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Implemented MeshTangents()
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct - Implemented MeshBinormals() - Mesh struct has not a place for them... - Updated model_material_pbr example - tested but not working on my GPU (old Intel HD), actually, it never worked on it...
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@@ -372,6 +372,17 @@ RMDEF Vector3 Vector3Normalize(Vector3 v)
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return result;
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}
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// Orthonormalize provided vectors
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// Makes vectors normalized and orthogonal to each other
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// Gram-Schmidt function implementation
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RMDEF void Vector3OrthoNormalize(Vector3 *v1, Vector3 *v2)
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{
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*v1 = Vector3Normalize(*v1);
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Vector3 vn = Vector3CrossProduct(*v1, *v2);
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vn = Vector3Normalize(vn);
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*v2 = Vector3CrossProduct(vn, *v1);
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}
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// Transforms a Vector3 by a given Matrix
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RMDEF Vector3 Vector3Transform(Vector3 v, Matrix mat)
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{
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