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REVIEWED: Vertex colors support on M3D loading #2878
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@@ -5633,8 +5633,9 @@ static Model LoadM3D(const char *fileName)
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model.meshes[k].texcoords = (float *)RL_CALLOC(model.meshes[k].vertexCount*2, sizeof(float));
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model.meshes[k].texcoords = (float *)RL_CALLOC(model.meshes[k].vertexCount*2, sizeof(float));
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model.meshes[k].normals = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float));
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model.meshes[k].normals = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float));
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// If color map is provided, we allocate storage for vertex colors
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// If no map is provided, we allocate storage for vertex colors
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if (m3d->cmap != NULL) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char));
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// M3D specs only consider vertex colors if no material is provided
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if (mi != M3D_UNDEF) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char));
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if (m3d->numbone && m3d->numskin)
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if (m3d->numbone && m3d->numskin)
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{
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{
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