mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-18 09:18:15 +00:00
Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3
This commit is contained in:
25
src/core.c
25
src/core.c
@@ -279,10 +279,11 @@ static int renderOffsetY = 0; // Offset Y from render area (must b
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static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
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static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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static const char *windowTitle; // Window text title...
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static bool cursorOnScreen = false; // Tracks if cursor is inside client area
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static bool cursorHidden = false; // Track if cursor is hidden
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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static const char *windowTitle = NULL; // Window text title...
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static bool cursorOnScreen = false; // Tracks if cursor is inside client area
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static int screenshotCounter = 0; // Screenshots counter
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// Register mouse states
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@@ -409,12 +410,13 @@ static void *GamepadThread(void *arg); // Mouse reading thread
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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// Initialize window and OpenGL context
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void InitWindow(int width, int height, const char *title)
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
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// Store window title (could be useful...)
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windowTitle = title;
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// Input data is window title char data
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windowTitle = (char *)data;
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// Init graphics device (display device and OpenGL context)
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InitGraphicsDevice(width, height);
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@@ -471,15 +473,17 @@ void InitWindow(int width, int height, const char *title)
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#endif
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#if defined(PLATFORM_ANDROID)
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// Initialize Android activity
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void InitWindow(int width, int height, void *state)
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// Initialize window and OpenGL context (and Android activity)
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
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screenWidth = width;
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screenHeight = height;
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app = (struct android_app *)state;
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// Input data is android app pointer
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app = (struct android_app *)data;
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internalDataPath = app->activity->internalDataPath;
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// Set desired windows flags before initializing anything
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@@ -508,7 +512,6 @@ void InitWindow(int width, int height, void *state)
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//AConfiguration_getScreenSize(app->config);
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//AConfiguration_getScreenLong(app->config);
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//state->userData = &engine;
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app->onAppCmd = AndroidCommandCallback;
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app->onInputEvent = AndroidInputCallback;
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@@ -709,7 +712,6 @@ int GetScreenHeight(void)
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return screenHeight;
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}
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#if !defined(PLATFORM_ANDROID)
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// Show mouse cursor
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void ShowCursor()
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{
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@@ -772,7 +774,6 @@ void DisableCursor()
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#endif
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cursorHidden = true;
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}
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#endif // !defined(PLATFORM_ANDROID)
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// Set background color (framebuffer clear color)
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void ClearBackground(Color color)
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