appendTo(b.coming?b.coming.parent:a.parent);this.fixed=!1;a.fixed&&b.defaults.fixed&&(this.overlay.addClass("fancybox-overlay-fixed"),this.fixed=!0)},open:function(a){var d=this;a=f.extend({},this.defaults,a);this.overlay?this.overlay.unbind(".overlay").width("auto").height("auto"):this.create(a);this.fixed||(n.bind("resize.overlay",f.proxy(this.update,this)),this.update());a.closeClick&&this.overlay.bind("click.overlay",function(a){if(f(a.target).hasClass("fancybox-overlay"))return b.isActive? | ||||
| b.close():d.close(),!1});this.overlay.css(a.css).show()},close:function(){var a,b;n.unbind("resize.overlay");this.el.hasClass("fancybox-lock")&&(f(".fancybox-margin").removeClass("fancybox-margin"),a=n.scrollTop(),b=n.scrollLeft(),this.el.removeClass("fancybox-lock"),n.scrollTop(a).scrollLeft(b));f(".fancybox-overlay").remove().hide();f.extend(this,{overlay:null,fixed:!1})},update:function(){var a="100%",b;this.overlay.width(a).height("100%");I?(b=Math.max(G.documentElement.offsetWidth,G.body.offsetWidth), | ||||
| p.width()>b&&(a=p.width())):p.width()>n.width()&&(a=p.width());this.overlay.width(a).height(p.height())},onReady:function(a,b){var e=this.overlay;f(".fancybox-overlay").stop(!0,!0);e||this.create(a);a.locked&&(this.fixed&&b.fixed)&&(e||(this.margin=p.height()>n.height()?f("html").css("margin-right").replace("px",""):!1),b.locked=this.overlay.append(b.wrap),b.fixed=!1);!0===a.showEarly&&this.beforeShow.apply(this,arguments)},beforeShow:function(a,b){var e,c;b.locked&&(!1!==this.margin&&(f("*").filter(function(){return"fixed"=== | ||||
| f(this).css("position")&&!f(this).hasClass("fancybox-overlay")&&!f(this).hasClass("fancybox-wrap")}).addClass("fancybox-margin"),this.el.addClass("fancybox-margin")),e=n.scrollTop(),c=n.scrollLeft(),this.el.addClass("fancybox-lock"),n.scrollTop(e).scrollLeft(c));this.open(a)},onUpdate:function(){this.fixed||this.update()},afterClose:function(a){this.overlay&&!b.coming&&this.overlay.fadeOut(a.speedOut,f.proxy(this.close,this))}};b.helpers.title={defaults:{type:"float",position:"bottom"},beforeShow:function(a){var d= | ||||
| b.current,e=d.title,c=a.type;f.isFunction(e)&&(e=e.call(d.element,d));if(q(e)&&""!==f.trim(e)){d=f('<div class="fancybox-title fancybox-title-'+c+'-wrap">'+e+"</div>");switch(c){case "inside":c=b.skin;break;case "outside":c=b.wrap;break;case "over":c=b.inner;break;default:c=b.skin,d.appendTo("body"),I&&d.width(d.width()),d.wrapInner('<span class="child"></span>'),b.current.margin[2]+=Math.abs(l(d.css("margin-bottom")))}d["top"===a.position?"prependTo":"appendTo"](c)}}};f.fn.fancybox=function(a){var d, | ||||
| e=f(this),c=this.selector||"",k=function(g){var h=f(this).blur(),j=d,k,l;!g.ctrlKey&&(!g.altKey&&!g.shiftKey&&!g.metaKey)&&!h.is(".fancybox-wrap")&&(k=a.groupAttr||"data-fancybox-group",l=h.attr(k),l||(k="rel",l=h.get(0)[k]),l&&(""!==l&&"nofollow"!==l)&&(h=c.length?f(c):e,h=h.filter("["+k+'="'+l+'"]'),j=h.index(this)),a.index=j,!1!==b.open(h,a)&&g.preventDefault())};a=a||{};d=a.index||0;!c||!1===a.live?e.unbind("click.fb-start").bind("click.fb-start",k):p.undelegate(c,"click.fb-start").delegate(c+ | ||||
| ":not('.fancybox-item, .fancybox-nav')","click.fb-start",k);this.filter("[data-fancybox-start=1]").trigger("click");return this};p.ready(function(){var a,d;f.scrollbarWidth===v&&(f.scrollbarWidth=function(){var a=f('<div style="width:50px;height:50px;overflow:auto"><div/></div>').appendTo("body"),b=a.children(),b=b.innerWidth()-b.height(99).innerWidth();a.remove();return b});if(f.support.fixedPosition===v){a=f.support;d=f('<div style="position:fixed;top:20px;"></div>').appendTo("body");var e=20=== | ||||
| d[0].offsetTop||15===d[0].offsetTop;d.remove();a.fixedPosition=e}f.extend(b.defaults,{scrollbarWidth:f.scrollbarWidth(),fixed:f.support.fixedPosition,parent:f("body")});a=f(r).width();J.addClass("fancybox-lock-test");d=f(r).width();J.removeClass("fancybox-lock-test");f("<style type='text/css'>.fancybox-margin{margin-right:"+(d-a)+"px;}</style>").appendTo("head")})})(window,document,jQuery); | ||||
							
								
								
									
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								docs/common/libs/jquery.easing.1.3.js
									
									
									
									
									
										Normal file
									
								
							
							
						
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| /* | ||||
|  * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/ | ||||
|  * | ||||
|  * Uses the built in easing capabilities added In jQuery 1.1 | ||||
|  * to offer multiple easing options | ||||
|  * | ||||
|  * TERMS OF USE - jQuery Easing | ||||
|  *  | ||||
|  * Open source under the BSD License.  | ||||
|  *  | ||||
|  * Copyright © 2008 George McGinley Smith | ||||
|  * All rights reserved. | ||||
|  *  | ||||
|  * Redistribution and use in source and binary forms, with or without modification,  | ||||
|  * are permitted provided that the following conditions are met: | ||||
|  *  | ||||
|  * Redistributions of source code must retain the above copyright notice, this list of  | ||||
|  * conditions and the following disclaimer. | ||||
|  * Redistributions in binary form must reproduce the above copyright notice, this list  | ||||
|  * of conditions and the following disclaimer in the documentation and/or other materials  | ||||
|  * provided with the distribution. | ||||
|  *  | ||||
|  * Neither the name of the author nor the names of contributors may be used to endorse  | ||||
|  * or promote products derived from this software without specific prior written permission. | ||||
|  *  | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY  | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | ||||
|  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | ||||
|  *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||||
|  *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | ||||
|  *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED  | ||||
|  * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||||
|  *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED  | ||||
|  * OF THE POSSIBILITY OF SUCH DAMAGE.  | ||||
|  * | ||||
| */ | ||||
|  | ||||
| // t: current time, b: begInnIng value, c: change In value, d: duration | ||||
| jQuery.easing['jswing'] = jQuery.easing['swing']; | ||||
|  | ||||
| jQuery.extend( jQuery.easing, | ||||
| { | ||||
| 	def: 'easeOutQuad', | ||||
| 	swing: function (x, t, b, c, d) { | ||||
| 		//alert(jQuery.easing.default); | ||||
| 		return jQuery.easing[jQuery.easing.def](x, t, b, c, d); | ||||
| 	}, | ||||
| 	easeInQuad: function (x, t, b, c, d) { | ||||
| 		return c*(t/=d)*t + b; | ||||
| 	}, | ||||
| 	easeOutQuad: function (x, t, b, c, d) { | ||||
| 		return -c *(t/=d)*(t-2) + b; | ||||
| 	}, | ||||
| 	easeInOutQuad: function (x, t, b, c, d) { | ||||
| 		if ((t/=d/2) < 1) return c/2*t*t + b; | ||||
| 		return -c/2 * ((--t)*(t-2) - 1) + b; | ||||
| 	}, | ||||
| 	easeInCubic: function (x, t, b, c, d) { | ||||
| 		return c*(t/=d)*t*t + b; | ||||
| 	}, | ||||
| 	easeOutCubic: function (x, t, b, c, d) { | ||||
| 		return c*((t=t/d-1)*t*t + 1) + b; | ||||
| 	}, | ||||
| 	easeInOutCubic: function (x, t, b, c, d) { | ||||
| 		if ((t/=d/2) < 1) return c/2*t*t*t + b; | ||||
| 		return c/2*((t-=2)*t*t + 2) + b; | ||||
| 	}, | ||||
| 	easeInQuart: function (x, t, b, c, d) { | ||||
| 		return c*(t/=d)*t*t*t + b; | ||||
| 	}, | ||||
| 	easeOutQuart: function (x, t, b, c, d) { | ||||
| 		return -c * ((t=t/d-1)*t*t*t - 1) + b; | ||||
| 	}, | ||||
| 	easeInOutQuart: function (x, t, b, c, d) { | ||||
| 		if ((t/=d/2) < 1) return c/2*t*t*t*t + b; | ||||
| 		return -c/2 * ((t-=2)*t*t*t - 2) + b; | ||||
| 	}, | ||||
| 	easeInQuint: function (x, t, b, c, d) { | ||||
| 		return c*(t/=d)*t*t*t*t + b; | ||||
| 	}, | ||||
| 	easeOutQuint: function (x, t, b, c, d) { | ||||
| 		return c*((t=t/d-1)*t*t*t*t + 1) + b; | ||||
| 	}, | ||||
| 	easeInOutQuint: function (x, t, b, c, d) { | ||||
| 		if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b; | ||||
| 		return c/2*((t-=2)*t*t*t*t + 2) + b; | ||||
| 	}, | ||||
| 	easeInSine: function (x, t, b, c, d) { | ||||
| 		return -c * Math.cos(t/d * (Math.PI/2)) + c + b; | ||||
| 	}, | ||||
| 	easeOutSine: function (x, t, b, c, d) { | ||||
| 		return c * Math.sin(t/d * (Math.PI/2)) + b; | ||||
| 	}, | ||||
| 	easeInOutSine: function (x, t, b, c, d) { | ||||
| 		return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b; | ||||
| 	}, | ||||
| 	easeInExpo: function (x, t, b, c, d) { | ||||
| 		return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b; | ||||
| 	}, | ||||
| 	easeOutExpo: function (x, t, b, c, d) { | ||||
| 		return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b; | ||||
| 	}, | ||||
| 	easeInOutExpo: function (x, t, b, c, d) { | ||||
| 		if (t==0) return b; | ||||
| 		if (t==d) return b+c; | ||||
| 		if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b; | ||||
| 		return c/2 * (-Math.pow(2, -10 * --t) + 2) + b; | ||||
| 	}, | ||||
| 	easeInCirc: function (x, t, b, c, d) { | ||||
| 		return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b; | ||||
| 	}, | ||||
| 	easeOutCirc: function (x, t, b, c, d) { | ||||
| 		return c * Math.sqrt(1 - (t=t/d-1)*t) + b; | ||||
| 	}, | ||||
| 	easeInOutCirc: function (x, t, b, c, d) { | ||||
| 		if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b; | ||||
| 		return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; | ||||
| 	}, | ||||
| 	easeInElastic: function (x, t, b, c, d) { | ||||
| 		var s=1.70158;var p=0;var a=c; | ||||
| 		if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3; | ||||
| 		if (a < Math.abs(c)) { a=c; var s=p/4; } | ||||
| 		else var s = p/(2*Math.PI) * Math.asin (c/a); | ||||
| 		return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; | ||||
| 	}, | ||||
| 	easeOutElastic: function (x, t, b, c, d) { | ||||
| 		var s=1.70158;var p=0;var a=c; | ||||
| 		if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3; | ||||
| 		if (a < Math.abs(c)) { a=c; var s=p/4; } | ||||
| 		else var s = p/(2*Math.PI) * Math.asin (c/a); | ||||
| 		return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; | ||||
| 	}, | ||||
| 	easeInOutElastic: function (x, t, b, c, d) { | ||||
| 		var s=1.70158;var p=0;var a=c; | ||||
| 		if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5); | ||||
| 		if (a < Math.abs(c)) { a=c; var s=p/4; } | ||||
| 		else var s = p/(2*Math.PI) * Math.asin (c/a); | ||||
| 		if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; | ||||
| 		return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; | ||||
| 	}, | ||||
| 	easeInBack: function (x, t, b, c, d, s) { | ||||
| 		if (s == undefined) s = 1.70158; | ||||
| 		return c*(t/=d)*t*((s+1)*t - s) + b; | ||||
| 	}, | ||||
| 	easeOutBack: function (x, t, b, c, d, s) { | ||||
| 		if (s == undefined) s = 1.70158; | ||||
| 		return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; | ||||
| 	}, | ||||
| 	easeInOutBack: function (x, t, b, c, d, s) { | ||||
| 		if (s == undefined) s = 1.70158;  | ||||
| 		if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; | ||||
| 		return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; | ||||
| 	}, | ||||
| 	easeInBounce: function (x, t, b, c, d) { | ||||
| 		return c - jQuery.easing.easeOutBounce (x, d-t, 0, c, d) + b; | ||||
| 	}, | ||||
| 	easeOutBounce: function (x, t, b, c, d) { | ||||
| 		if ((t/=d) < (1/2.75)) { | ||||
| 			return c*(7.5625*t*t) + b; | ||||
| 		} else if (t < (2/2.75)) { | ||||
| 			return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; | ||||
| 		} else if (t < (2.5/2.75)) { | ||||
| 			return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; | ||||
| 		} else { | ||||
| 			return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; | ||||
| 		} | ||||
| 	}, | ||||
| 	easeInOutBounce: function (x, t, b, c, d) { | ||||
| 		if (t < d/2) return jQuery.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b; | ||||
| 		return jQuery.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b; | ||||
| 	} | ||||
| }); | ||||
|  | ||||
| /* | ||||
|  * | ||||
|  * TERMS OF USE - EASING EQUATIONS | ||||
|  *  | ||||
|  * Open source under the BSD License.  | ||||
|  *  | ||||
|  * Copyright © 2001 Robert Penner | ||||
|  * All rights reserved. | ||||
|  *  | ||||
|  * Redistribution and use in source and binary forms, with or without modification,  | ||||
|  * are permitted provided that the following conditions are met: | ||||
|  *  | ||||
|  * Redistributions of source code must retain the above copyright notice, this list of  | ||||
|  * conditions and the following disclaimer. | ||||
|  * Redistributions in binary form must reproduce the above copyright notice, this list  | ||||
|  * of conditions and the following disclaimer in the documentation and/or other materials  | ||||
|  * provided with the distribution. | ||||
|  *  | ||||
|  * Neither the name of the author nor the names of contributors may be used to endorse  | ||||
|  * or promote products derived from this software without specific prior written permission. | ||||
|  *  | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY  | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | ||||
|  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | ||||
|  *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||||
|  *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | ||||
|  *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED  | ||||
|  * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||||
|  *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED  | ||||
|  * OF THE POSSIBILITY OF SUCH DAMAGE.  | ||||
|  * | ||||
|  */ | ||||
							
								
								
									
										8
									
								
								docs/common/libs/jquery.mousewheel.min.js
									
									
									
									
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						| @@ -0,0 +1,8 @@ | ||||
| /*! | ||||
|  * jQuery Mousewheel 3.1.13 | ||||
|  * | ||||
|  * Copyright 2015 jQuery Foundation and other contributors | ||||
|  * Released under the MIT license. | ||||
|  * http://jquery.org/license | ||||
|  */ | ||||
| !function(a){"function"==typeof define&&define.amd?define(["jquery"],a):"object"==typeof exports?module.exports=a:a(jQuery)}(function(a){function b(b){var g=b||window.event,h=i.call(arguments,1),j=0,l=0,m=0,n=0,o=0,p=0;if(b=a.event.fix(g),b.type="mousewheel","detail"in g&&(m=-1*g.detail),"wheelDelta"in g&&(m=g.wheelDelta),"wheelDeltaY"in g&&(m=g.wheelDeltaY),"wheelDeltaX"in g&&(l=-1*g.wheelDeltaX),"axis"in g&&g.axis===g.HORIZONTAL_AXIS&&(l=-1*m,m=0),j=0===m?l:m,"deltaY"in g&&(m=-1*g.deltaY,j=m),"deltaX"in g&&(l=g.deltaX,0===m&&(j=-1*l)),0!==m||0!==l){if(1===g.deltaMode){var q=a.data(this,"mousewheel-line-height");j*=q,m*=q,l*=q}else if(2===g.deltaMode){var r=a.data(this,"mousewheel-page-height");j*=r,m*=r,l*=r}if(n=Math.max(Math.abs(m),Math.abs(l)),(!f||f>n)&&(f=n,d(g,n)&&(f/=40)),d(g,n)&&(j/=40,l/=40,m/=40),j=Math[j>=1?"floor":"ceil"](j/f),l=Math[l>=1?"floor":"ceil"](l/f),m=Math[m>=1?"floor":"ceil"](m/f),k.settings.normalizeOffset&&this.getBoundingClientRect){var s=this.getBoundingClientRect();o=b.clientX-s.left,p=b.clientY-s.top}return b.deltaX=l,b.deltaY=m,b.deltaFactor=f,b.offsetX=o,b.offsetY=p,b.deltaMode=0,h.unshift(b,j,l,m),e&&clearTimeout(e),e=setTimeout(c,200),(a.event.dispatch||a.event.handle).apply(this,h)}}function c(){f=null}function d(a,b){return k.settings.adjustOldDeltas&&"mousewheel"===a.type&&b%120===0}var e,f,g=["wheel","mousewheel","DOMMouseScroll","MozMousePixelScroll"],h="onwheel"in document||document.documentMode>=9?["wheel"]:["mousewheel","DomMouseScroll","MozMousePixelScroll"],i=Array.prototype.slice;if(a.event.fixHooks)for(var j=g.length;j;)a.event.fixHooks[g[--j]]=a.event.mouseHooks;var k=a.event.special.mousewheel={version:"3.1.12",setup:function(){if(this.addEventListener)for(var c=h.length;c;)this.addEventListener(h[--c],b,!1);else this.onmousewheel=b;a.data(this,"mousewheel-line-height",k.getLineHeight(this)),a.data(this,"mousewheel-page-height",k.getPageHeight(this))},teardown:function(){if(this.removeEventListener)for(var c=h.length;c;)this.removeEventListener(h[--c],b,!1);else this.onmousewheel=null;a.removeData(this,"mousewheel-line-height"),a.removeData(this,"mousewheel-page-height")},getLineHeight:function(b){var c=a(b),d=c["offsetParent"in a.fn?"offsetParent":"parent"]();return d.length||(d=a("body")),parseInt(d.css("fontSize"),10)||parseInt(c.css("fontSize"),10)||16},getPageHeight:function(b){return a(b).height()},settings:{adjustOldDeltas:!0,normalizeOffset:!0}};a.fn.extend({mousewheel:function(a){return a?this.bind("mousewheel",a):this.trigger("mousewheel")},unmousewheel:function(a){return this.unbind("mousewheel",a)}})}); | ||||
							
								
								
									
										
											BIN
										
									
								
								docs/common/src/libraylib.a
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										135
									
								
								docs/examples.html
									
									
									
									
									
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						| @@ -0,0 +1,135 @@ | ||||
| <!DOCTYPE html> | ||||
| <html> | ||||
| 	<head> | ||||
| 	    <meta charset="utf-8"> | ||||
|         <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> | ||||
| 		 | ||||
| 		<title>raylib - examples</title> | ||||
| 		 | ||||
| 		<meta name="title" content="raylib - examples"> | ||||
| 		<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming. Check the full set of raylib examples"> | ||||
| 		<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan"> | ||||
| 		<meta name="viewport" content="width=device-width"> | ||||
|          | ||||
|         <!-- Facebook metatags for sharing --> | ||||
|         <meta property="og:title" content="raylib - examples"/> | ||||
|         <meta property="og:image" content="http://www.raylib.com/common/img/fb_raylib_logo.png"/> | ||||
|         <meta property="og:url" content="http://www.raylib.com" /> | ||||
|         <meta property="og:site_name" content="raylib"/> | ||||
|         <meta property="og:description" content="check the full set of raylib examples... they are amazing!"/> | ||||
|  | ||||
|         <link rel="stylesheet" type="text/css" href="common/css/main.css"> | ||||
| 		<link rel="icon" href="favicon.ico" /> | ||||
|  | ||||
|         <link rel="stylesheet" type="text/css" href="common/css/examples.css"> | ||||
|  | ||||
|         <!-- NOTE: JavaScript code added at the end of body! --> | ||||
| 		 | ||||
|         <!-- Enabling HTML5 tags for older IE browsers --> | ||||
|         <!--[if lt IE 9]> | ||||
|           <script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script> | ||||
|         <![endif]--> | ||||
| 	</head> | ||||
| 	 | ||||
| 	<body> | ||||
| 		<div class="page"> | ||||
| 			<!--[if lt IE 7]> | ||||
| 				<p class="chromeframe">You are using an <strong>outdated</strong> browser. Please <a href="http://browsehappy.com/">upgrade your browser</a> or <a href="http://www.google.com/chromeframe/?redirect=true">activate Google Chrome Frame</a> to improve your experience.</p> | ||||
| 			<![endif]--> | ||||
|  | ||||
| 			<div class="header"> | ||||
| 				<a id="logo" href="index.html"></a> | ||||
| 				<div id="social"> | ||||
|                     <a id="itchio" href="https://raysan5.itch.io" target="_blank"></a> | ||||
|                     <a id="patreon" href="https://www.patreon.com/raysan5" target="_blank"></a> | ||||
|                     <a id="twitch" href="http://www.twitch.tv/raysan5" target="_blank"></a> | ||||
|                     <a id="reddit" href="https://www.reddit.com/r/raylib/" target="_blank"></a> | ||||
|                     <a id="freenode" href="http://webchat.freenode.net/?channels=#raylib" target="_blank"></a> | ||||
| 					<a id="facebook" href="http://www.facebook.com/raylibgames" target="_blank"></a> | ||||
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| 					<a id="github" href="http://github.com/raysan5/raylib" target="_blank"></a> | ||||
| 				</div> | ||||
| 				<div class="menu"> | ||||
| 					<a href="index.html">about</a> | ||||
| 					<div id="active">examples</div> | ||||
|                     <a href="games.html">games</a> | ||||
| 					<a href="helpme.html">helpme!</a> | ||||
|                     <a id="forum" href="http://forum.raylib.com">forum</a> | ||||
| 				</div> | ||||
| 			</div> | ||||
|  | ||||
| 			<div class="content"> | ||||
| 				<p>Examples are organized by colors depending on the raylib module features | ||||
| 				they are teaching. Currently, raylib main modules are 7.</p> | ||||
| 				<br> | ||||
|                 <p>Wanna see all functions available in raylib? <a class="simplelink" href="cheatsheet/cheatsheet.html">Check cheatsheet</a></p> | ||||
|                 <br> | ||||
|                 <p>Click to filter by module:</p> | ||||
| 				<br> | ||||
|  | ||||
| <!-- Filtering controls | ||||
| <div class="filter" data-filter="all">Show All</div> | ||||
| <div class="filter" data-filter=".category-1">Category 1</div> | ||||
| <div class="filter" data-filter=".category-2">Category 2</div> | ||||
|  --> | ||||
| <!-- Sorting controls | ||||
| <div class="sort" data-sort="default">Default</div> | ||||
| <div class="sort" data-sort="myorder:asc">Ascending</div> | ||||
| <div class="sort" data-sort="myorder:desc">Descending</div> | ||||
| <div class="sort" data-sort="random">Random</div> | ||||
|  --> | ||||
|                 <!--<div class="filter legendButton" data-filter="all">ALL</div> --> | ||||
|                 <div id="filter_menu"> | ||||
|                     <div class="filter legendButton" id="core" data-filter=".fcore">core</div>  | ||||
|                     <div class="filter legendButton" id="shapes" data-filter=".fshapes">shapes</div> | ||||
|                     <div class="filter legendButton" id="textures" data-filter=".ftextures">textures</div> | ||||
|                     <div class="filter legendButton" id="text" data-filter=".ftext">text</div> | ||||
|                     <div class="filter legendButton" id="models" data-filter=".fmodels">models</div> | ||||
|                     <div class="filter legendButton" id="shaders" data-filter=".fshaders">shaders</div> | ||||
|                     <div class="filter legendButton" id="audio" data-filter=".faudio">audio</div> | ||||
| 				</div> | ||||
|  | ||||
|                 <!-- Items container, filled when loading --> | ||||
|                 <div id="container"></div> | ||||
|  | ||||
| 			</div> | ||||
|  | ||||
| 			<div class="footer"> | ||||
| 				<p>Web developed by <a href="http://www.raysanweb.com" target="_blank">RaySan</a> and <a href="http://www.elendow.com" target="_blank">Elendow</a></p> | ||||
| 			</div> | ||||
|  | ||||
| 		</div> | ||||
|  | ||||
| 		<!-- Add jQuery library --> | ||||
| 		<script type="text/javascript" src="http://code.jquery.com/jquery-latest.min.js"></script> | ||||
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