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Started working on IQM/glTF loaders
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@@ -442,6 +442,7 @@ typedef struct RenderTexture2D {
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// RenderTexture type, same as RenderTexture2D
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typedef RenderTexture2D RenderTexture;
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// N-Patch layout info
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typedef struct NPatchInfo {
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Rectangle sourceRec; // Region in the texture
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int left; // left border offset
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