Move extensions loading to core module

This commit is contained in:
raysan5
2016-01-21 12:24:35 +01:00
parent 882e2abee1
commit 23d66e9b6f
2 changed files with 44 additions and 56 deletions

View File

@@ -43,13 +43,11 @@
#endif
#if defined(GRAPHICS_API_OPENGL_33)
#define GLEW_STATIC
#ifdef __APPLE__ // OpenGL include for OSX
#include <OpenGL/gl3.h>
#else
#include <GL/glew.h> // GLEW extensions loading lib
//#include "glad.h" // glad extensions loading lib: ERRORS: windows.h
//#include "gl_core_3_3.h" // glLoadGen extension loading lib: ERRORS: windows.h
#include <GL/glew.h> // GLEW header, includes OpenGL headers
//#include "glad.h" // glad header, includes OpenGL headers
#endif
#endif
@@ -896,59 +894,10 @@ void rlglInit(void)
#if defined(GRAPHICS_API_OPENGL_33)
#define GLEW_EXTENSIONS_LOADER
#if defined(GLEW_EXTENSIONS_LOADER)
// Initialize extensions using GLEW
glewExperimental = 1; // Needed for core profile
GLenum error = glewInit();
if (error != GLEW_OK) TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error));
if (glewIsSupported("GL_VERSION_3_3"))
{
TraceLog(INFO, "OpenGL 3.3 Core profile supported");
vaoSupported = true;
npotSupported = true;
}
else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
// NOTE: On OpenGL 3.3 VAO and NPOT are supported by default
vaoSupported = true;
npotSupported = true;
// With GLEW, we can check if an extension has been loaded in two ways:
//if (GLEW_ARB_vertex_array_object) { }
//if (glewIsSupported("GL_ARB_vertex_array_object")) { }
// NOTE: GLEW is a big library that loads ALL extensions, we can use some alternative to load only required ones
// Alternatives: glLoadGen, glad, libepoxy
#elif defined(GLAD_EXTENSIONS_LOADER)
// NOTE: glad is generated and contains only required OpenGL version and core extensions
//if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n");
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module...
if (GLAD_GL_VERSION_3_3)
{
TraceLog(INFO, "OpenGL 3.3 Core profile supported");
vaoSupported = true;
npotSupported = true;
}
else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
// With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
//if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object
#elif defined(GLLOADGEN_EXTENSIONS_LOADER)
// NOTE: glLoadGen already generates a header with required OpenGL version and core extensions
if (ogl_LoadFunctions() != ogl_LOAD_FAILED)
{
TraceLog(INFO, "OpenGL 3.3 Core profile supported");
vaoSupported = true;
npotSupported = true;
}
else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
#endif
// NOTE: We don't need to check again supported extensions but we do (in case GLEW is replaced sometime)
// We get a list of available extensions and we check for some of them (compressed textures)
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);