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Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
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@@ -92,7 +92,6 @@ void ApplyForce(PhysicObject pObj, Vector2 force);
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void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range
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Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale)
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void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize); // Draw physic object information at screen position
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#ifdef __cplusplus
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}
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