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correction of comments (#4400)
The indication of locations for bone ids and bone weights did not correspond to their default values in config.h
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@@ -1362,7 +1362,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
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#ifdef RL_SUPPORT_MESH_GPU_SKINNING
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if (mesh->boneIds != NULL)
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{
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// Enable vertex attribute: boneIds (shader-location = 6)
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// Enable vertex attribute: boneIds (shader-location = 7)
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mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS] = rlLoadVertexBuffer(mesh->boneIds, mesh->vertexCount*4*sizeof(unsigned char), dynamic);
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rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, 4, RL_UNSIGNED_BYTE, 0, 0, 0);
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rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS);
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@@ -1378,7 +1378,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
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if (mesh->boneWeights != NULL)
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{
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// Enable vertex attribute: boneWeights (shader-location = 7)
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// Enable vertex attribute: boneWeights (shader-location = 8)
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mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS] = rlLoadVertexBuffer(mesh->boneWeights, mesh->vertexCount*4*sizeof(float), dynamic);
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rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, 4, RL_FLOAT, 0, 0, 0);
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rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS);
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